Chiss Army Barracks

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Lupe

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Chiss Ascendancy
Chiss Expansionary Defense Armaments



Weapons

Havoc_zpsec0309f2.png

Manufacturer: Chiss Arms Corporation
Production Line: Chiss Arms Initiative
Model: Havoc
Technical Weapon Designation: SAR-20
Affiliation: Chiss
Availability: Mass Produced
Modularity: Yes
Composition: Durasteel and Duraplast

Classification: Heavy Blaster
Size: Large
Length: .6 meters
Weight: 3.6 kg
Ammunition Capacity: 30
Range: 600 meters

Description: The Havoc is the second rifle in the Chiss Arms Initiative, but serves a different purpose than Scimtar. It is used on open battlefield and long range-encounters, the primary rifle for most platoons. The Havoc is able to pierce through Grade-05 armor effectively while having only slight problems with Grade-06 armor. It is also highly modable with multiple places to put various attachments that can be used to give a soldier the advantage.


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Manufacturer: Chiss Arms Corporation
Production Line: Chiss Arms Initiative
Model: Scimitar*
Technical Weapon Designation: AR-54
Affiliation: Chiss
Availability: Mass Produced for Chiss troopers
Modularity: Yes
Composition: Durasteel

Classification: Charric/Underslung Grenade Launcher
Size: Large
Length: 1 meter*
Weight: 5.5 kg
Ammunition Capacity: 40 (rifle), 4 (Grenade Launcher)
Range: 350 meters (rifle), 1,000 meters (Grenade Launcher)

Description: The Scimitar is the Chiss Army's main battle rifle, and the first weapon designed in the Chiss Arms Initiative which was started due to the heavy reliance the Chiss had on weapons made by a third party. The Scimitar fulfills its role well with various ways to modify the weapon, ranging from optics to clip size. It also has fierce stopping power, and a long range, making it effective in open and close range combat. It is also very reliable, thus allowing it withstand heavy punishment from the harshest environments. The built in grenade launcher allows the wielder to take down light armored vehicles with a few shots and medium armor with twelve shots. The grenade ammunition types also vary from frag grenades to tear gas, giving the wielder various options on how to use the weapon on the battlefield.

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Manufacturer: Chiss Arms Corporation
Production Line: Chiss Arms Initiative
Model: Sweeper
Technical Weapon Designation: R-32
Affiliation: Chiss
Availability: Mass Produced for Chiss Armed Forces
Modularity: Yes
Composition: Durasteel and Duraplast

Classification: Charric
Size: Medium
Length: .3 meters
Weight: 3.7kg
Ammunition Capacity: 75 bolts
Range: Inaccurate past 90 Meters.

Description: The Sweeper is the primary weapon for close range combat and urban warfare. Highly maneuverable and fast rate of fire, it is the primary light sub machine gun for the Chiss ground forces. It is a Charric, meaning that it combines kinetic energy with laser energy, the bolts also give a slight shock when they make contact with metal, making many light armors inefficient and worthless on the battlefield while weakening others. The Sweeper is extremely deadly in close ranges, literally sweeping out a room with it's rapid fire.​

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Manufacturer: Chiss Arms Corporation
Production Line: Chiss Arms Initiative
Model: Death-bringer
Technical Weapon Designation: C-37
Affiliation: Chiss
Availability: Sparsely Produced
Modularity: Yes
Composition: Durasteel

Classification: Plasma
Size: Small (Sawn off-shotgun)
Length: 8 inches
Weight: .9 kg
Ammunition Capacity: 1 in chamber 4 inner tube magazine
Range: 15m

Description: The Death-bringer shotgun is the standard close range side arm for the Chiss Military. Since it as small as a pistol, it is easily concealable. The Death-bringer acts like a disruptor, firing off multiple, very high powered blaster bolts, making it extremely deadly and devastating. However, because of this its range is also severely limited. An upside is that, due to being sawn off, the Death-bringer has a bigger radius of affect thus making it nearly impossible to miss from close range. Its small size is an favorable addition for street fights, where maneuverability is key, making it perfect for CAIN agents and the Shadow Walkers.

Tyrant_zps6c1771ac.png

Manufacturer: Chiss Arms Corporation
Production Line: Chiss Arms Initiative
Model: Tyrant
Technical Weapon Designation: TX-31
Affiliation: Chiss
Availability: Mass Produced for all personnel of the Chiss Armed Forces
Modularity: Yes
Composition: Durasteel

Classification: Charric
Size: Small*
Length: 17 centimeters
Weight: 1.5 kg
Ammunition Capacity: 50 shots
Range: 60 meters

Description: The second weapon to come from the Chiss Arms Initiative, the Tyrant is a powerful handgun used by all Chiss Armed Forces personnel. Due to innovations in the Charric technology by Chiss Engineers, the range and clip size has been increased significantly, making the Tyrant a pistol to be feared around the galaxy. Especially by the Jedi since their lightsabers can't deflect a Charric beam. Another innovation was the size, it used to be where Charric pistols needed to be two handed and look something like a carbine but due to the hard work of Chiss Engineers the size was reduced dramatically. Allowing the tyrant to be effectively concealed from the naked eye.


Raccoon_zps7f1d7967.png

Manufacturer: Chiss Arms Corporation
Production Line: Chiss Arms Initiative
Model: Raccoon
Technical Weapon Designation: KH-11
Affiliation: Chiss
Availability: Mass Produced for Chiss Armed Forces
Modularity: Yes
Composition: Titanium and Duraplast

Classification: Charric
Size: Large
Length: .9 meters
Weight: 7 kg
Ammunition Capacity: 6
Range: 400 meters

Description: The Raccoon is the standard general purpose sniper rifle of the Chiss Expansionary Defense Force. Based on technology used during the Swarm War, the raccoon extends the range of standard Charric rifles significantly and is especially designed to pierce even the heaviest of armors. In the hands of a trained soldier it can go through even heavy titanium plating, and in urban areas or anywhere there is an abundance of sniper cover, it dominates. The downside is that the rifle has a slow rate of fire and reload time is pretty slow compared to other sniper rifles, however, that usually does not matter since the Raccoon is almost always a one-shot one-kill rifle.​

Oppressor_zpsd2e45477.png

Manufacturer: Chiss Arms Corporation
Production Line: Chiss Arms Initiative
Model: Oppressor
Technical Weapon Designation: C-16
Affiliation: Chiss
Availability: Mass Produced for Chiss Troopers
Modularity: Low
Composition: Titanium

Classification: Heavy Blaster
Size: Large
Length: 1.4 meters
Weight: 16kg(Weapon), 5kg(Generator), 7.5kg(Tripod)
Ammunition Capacity: Indefinite
Range: 2,000 meters

Description: The third installment of the renowned Chiss Arms Initiative, the Oppressor is a heavy repeater blaster that was developed by the Chiss Arms Corporation. It features a built in scope, allowing the user to be more effective at a longer range, and is powered directly from a generator, allowing the Oppressor to fire indefinitely only having to stop to cool down if over heated. The Oppressor is mainly used to defend a position though it can be effective at suppressing enemy defenses as well. The Bolts are also highly powered, able to put a dent into medium armor after a few shots and ripping it apart after continuous fire. The only true downside is that it can't be fired without being set up, which takes a few minutes since you have to fit the gun on the tripod then connect it to the generator for it to be ready to fire. Other than that the Oppressor is a killing machine, letting anyone who uses it become a bringer of death and despair.

Order_zps4194ae79.png

Manufacturer: Chiss Arms Corporation
Production Line: Chiss Arms Initiative
Model: Order
Technical Weapon Designation: M-977
Affiliation: Chiss
Availability: Mass Produced (One for every fire team)
Modularity: Low
Composition: Durasteel, and duraplast

Classification: Rocket Launcher
Size: Larger
Length: .7 meters
Weight: 6.4
Ammunition Capacity: 1 rocket can be stored, 1 in chamber.
Range: 750 meters

Description: The fourth weapon developed under the Chiss Arms Initiative, the Order, literally brings in the Boom. It is meant to be a general purpose rocket launcher with multiple available settings. In its default state it can take down a tank in less than three direct hits, under dumb-fire. It can then be switched to anti-air which turns on its lock on feature that lets it track some of the fastest fighters out there. Another setting, is its anti-personnel setting which requires a different rocket, the new rocket would release a deadly nerve gas that kills in minutes, but only with five meter radius, and dissipates in around ten minutes allowing for a safe advance. The Order could also use a different payload that fires one big rocket that then splits into four smaller rockets, while not effective in most situations, it is when you need to hit multiple targets at once.


Slasher_zps680b1f7b.png

Manufacturer: Chiss Arms Corporation
Production Line: Chiss Arms Initiative
Model: Slasher
Technical Weapon Designation: CEK-2
Affiliation: Chiss
Availability: Mass Produced
Modularity: No
Composition: Quadrium and Duraplast

Classification: Knife
Size: Small
Blade Length: 15 cm
Length: 27 cm
Weight: .5 kg
Ammunition Capacity: N/A
Range: N/A

Description: The Slasher is the standard combat knife used by the Chiss Expansionary Defense Force. It is designed with durability in mind, as well as versatility. It is made of Quadrium, a highly durable metal usually used for droids and ships, and innerweaved with cortosis to resist lightsabers. The angle of the non-slip grip makes the Slasher throw-able as well as giving extra strength for chopping. The serrated edge on the backside can also not only serve as an added weapon function but also as a tool, a saw, to be more exact, that can cut through some of the toughest ropes in production. Lastly the Slasher is a vibroweapon, allowing it to cause much more damage.​


Protector_zps44aaee8c.png

Manufacturer: Chiss Arms Corporation
Production Line: Chiss Arms Initiative
Model: Protector
Technical Weapon Designation: PS-2
Affiliation: Chiss
Availability: Mass Produced (1 per 10 troops)
Modularity: No
Composition: Light weight durasteel

Classification: Heavy Ion Blaster/Auto Turret
Size: Larger
Height: 1.8 meters, activated; .3 meters, collapsed
Length: 1.5 meters, activated; .4 meters, collapsed
Weight: 45kg
Ammunition Capacity: 1,000 bolts per battery pack
Range: 800 meters

Description: The Protector is a deployable heavy ion blaster, or auto-turret, that can be carried by a soldier as if it were a backpack. It then can be set up by the soldier and activated so that it can engage enemy forces, mostly enemy armor and air support due to it's ionized charge. Though it can still fire at enemy personnel and stun them with meager effectiveness. Also, due to its weak durasteel plates, the Protector features a mildly strong personal shield that soaks up damage with effectiveness.​

Surpressor_zps0fbf8664.png

Production Information

Manufacturer: Chiss Arms Corperation
Production Line: Arms initiative
Model: The Suppressor
Technical Weapon Designation: PJ~938
Affiliation: Chiss, for Chiss Heavy Support Infantry
Availability: Mass Produced
Modularity: None (other than some sight options)
Composition: Titanium
Ownership: The Chiss // Elspet Ecclesia
Description: The Suppressor uses powerful up to date maser technology, uniting 4 beams which each stem from 3 tubes to form a powerful and indiscriminate beam, it's capable of being effective against many targets and being useful in many situations. The weapon itself is effective against: Medium Vehicle & Heavy trooper armor. The Suppressor boasts a high blast radius and incredible stopping power, though the trade off is its slow rate of fire, low ammunition total, and low rate of fire. The Chiss have recently employed the weapon as an option to combat enemy Armour as well as enemy cover and emplacements. Though the weapon is heavy, the physical kickback force of the cannon is surprisingly minimal, making it easily managed by varying strength levels.


Weaponry

Classification: Composite Maser Beam Cannon
Size: Large
Length: .65 meters
Weight: 10kg
Ammunition Capacity: 3
Range: 250m (with weapon Sights Enhanced)
 
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Lupe

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Armor

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Manufacturer: Chiss Arms Corporation
Production Line: The Armor Initiative
Model: Classis
Technical Weapon Designation: FS-73
Affiliation: Chiss
Availability: Mass Produced for Chiss Troopers (1 in every 50)
Modularity: Yes
Composition: Laminium, and Duralium-Lanthanide alloy

Classification: Multipurpose
Weight: 40 kg
Quality: Class-06
Other Feature(s):
- Backpack power supply
- Sealed body glove with four hours of supplied air and an indefinite filter
- Sensor package in the helmet
- Integrated comlink
- Integrated computer personal assistant for the trooper to help him manage the flood of information and communicate easily
- Weave of bacta-filled capillaries between the wearer and the body glove, they would release bacta at the site of an injury, providing immediate treatment to places of injury.
- The Laminanium composition allows the suit to repair itself slowly. Example 90% integrity loss takes about 1 hour 30 mins to repair, but a mere 10% loss takes about 10 mins. Note: Suit will repair automatically if shot by blaster, otherwise the user must hook up the suit to some sort of power source.
- Built in personal shield (strong, can deflect some blaster rifle and heavy slugthrower shots)
- Integrated Thrusters
- Integrated Wrist Blaster (Right side)
- Integrated Wrist Shield (Left side)
- Integrated Stun Gauntlets
- Four built-in helmet lights


Description:
Where as the Armatura makes the wearer a colossus in the battle field the next armor in the Armor Initiative, the Classis, makes the wearer a Titan. Various improvements were developed for the Classis, many of which were to add more weapon systems onto the armor. Thus the armor was fitted with stun gauntlets, a wrist shield, and a wrist blaster. There was only one problem, and that was that there wasn't enough power to keep the weapons and the shield functional at the same time. Thus when the wearer uses the weapon systems on the armor, it shuts down the shield, making the user somewhat vulnerable to enemy fire. The word somewhat is used due to the fact that the armor can very well hold off on its own due to the innovations on the alloys used during its construction, which allowed the armor to absorb fire from heavy blaster rifles for a small amount of time.

Armatura.jpg

Manufacturer: Chiss Arms Corporation
Production Line: The Armor Initiative
Model: Armatura
Technical Weapon Designation: XG-972
Affiliation: Chiss
Availability: Mass produced for Chiss Troopers
Modularity: Able to be modded.
Composition: Laminanium

Classification: Multipurpose
Weight: 30kg
Quality: Class-05
Other Feature(s):
- Backpack power supply
- Sealed body glove with four hours of supplied air and an indefinite filter
- Sensor package in the helmet
- Integrated comlink
- Integrated computer personal assistant for the trooper to help him manage the flood of information and communicate easily
- Weave of bacta-filled capillaries between the wearer and the body glove, they would release bacta at the site of an injury, providing immediate treatment to places of injury.
- The Laminanium composition allows the suit to repair itself slowly. Example 90% integrity loss takes about 1 hour 30 mins to repair, but a mere 10% loss takes about 10 mins. Note: Wearer must be out of combat for suit to repair.
- Built in personal shield (medium, mainly there to deflect against fragmentation and weak blaster pistols/rifles)
- Four built-in helmet lights

Description: The Armatura is the pinnacle of Chiss engineering, it incorporates some of the most advanced technology available to the galaxy. Any trooper wearing this armor becomes a colossus on the battlefield able to take on plenty of fire easily. This is due to Chiss innovations in the technology of using Laminanium alloy. The alloy was originally used by the Jedi to make suits that were effective against the Vong invasion and for battle droids that were used for the same effect, but for some reason it fell out of use and was abandoned for a time. That was until Martel found out about the alloy and demanded that any new trooper armor should be created using the alloy. Thus creating the Armor Initiative. Another innovations was the use of bacta-filled capillaries that could mildly heal a trooper in battle, though since its relatively new technology the most it can do is heal mild burns and some scratches. Lastly, even though not an innovation so to speak, the integration of a computerized personal assistant greatly improved troop organization and effectiveness.​
 
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Chiss Ascendancy
Chiss Expansionary Transport Vehicles

Lance-class Dropship

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Manufactured By: Chiss Engineering Systems (CES)
Model: Lance-class Dropship
Class: Dropship
Length: 14 meters
Crew: 8
Speed: 3,200 G
Hyperdrive Rating: Class 1.5
Shielding: Equipped (moderate strength)
Armament:

- Rotating Maser Turrent (4)

Description:
The Lance-class dropships were designed to accommodate the Valkyrie-Class Frigate, but are applied on all capital ships in the Ascendancy's Defense Fleet. Designed to puncture barriers and ground structures, Lances allow for quick deployment of forces, penetrating a base's interior or piercing the outer hull of star ships. These boarding craft are used to plummet through and latch to an enemy ship's side, releasing its Marines inside. The point end is installed as a type of drilling, twisting and cutting through the cracks and ripping the material around it. The pod is equipped with a high-contact propulsion system, pushing the pod through a surface to penetrate under-ground establishments.





Ferric-Class Transport Shuttle

Vulture_Gunship.JPG


Manufactured By: Chiss Engineering Systems (CES)
Model: CES-Model 8572a Ferric-Class Transport Shuttle
Class: Transport Shuttle
Length: 15 meters
Crew: 4 (70 Passengers at max load)
Speed: 3000 G
Hyperdrive Rating: Class 1.3
Shielding: Equipped (Moderate)

Armament:
- SV-34 Point Defense Maser Cannons (2)

Complement:
- Passengers

Description:
The Ferric-Class Transport Shuttle, is among the most wide spread of all Chiss ships. It is the mainstay personnel shuttle, and can be found on nearly every type of capital ship, installation, and space station. The ships holds little combat purposes, but makes up for its lack of offensive weaponry with increase shielding. The transport is meant to drop into hot situations, unloading immediate military personnel into a hot battlefield. The deployment shuttle can hold a maximum of 70 passengers on board, while able to be used in naval battles, serving as a mass-boarding craft for the Marine Corps.





Terra-Class Cargo Transport

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Manufactured By: Chiss Engineering Systems (CES)
Model: CES-7B Terra Class Cargo Transport
Class: Cargo Transport
Length: 100 meters
Crew: 30
Speed: 1000 G
Hyperdrive Rating: Class 1.0
Shielding: Equipped (Moderate)
Armament:
- Mk. 2 Assault Concussion Missile Tubes (2 tubes, 10 missiles per tube)
- SV-34 Point Defense Maser Cannons (7)

Complement:
- Mk. 4 Clawcraft (1)
- Transport shuttles (2)
- Various supplies, goods and equipment.

Description:
The Terra Class Cargo Transports supply most of the Chiss navy. They are the size of medium transports, and can carry much cargo. Capable of carrying anything that will fit, from livestock, troops, weapons, ammo, food, clothing, ore, or nearly anything else, they are very versatile craft. Not designed for open combat, they still have moderate shielding, several defensive maser cannons, concussion missile tubes, and a Clawcraft escort for protection. Slow in real space, they are quite quick through hyperspace.​
 
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Chiss Ascendancy
Chiss Expansionary Explosives

3d_scifi_grenade_by_jadentracyn-d4ur0wz.jpg

Manufacturer: Chiss Arms Corporation
Production Line: Explosives Initiative
Model: Gaz
Technical Weapon Designation: GS-2
Affiliation: Chiss
Availability: Mass Produced
Modularity: The Gas used can be changed
Composition: Duraplast, and durasteel

Classification: Grenade
Size: Small
Length: 17cm in diameter
Weight: .7 kg
Ammunition Capacity: 1 charge
Range: Releases gas for about 3 minutes

Description: The Gaz grenade is a grenade used to assault enemy troops with poisonous gasses. It is among the standard equipment of all Chiss Trooper, and is meant to be used in urban areas, or on enemy entrenchments, and uses a timed trigger of six seconds. The standard Gaz grenade is filled with Coma gas, a gas that induces unconsciousness in whoever breathes it in. The reason Coma gas is used instead of other gas, is because most soldiers wear helmets that filter gas out but civilians don't and since the Ascendancy doesn't want to cause innocent deaths, Coma Gas is used. However, other deadly gasses are used in areas that are a priority or areas that are clear of civilians.

emp_flash_grenade_by_rossipoo-d4ccrry.jpg

Manufacturer: Chiss Arms Corporation
Production Line: Explosives Initiative
Model: Haywire
Technical Weapon Designation: V-10
Affiliation: Chiss
Availability: Mass Produced
Modularity: The Voltage may be decreased to stun levels, or increased to lethal levels
Composition: Durasteel

Classification: Grenade
Size: Small
Length: 3
Weight: .3 kg
Ammunition Capacity: 1
Range: 3 meters kill radius(on humans), 10 meters kill radius on machines; 15 meters wounding range

Description: The haywire V-10 grenade is designed after the V-6 haywire grenade from the late Clone War era. There is not much different except that the grenade is smaller and lighter, and the blast radius is bigger. The grenade was also given two settings, a non-lethal setting which disables droids but only lightly wounds organics, and a lethal setting which kills organics and completely decimates droids.


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Manufacturer: Chiss Arms Corporation
Production Line: Explosives Initiative
Model: Smoker
Technical Weapon Designation: SM-1
Affiliation: Chiss
Availability: Mass Produced
Modularity: The color of the smoke can be changed
Composition: Durasteel, and Duraplast

Classification: Grenade
Size: Small
Length: 10 cm
Weight: .4 kg
Ammunition Capacity: 1
Range: Produces smoke for 2 minutes

Description: The Smoker is designed after the Smoke Screamer, an old grenade used during the Galactic Civil War that emitted a piercing scream while also emitting smoke. The design was improved upon by making the scream deal light sonic damage, thus further deteriorating the enemy's will to fight, and making it extremely effective in close quarters. The Smoker is assigned to virtually every trooper on the frontline to be used against trenches or other enemy defenses such as bunkers and barracks. The smoke in the grenade is also modified to cause a horrible cough that is worse than the usual cough, to further antagonize enemy forces.

sci_fi_grenade_movie_concept_by_torvenius-d52tt1d.jpg

Manufacturer: Chiss Arms Corporation
Production Line: Explosives Initiative
Model: Marvak Mk.2
Technical Weapon Designation: RAD-2
Affiliation: Chiss
Availability: Sparsely Produced (10 per capital ship, 3 per frigate)
Modularity: No
Composition: Durasteel and Radioactive Chemicals

Classification: Explosives
Size: Small
Length: 12 cm in diameter
Weight: 1.8 kg
Ammunition Capacity: 1
Range: 1 can cover a corvette, 5 strategically placed can take down a corvette, 10-30 (depending on size) can take out a capital ship

Description: The Marvak Mk. 2, named for its designer, is perhaps one of the most deadly weapon that the Chiss Ascendancy can use against an enemy vessel. The bomb works by exploding within an enemy ship, requiring boarding or some other method of getting the bomb inside the ship, and releasing high levels of radiation that destroys all living tissue within the enemy ship, regardless of it being friend or foe. Thus the Marvak is rarely used due to the risk of friendly casualties, and the utter destructiveness of the weapon. It is, however, used when the Ascendancy wants to preserve particular technology in the ship since the bomb only effects living tissue.

Note:The bomb must be inside the ship for it to work.

Plasma_Grenade_by_RayArtz.jpg

Manufacturer: Chiss Arms Corporations
Production Line: Explosives Initiative
Model: Vape Charge Mk.2
Technical Weapon Designation: VC-2
Affiliation: Chiss
Availability: Mass Produced
Modularity: No
Composition: Durasteel

Classification: Grenade
Size: Small
Length: 12cm
Weight: .6 kg
Ammunition Capacity: 1
Range: 10 meters killing range; 15 meters wounding range

Description: The Vape Charge Mk.2 is based on the original Vape Charge used by the Ascendancy during the Swarm War. It has been designed to have a larger blasting radius and to be lighter in weight than the original. Meaning that it can vaporize unarmored enemies in an even greater amount than it used to. It was also designed to be cheaper the make, allowing every trooper to have one.

Note: http://starwars.wikia.com/wiki/Vape_charge

tau_grenade.jpg

Manufacturer: Chiss Arms Corporation
Production Line: Explosives Initiative
Model: Troll Bomb
Technical Weapon Designation: TK-3
Affiliation: Chiss
Availability: Sparsely Produced
Modularity: Dialogue can be changed, and language can also be changed
Composition: Durasteel, voxchip, vocabulator, and sensor (movement and bio)

Classification: Bomb
Size: Small
Length: 20 cms
Weight: 1.5 kg
Ammunition Capacity: 1
Range: Blast Radius 20 meters

Description: The troll bomb is a bomb used to harass enemy forces through verbal insults. It is set in patrolled areas where enemies are bound to come and is activated by movement. When it is activated it sends out verbal insults and sayings in order to lure enemies to it when it sense they are close, it explodes, killing anything in a 20 meter blast radius.
 
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