Chiss Ascendancy Mission List

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Black Noise

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Chiss Ascendancy
Chiss Ascendancy Missions


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The following is a list of missions available to Chiss or Sith/Imperial characters. For any missions involving an enemy faction, contact the leaders of that faction to get role players from their side involved.

To sign up for a mission, just post in this thread.

Missions marked in red are taken and closed.

Missions marked in Green are taken but still open.

When you have completed a mission, PM one of the Chiss Leaders and they will look over your mission for you.

You must PM a Chiss leader if you wish to receive credit for your mission.

You can request a specific format for how they look at it in your PM. Any of these three can offer writing assistance, help with more efficiently completing mission objectives, help with NPC/PC interaction, etc. Don't worry, the goal is to have fun, so take any and all of our suggestions with a grain of salt.

[ST]If your mission is given a letter grade (in decreasing order from best to worst: S, A, B, C, D, F), you are expected to place it next to a link to the mission in your character's profile. The "S" grade will only be awarded in missions of great importance and/or with secret objectives, and the "A" grade will be quite hard to achieve, so don't be discouraged if your first few missions get B or C grades while you are still figuring things out - it's par for the course and there's no reason to worry about it.
[/ST]

Through missions you can earn Chiss Medals.


Operation, Flush Out Fortress
Terrestrial
Summary:
The renowned gang leader and murderer Jervan Hashva has escaped from prison along with a couple of his gang members. They have holed up inside of an apartment build and turned the place into a fortress to last months. The Ascendancy, in order to keep the peace, does not have months to wait and starve him out. Thus the military has been requested to help eliminate this man.

Details:
NPCer:
Nitenovanavium
PCs:
Jax Solusar (Defiance)
Martel (Lupe)
Hashva is former military and leads fifteen men with him inside this 'fortress.' The building is laced with traps and guns making it highly dangerous to go in without a plan. Two squads of five men each will simultaneously hit the building from the front and back entrance to flush out Hashva. On a more, quiet, note, the military has been given the go-ahead to execute Hashva and his men on the spot. Do not take prisoners and come prepared.

Difficulty:
Medium, character death is possible and the NPCer can design the traps and layout to his liking. Take caution.

"Operation, Strategic Remodeling"
Terrestrial
Summary:
A certain section of the Red Light district on Nar Shaddaa has been supplying Anti-Chiss rebels with heavy arms. However, the weapons company is too legit to stop through legal methods. Their leader and men count is irrelevant for this mission as you are to not engage them at all. The mission is to infiltrate the Red Light district with new Ascendancy stealth field generators, plant bombs inside a few of the weapon's organization's building, explode these bombs, then escape without begin discovered.

Details:
1 NPCer, 2-3 PCs
You are NOT to engage anyone on this mission. This mission is designed to focus on stealth and co-operation. The bombs must be placed in the areas of the buildings where they will do the most damage and explode simultaneously. In addition, a coverup will be required. Thus you cannot leave anything behind linking this to the Ascendancy. If you are discovered, then your cover will be blown and you are to abandon the mission. Character rank up is highly possible.

Difficulty:
Hard. This mission will be extremely difficult, and if you fail then no one is coming to save you. Character death is highly possible if you're not careful.

"Operation, Execute Valkyrie."
Terrestrial
Summary:
Human Ascendancy Officer Yorrin Garot has been found guilty of being a traitor after attempting to assassinate Tactical Commander Derro'An'Nuruodo through means of hired mercenaries. Yorrin has knowledge that we know of his guilt and currently resides in his home office. He is 'guarded' by a very large and irrational crowd of citizens who firmly believe in his false innocence. Yorrin, being a proper Ascendancy officer, is willingly offering himself up to be taken in for execution, but the crowd is now holding him hostage till he 'comes to his senses.' You are to diffuse the crowd situation, get inside, and offer Yorrin his three choices.


Details:
(Note, can only take place AFTER Operation, Stop Valkyrie, has been completed successfully)
1 NPCer(Black Noise), 1-3 PCs
The crowd is violent and unarmed. If you are unable to properly diffuse their anger then they are likely to attack. Logic and common sense is useless as they have become completely irrational. The situation can easily turn messy from this. In addition, you will be armed with non-lethal crowd control weapons as well. Upon getting to Yorrin, you're to give him his three options. To come in for a military execution within the day, shoot himself, or to inject himself with the Pheonix Virus. The NPCer may decided which option to take, though the second two are preferable if the crowd was not successfully diffused.


Difficulty:
Easy-Medium, possible character death if not careful. If you anger the crowd, they will attack you.

"Operation, Stop Valkyrie"
Terrestrial
Summary:
Tactical Commander Derro'An'Nuruodo has reason to believe someone wishes to take his life. His fears are not misplaced. Intel has been intercepted that the Tactical Commander assassination attempt is to occur during an important meeting that he plans to attend. Rather than call off the meeting, the Tactical Commamder prefers that an elite team of Chiss stop the assassins before they get to him.

Details:
1 NPCer(Black Noise), 2-4 PCs
You must cover all of the entrances and exits. If the assassins still get in then it is your duty to elimate them. Failure is not an option in the least. The Assassins will include 10 untrained mercenaries and 2 highly trained assassins. Black Noise will decide the Interior of the meeting area and the specific strategies of the enemy in the opening post of the RP.

Difficulty:
Medium-very difficult, if you fail to stop the two assassins and mercenaries before they reach the commander then you risk failing the mission. Character death is unlikely.

"Operation, Interrogation Interrupted"
Terrestrial
Summary:
A young woman with very sensitive Ascendancy information has been captured by private Exchange businessmen on Nar Shaddaa. You must travel to the planet, fight off the Ascendancy, stop them from interrogating the information out of her, then get her to safety.

Details:
1 NPCer, 2-3 PCs
The young woman is, in fact, an 18 year old Chiss Immortal Initiate still in training. She accessed and stole highly classified information with the intent to blackmail an Immortal Veteran into giving her even more sensitive information. The Exchange was a part of her plan until they turned on her and captured her. The Chiss she was attempting to blackmail told superiors of her actions, thus mobilizing the team and discoving the kidnapping. She must be retrieved alive and before the Exachange can torture the information out of her. The interrogation torturing starts the moment the mission begins, you must fight through and get to her in under three rounds of posting, then escape with her.

Difficulty:
Easy, quick in, quick out. Death is highly unlikely but if the mission is botched then do not come back home.

"Operation, The Devil Plays Pazaak and He Cheats."
Terrestrial
Summary:
Garote Helvet is an intergalactic crime lord specializing in Spice dealing and illegal gambling. Although the Ascendancy has stayed out of matters that concentrate in Alliance space, this Rodian recently decided to move in the Expansion Region of the Ascendancy. Ascendancy Command is not pleased and will not tolerate open crime activity inside of our Space. Garote himself will not be coming to the Ascendancy to set up shop, so you must go after him. He resides in his hideout on Nal Hutta most days simply playing away hours at Pazaak. Garote is a phenominal Pazaak player, but is not above cheating. You must go to his fortress on Nal Hutta, challenge him to a private match of Pazaak, then eliminate him. After his death, you must get out of the fortress before they realize he is dead and you are to blame.

Details:
1 NPCer. 2 PCs
Once you have entered the Fortress, challenging Garote to a game will be easy. It will be convincing him that the game must be in his private chambers that will be difficult. Once there, you may either chose to shoot him after the game, or before. It is reccommended that you shoot him after because if you leave too soon suspicion will be very high and you are likely to be discovered. Once Garote is dead, it is simply a matter of convincing the guard outside that Garote wishes to be left alone, which should not be too difficult, then getting out of there without arousing suspicion. If you are trapped inside, you must fight your way out.

Difficulty:
Easy-Hard. This mission can be extremely easy if you are good at persuasion, if you are not then you may have a large fight on your hands. Character death is possible.


{WiP}
Operation, "Dog Fight"
Space.
Summary:

Doug Nielson was a mercenary pilot for the Chiss Ascendancy and a good one, but several infringements to the rules and regulations of the Ascendancy has put him on Dishonorable Discharge. Distressed due to no one willing to hire him because of his bad record, Doug gathered a few of his friends and turned to the life of a pirate. His main target, Chiss Ascendancy freighters. He has since caused the Chiss Ascendancy numerous ships and plenty of credits. It is time to put a stop to this, thus the Chiss Ascendancy gave a go to Operation: Dog Fight. You must escort one of the freighters that frequents Doug's raid zone and protect it from Doug. You must then eliminate Doug and squad.

Details:
1 NPCer, 2-4 PCs
Doug was one of the best fighter pilots the Ascendancy had and thus he has an entourage. He and six others make up the Bandit force, all using clawcraft they bought in the black market. Once you enter the raid zone, they can attack your freighter at any moment so be aware. There is an asteroid field near the end of route that can be used to ambush you. Remember even though protecting the freighter is one of the objectives, killing Doug is more important. Eliminate him at all costs.

Difficulty:
Medium. Killing Doug is your objective, if he dies the others may flee. Those others are none of our concern. Death is a possibility.

Operation, "Stranded Freighter"
Space
Summary:

A freighter has broken down in one of the pirate zones and has sent out a distress call. It won't be long till raiders begin attacking the vessel, get in there quick and protect them while they make necessary repairs.

Details:
1 NPCer, 2-6 PCs
Once you arrive at the freighter you must protect from the rag tag pirate force in the area. The freighter contains valuable trade resources belonging to the Ascendancy, those resources cannot be lost. The pirate force is unknown and repairs will take around ten minutes (two pages). Do not chase the pirates, stick to the freighter.

Difficulty:
Medium. Chasing after the attacking pirates could result in going into a hornet's nest of pirates and get you killed. Death is a possibility.


NOTE: Unaffiliated missions are missions undertaken by independent characters or factions.
NOTE 2: All missions are to be taken as private contracts. The reward for completion is negotiable before you begin the mission. This may be handled in character or out of character at your discretion.
 
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Dmitri

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Here's some new missions. More to come.

Missions

1. It's a Mad, Mad, Mad, Mad Planet
Recently, the Chiss have moved some ships to Codia, Gannaria, and Zaddja. These worlds are heavily influenced by a religion known as the Order of 12 Crosses. Arch'elie'lia, and Kres'ten'nuruodo destroyed the order's echelon, the Juuni Viinn Jho and the order has been in disarray. One of the Order of 12 Crosses main temples, the Trinity Temple, is located on Zaddja. Meet with the cardinal at the Trinity Temple to establish relations in order to gain control of the temple. If diplomacy fails and hostility occurs, remove the taint of the Order of 12 Crosses from the Trinity Temple.

Goal: Infiltrate Trinity Temple to secretly meet with Cardinal Gresgran to try to recruit his parish into the Chiss Ascendancy's control. If diplomacy fails and Gresgran turns on the envoy, eliminate the Order of 12 Cross' presence from Trinity Temple.
Location: Trinity Temple, Zaddja
Slots:

2. Moving to a New Neighborhood
The Chiss Ascendancy wants to establish an enclave on Gannaria. The former of mansion of Lord Daku will do fine. Secure the mansion for the Chiss and eliminate the Cinnagaran Guard, Daku's former bodyguards, or recruit them into the Chiss Ascendancy.

Goal: Secure Daku's mansion for the Chiss. Eliminate or recruit the Cinnagaran Guard at the mansion.
Location: Daku's mansion, Gannaria.
Slots:

3. Gödel Codia
Juuni Viinn Jho leader Locke once taught at the Gödel Institute, a mathematical university and research institute. After his death, his research associates are trying to bail. Their research could be very useful, not to mention in recent years Locke had transformed part of it to serve as a military installation to protect the planet so transforming it into a Chiss center would be useful.

Goal: Locate Professor Barrel and the other nine researchers attempting to flee from the institute with their research; as long as the research is obtained, the researchers can be released or executed. Secure the Gödel Institute for the Chiss.
Location: Gödel Institute, Codia
Slots:

4. Absolute Zero
Followers of Tal Valan and his Yashuvhu rebels still exist, though in hiding. A small cell has been discovered at the Yashaka Mountains. Raid the cell and quell the rebels.

Goal: Raid the Fort Valan in the Yashaka Mountains. Capture or eliminate cell leader Barrel and his men.
Location: Fort Valan, Yashaka Mountains, Yashuvhu
Slots:

5. The Empire On Which the Sun Never Sets
Thousands of years ago, the Hutt Empire waged war against the Old Republic. Their wave of carnage seemed to hold no bounds. Even now, parts of that grand dynasty built by Tusa Ujalli Hai still remain today in what is known as Hutt Space. Most of the Hutts are in their own cartels. The Hutts have helped in some wars and stayed on the sidelines in others. So far, the Hutts have not done much in the Third Galactic Civil War. So far, most are content to selling to both sides. Though the CAIN has some Hutt connections, a new Hutt crime boss has entered the political scene in Hutt Space. His name is Gabba Besadii Balij. Obtain Gabba's friendship, as it could be helpful if the Hutts were to ever join the war. However, Gabba's brother, Matta Besadii Balij, has been looking for a chance to dethrone his brother, and new ambassadors are always a fun mix in a murder investigation.

Goal: Meet with Gabba Besadii Balij to try to obtain his trust and friendship; business transactions are authorized to an extent (inquire with Black Noise or Weiss if uncertain of limits). During or after the meeting, Matta Besadii Balij's bounty hunters will attempt to kill Gabba the Hutt and the Chiss delegates. Stop the assassination attempt.
Location: Gabba's Palace, Nal Hutta
Slots:

6. Take Me to Your Leader
When pirates attacked the prison barge Legacy, a xenophobic human named Regina Balde escaped in the confusion. She was a political activist who founded the Human Ascendancy, a xenophobic terrorist group that harassed the Chiss Ascendancy during Arch'ao'nuruodo's reign but scattered after Balde was captured. Now she's escaped and has been trying to rebuild the Human Ascendancy. Recently, CAIN has tracked down her brother, Barrel Balde. Use him to locate Regina Balde.

Goal: Track down Barrel Balde and use him to locate Regina Balde. Capture or eliminate Regina Balde.
Location: The Redoubt
Slots:

7. Seven Ate Nine
Sie'be'nuruodo was a promising Chiss who looked like he might become a strong Immortal. However, at the Battle of Berchest Moon, Sie'be'nuruodo was captured by a Death Watch agent spying on the Mandalorians and tortured. The Death Watch agent, Ures Gal, let Sie'be'nuruodo go after a month, and was never the same. He had gone insane, trying to eat people. His sister, Sie'neu'nuruodo, petitioned for months for his release and finally got him released. However, the moment Sie'be'nuruodo was free, he killed his sister and ate her before fleeing. It's believed Sie'be'nuruodo has gone after Ures Gal. The Mandalorians have been investigating that man's whereabouts, so collaboration may find both Sie'be'nuruodo and Ures Gal.

Goal: Work with Mandalorians to locate Sie'be'nuruodo and Ures Gal, either alive or dead (Gal's status is up to the Mandalorians).
Location: Pzob
Slots: At least one Mandalorian required

8. Paper Tigers
Being a Jedi can be difficult. Altruism when using power can be a delicate stimuli. One such Jedi who is having difficulties in the Jedi Order is a Cathar named Corbetti. She has been trying to figure out her place in the galaxy and if she really believes in the Jedi teachings. She could be won over to the Immortal Order, if its teachings are articulated well.

Goal: Persuade Corbetti to join the Immortal Order. Strong arguments and strong articulations of the beliefs of the Immortal Order are needed to have a chance to persuade Corbetti. Elimination of Corbetti if she refuses, though is recommended not doing so.
Location: Bakura
Slots: Jedi NPCer needed to NPC Corbetti; Gaba's permission required.

9. A Date with Food and Gore
When the Juuni Viinn Jho was crushed, a hacker named Graado was killed. In his position was a file he had been working on called Artificial Intelligence Devastation System, a virus that turned systems homicidal and turn on their masters. Derro'an'nuruodo had one of his hackers, Cheb'arr'elia, work on weaponizing this program in order to transmit to enemies and create an antivirus. However, while working on it on the Vanity-class space station Sovereign of Sin, the program managed to upload itself into the station's mainframe and is now trying to kill everyone. Stop the madness to save the station and hopefully leave enough data to reconstruct a controllable AIDS.

Goal: Locate Cheb'arr'elia and secure his research (Cheb'arr'elia's death is an acceptable loss, though try to keep him alive if possible). Stop the Artificial Intelligence Devastation System (this can be accomplished multiple ways such as destroying the server, power down Sovereign of Sin, etc.); destroy Sovereign of Sin only as a last resort if required.
Location: Sovereign of Sin
Slots: AIDS must be NPCed by a non-participant.

10. Sinking Ship
CAIN has a few operations in the Galactic Alliance. One of them is Galactic Alliance Yachts, Inc., a ship-building company that manufactures personal starships. Recently, the prototype for the Lavish-class yacht, the Silver Ranger, has been stolen by a thief. Most likely this thief doesn't realize the hidden communications listening technology implanted in it. Track down the thief who stole the ship and either reclaim the ship or destroy it. Use Alliance assistance to help track down the ship.

Goal: Track down Silver Ranger with the help of the Galactic Alliance. Do not let them learn that you and Galactic Alliance Yachts, Inc. are Chiss (thus, disguises are needed); CAIN has provided identities that claim you are citizen(s) of Koda Station.
Location: Non-important Galactic Alliance world
Slots: Requires assistance from at least one Alliance personnel (avoid Jedi)

11. Sunny in Yaga Minor
Though Arch'aza'cnuruodo, formerly Darth Vendis, stepped down from the Dark Council, there are some Sith who still target him in hopes of gaining prestige. However, one attempt by a rogue Sith led to a diplomatic strain, when a Sith named E. L. Barr blew up the Nexus of Doom, a ship Arch'aza'cnuruodo and his twin sister, Grand Imperator Arch'elie'lia, were about to board. In order to help mend relations with the Chiss over this incident, the Sith have issued a warrant for the arrest of E. L. Barr and have agreed to help the Chiss capture him.

Goal: Capture or eliminate E. L. Barr. Barr may be brought to Arch'aza'cnuruodo to gain his favor (to both the Chiss participant(s) and Sith participant(s)).
Location: Roxuli
Slots: At last one Sith required. Optional appearance of Arch'aza'cnuruodo.

12. Fusion's Last Link
Months ago, Admiral Aken Bosch was believed to have been killed when he trespassed into Chiss territory and was executed by Ubiqtorate. His son, Snufio Bosch, is seeking revenge. He has taken control of the Star Destroyer Confusion and has docked at a Chiss space station where he has taken the place hostage and demands Arch'aza'cnuruodo be brought before him. Alongside Imperial agents, infiltrate Vanity-class space station Super King and stop this incident.

Goal: Infiltrate Super King and rescue the hostages. Capture or eliminate Snufio Bosch.
Location: Super King
Slots: At least one Imperial (non-Sith) required. Optional appearance of Arch'aza'cnuruodo.
 
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