Corellia Mission Pack

Dmitri

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The Siege of Corellia Mission Pack

One of the heaviest blows to the Galactic Alliance's remnants was the conquest of Corellia. For years the Corellian resistance fought for every inch. However, defeat finally came and the Imperium's hold over the planet was complete. Corellia has become a centerpiece for Imperial control and authority, a nerve center for the military and manufacturing. To take Corellia would be a major blow against the empire. However, the planet will not be take easily, one of the top five most heavily guarded planets in Imperial Occupied Space. It will take preparation and the support of the people. The garrisons must be cut off from the nourishment of the Imperium. A siege to take back the Five Brothers.

The Siege of Corellia Mission Pack is a four-tiered mission pack. It involves the preparation, execution, and maintaining of the Siege of Corellia, eventually building up to the final clash for the soul of the planet. Missions will be comprised of 2 individuals, and a time limit of 2 weeks imposed for the completion of the threads. Each tier must be completed before going to the next tier. Tiers II and IV involve skirmishes.


Tier I.

Second Battle of Yag'Dhul {Imperium}
Two planets conquered by the New Sith Imperium are Empress Teta and Yag'Dhul, both having ties with the Jedi. During the Second Battle of Empress Teta, the reigning monarch Es Cade and her royal forces were forced to flee before the arrival of the Imperial fleet. During the First Battle of Yag'Dhul, the Givin forces under the command of General Froahl retreated when it was obvious the battle was lost. Now the two remnant forces work with the Rebellion to thwart their conquerors. Having recently taken Bestine and damaged Fondor, the Givin-Tetan Joint Fleet has been given the green light to attack Yag'Dhul, to take the planet back and bring the Rebellion closer to Thyferra, home of the Bacta. Bidding the joint fleet good luck, the Rebellion's true goal is to attract patrols near Corellia over to Yag'Dhul and Thyferra, leaving the patrol routes vulnerable to Devaron and Corellia. However, as determined the Givin-Tetan Joint Fleet may be, they have underestimated the power of the Imperial armada stationed at Yag'Dhul. A slaughter that will see Empress Es Cade meet her end.
  • As the Second Battle of Yag'Dhul wages in the Imperium's favor, locate Es Cade at the Yag-prime and neutralize her.

The Two Warmasters {Imperium}

The betrayal of Eris left Ubiqtorate in shambles, the Imperial Intelligence network in disarray. Operating at varying levels, Imperial Intelligence caught wind of a secret meeting between Corellian resistance leaders and two high-level traitors: the former Warmaster Darth Zlogonje and the Ord Radama Governor-General Freido. Zlogonje and Freido have set up a meeting on Tralus in hopes of boosting the numbers of the Coterie, which has slowly been assimilated away from their control by joining up with the Rebellion. To end this unholy union in blood, the Imperium has sent its finest to eliminate the former Dark Councilor and fellow conspirators.
  • Raid the conclave on Tralus, and neutralize Darth Zlogonje, Freido, and the Corellian resistance leaders in attendance.

The Green Jedi {Rebellion}
When the late Jedi Grandmaster Sigur Vainkainen ordered the retreat of the Jedi Order from the Core in order to preserve the Jedi Order, several Jedi refused and stood their ground. Many fought and fell at Coruscant and Anaxes. Hordes of Corellian Jedi remained at Corellia, taking on the mantle of Green Jedi, the ancient protectors of Corellia of legend. However, during Darth Vereor's war with the Corellian insurgencies, most of the Green Jedi were apprehended and imprisoned on Drall. Over the years, more and more Green Jedi were apprehended and imprisoned. The Green Jedi are the closest connection the Rebellion has to the local Corellian cells after the massacre on Tralus. The Rebellion has sent agents to free the Green Jedi and succeed where Darth Zlogonje and Freido failed.
  • Raid the prison on Drall, freeing the Green Jedi on the planet.

Battle of Devaron {Rebellion}
Devaron was once a humble homeworld to the Devonarians. However, seated between Rebel-occupied Bestine and Imperial-controlled Corellia, it has become an important staple in the Rebellion's plans. The Rebellion has sent a fleet from Bestine to conquer the planet, yet to replenish reinforcements that were sent to Fondor and Yag'Dhul. Unprepared, the Imperial forces on Devaron find themselves outmatached, but not overpowered. Leading the Devaron defenses is none other than the famed "Sith Devil" Narak, infamous for being removed from the Dark Council as Warmaster for his overly brutal assault on Duros, which became known as the Duros Genocide. With a chance to move onto Corellia and take a shot at a man responsible for millions of innocent Duro lives, the Rebel fleet has dispatched agents to neutralize Narak the Sith Devil.
  • As the Battle of Devaron wages, agents infiltrate the capital and neutralize the Sith Devil, Narak.


Tier II.

The Soul of CorSec {1v1 Skirmish - Imperium vs. Indie}

CorSec is unrecognizable from its former self. Once a staunch supporter of Corellian independence, the Imperial occupation has bastardized the CorSec into an arm of the Imperium. It has become a ruthless enforcer of the law and imperial sovereignty. As such, on the eve of the Siege of Corellia, a preemptive strike was launched on the CorSec Academy by renegades, independent individuals hired by the Rebellion to destroy the Academy and reduce CorSec's numbers. As the firefights break out, an Imperial inspector present at the time encounters one of the attackers, an engagement that could determine whether the Academy succeeds or falls. Outcome of the fight determines CorSec's strength in the upcoming threads.
  • Imperium - Neutralize attacker to be able to activate the shields.
  • Indie - Eliminate Imperium inspector in order to destroy shield generator so it cannot be activated.

The Selonian Tunnels {1v1 Skirmish - Rebel vs. Hutt}
The Hutt Cartel has profited from the Imperium's control over Corellia, using the Selonian Tunnels to smuggle in supplies to terrorists and smuggling out people and stolen tech. Rebel control over Corellia would take away the massive profits coming out of the current environment on Corellia. As such, when Rebels try to gain control over the Selonian Tunnels, which the Hutts have an interest in (and have made prior agreements with the Selonians), the Hutts try to fight off the Rebels. Outcome of the fight determines whether Rebels have access to Selonian Tunnels during the Siege of Corellia that would more effectively resupply its cells. Hutt victory would pressure the Imperium into relinquishing Kessel without a fight.
  • Rebel - Eliminate Hutt enforcer in order to eliminate the Cartel's suppression over the Selonians.
  • Hutt - Neutralize Rebel intruder and use the victory as leverage against the Imperium.


Tier III.

The Victory at Black Hole {Rebellion}
The Siege of Corellia has continued to wage, breaking from small engagements to large-scale assaults. As the Siege begins showing signs of stabilizing, turning the planet into a contested world, the Rebellion unleashes a massive campaign on the hypermatter refinery complex known as Black Hole. The pinnacle of the invasion is the attack on the command post for the defense systems, which control the turrets and shields, defended by a dispatched MandalMotors security team. Once the command post is secured, the Rebellion will have full control over Black Hole, a foothold on Corellia the Imperium dare not assault full-on due to the hypermatter.
  • Assault the Black Hole defense command post, eliminating the MandalMotors Mandalorian security team.

The Defense of Corellian Engineering {Imperium}
The initial Rebel assault fleet that attacked Corellia is nearing its end. With some ships having scattered to other star systems and others dropping to the planet below to attack the planet from within, the surviving ships have chosen to send the last of its forces to Corellian Engineering Shipyards, in hopes of sabotaging another major ship manufacturer. However, Corellian Engineering Shipyards became the launching point for the Imperial offensive after the Rebel bombing of the Coronet Spaceport. Housing elite operatives, the Imperium will fight to keep Corellian Engineering and its shipyards.
  • Fight Green Jedi and Selonian infiltrators.
  • Destroy the rebel ship Enervate that landed in the shipyard.
 

Apollyon

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Darth Kova for The Two Warmasters {Imperium}
 

Marf

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Lady Sato for Two Warmasters.

Ok bcuz this is PvE (yay) and it's with @Apollyon (<3) and I'm not in any threads currently, I should be good with keeping up with the post deadline.
 
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GABA

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I guess don't sign Ebbs up, since there isn't a skirmish or something of the matter. Weiss >|
 
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Dmitri

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Kova and Sato approved for The Two Warmasters. Galad, you'll be approved once another person signs up for Yag'Dhul.
 

Phoenix

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Javk Dalos for the Second Battle of Yag'Dhul if'n you don't mind.
 

Dmitri

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Alright, both of you can begin when you're ready.
 

Vosh Deo

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Once I get approved for my trooper I will gladly join!

Vosh Deo for the Second Battle of Yag'Dhul
 
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Zeb Volter

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I so in Rebel boards that Tier III is open. Here is my app:


The Defense of Corellian Engineering {Imperium}

Zeb Volter
 
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