Brawl in the Cavern (Redo) Dice

Nommie

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@vamp @TheMorrigan

Here is the thread for the Brawl in the Cavern Dice. Here is the scale for d100 rolls so we do not forget. lol


100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.
 

Nommie

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Rolling to see how many smugglers will be outside the cavern. (Not to attack yet. Just to see how many the rebels will see outside the cavern). I am using one d6 for this roll.


[dice]d6[/dice]
 

Nommie

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@vamp @Zay @Pyreness

Rolling to see if Tycho will take out one of the guards.

[Dice]d100[/dice]
 
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vamp

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Success of Levi's attack on the last remaining guards:

[dice]d100[/dice]

Edit: ...
 

Pyrenees

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Rolling to see if Vardon will take out one of the guards.

[dice]d100[/dice]

Adding 5 because of Vardon being level 2 in accordance with this.


EDIT:
100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.
With respect to the table above, I believe injuring the guard without taking him out and loosing one vibroknife should be a reasonable result. Feel free to point me towards another direction if you disagree.
 
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Zay

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Rolling to see if Vardon will take out one of the guards.

[dice]d100[/dice]

Adding 5 because of Vardon being level 2 in accordance with this.


EDIT:
100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.
With respect to the table above, I believe injuring the guard without taking him out and loosing one vibroknife should be a reasonable result. Feel free to point me towards another direction if you disagree.

Based on your post I'd say you're solid. A small cut is a far cry from a subdued enemy. Hopefully, the dice will be merciful to me! LOL
 

Zay

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Rolling to check Crix's attack on the two remaining guards.

[dice]d100[/dice]

Edit: Ayyyyyyyyeeeeeeeee ;) #420blazeit
 

Zay

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rolling to check reenforcements. Like @Nommie, I'll be rolling a d6 for this.

[dice]d6[/dice]

Edit: :o
 

Nommie

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Rolling to see if any others come out of the cavern to confront the rebels. Using D6 for the roll. It will be a +1 for the one in the tower.

[Dice]d6[/dice]

Total: 4
 
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Nommie

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Rolling to see if Tycho will be able to take out one of the smugglers coming out of the cavern while making his way over towards the tower to get a better shot at the guard in the tower. All while dodging bolts.

[dice]d100[/dice]


Edit: Thank goodness. Three left.
 
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Pyrenees

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Rolling to see if Vardon can take out one of the guards.

[dice]d100[/dice]

Like last time, I'll add 5 to the rolled value because Vardon is level 2.
 

Zay

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Rolling to check Crix's attack run on the guard behind Vardon. Rolling a d100.

[dice]d100[/dice]

*Makes sacrifice to dice gods*
 

Zay

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Rolling a d6 to determine the opposition in the goods room.

[dice]d6[/dice]
 

Nommie

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Rolling to see if Tycho will take out the guard in the tower. Using one d100 dice

[Dice]d100[/dice]

Edit: Hell yes! Tycho gets to show the guard real sniping skills
 
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Zay

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I want to like that twice.
 

Nommie

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Right? Lol I want to as well.
 

Pyrenees

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Rolling to see if Vardon's attack on one of the guards succeeds.

[dice]d100[/dice]
 

Zay

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Rolling to check Crix’s attack run on two of the guards. Rolling a D100

[dice]d100[/dice]

Edit: +5 for lvl 2 brings the total roll to 52
 

Nommie

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Rolling to see if Tycho will take out the remaining smuggler.

[Dice]d100[/dice]
 
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