Chiss Naval Dockyards

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Lupe

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Chiss Ascendancy
Chiss Expansionary Defense Fleet



Capital Ships

Saracen-class Dreadnaught

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Manufacturer: Chiss Engineering Systems
Production Line: Naval Power Initiative
Model: Saracen-class dreadnaught
Technical Weapon Designation: D-37
Affiliation: Chiss
Ownership: Council of Eminence
Availability: Limited; Only two in existence
Modularity: Yes
Composition: Quadranium laced Alusteel reinforced by a Duralium-Lanthanide alloy

Classification: Capital (Dreadnaught)
Role: Assault, Command, and Carrier
Height: 5,000 meters
Width: 6,000 meters
Length: 15,000 meters

Power Core Generator/Reactor: Several Antimatter Reactors
Hyperdrive Rating: 1.0
Sublight Speed and Maneuverability: 50 MGLT; Moderately Maneuverable

Optimal Crew: 70,000
Minimum Crew: 50,000
Passenger Capacity: 100,000 (troops)
Cargo Capacity: 140,000 tons
Consumables: 2 years

Armaments:
- Type-90 Dorsal Heavy Plasma Cannons (5 Batteries, 2 cannons per Battery)
- Type-90 Ventral Heavy Plasma Cannons (5 Batteries, 2 cannons per Battery)
- Type-02 Port Heavy Mass Drivers (2 Batteries, 1 cannon per Battery)
- Type-02 Starboard Heavy Mass Drivers (2 Batteries, 1 cannon per Battery)
- Type-17 Starboard Heavy MegaMaser Batteries (150 Batteries, 5 Cannons per Battery)
- Type-17 Port Heavy MegaMaser Batteries (150 Batteries, 5 Cannons per Battery)
- Type-62 Port MegaMaser Batteries (350 Batteries, 4 Cannons per Battery)
- Type-62 Starboard MegaMaser Batteries (350 Batteries, 4 Cannons per Battery)
- Type-62 Ventral MegaMaser Batteries (225 Batteries, 4 Cannons per Battery)
- Type-62 Dorsal MegaMaser Batteries (225 Batteries, 4 Cannons per Battery)
- Type-13b Starboard Ion Cannon (150 Batteries, 4 Cannons per Battery)
- Type-13b Port Ion Cannon (150 Batteries, 4 Cannons per Battery)
- Mk. 2 Ventral Assault Concussion Missile Tubes (300 tubes, 30 missiles per tube)
- Mk. 2 Dorsal Assault Concussion Missile Tubes (300 tubes, 30 missiles per tube)
- Mk. 15 Tractor Beam (200)
- SV-34 Point Defense Maser Cannons (1,000)
- Type-02 Antimissile octet (100)
- Mk. 3 Space Mines (1,000)
- Null-burst projector (1)

Complement:
- Mk. 4 Clawcraft (48)
- R34 Genevieve Interceptor (48)
- Nyr-class Bomber (48)
- Transport shuttles (15)
- Assault Troop Transports (25)
- Various amounts of land vehicles and equipment enough for a planetary invasion

Non-Combative Attachments:
- Advanced Targeting Systems
- Advanced Sensor Arrays
- Repair Drones; Internal, they, are deployed in groups which are assigned to specific sections. They rapidly repair hull damage but only enough to make the ship functional.
- A Very Powerful Shield powered by separate Hypermatter Generator (15) which are spread throughout the ship.
- A secondary shield should the first one be destroyed (Moderate)
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- Thousands of Escape Pods
- Various Encryption Devices to Code Messages
- Various Floodlamps across the hull of the ship
- Shroud Countermeasures
- Electromagnetic Countermeasures
- Detailed 3-D map display of the are they are in.
- Advanced Med-bay
- Advanced Communications Systems
- An HIMS

Description:
The Saracen is the most powerful ship to ever be put in production under the Chiss Ascendancy, so expensive that only two could be made. The Saracen is heavily armed with more than a thousand armaments installed on its hull, including plasma cannons and mass drivers for devastating affect. It also includes very powerful shields that share the same principle as the shields on the Zeus-class dreadnaught, one primary that soaks up most the damage, and a second one that kicks in when the primary shield goes down. The Saracen also features one weapon that is new to the Chiss Naval Force, Null-burst projector; the Null-burst projector is a weapon designed to fire off a burst of negative energy at a target ship and disable all its crew for hours, leaving them vulnerable for destruction. The downside is that the weapon can only be fired once every few hours, it's charge time is extremely long. When it is fired it must keep a steady stream for a small amount of time.

Zeus-class Dreadnaught
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Manufacturer: Chiss Engineering Systems (CES)
Production Line: The Naval Power Initiative
Model: Zeus-class Dreadnaught
Technical Weapon Designation: XI-4
Affiliation: Chiss Naval Force
Availability: Limited Production
Modularity: Low
Composition: Alusteel underlain with Titanium reinforced Duralium-Lanthanide alloy

Classification: Capital (Dreadnaught)
Role: Assault, Command, and Transport
Height: 3,000 meters
Width: 7,000 meters
Length: 13,500 meters

Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: 1.2
Sublight Speed and Maneuverability: 60 MGLT; Moderately Maneuverable

Minimum Crew: 35,000
Optimal Crew: 57,000
Passenger Capacity: 57,000 (troops)
Cargo Capacity: 90,000 tons
Consumables: 1 year

Armaments:
- Type-17 Bilge Heavy MegaMaser Batteries (100 Batteries, 5 Cannons per Battery)
- Type-17 Bow Heavy MegaMaser Batteries (100 Batteries, 5 Cannons per Battery)
- Type-62 Port MegaMaser Batteries (250 Batteries, 4 Cannons per Battery)
- Type-62 Starboard MegaMaser Batteries (250 Batteries, 4 Cannons per Battery)
- Type-62 Dorsal MegaMaser Batteries (125 Batteries, 4 Cannons per Battery)
- Type-62 Ventral MegaMaser Batteries (125 Batteries, 4 Cannons per Battery)
- Type-13b Port Ion Cannon (125 Batteries, 4 Cannons per Battery)
- Type-13b Starboard Ion Cannon (125 Batteries, 4 Cannons per Battery)
- Mk. 2 Port Assault Concussion Missile Tubes (100 tubes, 30 missiles per tube)
- Mk. 2 Starboard Assault Concussion Missile Tubes (100 tubes, 30 missiles per tube)
- Mk. 15 Tractor Beam (100)
- SV-34 Point Defense Maser Cannons (500)
- Mk. 3 Space Mines (500)

Complement:
- Mk. 4 Clawcraft (72)
- R34 Genevieve Interceptor (24)
- Nyr-class Bomber (48)
- Transport shuttles (12)
- Assault Troop Transports (12)
- Various amounts of land vehicles and equipment enough for a planetary invasion
- Pre-fabricated bases (2)

Non-Combative Attachments:
- Advanced Targeting Systems
- Advanced Sensor Arrays
- Repair Drones; Internal, they, are deployed in groups which are assigned to specific sections. They rapidly repair hull damage but only enough to make the ship functional.
- A Very Powerful Shield powered by separate Hypermatter Generator (10) which are spread throughout the ship.
- A secondary shield should the first one be destroyed
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- Thousands of Escape Pods
- Various Encryption Devices to Code Messages
- Various Floodlamps across the hull of the ship
- Shroud Countermeasures
- Electromagnetic Countermeasures
- Detailed 3-D map display of the are they are in.
- Advanced Med-bay
- Advanced Communications Systems
- An HIMS

Description: The Zeus-class dreadnaught is a part of the Naval Power Initiative, an initiative started to further the Chiss Ascendancy's Naval Power. The Zeus-class dreadnaught is the biggest, and most powerful ship available to Chiss Navy. It holds thousands of megamasers along with other armaments such as Ion Cannons and Space Mines. It also has advanced sensors that allow it to detect enemies, quickly and effectively. The Zeus-class dreadnaught also carries an HIMS which allows it to reverse the effects of a gravity well generator, in terms of being pulled out of hyperspace, it does not however, allow the ship to enter hyperspace once in the hold of a gravity well generator. It also sports two shields, the primary shield which powered by ten separate hypermatter generator that are spread throughout the ship in order to prevent the shield from suddenly shutting down due to incoming damage, and the secondary shield which is relatively weaker and only there to give the ship's commander a few more minutes to decide what to do. The Zeus-class dreadnaught also has a small crew compared to other dreadnaughts its size this is due to the Chiss' reliance on Automation, which has been perfected over the thousands of years that they have been used, and help from a droid crew. Lastly, the ship features metal doors that open and close the hangar, thus protecting it from stray enemy fire.

Kajil-class Star Destroyert


Manufacturer: MandalMotors
Production Line: SD Series
Model: Kajil-class Star Destroyer
Affiliation: Mandalorians
Availability: Mass Produced
Modularity: Low (full overhauls possible, but costly)
Composition: Titanium-Reinforced Alusteel (hull & frame), Quadranium & Durasteel (internal superstructure), Reinforced Duraplast (layered shell protecting CIC)
Ownership: Chiss Ascendancy

Description:

The Kajil may be dwarfed by the dreadnoughts of the Alliance, Imperium, and Mandalorian Clans, but it has no equal in firepower. It is a symbol of power, authority, and a reminder of the overwhelming force that can be unleashed upon those that pose a threat to the Ascendancy.

A hangar bay located in the bow carries a small complement of alert fighters that can be launched quickly to intercept enemy craft without compromising the integrity of the assault complement housed within the larger ventral hangar bay.

Classification: Star Battlecruiser/Dreadnought

Length: 6 km

Power Core Generator/Reactor: MandalMotors CLR-17 Hypermatter Reactor, EX-42 Emergency Power Generators (4)

Hyperdrive Rating: Class 0.65 (class 2.0 backup)

Minimum Crew: 14,400
Optimal Crew: 34,000

Armaments: Ultra-Heavy Megamaser Cannons (20; turreted, triple barrel rotary configuration; ten dorsal, ten ventral), Heavy Megamaser Cannons (120; single barrel, concealed beneath retractable armor plating), Megamaser Cannons (180; single barrel, concealed beneath retractable armor plating), Maser Cannons (80; quad barrel, concealed beneath retractable armor plating; allocated to point defense), Light Maser Cannons (60; turreted, single barrel; allocated to point defense), Heavy Concussion Missile Launchers (24; twelve located in the bow, six starboard, six port; 144 missiles held in ammunition storage), Heavy Military Grade Shield Generators (multiple)

As with all Mandalorian designs, the armor plating concealing many of the weapon systems can be retracted either automatically or manually using hand cranks and gear wheels.

Non-Combative Attachments: Military Grade Sensor Array, Military Grade Navigation Module, Military Grade Electronic & Cyber Warfare Module, Advanced Life Support Module, Heavy Tractor Beam Projectors (30), Escape Pods (200), Armed Life Pods (100)

Hangar Capacity:

Ventral Hangar Bay - Starfighters (144; two wings), Bombers (72; one wing), Dropships/Shuttles (48; four squadrons), Landers/Cargo Haulers (24; two squadrons), Capture Bay (capable of handling light frigate scale craft or smaller)

Bow Hangar Bay - Starfighters (24; two squadrons), Bombers (12; one squadron)

Passenger Capacity: 25,000
Cargo Capacity: 100,000 metric tons
Consumables: 4-6 standard years

Sublight Speed and Maneuverability: 70-78 MGLT (equipped with eight of the most advanced engine units ever created by MandalMotors; surprisingly quick to accelerate & maneuver)

Role: Command Ship, Carrier, Battlecruiser
Hammerhead-Class Dreadnaught

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Manufacturer:
Chiss Engineering Systems
Production Line: The Chiss Naval Initiative
Model: Hammerhead-Class Dreadnought
Technical Weapon Designation: LK-1 Dreadnought
Affiliation: Chiss Ascendency
Availability: Mass Produced for the Chiss Navy due to the war with the Galactic Alliance
Composition: Lanthanide, Alusteel, and Duralium

Classification: Capital
Role: Offensive , Command, and Support ship
Height: 6,000 meters
Width: 2,000 meters
Length: 6,500 meters

Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: 1.5
Sublight Speed and Maneuverability: 70 MGLT; Moderately Maneuverable

Minimum Crew: 10,150
Optimal Crew: 12,627
Passenger Capacity: 5,000
Cargo Capacity: 2,000 tons
Consumables: 1 year

Armaments:
- Type-17 Heavy MegaMaser Batteries (10 Batteries, 5 Cannons per Battery)
- Type-62 MegaMaser Batteries (15 Batteries, 5 Cannons per Battery)
- Type-13b Ion Cannon (8 Batteries, 5 Cannons per Battery)
- Mk. 2 Advanced Assault Concussion Missile Tubes (20 tubes, 20 missiles per tube)
- Mk. 2 Advanced Long-Range Homing Torpedo Launchers (20 tubes, 20 torpedoes per tube)
- SV-34 Point Defense Maser Cannons (35 Cannons)
- Proton Beam Cannon (1)

Complement:
- Mk. 4 Clawcraft (72)
- Nyr-class Bomber (48)
- Transport shuttles (15)
- Assault Troop Transports (25)
- Complete planetary strike force with provided land vehicles

Non-Combative Attachments:
- Advanced Targeting Systems
- Advanced Sensor Arrays
- Repair Drones; Internal and External. External ones are deployed in swarms to repair damage randomly across the ship, while the internal ones are deployed in groups which are assigned to specific sections. They rapidly repair hull damage and other damage but can't repair major damage, only enough to make the ship functional.
- A Very Powerful Shield powered by a separate Hypermatter Generator
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- 7,540 Escape Pods
- Various Encryption Devices to Code Messages
- Various Floodlamps across the hull of the ship
- Shroud Countermeasures
- Electromagnetic Countermeasures
- Detailed 3D map display of the are they are in.
- Advanced Humanoid Medical Bays
-Multi-Species Medical Bays
- Advanced Communications Systems

Description:

The Hammerhead-Class Dreadnought serves as one of the deadliest ships in the Chiss Ascendancy military. The Expansionary Defense Force utilizes these models as as large, heavily armed capitol ships to an admirals forces. The Dreadnought is used as a secondary source of offensive fire, residing in the core of the fleet behind a fleet's primary line of defense. They are equipped with a long-range assortment of laser and plasma fire while complimented with a variant-range artillery arrangement on each of its flanks. With the latest of Chiss tracking technology, manually targeted self-guiding Concussion Missiles and Proton Torpedoes are assembled on either side of the port and starboard hangars, allowing fighters to be deployed safely and quickly, while providing a close-range bombardment of approaching enemies. Lastly, the dreadnought is equipped with a single super laser cannon that when activated, can cripple a ship's propulsion systems and engines to drift in space. This offensive weaponry system requires an immense amount of power and is unable to perform most other capabilities simultaneously.


Great White-Class Destroyer

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Manufacturer: Chiss Engineering Systems (CES)
Production Line: The Destroyer Initiative
Model: Great White-Class Destroyer
Technical Weapon Designation: GW-9 Destroyer
Affiliation: Chiss*
Availability: Mass Produced for the Chiss Navy
Composition: Lanthanide, Alusteel, and Duralium

Classification: Capital
Role: Vanguard , Command, and Support ship
Height: 4,500 meters
Width: 3,800 meters
Length: 4,000 meters

Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: 1.0
Sublight Speed and Maneuverability: 70 MGLT; Moderately Manueverable

Minimum Crew: 19,000
Optimal Crew: 24,00
Passenger Capacity: 9,000
Cargo Capacity: 8,000 tons
Consumables: 1 year

Armaments:
- Type-17 Bilge Heavy MegaMaser Batteries (10 Batteries, 5 Cannons per Battery)
- Type-17 Bow Heavy MegaMaser Batteries (10 Batteries, 5 Cannons per Battery)
- Type-62 Port MegaMaser Batteries (15 Batteries, 4 Cannons per Battery)
- Type-62 Starboard MegaMaser Batteries (15 Batteries, 4 Cannons per Battery)
- Type-13b Port Ion Cannon (10 Batteries, 4 Cannons per Battery)
- Type-13b Starboard Ion Cannon (10 Batteries, 4 Cannons per Battery)
- Mk. 2 Port Assault Concussion Missile Tubes (40 tubes, 10 missiles per tube)
- Mk. 2 Starboard Assault Concussion Missile Tubes (40 tubes, 10 missiles per tube)
- Mk. 15 Tractor Beam (30)
- SV-34 Point Defense Maser Cannons (100)

Complement:
- Mk. 4 Clawcraft (28)
- R34 Genevieve Interceptor (72)
- Nyr-class Bomber (48)
- Transport shuttles (25)
- Assault Troop Transports (25)
- Various amounts of land vehicles and equipment

Non-Combative Attachments:*
- Advanced Targeting Systems
- Advanced Sensor Arrays
- Repair Drones; Internal and External. External ones are deployed in swarms to repair damage randomly across the ship, while the internal ones are deployed in groups which are assigned to specific sections. They rapidly repair hull damage and other damage but can't repair major damage, only enough to make the ship functional.
- A Very Powerful Shield powered by a separate Hypermatter Generator
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- Thousands of Escape Pods
- Various Encryption Devices to Code Messages
- Various Floodlamps across the hull of the ship
- Shroud Countermeasures
- Electromagnetic Countermeasures *
- Detailed 3D map display of the are they are in.
- Advanced Med-bay
- Advanced Communications Systems

Description:
The Great White is a Destroyer that is apart of the Destroyer Initiative. An initiative, started by Tactical Commander Martel, to field stronger and better destroyers than the ones currently fielded by the Chiss Navy. The Great White fills the role primarily as a Vanguard, able to withstand the full brunt of a heavy assault and dish it back out. This is due to the ingenuity of Chiss Engineers, that were able to combine a host of powerful alloys in order to create the hull while also adding a Shield that is powered by a separate Hypermatter Generator, making the shield extremely powerful, along with adding various countermeasures. The Great White can also be used as a Support and Command ship as well with it's good communications systems, along with the repair drones and med-bay it fields. This makes the Great White a giant shield in the battlefield and a highly effective unit under any commander.


Destiny-class Destroyer
SGU-Destiny.jpg

Manufacturer: Chiss Engineering Systems
Production Line: Naval Power Initiative
Affiliation: In service with the Chiss Ascendancy
Modularity: Moderate, for specialization as needed
Composition: Armored Duralium-lanthanide alloy (heavy)

Classification: Battlecruiser
Role: Cruiser, Breakthrough, Carrier, Mainstay Capital Ship, Missile Ship, Support ship
Height: 1,200 meters
Width: 900 meters, 3000 meters wingtip to wingtip
Length: 4,500 meters

Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: Class 1.2
Sublight Speed and Maneuverability:80 MGLT, fast for ship's of its class, highly maneuverable

Crew: 23,000
Passenger Capacity: 22,000 (troops)
Cargo Capacity: 25,000 tons
Consumables: 2 years

Armaments:
  • Type-17 Heavy MegaMaser Batteries (20 Batteries, 4 Cannons per Battery)
  • Type-62 MegaMaser Batteries (30 Batteries, 4 Cannons per Battery)
  • Type-13b Ion Cannon (20 Batteries, 4 Cannons per Battery)
  • Mk. 2 Assault Concussion Missile Tubes (75 tubes, 10 missiles per tube)
  • SV-34 Point Defense Maser Cannons (50 dual cannon turrets)
Non-Combative Attachments:
  • Navigation Computer
  • Advanced Sensory Array
  • Communications Array with encryption capabilities
  • Shielding (heavy), combination ray and energy shields with generators spread out across the hull, regenerating capabilities through backup shield generators
  • Numerous droid repair teams
  • HoloNet transciever
  • Medical Bay
  • Hundreds of escape pods
  • Electromagnetic Countermeasures
  • Command Center capability for planetary invasions

Complement:
  • Mk. 4 Clawcraft (48)
  • R-34 Lightning Interceptor (28)
  • Nyr-class Bomber (48)
  • Transport shuttles (15)
  • Storm-Class Gunship (100)
  • Various amounts of land vehicles and equipment

Description:
The Destiny-class Destroyer serves a variety of purposes. It's primary purpose is a mainstay cruiser that can lead the charge, absorbing punishing amounts of damage. Although not as heavily armed as others of its class, it makes up for this by being faster and more maneuverable then its opponent and can rush its enemies and engage them at close range. The ship also has long-range striking ability, armed with considerable amounts of concussion missiles and a hefty complement of starfighters. Its protection systems allow it to smash through enemy lines and release its fighters like bees from a beehive to engage the enemy at close range.

It can also lead the way for ground invasion, and can carry a large complement of land troops and their equipment. Smashing through a protective fleet and then absorbing planetary fire, it can release its starfighters for aerial bombardment that support a troop landing. Its complement of gunships and troops are safely inserted onto the planet. Its bridge is equipped to act as a command center for such assaults.

A strong offensive ship, this destroyer strikes at the enemy with its fighters and is designed to bring the fight close and personal with the enemy. Its missiles allow it to wreak havoc at range if its target is too fast for it.

Its forward hull is the strongest point of the ship. The wings and sides of the ship, although weaker than the rest, are not only designed to take damage while dealing it out, but are significantly stronger than other capital ship's normal armor. Essentially, the Destiny sacrifices guns and speed for overwhelming armor and shields. Cannon batteries are efficiently placed all down the ship's sides and wings, with all missiles placed in the wings for efficient forward fire. The hanger may be accessed from the underbelly of the ship, allowing for ease of deployment for fighters while creating difficultly for enemy boarding.

Chimera-Class Battlecruiser

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Manufacturer: Chiss Engineering Systems
Production Line: The Chiss Naval Initiative
Model: Chimera-Class Battlecruiser
Technical Weapon Designation: C0-2
Affiliation: Chiss Ascendency
Availability: Mass Produced for the Chiss Navy due to the war with the Galactic Alliance
Composition: Lanthanide, Alusteel, and Duralium

Classification: Capital
Role: Offensive , Command, and Support ship
Height: 1,250 meters
Width: 2,000 meters
Length: 4,500 meters

Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: 1.5
Sublight Speed and Maneuverability: 70 MGLT; Moderately Maneuverable

Minimum Crew: 6,842
Optimal Crew: 8,416
Passenger Capacity: 3,500
Cargo Capacity: 3,000 tons
Consumables: 1 year

Armaments:
- Type-17 Heavy MegaMaser Batteries (40 Batteries, 5 Cannons per Battery)
- Type-62 MegaMaser Batteries (30 Batteries, 5 Cannons per Battery)
- Quad Turbolaser Cannons (50 Batteries, 4 Cannons per Battery)
- Type-13b Ion Cannon (15 Batteries, 5 Cannons per Battery)
- Mk. 2 Assault Concussion Missile Tubes (100 tubes, 10 missiles per tube)
- SV-34 Point Defense Maser Cannons (30)

Complement:
- Mk. 4 Clawcraft (24)
- R34 Genevieve Interceptor (48)
- Nyr-Class Bomber (72)
- Transport shuttles (8)
- Assault Troop Transports (20)
- Complete planetary strike force with provided land vehicles

Non-Combative Attachments:
- Advanced Targeting Systems
- Advanced Sensor Arrays
- Repair Drones; Internal and External. External ones are deployed in swarms to repair damage randomly across the ship, while the internal ones are deployed in groups which are assigned to specific sections. They rapidly repair hull damage and other damage but can't repair major damage, only enough to make the ship functional.
- A Very Powerful Shield powered by a separate Hypermatter Generator
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- 4,500 Escape Pods
- Various Encryption Devices to Code Messages
- Various Floodlamps across the hull of the ship
- Electromagnetic Countermeasures
- Detailed 3D map display of the are they are in.
- Advanced Medical Bays
- Advanced Communications Systems
-Automatic Translation System

Description:
Created to symbolize the pride and the commitment of the Chiss Ascendancy in establishing itself as one of the galaxy’s major super powers, the Chimera-class Battlecruiser is the backbone and main line capital ship of the Fleet. Equipped with a normal compliment of fighters and bombers, and armed with the most powerful Chiss MegaMasers, the Chimera is put into action on every front. In a time where the Chiss’s pride has been hurt by poor leadership, the Naval and Army Forces have been working hard to fight the wars of the Ascendency. The Chimera has been at the forefront of every battle and beaten back the oppressive Galactic Alliance, becoming something of a symbol of victory for the people who would rather decisive battles and a sweeping, technical win, rather than the prolonged war they are now faced with.

Skira-class Star Destroyer


Manufacturer: MandalMotors
Production Line: SD Series
Model: Skira-class Star Destroyer
Affiliation: Mandalorian Clans
Availability: Mass Produced
Modularity: Low (full overhauls possible, but costly)
Composition: Titanium-Reinforced Alusteel (hull & frame), Quadranium & Durasteel (internal superstructure)
Ownership: Sith Imperium, Chiss Ascendency

Description:

If unbridled fury and a unquenchable thirst for vengeance could be poured into a mold and forged into a machine of war, the Skira would be the end product. Two shipwrights, former employees of Rothana Heavy Engineering, designed this vessel with the hope that it would one day be used to inflict as much damage as possible on the Galactic Federation of Free Alliances. All because of a GA puppet, their governor, who had decimated their homeworld of Rothana, incinerating over a billion lives in a single instant and leaving millions more scarred or dying.

The Skira is heavily armored, heavily armed, and more than a match for its counterparts in the Alliance Navy.

Multiple radiator panels line the hull, each attached to massive, motorized hinges. When fully extended, these fin-like appendages sap heat from the engines and reactor, preventing the vessel from overheating during high stress operation. These panels also make a full power shunt possible, which involves all six emergency power generators and the main reactor itself redirecting power from weaponry, engines, and other such systems to boost the shields far beyond their normal capacity. This function would not have been possible without the help of the tech-savvy Verpine and Geonosians working for MandalMotors.

Classification: Star Destroyer, Cruiser

Length: 2,600 m

Power Core Generator/Reactor: MandalMotors ILR-9 Hypermatter Reactor, EX-30 Emergency Power Generators (6)

Hyperdrive Rating: Class 0.75 (class 2.0 backup)

Minimum Crew: 7,200
Optimal Crew: 18,800

Armaments: Ultra-Heavy Turbolaser Cannons (20; twin barrel, turreted), Heavy Turbolaser Batteries (80; concealed behind retractable armor plating), Medium Turbolaser Batteries (40; concealed behind retractable armor plating), Heavy Ion Cannons (24; concealed beneath retractable armor plating), Laser Cannon Batteries (24; quad barrel, turreted, concealed beneath retractable armor plating), Heavy Proton Torpedo Launchers (12; 72 torpedoes in ammunition storage), Heavy Military Grade Shield Generators (multiple)

The Chiss model trades all turbolaser weaponry for maser and mega-maser technology.

Non-Combative Attachments: Military Grade Sensor Array, Military Grade Navigation Module, Military Grade Electronic & Cyber Warfare Module, Advanced Life Support Module, Heavy Tractor Beam Projectors (16), Armed Life Pods (60)

Hangar Capacity:

Ventral Hangar Bay - Dropships/Shuttles (24; two squadrons), Landers/Cargo Haulers (12; one squadron), Corvettes (2; space available, but not always utilized)

Port & Starboard Hangar Bay - Starfighters/Bombers (144; two wings), Assault Shuttles/Boarding Craft (24; two squadrons)

Passenger Capacity: 15,000
Cargo Capacity: 50,000 metric tons
Consumables: 4-6 standard years

Sublight Speed and Maneuverability: 50 MGLT (quick to accelerate to top speed, slow to maneuver)

Role: Command Ship, Carrier, Destroyer

Designers: Fedor Golani & Sorza Ves (former Rothana Heavy Engineering employees)
 
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Lupe

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Carriers and Cruisers
Vector-class Fleet Carrier
chisscarrier.jpg

Manufacturer: Chiss Engineering Systems
Production Line: Naval Power Initiative
Affiliation: In service with the Chiss Ascendancy
Modularity: Moderate
Composition: Duralium-lanthanide alloy armor (heavy)

Classification: Cruiser
Role: Carrier
Height: 700 meters
Width: 500 meters
Length: 1,200 meters

Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: Class 1
Sublight Speed and Maneuverability: 70 MGLT, moderately fast and maneuverable

Crew: 6,000
Passenger Capacity: 10,000 (pilots and troops)
Cargo Capacity: 10,000 tons
Consumables: 2 years

Armaments:
  • Type-17 Heavy MegaMaser Batteries (5 Batteries, 4 Cannons per Battery)
  • Type-62 MegaMaser Batteries (5 Batteries, 4 Cannons per Battery)
  • Mk. 2 Assault Concussion Missile Tubes (10 tubes, 15 missiles per tube)
  • SV-34 Point Defense Maser Cannons (60)
Non-Combative Attachments:
  • Navigation Computer
  • Advanced Sensory Array
  • Advanced Communications Array with encryption capabilities
  • Shielding (heavy)
  • Numerous droid repair teams
  • HoloNet transciever
  • Medical Bay
  • Hundreds of escape pods
  • Electromagnetic Countermeasures
  • Command Center capability for planetary invasions

Complement:
  • Mk. 4 Clawcraft (180)
  • R-34 Lightning Interceptor (108)
  • Nyr-class Bomber (144)
  • Transport shuttles (20)
  • Storm-class gunships (100)
  • Various amounts of land vehicles and equipment

Description: The Vector-class Fleet Carrier is easiest one of the most efficient and successful fleet designs in the galaxy. Modeled after a battlecruiser, scaled down and with expanded hangar bays, the Vector is faster then most other ship's of its kind, and its dagger shape with two open hangar bays allows for rapid deployment of its starship complement without making itself vulnerable. Because of this open design, the Vector's over a thousand starfighters can stream out of its hangars in less then a minute with a trained squadron. The Vector is a gamechanger; using its speed and absorbing hits with its heavy shields and armor, it can insert squadrons of fighters that can rapidly alter the course of a battle.

The drawback to this open design is the need for extensive weaponry to guard against boarding, or enemy ship's attempting to ambush the exiting starfighters. As a result, the Vector is armed with plenty of point defense cannons and a sizable MegaMaser array. It has a good standoff capability against other capital ships with its concussion missiles, so it can handle its own in a fleet battle.

The carrier also carries a small number of troops, vehicles, and equipment to support a ground invasion. Its bridge is equipped to act as a command center as necessary and has advanced arrays of sensors and comms to coordinate its squadrons whether in space or attacking the ground. The ship also carries a sizable complement of Storm-class gunships that can be used for boarding in space or land deployment. Its troops on board act as marines and ground soldiers.

Because other cruisers in the Chiss Fleet typically carry their own starfighter complements, there is usually one fleet carrier at most per battle group.

Legacy-Class Assault Cruiser

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Manufactured By: Chiss Engineering Systems (CES)
Model: Legacy-Class Assault Cruiser
Class: Assault Cruiser
Length: 1,832 meters
Crew: 15,423
Speed: 2,400 G
Hyperdrive Rating: Class 1.2
Shielding: Equipped (heavy strength)
Armament:

- Type-17 Heavy MegaMaser Batteries (7 Batteries, 4 Cannons per Battery)
- Type-62 MegaMaser Batteries (15 Batteries, 4 Cannons per Battery)
- Type-13b Ion Cannon (4 Batteries, 4 Cannons per Battery)
- Mk. 2 Assault Concussion Missile Tubes (14 tubes, 10 missiles per tube)
- SV-34 Point Defense Maser Cannons (30)

Complement:

- Mk. 4 Clawcraft (288)
- R34 Genevieve Interceptor (192)
- Nyr-class Bomber (96)
- Transport shuttles (10)
- Assault Troop Transports (20)
- Complete planetary strike force with provided land vehicles

Description:
The Legacy is a unique step forward in Chiss engineering. Its primary function is as a front line assault ship, to break enemy lines and shatter defenses. As such, it is equipped with some of the latest technology, from shielding, to engines. Not necessarily better than its Chimera counterpart, it simply has a different role. Created for the highly aggressive Marine’s division, it spearheads attacks on enemy fortifications, be they space stations, or capital ships. This ship is currently undergoing trials by High Magister Caris.





Tengu-Class Cruiser

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Manufactured By: Chiss Engineering Systems (CES)
Model: Tengu-Class Cruiser
Class: Cruiser
Length: 1,212 meters
Crew: 8,022
Speed: 2,650 G
Hyperdrive Rating: Class 1.5
Shielding: Equipped (moderate strength)
Armament:

- Type-17 Heavy MegaMaser Batteries (4 Batteries, 5 Cannons per Battery)
- Type-62 MegaMaser Batteries (5 Batteries, 5 Cannons per Battery)
- Type-13b Ion Cannon (3 Batteries, 5 Cannons per Battery)
- Mk. 2 Assault Concussion Missile Tubes (10 tubes, 10 missiles per tube)
- SV-34 Point Defense Maser Cannons (20 Cannons)

Complement:

- Mk. 4 Clawcraft (100)
- Nyr-class Bomber (50)
- Transport shuttles (4)
- Assault Troop Transports (5)
- Complete planetary strike force with provided land vehicles

Description:
After the creation of the Chimera, it became apparent to the Ascendancy that the Fleet was in need of an updated cruiser model, to compliment the Chimera both in deployment and also to replace the Chimera in situations where less force was required. As a result, the Tengu was created. The Tengu is modeled in many aspects after the specifications of the Chimera, but with minimalized weapons systems compared to its older sibling, as well as a redesigned hull.





Osiris-Class Stealth Support Cruiser

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Manufactured By: Chiss Engineering Systems (CES)
Model: Osiris-Class Defensive Support Cruiser
Class: Stealth Cruiser
Length: 1,012 meters
Crew: 5,022
Speed: 2,450 G
Hyperdrive Rating: Class 1.5
Shielding: Equipped (moderate strength)
Armament:

- Type-17 Heavy MegaMaser Batteries (2 Batteries, 5 Cannons per Battery)
- SV-34 Point Defense Maser Cannons (20 Cannons)

Complement:

- Mk. 4 Clawcraft (200)
- Nyr-Class Bomber (50)
- Transport Shuttles (4)

Description:
This vessel is designed to serve as a sideline supporting cruiser, aiding an entire fleet with its primary function. The Osiris-Class Stealth Support Cruiser acts as a passive cloak around its fleet. Sensors and scans are blocked out on a large scale through an advanced Chiss interruption system. Scans and sensor signals are reverted around the emanated field produced by the Stealth Cruiser's many panels, adhering and negating any readings of the area. Effectively, the ship's purpose is to conceal and hide a positioned fleet in a territory for long periods of time. This ship was designed almost as a small, supporting station and acting similarly to the mobile Xerxes-Class Battle Station. The stealth cruiser has a similar function to the Achilles-Class Carrier Destroyer, in deploying itself in an orbital mode like that of a space station, fully functioning as a cloak to the fleet.

Salvator-class Medical Cruiser
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Manufacturer: Chiss Engineering Systems
Production Line: Naval Power Initiative
Affiliation: In service with the Chiss Ascendancy
Modularity: Moderate
Composition: Armored Duralium-lanthanide alloy (heavy)

Classification: Cruiser
Role: Transport, hospital ship, maintenance ship
Height: 900 meters
Width: 400 meters
Length: 1,200 meters

Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: Class 1, Backup Class 4
Sublight Speed and Maneuverability:60 MGLT, moderate maneuverability

Crew: 1,000 (ship functions), 8,000 medical staff supplemented by droids
Passenger Capacity: 25,000 troops or patients
Cargo Capacity: 15,000 tons
Consumables: 3 years

Armaments:
  • Type-62 MegaMaser Batteries (4 Batteries, 4 Cannons per Battery)
  • Concussion Missile Launcher (2, with 8 missiles each)
  • Type-13b Ion Cannon (1 Battery, 4 Cannons per Battery)
  • SV-34 Point Defense Maser Cannons (20)
Non-Combative Attachments:
  • Navigation Computer
  • Sensory Array
  • Communications Array with encryption capabilities
  • Shielding (heavy)
  • Hypertransciever
  • Medical Bay (5 levels), equivalent to land-based hospital
  • 300 escape pods, with medical accommodations
  • Electromagnetic Countermeasures
  • Docking Clamps and Large Airlocks x6
  • Maintenance equipment and droids
  • Docking Bay large enough to accommodate one shuttle, or two starfighters

Complement:
  • Various amounts of land vehicles and equipment

Description: The hospital ships of the Chiss Ascendancy, these bulky and unwieldy cruisers serve only one purpose: the medical treatment of soldiers. Before a campaign begins, the Salvator-class Medical Cruiser also serves as a transport, carrying troops along with their vehicles and equipment. During combat, the Salvator is equipped with all the trappings of a land-based hospital, complete with enough organic medical staff at a one to three patient ratio, supplemented by droids, and enough supplies and equipment to perform even the most unique medical procedures.

The hospital ship has docking clamps and six large airlocks for shuttles, gunships, or other starships to attach to it for patient transfer or equipment transfer. They also can attach the ship to any ship's needing repairs, as the ship doubles as a battlefield repair ship with a wide range of parts and tools needed to perform mechanical operations.

Armed considerably with MegaMasers and with a standoff capability against capital ships in its concussion missiles, the Salvator can defend itself and absorb a large number of hits if necessary until help arrives.

The ship is designed to be a one-in-all, and a Chiss fleet usually only has one of these ships. Many other capital ships have smaller medical bays, so that patients are spread out. This centralized system, in one central medical treatment center, cuts down on costs and streamlines administration. Its drawback is its vulnerability, as it carries many vulnerable souls. Even its weapons and defensive capabilities will not enable it to last against a sustained attack. Thus, it usually is escorted by several frigates or placed in the center of a fleet.

With a fully functioning Salvator, a Chiss army group can sustain operations for up to two years. This ship performs all the capabilities a planetside hospital would, and can perform basic repairs as well. As long as volume remains at bearable levels, the Salvator sustains a Chiss fleet for long campaigns and sieges.​
 
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Lupe

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Frigates and Corvettes
Ferox-class Frigate
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Manufactured By: Chiss Engineering Systems (CES)
Model: Ferox-class Frigate
Class: Frigate
Length: 712 meters
Crew: 1,130
Speed: 2,800 G
Hyperdrive Rating: Class 1.5
Shielding: Equipped (moderate strength)
Armament:

- Type-62 MegaMaser Batteries (4 Batteries, 5 Cannons per Battery)
- Type-13b Ion Cannon (2 Batteries, 5 Cannons per Battery)
- SV-34 Point Defense Maser Cannons (20)

Complement:

- Mk. 4 Clawcraft (48)
-Transport shuttles (5)

Description:
The Ferox is the one of the smallest of the Chiss Ascendancy’s capital class vessels. It is designed to eliminate like-size or smaller vessels, including corvettes. When engaging larger vessels, numbers of these model may be used to bombard a single enemy ship, or to provide a distraction for other ships to maneuver.

Phalanx-Class Frigate

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Manufactured By: Chiss Engineering Systems (CES)
Model: Phalanx-Class Frigate
Class: Frigate
Length: 723 meters
Crew: 1,350
Speed: 2,600 G
Hyperdrive Rating: Class 1.5
Shielding: Equipped (Heavy strength)
Armament:

- Type-62 MegaMaser Batteries (3 Batteries, 5 Cannons per Battery)
- Type-13b Ion Cannon (2 Batteries, 5 Cannons per Battery)
- SV-34 Point Defense Maser Cannons (15)

Complement:

- Mk. 4 Clawcraft (48)
- Transport shuttles (3)

Description: The Phalanx-Class Frigate is another innovation in Chiss battle tactics. This ship is designed for maximum shield and armor strength, sacrificing speed for maneuverability, and attack power for a defensive advantage when compared to the Ferox-Class Frigate. The Phalanx-Class Frigate shielding gives it the same defensive power as a battle cruiser, focusing most primary power sources to the multiple shield generators. These reinforced barriers take away energy from other systems when intensified to its maximum effect, forming a protective wall in the front lines of a fleet. This makes it a perfect decoy during battles, and serves as a defensive support ship.

Eclipcex-Class Expeditionary Frigate

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Manufactured By: Chiss Engineering Systems (CES)
Model: Eclipcex-Class Scout Ship
Class: Stealth Frigate
Length: 200m
Crew: 41
Speed: 2500G
Hyperdrive Rating: Class 0.5, Class 10 backup
Shielding: CES CS-184x corvette-class shield generators
Armament:

- Type-17 Heavy MegaMaser Turret (1, 2 Cannons per Turret)
- Type-62 MegaMaser Batteries (4 Batteries, 4 Cannons per Battery)
- Type-13b Ion Cannon (4 Batteries, 4 Cannons per Battery)
- SV-34 Point Defense Maser Cannons (20)
- Genesis-class mining proton beam (1, fixed forward, can destroy a corvette in two shots, frigate in 4, cruiser in 8, destroyer in 16, etc, 1 turn charge, 1 turn fire, 1 turn cooldown)

Complement:

- Mk. 4 Clawcraft (12)
- Transport Shuttle (1)

Description: The Eclipcex-class was designed originally as a sort of heavy corvette or light frigate. However, far superior ships were designed as a result of the brief Chiss-Mandalorian war, as well as the inevitable Chiss arming up due to their alliance with the Sith and the beginning of the war.

The Eclipcex-class was made to be both stealthy and powerful for its size. As a small frigate, it was capable of taking on and dominating corvettes and other small warships, though a destroyer would typically have it for lunch. A notable feature about the vessel was its micro-roughened hull reinforced with electronic dampeners. This disrupted and absorbed sensor scans and other observational technology, making the vessel nearly invisible to modern detection systems. It was a much simpler and more cost-effective solution than implementing a hibridium or stygium cloak, despite the ship's stealth and scout purposes. The vessel's maser weaponry is far more effective against ship hulls then a turbolaser, allowing it to decimate most fighters and small warships. With a surprise attack, the Eclipcex has the capability of crippling a cruiser if caught with its shields down.

The vessel inside is rather typical for modern ships, with Imperial-like design features in a lovely blue hue. The ship's interior is almost relaxing. A small hangar bay carries a single squadron of fighters (six fighters) and a shuttle for transport usage, there being barely enough room for a small freighter to land safely. Maximum automation has kept the required crew count low, the use of droids supplementing it even more. Despite its modern features, the highly advanced design of the Eclipcex interior is far too costly to efficiently put into Chiss ships on a wide scale.

Drake-Class Corvette

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Manufactured By: Chiss Engineering Systems (CES)
Model: Drake-class Corvette
Class: Corvette
Length: 300 meters
Crew: 73
Speed: 3,000 G
Hyperdrive Rating: Class 1.5
Shielding: Equipped (moderate strength)
Armament:

- SV-34 Point Defense Maser Cannons (20)

Complement:

- None

Description:
The Drake was created in response to the growing demand for a more sophisticated ship capable of maintaining control of enemy starfighters. It is equipped with a host of laser cannons for this purpose.

Valkyrie-class Corvette

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Manufactured By: Chiss Engineering Systems (CES)
Model: Valkyrie-class Corvette
Class: Corvette
Length: 200 meters
Crew: 60 (excluding soldiers)
Speed: 3,500 G
Hyperdrive Rating: Class 2.0
Shielding: Equipped (slightly below moderate strength)
Armament:

- Type-13b Ion Cannon (2 Batteries, 5 Cannons per Battery)
- SV-34 Point Defense Maser Cannons (10)


Complement:

- Lance-class Dropships (22)
- Assault Troop Transports (4)
- Balor-class Tank (12)

Description:
The Valkyrie-class Corvette was designed in response to the Lance-class Dropships. Built with the intention of quick deployment, the nose of the corvette is loaded with Lance-class Dropships enabled for fast ejection. As the Valkyries were made with swooping in and out, the Valkyries have little weaponry, but makes up for it in speed. They are also equipped with an advanced communication system, enabling it to serve as a communications relay point for invasion forces.

Storm-class Gunship

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Manufacturer: Chiss Engineering Systems (CES)
Production Line: The Naval Power Initiative
Model: Storm-class gunship
Technical Weapon Designation: ST-3
Affiliation: Chiss
Availability: Mass Produced
Modularity: None
Composition: Titanium reinforced Alusteel

Classification: Gunship
Role: Assault, Support, and Transport
Height: 200 meters
Width: 100 meters
Length: 50 meters

Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: .7
Sublight Speed and Maneuverability: 90 MGLT; Highly Maneuverable

Minimum Crew: 10
Optimal Crew: 27
Passenger Capacity: 50 (troops)
Cargo Capacity: 10 tons
Consumables: 1 year

Armaments:
- Type-62 Anterior MegaMaser Batteries (6 Batteries, 2 Cannons per Battery)
- Mk. 2 Port Assault Concussion Missile Tubes (25 tubes, 10 missiles per tube)
- Mk. 2 Starboard Assault Concussion Missile Tubes (25 tubes, 10 missiles per tube)
- Mk. 15 Tractor Beam (2)
- SV-34 Point Defense Maser Cannons (10)
- Mk. 3 Space Mines (50)

Non-Combative Attachments:

- Advanced Targeting Systems
- Advanced Sensor Arrays
- A Powerful Shield
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- Escape Pods
- Various Encryption Devices to Code Messages
- Shroud Countermeasures
- Electromagnetic Countermeasures
- Detailed 3-D map display of the are they are in.
- Advanced Communications Systems

Description: The Storm-class gunship is the second ship developed from the Naval Power Initiative. It is designed help a fleet by unleashing a havoc of missiles at enemy capital ships while also providing good cover from incoming fighters. It was also equipped with two tractor beams that could be used to board enemy ships where the troops aboard could charge in. The Storm-class gunship also provides good cover for a fleet with its powerful shields and is able to charge head on into an enemy formation with its multiple MegaMasers and cause a good amount of damage​
 
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Lupe

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Fighters and Bombers
Mk. 4 Nssis-Class Clawcraft
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Manufacturer: Chiss Engineering Systems
Production Line: Naval Power Initiative
Affiliation: In service with the Chiss Ascendancy
Modularity: Very little
Composition: Armored titanium (medium light armor)

Classification: Starfighter (Superiority Fighter)
Role: Multirole Starfighter, Support Fighter, Patrol Craft, Scout Craft. Usually carrier-based, but can easily conduct multi-system operations with its long range capability
Height: 4 meters
Width: 3 meters
Length: 9.5 meters

Power Core Generator/Reactor: Fusion reactor
Hyperdrive Rating: Class .7
Sublight Speed and Maneuverability: 160 MGLT (moderately fast and highly maneuverable)

Crew: 1
Passenger Capacity: None
Cargo Capacity: 25 kg
Consumables: 1 week

Armaments:
  • SI3 Maser Cannons (4)
  • Concussion Missile Launcher (1; 8 missiles)
Non-Combative Attachments:
  • Navigation Computer with ten jump memory
  • Sensory Array
  • Medium-Range Communications Array
  • Shielding (moderate strength)

Description: The Clawcraft is an iconic vessel associated with the Chiss since the time of the first Galactic Empire. It has been remade several times since then, each time with new additions in order to improve the overall design. The newest design, the Mk. 4, has increased the hull size and added a missile launcher in order to make the Clawcraft capable of more varied missions. It still maintains the maneuverability and speed the Clawcraft is known for. In addition they have replaced the standard lasers of the older vessels with masers of their own design.

Designed as a starfighter that can both support capital ships in large battles, dogfight, and perform long-range scouting or patrol duties, the Mk.4 Nssis-Class Clawcraft is a balanced and versatile ship, and largest and most advanced of its predecessors. Retaining a recognizable TIE ball cockpit, it visually appears to be simply a larger cousin of the original Mk.1 Clawcraft of old. Armed with considerable power in a set of four maser cannons and concussion missiles with anti-capital ship capability, the clawcraft can easily hold its own against ships ten times its size while destroying starfighters with ease. The placement of the cannons on the extended points of its fuselage enable a wide firing arc and enhance effectiveness. The price of having additional systems, including a fast hyperdrive and shields, add to the ship's size and weight, slowing it down and limiting its maneuverability and speed and increasing cost. It is also very hard to modify, as there is little space for any additional equipment. This is offset by this versatile ship's well rounded systems that enable it to survive in a multitude of diverse situations, while filling a variety of roles.


Nyr-Class Bomber

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Manufactured By: Chiss Engineering Systems (CES)
Model: Nyr-Class
Class: Starfighter (Bomber)
Length: 18 meters
Crew: 2
Speed: 2,000 G
Hyperdrive Rating: Class 1.5
Shielding: Equipped (superior strength)
Armament:

- Rotating Maser Turret (3; two front, one rear)
- Concussion Missile Tubes (4, 6 missiles each)
- Assault Concussion Missile Tube (1, 2 missiles)

Complement: none

Description:
The Nyr-class bomber was developed to fill the roll that the Chiss Navy lacked previously, a heavy strike fighter. While most bombers are screened by more agile fighters in order to get to their destinations Nyrs are more then capable of making it their destination without their usual support. They are heavily armed and armored, holding enough missiles to take down an entire squadron of starfighters or do considerable damage to a capital ship.





T-75 "Warhawk II" Scout Fighter
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Manufacturer: Chiss Engineering Systems
Production Line: Naval Power Initiative
Affiliation: In service with the Chiss Ascendancy
Modularity: Medium
Composition: Armored titanium, lightweight composite (medium armor)

Classification: Starfighter
Role: Scout fighter, personnel support craft, ground attack, stealth
Height: 5 meters
Width: 4 meters
Length: 7.5 meters

Power Core Generator/Reactor: Fusion reactor
Hyperdrive Rating: Class .7
Sublight Speed and Maneuverability: 170 MGLT, moderately maneuverable

Crew: 1
Passenger Capacity: None
Cargo Capacity: 30 kg
Consumables: 1 week

Armament:
  • VVSK High Precision Masers (2)
  • Rotary Maser Turret (1) - underbelly
  • Mk. 1 High Velocity Attack Rocket Launchers (2, 60 homing rockets each)
Non-Combative Attachments:
  • Navigation Computer
  • Sensory Array
  • High quality cameras and three dimensional mapping system
  • Communications Array (long range), hacking capability
  • Shielding (medium)
  • Astromech droid (internal compartment)
  • Stealth Paint
  • Engine Dampeners

Description: Evolved into a more specialized and multirole craft from its predecessor, the T-75 Warhawk II Scout Fighter is a unique and capable craft. The extremely effective Warhawk I starfighter was an advanced scout fighter that was designed to push ahead of fleets and gather information on either space or ground conditions and send that information back to its battle group. Practical experience from its application from over ten years of service lead to changes to the successor of the Warhawk I.

The Warhawk II can now perform its scout capabilities even better, and is optimized for a ground support role that was developed from military campaigns in the Unknown Regions. Admiral Andra’dre’nuruodo of the Chiss Expeditionary Force was instrumental in naval doctrine concerning use of this craft and oversaw its development. The Warhawk II has above average speed and designed for stealth. Its engines are quiet and operate at a low hum, even at maximum speeds, and are equipped with dampeners that diffuse its exhaust, making it untraceable through engine byproducts. The ship is also covered in expensive stealth paint that can reduce chances of detection by absorbing energy used by sensor systems. However, the Warhawk II is far from a stealth ship. In order to disappear from most ship's sensors, the ship has to fly at a constant speed below attack speed, with few variations in flight pattern. This means the ship can sneak up on its enemies by ducking under enemy lines, but once attacking, is readable by sensors. The ship is also visibly by the eye, though while in stealth mode weapons systems usually cannot lock onto it. This stealth capability was designed in mind to get the ship in and out from enemy lines to gather intel, without the enemy ever knowing it was there.

Fulfilling its scout role, the Warhawk II is equipped with a reactor, fast Hyperdrive, and advanced communications and recording systems. It can travel long distances to its target, and once there, can use its communications array to hack through encrypted comms (with the on-board droid help) and then transmit all data long distances (system wide as it is SubLight, unless boosted by another ship with a hypertransciever). Its recording systems can take very high quality photos and video, and given some time, its mapping systems can create a comprehensive hologram of the terrain of the target.

Going beyond just a stealth role, the Warhawk II can also fulfill a niche in combat: ground support. Although some Warhawk II's can be found using their weaponry in space against other starfighters, it has no anti-capital ship capability like its counterparts. As such, it finds itself effective in ground support. Pioneered by Admiral Andra’dre’nuruodo and then developed and utilized extensively by his son, Prima Legatus Andra'rkel'nuruodo, the Warhawk II can duck under planetary systems and disable shields, anti-aircraft missiles, destroy fuel depots, etc. using its stealth capability.

In open warfare the Warhawk lives up to its namesake. Swooping down soundlessly from the skies, the starfighter looses its homing fire-and-forget high explosive rockets to take down hardened positions, vehicles, or swathes of enemy personnel. The pilot fires his wing laser cannons while his systems operator can mow down enemies with the ship's underbelly rotary laser cannon. Its defensive systems allow it to sustain a moderate amount of fire before being forced to withdraw. The utilization of the scout fighter as a gunship found a role for a craft that would usually sit battles out after scouting out the target.

The ship is crewed by two, the first sitting in the forward cockpit and focusing on flying the craft while also firing the wing laser cannons. The second is the systems operator, manning the Warhawk II's various attachments while scouting. During warfare, the systems operator fires the rotary cannon, taking down tailing fighters or supporting the wing laser cannons all the while launching the ship's 100 homing rockets. The ship's crew is augmented by an astromech droid, who operates out of an internal compartment to maintain stealth and helps operate the ship's systems. The droid also plots Hyperspace routes, and if necessary, emergency repairs.


R-34 "Lightning" Interceptor
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Alt. Paint Scheme: http://img705.imageshack.us/img705/1117/immortalstarfighter.jpg


Manufacturer: Chiss Engineering Systems
Production Line: Naval Power Initiative
Affiliation: In service with the Chiss Ascendancy
Modularity: Little
Composition: Armored titanium, lightweight composite (light armor)

Classification: Starfighter
Role: Interceptor, usually carrier-based with limited long-range capability
Height: 5 meters
Width: 3 meters
Length: 11 meters

Power Core Generator/Reactor: Power cells
Hyperdrive Rating: Class .7
Sublight Speed and Maneuverability:200 MGLT, justifiably claims to be one of the fastest and most maneuverable ship in the galaxy

Crew: 1
Passenger Capacity: None
Cargo Capacity: 15 kg
Consumables: 5 Days

Armaments:
  • Maser Cannons (2) - located at front
  • Ion Cannons (2) - belly
  • Concussion Missile Launcher (1; 2 missiles) - belly
Non-Combative Attachments:
  • Navigation Computer with five jump memory, advanced sublight navigation to decrease crash rate
  • Sensory Array
  • Communications Array (short range)
  • Shielding (light)
  • Astromech droid (optional)

Description: The R-34 "Lightning" Interceptor is designed for speed. Easily one of the fastest starfighters in the galaxy, the entire ship is built around its powerful sublight engines. It embodies the definition of the interceptor. Extremely maneuverable and faster then its namesake, only the most skilled pilots of the Chiss Ascendancy are pilots of this craft, as it is all to easy to crash even when not at maximum speed. Every step has been taken to increase its speed. Its fuselage is made of the lightest composite available, and on-board systems are limited to decrease weight.

Powerful as well, it has maser cannons to kill and ion cannons to capture. Two concussion missiles give it standoff capability to hit-and-run larger targets. It's major weakness is its defenses. Its light shields can absorb only a few laser bolts, and its light armor is easily punched through. However, the ship moves so fast it can usually outrun most other starfighters, and that tracking computers on capital ships struggle to lock onto it. The cost of this speed is a relatively long profile, which was chosen over a wider ship. A relatively large space was needed to encompass the engine block and the power cells needed to fuel them, and a sleek, long design was favored for a small profile that would be advantageous in a dogfight.

Another weakness is its limited long range capability and anti-capital ship ability. Although outfitted with a Hyperdrive and some standoff capability, unsupported, the ship's pilot can quickly get into undesirable situations. Therefore the ship is confined to operating in proximity of a base or fleet, and typically conducts system wide operations at most.

One of its additional major advantages is an extremely fast hyperdrive, so that it can embark on short-range pursuits even through Hyperspace. The duration of such excursions are limited by its power cells (the ship has no reactor to cut down on weight). Chiss engineering has created a smaller, but faster Hyperdrive that is lighter then other contemporaries (the technology behind this achievement is closely guarded), so that the fighter is not slowed by this feature.

Another of its feature is a slot behind the cockpit for an astromech droid. The droid can augment the navigation system and help control the ship and its systems, and also plot Hyperspace routes.

The ship is intended to directly fill the vacant role left by other starfighters of the Chiss Ascendancy, and be devoted only to one task: speed.​
 
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Chiss Ascendancy Drones


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Manufacturer: Chiss Engineering systems
Production Line: Defense Drones
Model: Blizzard-Class
Technical Weapon Designation: CES- Blizzard-Class Defense Drones
Affiliation: Chiss Ascendancy
Availability: Mass Produced For Chiss
Modularity: Only modulation is if shields are installed or not
Composition: Durasteel and Duraplast
Ownership: Chiss Ascendancy
Description: Cheap and easy to create, these are some of the Chiss Ascendancy’s line of defense. Able to fold up to take up much less space, they are released into space from Chiss ships using an oversized missile port, and recovered using tractor beams after the battle. Fast, and agile, they carry much less technology than most of the Chiss weapons, instead they are mass produced. With shields installed, they are a little slower to accelerate, and a little less maneuverable. They can act on their own, but were much more effective when in contact with a mothership to coordinate with.
Classification: Class Four Droid: Defensive Drone
Height: .9 meters
Width: 1 meter (Closed) (2.1 meters open)
Length: 3 meters
Power Core Generator/Reactor: Power cells
Armaments:
2 laser cannons
1 concussion missile launcher (1 missile)
Light shielding (Optional)
Non-Combative Attachments: Sensors, Droid Brain, Communications system
Sublight Speed and Maneuverability: 4000 G, 2000 kilometers per hour; Highly maneuverable (With Shields 3,800 G; 2100 kilometers per hour; Good maneuverability)
Role: Defensive Drone

 
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