Ask Chronicles of Vekaria - Character Sheets

TWD26

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All Character Sheets and Important NPCs will be posted in this thread.​

 

TWD26

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Insert Image Here

Basic Character Information

  • Name: Aniym Varrius
  • Race: Undarian Man
  • Sex: Male
  • Age: 23 Harvests Seen
  • Place of Birth: Free-City of Undaos
Social Information

  • Religion: Undarian Pantheon (The Cult of Anessia)​
  • Social Status: Errant-Knight​
  • Affiliation: Knight of Anessia​
Physical Description
Aniym is an Undarian through and through. He has thick curly black hair that clings to his head and around his ears, but it's maintained and groomed, like all knights should be. He has thick sharp brown eyes, and a deep olive complexion, with a proper beard. His face narrow and fox like, he often bears a smug grin as he travels along the humid and dry roads of Undar.

He stands an average height, and has broad slender arms that are toned from years of carrying swords and supplies. His tunic is pressed and clean and is adorned with various copper strapping and designs, a naval blue cloak is often strapped around his neck, bearing the markings of the great shark embroidered on the back.

Personality
Arrogant, charming, cunning and a tongue full of venom dripped wit. His personality matches his looks, confident and strong, it is clear he's faced little problems or trouble in his life for sometime. He fights for the glory and the perks that being a champion provides. He is one that as of now is focused on the physical and the looks, and seeks to bring the glory of the Goddess of Beauty to the world. He has a hatred for the undead, and various demons.

Biography
Born in the Free-City of Undaos, Aniym was the only son of a group of upper class merchants. They raised their child with status and prestige, though he was not of royal blood, he had much potential in continuing to grow his family's influence. He sought the desire to become a Knight, and trained as a squire for some time.

But, during his late teens he found the Cult of Anessia, who sought to bring beauty and love to the world, and quickly became enamored with the activities that happened in such temples--which were commonly spread across the Coastal regions of Undar. When it came time to decide his faith, he would pledge himself to his Lady's grace, and would swear to continue to spread Love across the countryside, as he sought to keep the world pure--no matter how naive that sounded.

Skills

Aniym is a trained swordsman, with years of squireship under his belt. He is extremely strong with a blade and a shield enjoys single combat. He has little to no magical experience and looks down on those who use such abilities, almost mistrusting them completely. The Knight also has the abilities of persuasion and charm, which he often uses to influence and spread the word of his patron Goddess.

Inventory

  1. Order of Anessia Armor (picture coming soon)​
  2. Silver Sword named Lady
  3. 2 Health Potions​
  4. Shield​
  5. A supply of traveling bread.​

 
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Killa Ree

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Basic Character Information

  • Name: Yani Adne
  • Race: Half-Tel(Irracian and Sumir)
  • Age: 127 Harvests Seen
  • Place of Birth: Sumeria, Capital of the Sumir
Social Information

  • Religion: Agnostic Sumir(Bordering Atheist)​
  • Social Status: Ranger​
  • Affiliation: Order of the Protectors of the Realms, Ranger Subsect​
Physical Description
She stands as smaller of average height than most of her paternal race, the Sumir, and around average female height for her maternal race of Man. Like the Irracian decent of her mother, she has golden eyes, but with a strange ring of green about the pupil, only seen by those bold enough to be close enough. Her hair, like her father's race, is a chestnut reddish-brown, and her skin is somewhat darkly tanned, though from either her parents' races or her own line of work none are too certain. Her face is typically half-covered, and her hair covered by a hood of deep green, so that only her eyes may be seen. Very rarely does she lower this guard; most of her Order don't even know of her true face.

Her build is slender, lithe like most apparent Sumir, but her limbs are shorter, more similar in build to her Irracian heritage, and often clad in armor of dark green and shades of brown to better suit protecting the borders of many jungle or forest-based cities and countries. It is all well-worn, and clearly well taken care of, yet not impeccable, as she is often on the roads and thus has little time for luxury of a perfect appearance.

Personality
Calm, soft-spoken most of the time, and compassionate, Yani is often slow to anger and equally slow to forgive. While most cannot often see her appearance, most guess at it, and thus she can often be harshly judged by either Tel or Men; though that doesn't disturb her, what does disturb is when others abuse the helpless for these very same traits. When one gets close enough, they find a woman with a wry sense of humor, who best shows affection for her compatriots through simple acts rather than words, and finds great difficulty in expressing her feelings or true thoughts. Only her animal companion, Aesir, knows her thoughts enough to understand them.

Biography
Born in Sumeria as the oldest child between the Sumir theoretical scholar Aeren Adne and the human Irracian Ranger Udina Lenn, Yani found herself as a small child often strongly prejudiced against, both by her Sumir peers and her mother's own companions. Anxious to make her mother proud, she began training at an age young for a half-Tel to assume her own nomadic position as a Ranger. Her hope was for her mother to see her follow in her own footsteps, and to see her ambition to become Warden of the Order, but, as all Human life can be, it was too short to see the fruits of her daughter's labors.

As such, Yani became embittered at such a close loss, and promised herself to never follow in her father's footsteps. As a result, she tends to mistrust most humans, or keep her emotional distance, for fear of losing someone close all over again. Her one ambition now is to protect the borders of all Tel and Human from skirmishes and petty wars over territory, however, since Rangers fall under all territory laws from all jurisdictions, what one may considerable punishable by death may simply be by arrest for another... and thus her work never sleeps, and she is ever travelling, seeking to establish peace and safety for all wayfarers and roads travelled.

Skills

Far more adept at long-range combat, she is most comfortable with a longbow, compact bow and crossbow, however she keeps a short seax on hand for hand-to-hand combat if necessary. As a Ranger, she has limited skills in healing magic, and can use natural magic in conjunction with her long-range, but prefers her own natural marksmanship skills rather than the natural magic abilities of her father's kind.

Spells Known:

Thorn Arrow(Deals +5 damage to opposing party, One Use combat only)
Nature's Touch(+5 healing to all members of party per roll; One Use per combat)
Animal Tongue(Can communicate with some beasts; is useless against Unnaturals or Dark Beings)
Multilingual(In frequent contact with other races, she is baseline adept with most common languages) Technically not a spell, but a skill
Nature's Blessing(Makes the target invisible from pursuit for 1 round if the target is still; one use only)

Inventory

  • Order of the Rangers Armor(Image to come soon), added facial cowl and hood​
  • Longbow called Regnis​
  • Animal Companion Aenir; Wolf​
  • 1x Quiver of Arrnows; 25​
  • 1x Traveling Seax​
  • Journey Pack, 1 month standard supply of traveler food fare, water canteen, rope and journey blanket​
  • Travelers Map​
  • 2 Health Potions, 1 MP Potion​
  • 5 Gold, 3 Silver and 2 copper


 
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