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Recovering Castle
1. What is going to happen in your plot?
While in the past the Dread Lords reinvented the idea of the Dread Lords, founded it in fact. It is from D'qar that they established a colony. While small groups of tribes have grown only slightly they seem to have forgotten about the Dread Lords on the planet. But Eskatos Castle remains.
2. What other players will be a part of this?
@Darasuum
@Nefieslab
@Rexx (if he wants to be the leader in the republica)
Other members of the Dread Council
3. Where are all the places (if more than one) that your plot will be taking place?
D'Qar
4. Please provide a basic in-character timeline of what you expect to happen.
Thread 1: Travel to D'Qar and land near a settlement from what was gathered on Eriadu. The people there have probably not had outside contact for years. They will likely shun us and fight us. Some viewed the Dread Lords as saviors, others believed them to be little better than wardens and keeping the trapped on the planet. Speak to them and see if you can learn the location of Eskatos Castle.
Thread 2: Many experiments went on for the study of the Dread Lords. The area outside the castle and must be fought and defeated. It was once a loyal watchdog but now is a ravenous creature bent on only killing anything that comes into its area of activity.
Thread 3: Inside the castle beasts have taken up residence. They are fearsome on their own normally but these also seem to be changed by the location, more savage and aggressive than normal. They occasionally roam the halls but have been corrupted beyond recovery and must be destroyed. There is no capturing of these creatures who will not be swayed by mind tricks or domination.
Thread 4: Speak with a high level of power inside the Sith. The castle will need troops and staff to repair and keep up the presence in Eskatos Castle. If we are able to convince the high echelons of the importance of one such location then it will be solve all other issues.
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
For Hozan to reclaim and resecure Eskatos Castle on D'qar as a fully operational Research and Development outpost in the galactic south that only those that participate and the higher echelons of the Sith know of. This will give them a way to learn about past Dread Lords and decide to take up the mantle but with a different sense than their forerunners.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
All opposition will be done by dice unless I can get a decent DM. Will need a person to play Opposition as the higher ranking officer in the Sith which is why i have tagged Rexx. I will see if he wants to oppose our threads as well.
1. What is going to happen in your plot?
While in the past the Dread Lords reinvented the idea of the Dread Lords, founded it in fact. It is from D'qar that they established a colony. While small groups of tribes have grown only slightly they seem to have forgotten about the Dread Lords on the planet. But Eskatos Castle remains.
2. What other players will be a part of this?
@Darasuum
@Nefieslab
@Rexx (if he wants to be the leader in the republica)
Other members of the Dread Council
3. Where are all the places (if more than one) that your plot will be taking place?
D'Qar
4. Please provide a basic in-character timeline of what you expect to happen.
Thread 1: Travel to D'Qar and land near a settlement from what was gathered on Eriadu. The people there have probably not had outside contact for years. They will likely shun us and fight us. Some viewed the Dread Lords as saviors, others believed them to be little better than wardens and keeping the trapped on the planet. Speak to them and see if you can learn the location of Eskatos Castle.
Thread 2: Many experiments went on for the study of the Dread Lords. The area outside the castle and must be fought and defeated. It was once a loyal watchdog but now is a ravenous creature bent on only killing anything that comes into its area of activity.
Thread 3: Inside the castle beasts have taken up residence. They are fearsome on their own normally but these also seem to be changed by the location, more savage and aggressive than normal. They occasionally roam the halls but have been corrupted beyond recovery and must be destroyed. There is no capturing of these creatures who will not be swayed by mind tricks or domination.
Thread 4: Speak with a high level of power inside the Sith. The castle will need troops and staff to repair and keep up the presence in Eskatos Castle. If we are able to convince the high echelons of the importance of one such location then it will be solve all other issues.
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
For Hozan to reclaim and resecure Eskatos Castle on D'qar as a fully operational Research and Development outpost in the galactic south that only those that participate and the higher echelons of the Sith know of. This will give them a way to learn about past Dread Lords and decide to take up the mantle but with a different sense than their forerunners.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
All opposition will be done by dice unless I can get a decent DM. Will need a person to play Opposition as the higher ranking officer in the Sith which is why i have tagged Rexx. I will see if he wants to oppose our threads as well.
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