Charlie's Cool Characters o_o

Charles

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NAME: Gorr
FACTION: Sith Empire
RANK: Lieutenant
SPECIES: Shistavanen
AGE: 24
GENDER: Male
HEIGHT: 6'10"
WEIGHT: 210 lbs.
FORCE SENSITIVE: N/A
HOMEWORLD: Uvena Prime

APPEARANCE:
Gorr, though taller than most, was a bit on the leaner side. He had a stark white fur coat with golden yellow eyes. Gorr wore a custom suit of armor that resembled something of a dark knight of old. The helm covered all but his mouth so he could still rip his foes apart with his jaws if needs be, and it had a large white tail that would make Gorr appear to have a mane of sorts. When he's not wearing his Imperial attire, he prefers to wear comfortable hooded robes that he uses to hide his face when not in Imperial space. Usually he wears a white noble looking garb that he uses as his guise as Baphomet the Priest of Beasts.

ATTRIBUTES:
Being a Shistavanen, Gorr is exceptionally strong and fast, able to tear through his foes head on, as he would prefer. He is well trained in close-quarters combat, especially when it comes to fighting trained Force Users. Though he prefers being up close and personal, his skills with a blaster are also worthy of note. Gorr is also a practiced starfighter combatant as well, but the wolf always prefers to fight on foot. His high pain tolerance also allows him to accomplish certain feats most humanoids could not.

Though he is physically capable, he lacks in the more mental field. Though he is a good strategist, the wolf isn't much good for anything else besides war and battle. He isn't much of a talker, only speaking when necessary, and he prefers that his actions speak for himself. However, Gorr does have skills with musical instruments, namely the guitar, but keeps this skill a secret to most.

STR: 17/20
DEX: 18/20
CON: 15/20
WIS: 12/20
INT: 10/20
CHA: 8/20


PERSONALITY:
Gorr is quick to anger, yet is quiet and calculating, usually quieting his rage until he unleashes on whatever is the cause of his wrath. Gorr sees himself as proof that you don't need to be a Force User to make a name for yourself in the galaxy. He prides himself in his skills in being able to go toe to toe with other Force Users with just as much experience as he does. However, Gorr does respect those that are proven warriors, regardless if they use the Force or not. Gorr is also fairly paranoid and conniving, always assuming the worst in others and always keeping an eye over his shoulder while plans to stab the backs of his unworthy superiors.

Beneath the hardcore soldier lies a love for music that led to Gorr taking on an entire Alias for the soul purpose of performing. As such, Gorr enjoys any good music he can find and appreciates those that can play such music.

BIOGRAPHY:
Born and raised on Uneva Prime, Gorr was raised and trained to be a warrior-hunter to provide for his pack back home. His father and older brother both served the Empire so when Gorr was old enough, he decided to join as well. But, unlike his Force sensitive brother, Gorr trained to be apart of the Imperial Assault Corps as he wasn't born with the Force. Gorr's talents only improved during his training on Korriban and was able to participate in the defense of the planet against a Killik invasion under the leadership of Altair Din.

After his actions, he was promoted to Lieutenant. However, this would catch the attention of his brother, who was jealous of his little brother advancing quicker than he had, who was still just an Acolyte. The brother scheduled a secret meeting with Gorr to congratulate him, but had planned on killing him instead. But, Gorr survived and ended up killing his brother instead. It was that day that Gorr decided Force Users aren't the gods that the galaxy makes them out to be. They can bleed, and if they can bleed, they can be killed.

GEAR:
- Vibro-Claws (1 set)
- NW-65 Electrohammer (1)
- NT-242 Modular Longblaster (1)
- BR8-A1 Wolverine [Vibro-Bayonet] (1)
- DA-34 Blaster Pistol [Ascension Cable] (2)

-

ARMOR:
- Personal Armor (WIP)

SHIPS:
- Malleus Heavy Gunship "Tooth n' Claw I" (1)
-
 
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Charles

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NAME: Morgrim Ohmen-Din
FACTION: Five Syndicates
RANK: Scoundrel
SPECIES: Tiefling/Orcolan
AGE: 24
GENDER: Male
HEIGHT: 8'2"
WEIGHT: 288 lbs.
FORCE SENSITIVE: Yes, Trained
HOMEWORLD: Orismer Prime

APPEARANCE:
Morgrim stands out like a sore thumb in a crowd of basic humanoids. Due to a genetic mutation known as Giantism, he was born several times bigger than most, standing at just over eight feet tall and weighing close to three hundred pounds. Instead of growing tusks like his mother, Morgrim instead sprouted horns all over his body. This would be his most defining characteristic as it made him look more monster than man. His tail was considerably bulkier, also covered in twisted horns, to the point where Morgrim used it as a primitive weapon to bash his foes. Morgrim also appears to be much older than he actually is- another sad defect to his already intimidating figure. He has golden eyes, long stark white hair, and ashy grey skin.


ATTRIBUTES:
Morgrim is an esteemed Matukai warrior who excels in close combat and usage of more physical aspects of the Force. He is a natural hunter and tracker as well as a quick thinker and strategist. Aside from the more traditional aspects of the Force that the Matukai used, Morgrim delved into wider expanse of usage of the Force, favoring the more elemental aspects above others. Nevertheless, he is a master of martial arts (primarily Tera Kasi) and melee based weapons.

Blasters and tech have never been a specialty of his and he opts out for using the Force when a ranged attack is necessary. He is a below average pilot who doesn't enjoy flying much at all, preferring to stay grounded. But, Morgrim is always open to learning new skills that would benefit himself.

STR: 20/20
DEX: 12/20
CON: 18/20
WIS: 16/20
INT: 12/20
CHA: 10/20


PERSONALITY:
Morgrim is very reclusive and quiet, choosing only to speak unless necessary. When he does speak, he talks in a very formal matter, using 'Thines, Thous, Thees, Thys' as well as other substitutions that follow the same style. He speaks like this because it helped with his speech impediment growing up and it just kinda stook with him. It's also why he doesn't speak often. Morgrim is not ashamed of his appearance though it does tend to earn stares of risen suspicion.

Morgrim is a gentle giant and always prefers peace over contention, but if he is forced to fight, he shows no mercy for those who contend with him and his allies. He is a loyal friend and even more so to his family and the Matukai culture. Morgrim is not hard to get along with unless your views are considered to be radical and blasphemous, which puts the Matukai at ends with cultists, Sith, and Jedi.

Morgrim believes heavily that perseverance and hard work are necessary for anyone who strives to become great. As such, he is very ambitious and once he puts his mind to something, he goes through with it no matter what. This sometimes comes to the detriment of ignoring everything else until said task is complete. Speaking of becoming great, Morgrim has always fantasized becoming a leader or king of sorts like his cousin, Altari Din. Alas, it is but a fantasy, but should an opportunity arise, Morgrim will gladly take it.


BIOGRAPHY:
Morgrim was born to the Orcolan mother, Moro Ohmen, and the Tiefling father, Thaniel Din who is the older brother to the Din family's father. Thaniel was a Mutakai who traveled throughout the galaxy, stopping only to meet with his beloved Moro. Her clan was okay with their coupling and was glad to help raise Morgrim and his twin brother. Upon finding that they the twins had no tusks but instead several horns protruding from all over their bodies, they did not accept them as one of their own. However, Moro and Thaniel were more than willing to raise their children aside from the clan.

Thaniel taught Morgrim how to fight and defend himself while Moro taught the twins how to survive in the wilderness. When the twins were found to be Force sensitive like there father, Thaniel taught the two all he knew. Morgrim, however, grew more ambitious and when he was old enough, he left his home to learn more about the Force. This would lead him to the Shapers of Kro Var, who taught the young Matukai how to utilize the Force for more ranged attacks.

Upon returning home, Morgrim was jumped by Haxion Brood pirates who captured him and sold all of his belongings as well as himself to a pit fighting arena. Morgrim was forced to use his knowledge of the Force to beat his way through the arena for five years. This made him quite the money maker for the pirates who were intent on keeping him in their business for the rest of his life. So, Morgrim bides his time, awaiting the day he finds salvation so he can meet his parents.

GEAR:
- Wooden Quarterstaff (1)

- Ragged cloak (1)
- Civilian clothes (1)

ARMOR:
- N/A

SHIPS and VEHICLES:
- N/A
- N/A
 
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Charles

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NAME: Theowulf Serenno
ALIAS: Thalin Elf-Friend
FACTION: Sector Rangers
RANK: Ranger
SPECIES: Serennian
AGE: 20
GENDER: Male
HEIGHT: 6'2"
WEIGHT: 196 lbs.
FORCE SENSITIVE: Yes, Unknown and Untrained
HOMEWORLD: Serenno

APPEARANCE:
Theo has a lean yet athletic build, wavy brown hair and sterling blue eyes. He usually wears a duster and a blast-vest when on and off duty. He also wears an old cowboy hat that was given to him from one of the Chiefs in his sector. He keeps his Ranger badge on the right of his chest, usually hiding beneath his duster. Theo always has a weapon on him, from little vibro-daggers to blaster rifles, he likes to keep himself well equipped.

ATTRIBUTES:
Theo is a well trained combatant, learning the martial art skill of Terra Kasi, as well as being a bit of a crack shot. Though must non-Force users don't prefer melee combat, Theo enjoys wielding a sword and has always fancied the idea of being some sort of knight of old. Theo is also a good hunter and tracker, whether it be searching through city streets or out in the fringes of the wilderness, it doesn't take him long to find his quarry.

Theo is probably a below average pilot, but he's pretty talented with most land vehicles. When it comes to diplomacy, Theo isn't entirely sure how to go about it. He's used to calling things as they are and usually keeps quite during debates and keeps things rather vague and concise with the press. Nevertheless, he is still a leader through action, rather than words.

STR: 15/20
DEX: 18/20
CON: 15/20
WIS: 17/20
INT: 12/20
CHA: 10/20


PERSONALITY:
Theo is quiet, polite, and patient. He is always calm and never lets his emotions get the best of him. Theo enjoys solitude and peace and quiet that can only be found in the wilderness. He's perfectly okay with being alone for long periods of time, but he isn't opposed to working with others and always prefers to make a new friend rather than a new enemy. Theo is a humble man with good intentions and never means to offend. His friendship, once earned, is hard to break. In the field of battle, Theo is ruthless yet as graceful as the Annfyn and always stands up for those who cannot do so for themselves.

BIOGRAPHY:
Theowulf Serenno was born on the planet of Serenno to the great house of Serenno. He would be the third Prince in line for the throne, being the youngest of three brothers. However, when he was only a few months old, Theo's uncle, Braedoch, would begin to sabotage the main family of the House, murdering the father, Count Theodrahn, and the oldest brother, Theodore. So, Theo's mother, Anaril, hid Theowulf away on the planet, Annwfyn, leaving him on the door step to of the House Pom Blodau with nothing but the signet ring of House Serenno that had once belonged to his father.

The surviving brother, Thessian, was able to reveal Braedoch's plot to take the throne for himself, which would've led to the uncle's imprisonment. However, Thessian's wasn't able to deliver the proof and his rule was cut short as agents of Braedoch were able to kill him in his sleep. With Anaril and Theowulf presumed missing or in exile and with no one else to become Count or Countess, Braedoch would become the Count of House Serenno.

On Annwfyn, House Pom Blodau decided to keep Theowulf's lineage a closely guarded secret, sealing away the family ring and choosing to reveal the truth to Theo when the time was right. Otherwise, they treated Theo as one of their own and he learned and grew in the Annfynian culture. They even gave him a new name, Thalin Elf-Friend. Though it was obvious he wasn't Annfyn, the community still welcomed him and didn't give his origins a second thought.

Eventually, Thalin would become a Ranger, seeking to do good for and representing the common people, as that closely followed the tenets of the House he grew up in. He proved to be a valuable asset to the Sector Rangers and was even gifted one of the Cheif's own hats out of respect for the man. Now, Thalin has grown curious of his past and has been secretly searching for any clues that would lead to his upbringing.

GEAR:
- TM-357 Heavy Blaster Pistol (1)
- SN-66 Blaster Rifle (1)
- Vibro-Longsword (1)
- Vibro-Shorsword (2)
- Vibro-Daggers (Many)

-

ARMOR:
- Personal Armor (WIP)

SHIPS:
- Firespray-31 Class Patrol Ship "King's Fall" (1)
 
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Charles

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NAME: Morgon Dul'Goroth
FACTION: Sith Order
RANK: Champion
AGE: 80
SPECIES: Human
GENDER: Male
HEIGHT: 6'6"
WEIGHT: 188 lbs.
FORCE SENSITIVE: Yes, Trained
HOMEWORLD: Dathomir

APPEARANCE:
Morgon is covered in Sith runes that have been carved into his pale skin. His teeth are sharp and serrated and his eyes are completely black and void. He has an athletic build and wears black robes and his signature Sith armor that includes a distinguishable horned helmet. Morgon always carries his lightsaber and a blaster pistol, as he fights with both and never goes anywhere without expecting a fight.

ATTRIBUTES:
Morgon is a very practiced user of the Dark Side of the Force as well as Nightsister Magick that was taught to him during Darth Draugr's rein as a Sith Lord. Combat and hunting come naturally to the Anzati Nightbrother, and his fencing with a lightsaber has been greatly improved thanks to his longer life. However, Morgon also is a surprising diplomat who uses words as both weapon and remedy. Piloting and tech have never been his forte.

BIOGRAPHY:

Morgon grew up as a Nightbrother apart of the Black Mountain clan on Dathomir. He grew up learning to fend for himself but never enjoyed being treated like a Second-Class citizen compared to the Nightsisters. During his service for the Sith Empire, he flayed a Jedi with his own vibro-blade and bled the crystals as his own. Rising from the rank of Acolyte to Champion, Morgon grew more and more devoted to Darth Raze to the point where his hidden loyalty would've been considered dangerous if the Inquisitorious ever found out. When the Empire kicked the Sith out, Morgon was one of the first to leave and made his way across the galaxy to dwell on Mustafar. There, his knowledge of Sith Sorcery would only increase.

PERSONALITY:
Morgon is a devout Sith and considers those who stayed with the Empire to be cowards and traitors. He is a bit of a nihilist and holds fast to some very archaic beliefs of the old Sith- especially the Rule of two. He believes that Darth Raze will bring about the old rule of Darth Bane, even if Morgon himself dies in the process. Alas, if he ever died, then it would mean that he didn't deserve to live. A bit of a philosopher, Morgon likes to think on things and enjoys sharing his thoughts with those who are like-minded individuals.

GEAR:
-
Daul-Phase Lightsaber (1) [Red]

- BW-713 Blackhand Heavy Blaster Pistol (1)
- Senshi Combat Armor (1)


SHIPS and VEHICLES:
- YG-4210 Light Freighter "Dul'Goroth" (1)
 
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Charles

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NAME: Bulk
FACTION: Five Syndicates (Hutt Cartel)
RANK: Enforcer
AGE: 28
SPECIES: Gamorrean-Grimlyn
GENDER: Male
HEIGHT: 6’8”
WEIGHT: 210 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Nal Hutta

APPEARANCE:
Bulk is one ugly motherfucker.

ATTRIBUTES:
Bulk is trained melee warrior capable of tearing apart even the mightiest of soldiers. He is well versed in blaster combat as well in case his axe can't reach the throat's of his foes. Unlike most of his kin, Bulk has shown to have a much higher intellect, making him a great strategist during battle. When he's not planning to rip someone's throat out, or actively ripping someone's throat out, Bulk finds spare time to practice his talent with a paint brush. He makes memorials of mainly Nor'baal, but he's quite capable of creating beautiful portraits of others he finds worthy.

BIOGRAPHY:
Bulk only remembers growing up to become an efficient warrior for Nor'baal the Hutt, after which, he has served his Lord and master throughout his life. His life was rough on Pzob, always having to prove himself to his clan leader. His mixed Grimlyn blood helped greatly in making him fairly more skilled than the rest of his age group, allowing him to rise and become one of Nor'baal's great bodyguards.

PERSONALITY:
Bulk is one dense motherfucker. He takes everything quite literally and has the emotional capacity of a small rock. However, his loyalty to Nor'baal the Hutt is undying and he would die if it meant that his master could live. Bulk is as blunt as a slab of metal and has a short fuse. He values food over friendship and violence over diplomacy. Bolg does show interest in art, however, and likes to paint on his spare time.

GEAR:
-
Vibro-Cleaver Axe (1)
- E-11 Blaster Rifle (1)
- Henchmen Armor (1)
- Comlink (1)

SHIPS and VEHICLES:
- N2-Warpod Pinnace "Lorda's Doombringer" (1)

 
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Charles

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NAME: Alfie "Shank" Shepherd
FACTION: Five Syndicates Freelancer
RANK: Scoundrel
SPECIES: Human-Grimlyn
AGE: 22
GENDER: Male
HEIGHT: 5'10"
WEIGHT: 170 lbs.
FORCE SENSITIVE: N/A
HOMEWORLD: Terminus

APPEARANCE:
Alfie looks more human than Grimlyn and most would take him for a Sephi or Annfyn hybrid. He had pointed ears but one was burned off and the other was cut off due to the gruesome torture of a pirate band. His eyes are sterling blue and he has jet black hair in a military cut. Alfie wears clothing that make him look presentable without being over the top. He rarely smiles and has a profound 100-yard stare.

ATTRIBUTES:
Alfie is a trained soldier and knows how to hold his own in a fight. Alfie is also very observant and has a knack for reading people like a book while he spends time with them. Not only does this help with social situations but physical ones as well. He is a decent pilot and driver and can't do any impressive slicing. His specialty is in weaponry- most expertly in explosives. When he can't slice a door open, he'll blow it open. He's a very intelligent, yet crude, chemist and is always looking for more intricate ways to design his craft.

PERSONALITY:
Alfie is rather hollow. Not shallow. He doesn't speak unless he deems it necessary to. He's always calm and collected, even in tense situations he manages to keep his cool. Alfie is a gentlemen to his higher-ups, indifferent towards everyone else, but a nightmare for his enemies. Once you lose his favor, it's lost forever. Business is always his top priority nowadays, and everything else comes second. If he thinks it would benefit him, he'd leave you behind without a thought. Alfie is a survivor, and his survival means the best of business. He's not a fan of the Sith or the Empire.

BIOGRAPHY:
Alfie Shepherd served as an Imperial Lieutenant in a bomb disposal squad. One day, he was left behind and taken captive by a band of pirates. The next day, he was tortured. The day after that, he stabbed the first mate to death. Then, he was tortured again. Days turned into a week, and at the end of it, Alfie blew them all to hell.

That's all Alfie will share when it comes to who he is or where he came from.

GEAR:

- Datapad (1)
- Port Scanner (1)
- Signal Tracer (1)
- Security Spike (2)
- Personav (1)
- Bomb Defusal/Crafting Kit (1)

ARMOR:
- Blast vest (1)

SHIPS:
-
UT-60D U-Wing "The Endeavor" (1)
 
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Charles

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NAME:
FACTION:
RANK:
SPECIES:
AGE:
GENDER:
HEIGHT:
WEIGHT:
lbs.
FORCE SENSITIVE: Unknown
HOMEWORLD: N/A

APPEARANCE:


ATTRIBUTES:


PERSONALITY:


BIOGRAPHY:


GEAR:

-
-

- Datapad (1)
- Port Scanner (1)
- Signal Tracer (1)
- Security Spike (2)
- Personav (1)

ARMOR:
-

SHIPS:
-

ASSETS:
-

RELATIONSHIPS:


THREADS:
-The Scoundrel-
1.
 

Charles

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Tzu-Xhon

Kilgore




Summary
Born as Tzu-Xhon, Kilgore is a male Anzat-Grimlyn hybrid who serves as a Sith Champion in the Sith Order. His is the life of a warrior, defending the Dark with malicious fervor.
Age — 25
Species — Anzat-Grimlyn
Height — 6'2"
Weight — 174 LBS
Homeworld — Korriban
FS/Level — Force Sensitive/Level 1

Biography
Tzu-Xhon does not remember any biological family as he was taken from whatever family he had as an infant and was brought up on Korriban by his Sith Pureblood master, Kahn. Kahn was Tzu's only authority figure growing up, learning to take on his master's techniques with the Force as well as parts of Kahn's personality. Kahn was not your average Sith warrior and taught Tzu-Xhon some of his more unorthodox techniques. During the War on Korriban, Kahn had perished in the fight, leaving the now Sith Champion to do as he wished without the guidance of his master.

Rise of Kilgore
- Without having made any solid connections or relationships with anyone outside of his old master, Tzu-Xhon resorted to speaking to himself. Or, to his mute IG-100 bodyguard that used to serve Kilgore's former master, which he fondly named Greg, Lord of Edges. After finding that if one spoke his name too quickly that it sounded like 'Susan', Tzu-Xhon picked up the nickname Kilgore and keeps his own name a closely guarded secret.

- Due to the galaxy's natural inclination to hate or fear the Sith, Kilgore use many aliases to help him 'Blend In' with the rest of society. Some of these aliases are; Bob, Bo, Sam, Cam, Craig, Jim, Jeff, George, Jack, Moose, Goose, Tom, Bill, Ron, Joh, Dom, Kip, Chad, Carl, Paul, Saul, Mort, Steve, Sgaun, Mike, Ben, Sid, and Bald. Kilgore is also a very eccentric mask and helmet collector who regularly changes between his collection and are usually associated with one of his aliases. Due to Greg appearing the same, these disguises don't usually work on places familiar with Kilgore.

- Unfortunately, Kilgore is color blind and only sees in a black and white spectrum. For whatever reason, though, he has decided that purple is his favorite color, as it is allegedly the color of his Lightsaber. It is because of this strange favoritism that Kilgore refuses to bleed his crystal, but is more than welcome to keeping someone's else's red Lightsaber.

- Kilgore is an avid hand-to-hand combatant and always prefers to be up close and personal in any fight. Instead of using his Lightsaber, he utilizes either one or two Phrik-based sickles as well as a large variety of martial-art styles in between. Kilgore is a terrible shot with any blaster and hates the 'uncivilized' weapons to no end. Though he believes that strength and mind wins a battle, blasters in his point of view are considered cheating or an easy mode.

Equipment
  • Wicked War-Sickles (2x)
    Lightsaber (Blue Blade)
    Matukai Gauntlets
    Senshi-Combat Armor
  • T-6 Shuttle "Pitch Black"
    Greg, Lord of Edges
    The Force
    Ridiculously Large Mask Collection
  • (Insert Mortal Kombat Reference Here)


Threads
1. Be the first :^)
2. GET OVER HERE >:(

 
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