Bran's Builds

Bran

Pure Pazaak
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KAGOR

AGE

► 20
SPECIES
► Codru-Ji
HEIGHT
► 203 cm
WEIGHT
► 104kg
EYE COLOR
► Yellow
HAIR COLOR
► Black
HOMEWORLD
► Planet
GENDER
► Male
FACTION
► Hutt Cartel
Level
► 1
FORCE SENSITIVITY
► Yes/No undecided
BIOGRAPHY
[beebox3=500px]
Kagor's first memories were screams of terror. Flashes of red light and buildings aflame. Hysterical laughing. Blackness.

He awoke in an animal cage so small he could barely turn his head let alone stand. There was a muzzle over his snout, it was rusted and grated his skin. He could hear the whimpers of other young codru-ji and other sounds he had never heard before. Hysterical laughing. A smile with a golden tooth. Stinging electricity. Blackness.

Who knows how long he was there it could have been days or weeks, he could not tell. He was never fed and he could feel himself wasting away, for the first time in his life he was scared. He was brought to the brink of starvation and right when he thought he was done for he heard a latch unlock. He was hauled out of his cage and dragged along the floor. His muscles pained and he felt the sharp sting on his neck. He looked up to find that same gold-toothed smile. "It's time for your debut mutt." Hatred filled Kagor's mind and he lashed out, however due to his weakened state he didnt even reach him before collapsing. "Ahahah! Save your strength mutt, you'll need it."

He was dragged into a large room filled with screaming and shouting voices. In the centre a large cage. He was shoved into the cage. He could hear cries of excitement and cheering. He turned around to escape but the gate had been shut tight and the latch locked. He spun around, bombarded with screams. On the other side of the cage a beast was thrown into the cage, it let out a roar of bestial rage followed by more cheering from the crowd. Its eyes locked on Kagor, eyes filled with fury. It charged. Kagor barely dodged and instinctively bit at its side, he felt his fangs pierce pelt and flesh. He tasted blood. Sustainance. He continued to bite at the beast, it retaliated with a claw to his side, he felt a burning sensation but continued to bite. A final gnash to the beasts neck and he could feel it fall limp. He could not help himself. He ate. Cheers filled his ears and he felt electricity. Blackness.

Cage fight after cage fight Kagor fought. He was pitted against every creature imaginable and each time he came out victorious. Kagor has become something of a prized beast and the crowds that he entertained grew exponentially. In these fights it was survival of the fittest losing for him was not an option, he would survive.

Years passed and and some sort of instinctual drive overtook him. He started to secrete a blue rubbery material and began to spin a cocoon. He could hear his captor curse as he witnessed him. Blue. Black.

Months passed and he finally awoke, it took him a long time to realise where he was, then he remembered. He reached out and tore the cocoon open, the light blinded him momentarily but he quickly adjusted, he was no longer in a cage but rather a smoke filled room with music that pierced his hypersensitive ears. He crawled out of the blue sac and then stood up. This time on two legs. He looked down at his hands, all four of them. Furless. He grabbed at his face. Hands. No snout. "I told you it would be magnificent Lord (Hutt name)." His breathing quickened. Kagor turned to face Gold-tooth who was speaking to a large slug thing. Suddenly two large beastlike men grabbed his arms. The slug made some grumbling noises and looked at Gold Tooth. "Now to talk about payment, since he is in such prime condition I was thinking XXX would be a good price." The slug laughed and made more grumbling noises. "Lord you cant be serious, that is way too low." More grumbling noises. "Fine, I will just have to take my business somewhere else." The grumbling grew more aggressive and all of a sudden two more beastmen grabbed him. "No! You can't!" More grumbling followed by laugh. The two guards released Kagor. He looked around, confused at first, then he understood. He smiled and approached Gold-Tooth. "No please Ill take your deal!". It started as a giggle. "Mutt stay back!". It became more of a laugh now. "Aaaaah oh god!". Kagor grabbed Gold-Tooths neck, laughing hysterically.

[/beebox3]
Personality
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Bran

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kB2dMxh.jpg

VERA MATIWAN

AGE: 19
SPECIES: Mirialan

FACTION: Jedi
LEVEL: 1 (Knight)

HEIGHT: 165cm
WEIGHT: 62kg
HAIR COLOR: Black
EYE COLOR: Navy Blue
FORCE: Yes, trained

STRENGTH:
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DEXTERITY:
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STAMINA:
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INTELLIGENCE:
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WISDOM:
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CHARISMA:
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  • 'A mirialan's actions may ripple through the force and affect the destiny of the entire species.'


    This fundamental teaching has been the cornerstone of the Mirialan belief. Through its message, a deepset feeling of responsibility and compassion for her people was instilled in Vera.


    From a young age Vera witnessed the atrocities that accompanied war, she could not believe that violence was the answer to the galaxy's issues. She would spend days mulling over the words of the mirialan teaching until one day she derived her own meaning from them, 'Violence leads to violence, only through mediation shall there be true peace.' From that day forward she pledged to a life of pacifism and mediation. She could feel that she had some innate connection to the force and through it she was able to use her words to pacify any trouble that came before her. Her connection to the force did not go unnoticed as a passing jedi named XXX that had been on mission of diplomatic importance had sensed her profound ability and offered her a chance to join their order and follow the path that the force would reveal. Vera saw this opportunity as a chance to make a difference on the fields of war and perhaps by her hands, bring peace to the galaxy.


    When it came to learning how to understand the force, Vera was all too keen. She would spend hours upon hours in meditation, strengthening her connection to the force considerably however she did not show much interest in learning the ways of the lightsaber and thus her training suffered, she studied the forms of Jar'kai and soresu allowing her to use a pair of lightsabers however she focused only on how to defend herself from an aggressor and nothing more for she despised the weapons and against the wishes of the other jedi, rarely kept them on her person. Her peers and superiors did not understand fully her choices and thus she was seen within the order as being foolish.


    It was then when she understood how insignificant she was in the grand scheme of things and that it was very unlikely that she would make any impact on the galaxy. This did not discourage her. She knew that this would be a long journey, however it would be one worth fighting for.
  • Vera's skin is pale olive in colour making her skin tone more similar to a human's than other members of her species. As is customary of the mirialan species she sports geometrical tattoos on her upper cheeks and across her nose. The number of tattoos represent the number of important deeds completed by the mirialan. Her cheekbones are sharp and shape her face towards a dainty, pointed chin.

    She prefers to not wear the heavy, draping robes that most jedi don and instead wears a tightly fitted black sleeveless robe that fits her slim but defined build.

  • EMPATHETIC: Friend or foe, Vera will attempt to understand another's points of view and what their motive might be before making a decision. This trait has allowed her to relate to people on a deeper level and form deeper connections with them. Some call this her greatest strength while others think of it as a crippling weakness.

    GENTLE: Vera is opposed to all violence, as a result she is incredibly gentle with everyone she meets. In training she has been ridiculed for her inability to strike her opponent however she discards it as she knows what she is doing is right. There have been those who have sought to take advantage over this pacifism and to those people she is not afraid to teach a lesson.

    FAITHFUL: Vera holds her mirialan beliefs in high regard. Through this spirituality her devotion to the force has strengthened massively and she spends a large amount of time in meditation.

    MAGNANIMOUS: To call Vera forgiving would be an understatement. She holds no grudges and will always offer an option of mercy towards an opponent. She understands that everyone has a reason for fighting and are not past redemption and deserves a second chance.

  • -Dual purple lightsabers (see lightsaber entry)
    -pending​

  • A Midnight Awakening Social thread ● Active
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Bran

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I would ask that you please not post.
Please and thank you :)
 

Bran

Pure Pazaak
SWRP Writer
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FINNICK

FELTH


AGE
► 36​
SPECIES
► Human​
HEIGHT
► 180cm​
WEIGHT
► 80kg​
EYE COLOR
► Light Blue​
HAIR COLOR
► Blonde​
HOMEWORLD
► Coruscant​
GENDER
► Male​
FACTION
► Hutt Cartel​
LEVEL
► 1​
FORCE SENSITIVITY
► Negatory​



[Fancybox2]
  • ~

  • Bzzzzzt..

    The name's Finnick Felth and I'm making this recording as a reminder to myself of what I have to do and in memory of my loved ones. You're probably expecting my childhood to be some tragic tale of abuse and loss which would justify how I ended up a spice addict, running illegal contraband for the galaxy's worst criminals. It wasn't. In fact as far as childhoods go, mine was fairly pleasant. My parents were simple cargo traders that ferried goods between the core worlds. We weren't wealthy but we certainly weren't destitute. I would stay with my mother on Coruscant while my father would work jobs across the stars. Sometimes, my father would take me on his runs to show me the ropes of transporting goods, all the tips and tricks of the trade. He would put his hand on my shoulder and say, 'One day, this ship'll be yours son and you will soar further than I ever will.' I swore to myself that one day I'd make him proud and fulfill his dream of starting a shipping company.

    NJJ5N86.gif


    By the time I was sixteen, I knew the ins and out of my father's ship, every the nook and cranny that he used to stash small amounts of cargo to avoid shipping taxes. I had learnt how to pilot the ship without assistance, there would be times where I would even take it for joyrides in an attempt to impress my friends or some pretty girl. To say my father was not impressed would be an understatement but I was just fooling around, I always brought it back safely, not even a dent on the hull.

    Not shortly after my eighteenth birthday would I come to see my father falling incredibly ill. Whatever he had, he was no match for. He was bed-ridden within a few months and passed away before the year was out and my mother followed not soon after. I was distraught, all of a sudden I was alone without guidance, an arrow without direction. That was when I met her.

    K8Qh5P8.gif


    Shara, My angel. She pulled me from the brink of my my own self-destruction from the moment she said hello. She cured my shattered being with her words of empathy and compassion. I knew from then on that I wanted to spend the rest of my life with her. Cheesy I know but I'm not one for romantic gestures. She helped me reconnect with my father's words of encouragement and I fired up the newly inherited ship, felt its gentle hum and got to work.

    The following years were without a doubt my happiest, Shara and I were married and we were expecting a child. The cargo shipping trade was booming, with a few upgrades and retrofitting to the ship I had started to make some serious credits, it seemed like my father's dream was not far out of grasp. Life was going great.

    rmiFfof.gif


    I was a fool to believe that. I was working a big shipment when I heard the news, Shara and my unborn child had been murdered on the streets of Coruscant by the hands of some lowly, desperate scum. In disbelief, I abandoned the shipment and headed straight back to my homeworld. The information was correct, my Shara, my sweet, sweet Shara was gone. The emotional pain I felt from that moment onward was immense and there was no one to comfort me this time. My life spiralled out of control.

    I was told of a substance that could numb my despair, spice. I can clearly remember my first fix of that chit. From then on I was a slave to this spice and I could no longer control myself. As a result of my addiction, I quickly fell into a crippling debt with the Hutt cartel smugglers that supplied me with my fixes. In complete and utter desperation I auctioned off the apartment in which I grew up. When that money ran out I sold off my new ship to the Hutts for a measly amount of credits, nothing near her actual worth. I was on my last leg of credits, nothing left in my name to sell off. My mind was just fixed on one thing, the next fix of spice.

    Xp7grDx.gif


    The Hutts capitalised on my desperation. They offered me a deal, I was to smuggle spice and the occasional weapon for their crime syndicates and in return I would be allowed to keep a minute portion of my cargo, they would even provide a chitty ship for me to do it. It was a dead-end deal, a cycle of depression and fixes to remedy it however I had no other choice, so I accepted.

    The other smugglers would come to know me as Finnick Filth, the run-down, desperate piece of bantha poodoo. Nothing more than the lowly scum that had ruined my world. Since then I have had a lot of time to think. I have mulled over the words of both my father and my Shara and I have come to realise something quite profound. As long as I stand and breath, I am able. I will fulfill my destiny. I will soar further.

    bzzzt..

    End of recording...



  • Finnick is is well built with broad shoulders and defined legs. He sports a strong jawline covered by a thin beard that extends around his mouth in a short goatee. His eyes are a piercing light blue surrounded by small dark bags a symptom of his continued use of spice. His blonde hair is slicked back and shaven on either side.

    He usually dresses in some sort of leather outfit however when he is on a particularly dangerous job he dons a set of outrider scout armour. He prefers to work without the inteference of the helmet.

    58fR7El.jpg

  • -RUTHLESS: Finnick has nothing left to lose, therefore he is willing to go all the way in order to achieve his goals. Due to this trait, he can be extremely reckless at times and disregard his safety in the heat of the moment. His enemies should know that he will go to unbelievable lengths for vengeance should they do him wrong.

    -PERSUASIVE: Finnick can be extremely convincing when need be, this has gotten him out of trouble more once. His bright blue eyes and charismatic grin are a big component of his persuasiveness and likable nature.

    RELAXED (HIGH): While under the influence of his spice, Finnick is usually extremely relaxed as his senses are numbed. He is known to be extremely humourous in this state and is prone to laughing fits.

    COLD (SOBER): When not trying to persuade someone into helping him or not high from his spice, Finnick is known to be withdrawn and bitter. His language may be vulgar and abusive and he can lose his temper easily.

  • -Outrider Scout Armour
    -"Nerf herder" light freighter
    -1x 4C Blaster Pistol
    -2x frag detonator
    -Pilots Flight Suit
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  • ~

  • ATTRIBUTES:

    STRENGTH:

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    DEXTERITY:

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    STAMINA:

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    INTELLIGENCE:

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    WISDOM:

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    CHARISMA:

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    LANGUAGES:

    INTERGALACTIC BASIC:

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    HUTTESE:

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    RODIAN:

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    TWI LEKI:

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  • None
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Bran

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LUCIELLE

ARDALEN


AGE
► 21​
SPECIES
► Human​
HEIGHT
► 1.6m​
WEIGHT
► 56kg​
EYE COLOR
► Emerald Green​
HAIR COLOR
► Blonde​
HOMEWORLD
► Alderaan​
GENDER
► Female​
FACTION
► Kingdom of Alderaan​
LEVEL
► 1 (Minor Noble)​
FORCE SENSITIVITY
► No



[Fancybox2]

  • FZC5zCt.png


    The House Ardalen was once a common topic on Alderaan. As a fairly new noble family, their expansion in the cold Juran Mountains was the subject of much conversation. From these mountains came endless shipments of emerald grapes of the highest quality and size. A large portion of the public only speculated at the origin of these fruits however very few actually sought the answer. All they knew was that the vineyards in which they were grown were owned by the Ardelans.

    The house was headed by Arno and his wife Roselle, beyond them the family stretched wide with many relatives who all lived within the cities. The leading couple were known to be much less socially active than the rest of their house. They would rather spend time on the vineyards in the mountainous regions than in the bustling Alderaanian cities as they preferred the secluded feeling that nature provided. They would often times disappear into the mountains for days or weeks at a time to spend time at their vineyard estate. One special occasion on their return from their isolation, along with their usual shipment of grapes that they would bring with them they also brought with them a newborn baby girl, Lucielle.

    Lucielle did not have the classic upbringing that most noble children were accustomed to. She was raised on the Ardelan vineyard estate, a multitude of separated buildings built within a beautiful valley. The secret hideaway from which all the grapes originated. Her parents would bring in private tutors to make sure that her education did not suffer as a result of their rural location however due to the lack of other children, she would often have to entertain herself within the wilderness of the surrounding area. Her passion for the knowledge of the fauna and flora of the valley was quickly picked up by her teachers. To their dismay she would often go wandering into the foliage in an attempt to learn more about the little flowers and critters that lived within. Lucielle's disregard for her safety and air-headed nature worried her parents. They thought it best for her to send her back to their relatives in the city where she would come to learn the importance of diplomacy.

    Lucielle found diplomatic teachings rather boring to be frank. She would often be caught sleeping within her lessons or just straight up getting distracted and wandering out. Her cousins would often tease her about her lack of social aptness and her aunt and uncle did little to stop them as they too despised her in a sense. Lucy's passion for nature manifested itself in an acceptance letter to the University of Alderaan for a course in intergalactic biology. Her relatives were left dumb-founded at her achievement as none of them had even come close to being accepted. Her parents on the other hand were unbelievably proud of their daughter, knowing that she would be a worthy heir to the house.

    Through the university, Lucielle was given the opportunity to study plants and animals from across the stars. To her, it was a dream come true. She struggled to connect with her fellow peers and thus did not make many friends, her professors on the other hand appreciated her enthusiasm and through her time at the estate was able to contribute her own knowledge to her work. She was well on her way to achieving her doctorate.

    A few years into her course, Lucielle was struck with the tragic news of her parents' death. Apparently there had been some sort of intrusion on the vineyard and they were murdered. Lucielle found this information very troubling, she could not comprehend who would do such a thing, let alone in a place that so few people even knew about. Her relatives took advantage of the lack of leadership and quickly took control of the estate and the grape enterprise. Lucy's lack of understanding of legal matters left her by the wayside. Her relatives would even refuse to continue to fund her education forcing her to withdraw from the university before her graduation. In a heartbeat she was stranded, cut off from her childhood home and left with nothing but a measly inheritance.

    Due to their lack of knowledge and disconnection with the process, the Ardelan relatives ran the vineyard into the ground. The shipments of grapes became few and the quality suffered. Labelled as the Ardelan Tragedy, the ruckus caused by their success quickly died down and soon after that they were nigh forgotten. While her prospects looked grim and with her little knowledge of politicals, Lucielle vowed to restore her house to greater heights than before.


    XtJfkGp.png





  • 9tXjG3E.jpg

    Faceclaim: Gaia Weiss

    XtJfkGp.png


    Lucielle is known for her ravishing beauty as a result of her soft features, long golden locks and slim figure. She is often seen around the city wearing long garments with hanging silks all of them with light tones. When traversing the cold mountainous areas of her home it was common to see her sporting a thick coat adorned with luxurious animal furs.

    Her voice is gentle and her speech is soft and eloquent. She has a habit of speaking with her hands held together around her stomach area as she nervously plays thumbs.
    XtJfkGp.png


  • XtJfkGp.png


    Lucielle has a personality different to most other nobles. She knows little about the harsh reality of politics and thus her nature isn't inclined to putting other people down. She is extremely gentle and not prone to using ruthless cut-throat tactics in order to further her standing. That being said she is ignorant and air-headed enough to accept guidance blindly from those she trusts, negative or otherwise. Although she does not have the experience of other nobles, she relies on her fierce intelligence and intuition to pull her through.

    Her thirst for adventure and
    passion for knowledge drive her to her absolute limits and serve as a great motivation to succeed in her goals.
    XtJfkGp.png




  • PRACTICAL SKILLS

    ■■■■
    Strength

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    Dexterity

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    Stamina

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    Intelligence

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    Wisdom

    ■■■■■
    Charisma
    [TR] [/TR]
    [TR][/tr]
    [TR]

    EDUCATION

    ■■■■■
    Basic

    ■■■■■
    Biology

    ■■■■
    High Basic

    ■■■■
    Tactics

    ■■■■■
    Politics

    ■■■■■
    Espionage
    [TR] [/TR]
    [TR][/tr]
    [TR][/tr][/tr]
    [TR][TR]
    GEAR


    Deed to an apartment on Alderaan

    Lump sum of credits

    Rose-shaped House brooch (Ardelan)
















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Bran

Pure Pazaak
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VALERIE

TAGGE 'V'


AGE
► 19​
SPECIES
► Human​
HEIGHT
► 1.6m​
WEIGHT
► 56kg​
EYE COLOR
► Chestnut​
HAIR COLOR
► Black​
HOMEWORLD
► Brentaal IV​
GENDER
► Female​
FACTION
► Independent​
RANK
► Jedi Hopeful​
FORCE SENSITIVITY
► Yes



[Fancybox2]


  • Chapter I: The Scanty Speeders

    Valerie Tagge was born into a militaristic family that served loyally under the harsh regime of the Imperial Republica for generations, her father Davos Tagge was a commanding officer in a military outpost on the planet of Brentaal IV and a well-known tyrant. Her mother was but a simple farmer from a nearby town that had little choice in marrying Davos let alone bearing his children. Many knew her as a compassionate woman with a caring heart however to Valerie she was cold and distant as she was a constant reminder of her oppressed lifestyle.

    Despite having two neglectful parents and a life bound by harsh rules, Valerie often managed to pry joy from the little things around her. Whether it was tinkering with her speeder or sneaking past the compound guards in an attempt to find other children like herself. Getting caught often resulted in a painful interaction with her father so she got very good at never getting caught. The surrounding people very rarely recognised her as the daughter of a tyrannical CO and it was due to this that she managed to find a small group of friends comprised of street urchins of which she grew quite fond. She was referred to her entire life as 'Miss Valerie Tagge' but to them she was simply 'V'. This rag-tag group of teenagers would go around causing chaos among Republica patrols in the area and after realising their impact ended up naming themselves the Scanty Speeders. A group signified mainly by their unique headpieces and flight goggles.

    Valerie was too afraid to tell her newfound friends of her family situation in fear of them casting her out so she kept it a secret, in her naivety she thought her ruse would last forever. After multiple successful disruptions of republica movements (many of which succeeding based on information stolen from Lola's father), news of their actions quickly reached the ears of her father and preparations were made in order for them to be lethally dealt with.

    Hearing the intention of her father's plan Lola panicked. She knew that if she was complacent in warning her friends they may well end up dead so she got on her speeder and recklessly left the compound with little regard for secrecy. Unbeknownst to her, a tracker had been placed on her vehicle beforehand, a tracker that would lead Davos Tagge straight to the Scanty Speeders. When she arrived at their usual meeting spot she approached them with tears in her eyes, frantically explaining why they should all leave immediately. Not understanding the urgency, her friends questioned as to how she knew all of this and in order to make them believe her she let them know who she really was.

    Her friends were outraged as she continued to tell her story, they had felt betrayed by one of their own and this only intensified as a loud voice boomed around them telling them to surrender themselves to Republica forces. Valerie was dumbfounded that she could have been so stupid in leading her father to her friends. In a last effort to save them she rushed outside and came face to face with her father demanding that he leave them be and instead punish her, claiming that if she had any love for her as a daughter he would comply. Davos Tagge, unphased, ordered her arrest and the burning of the Scanty Speeder hideout with the group alive inside.

    Tears streamed down Valerie's face as she was dragged away from the fires now enveloping the building. Right before she was put away she heard the cold voice of her father as he turned away. 'You are no daughter of mine.'

    IWOa7Rs.jpg

    Chapter II: 'V' for 'Victory'

    Valerie Tagge was placed in a small cell within the compound. To many, these living conditions would seem dire and inhumane although to her she felt no different than she had her entire life, this cell was just slightly smaller than the last. She pondered as to what her fate would be. A lifetime of hard labour, an under the table slave trade deal with some thug or even execution. She knew these were all within the capabilities of her father as she had seen it happen countless times before. Strangely enough however, she was left alone for the most part with visitations mainly being from servants providing her food and their condolences. They had always appreciated Valerie's presence within the compound as a relief from the harsh reality that surrounded them. She dismissed them with a smile and a soft word of thanks before retreating back into her thoughts.

    Days turned into weeks and weeks turned into months with little to no interaction with anyone. Valerie was worried, her father was usually not this complacent in passing judgement so perhaps he was planning something especially harsh for her. She had memorised every square inch of her cell and found that escape was not a possibility, she had even resorted to pleading with the servants, whom in fear, rejected her requests. It wasn't until a fateful day that rescue happened upon her.

    She heard clamour from outside the door to her cell and within moments a familiar voice told her to back away from the it. A loud blast and a cloud of smoke later and Valerie came face to face with her mother, a blaster grasped between her fingers and a group of armed servants behind her. She beckoned Valerie to come with her and without a second thought she followed. So many thoughts and questions were flying through her head as they ran through the hallways of the compound however only one managed to make it out her mouth. 'why?'. Her mother looked back at her and smiled. She explained that Valerie's actions made her mother realise that she was not the same as her father and that she would rather die than see another fall captive to his tyrannical grasp. She had been planning an escape for years and she wanted V to come with her.

    Tears welled in Valerie's eyes as they made their way to the hangar bay. She was overwhelmed with emotion as she attempted to comprehend the feeling of maternal love, it was almost too much to bear but she was thankful. The escapees burst into the hangar only to be met by a large squad of soldiers with Davos Tagge in front. Valerie's mother aimed the blaster at the man clad in uniform and spoke with as much vigour as she could muster, ordering for him to move. Davos only smiled and raised his hand to the count of three. Valerie's mother turned to her, grasped and embraced her. Whispering in her ear that she was wrong to disregard her for so many years and that she truly cared for her after which she pushed her away shouting for her to run. A bloody firefight ensued as the servants clashed with the soldiers. Valerie got one last glimpse of her mother before she was enveloped by the chaos. A servant tugged at her shoulder and beckoned for her to follow him to a nearby ship but she was shell-shocked by what was happening. A stray blaster bolt struck her in the upper arm causing her to snap out of her confusion and cry out in pain. Another more burly servant swept her off her feet and into the ship shortly before it taking off. Valerie pleaded that they go back for her mother in between heavy breaths before finally passing out.

    She awoke days later with a strange feeling in her arm, her thoughts were groggy however as she recollected them she jolted up, finding herself in a medical bed and her arm now replaced by a cybernetic one. She was met by the familiar face of the servants who had told her of what had taken place and that they were looking to find the Galactic Alliance and sign up to join their ranks, they offered Valerie a place among them however she declined. She thanked them dearly for all they had done before they departed. Normally she would have jumped at such an exciting prospect however she decided that she would first take her own strides within the chaos of the galaxy.

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    Faceclaim: Doctor Aphra



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    Despite her unfortunate circumstances growing up, Valerie manages to maintain a happy-go-lucky attitude wherever she goes, trying her best to not come off too seriously. She is well versed in snarky, sarcastic commentary and wont hesitate to make fun of both her allies and enemies in every situation. Valerie generally becomes very distant and cold when her past is mentioned as she does not like to dwell on her past and those she has let down. Otherwise expect to be battered down with only the best.
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  • SKILLS

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    Stamina

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    Intelligence

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    Wisdom

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    Charisma
    [TR] [/TR]
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    [TR]

    [/TR]
    [TR][/TR]
    [TR][TR][/tr][/tr]
    [TR][TR]
    GEAR



















    [/tr][/tr]

  • TITLE — Short description [LINK] ● (thread status)
    TITLE — Short description [LINK] ● (thread status)
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[TR][TR][/tr][/tr][/Fancybox2][TR][TR][/tr][/tr]
 
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Bran

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_N A M E
RYSSA VALARA

_F A C T I O N
PLACEHOLDER

_R A N K
PLACEHOLDER

_S P E C I E S
HUMAN/ECHANI HYBRID
_A G E
20

_G E N D E R
FEMALE

_H E I G H T
1.7m

_W E I G H T
60kg

_F O R C E
CONFIRMED

_T H E M E S
CHAPTER I





B I O G R A P H Y

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I

'If one seeks to truly understand my story, they must understand that the devastation of loss can only be measured in how much one gains from it. As with all things in life, nothing may be bought without first paying its price. Such is the way of the force.'

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Ryssa came into life as an enigma, the hybrid child of an Echani mother and human father. Her rose-tinted skin and striking green eyes were viewed as an abnormality in the sea of similarity that was the Echani race. She was born on Eshan, the homeworld of her mother's people and it was there that she would spend most of her early life, never to even step foot on another planet.

Ryssa's father was a mystery to her entirely. Her mother rarely mentioned him and and when she did, it was with vague terms and little detail. She would say things like 'you have your father's spirit' or 'stubborn like he was...' but when asked about those qualities she would not reply. Ryssa had heard rumours that he had only been on Eshan for a few days, a mysterious man with unnatural qualities that was gone as soon as he'd arrived. She knew nothing of how him and her mother had met however she did though that in such a short space of time... She was made.

It was not long after Ryss was born that her mother met an Echani man with whom she swiftly married. Not long after that and she had half-siblings on the way. First came her baby brother, Veren, then her two sisters, Sirrin and Plexia. It had always confounded Ryssa. Neither her mother nor her new step-father seemed to have much love for each other at all, it always seemed like they barely tolerated one another and that was it. Nevertheless they stayed together. As soon as she turned age 5, her step father decided that he would begin training her in the combat that formed the very basis of Echani culture.


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Ryssa and her step father in the training yard



It started off with wooden blades in the training yard. Arduous lessons in technique and footwork. Her step-father was a cold teacher, detached, uncaring and altogether cruel in his attempts. This all changed however once her siblings too came of age and attended the lessons alongside her. To them he was kind and more lenient. Often he would use her as an example of how to perform certain strikes and counter blows. He would not hold back and many a time she would return home bruised and limping.

Ryssa reason her step-father's behaviour to her as the responsibility of the eldest child however deep down she knew his loathing for her and what she represented. He would at every turn, attempt to undermine her and prove her worthless however she would come to use this as motivation to grow in strength and stamina. As the lessons continued and all the children grew older, it became clear that Ryssa was far superior than her siblings. Not only was she faster, stronger and more unpredictable in her style but there was something... more that gave her the edge.

After realising that Ryssa was in a league of her own, her step-father called all children to a midnight lesson in the training grounds. She was only ten years old at this point and it all seemed highly unusual. When she arrived, she could immediately smell that her step-father was highly intoxicated and his disheveled appearance only further confirmed that. He lined up the four children and began speaking about how they were all ready to start 'real training' and from his back he unsheathed two vibroblades that reflected the moonlight off their surfaces.

He called Ryssa forward, she obeyed. He handed her one of the blades, it was heavy and she struggled to hold it high with two hands. The stepfather continued on, speaking about how in real combat a sword gives power over life or death, that one mistake could mean the end. With one swift movement he struck at Ryssa, disarming her and holding the point of his blade to her face. "There is no mercy when faced with a killer." He spoke softly, his silver eyes locked on hers.

With another swift movement he sliced downward, slashing her face from her left eye to her ear. Blood streamed from below her eye and alongside the searing pain, she could feel the tears begin to well. Ryssa gritted her teeth and resisted the urge to cry out, instead she simply bowed her head and thanked her step-father for the lesson. It was one she would not soon forget.


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Ryssa at age 15




To Be Continued...





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P E R S O N A L I T Y

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As with a rose, Ryssa is warm and caring to those she endears. She has strong values of companionship and can be loyal to a fault however she too has her thorns, and rather than wait for her opponent to find them, she flourishes towards. A noble duelist at heart, Ryssa openly invites competition and detests the need to hide and skulk away from a fight. Her honorable nature prevents her from using underhanded tricks and it is due to this candor that her persuasive skills are left lacking.


Having spent most of her years on her own planet, she has not been exposed to many of the atrocities of the galaxy and thus is naive toward the dealings of backwater planets. Nevertheless she is never one to underestimate her opponents and very rarely lets her guard down, relying on her instincts to pull her through.

When faced with tragedy, Ryssa pours her overwhelming emotions into her sparring and very rarely is seen breaking her hardened expression. However there have been times when she has been unable to control her inner demons and very few have seen them surface, well, very few that still breathe.

When not putting her training saber to proper use, you'd be surprised to see Ryssa flamboyantly strutting over tables and counters in the nearby cantina. She is always up for a brawl or battle of wits, anything to get her competitive side flaring. I'd steer clear if she loses though, she isn't known for being gracious in defeat, especially drunk.

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Eam no vitae utroque reprehendunt. Ex vero fierent voluptatum pri, ei vidit consequat vix. No usu etiam augue iudicabit, duo te quis minim malorum. Veniam gloriatur vel in, at sed tibique offendit, duo an audiam delectus. Melius scribentur ea sed. Accusata nominati cu vix, vim eu etiam eripuit tacimates, te alienum omittam reformidans vix.



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A B I L I T I E S

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Quo quot putent ad. Sed cu fugit atqui moderatius. Mei no persius nusquam neglegentur, eos te legimus graecis nusquam. His case aliquam commune cu, vix no fugit atomorum.

Sit ad quodsi signiferumque, eu eos invenire atomorum reprimique. Utamur phaedrum eum no, mnesarchum appellantur at qui, sea doctus sapientem complectitur eu. Ne est idque complectitur. Platonem vulputate disputando id sit, putent definiebas usu ad. Labore impetus saperet sit no, soluta dolores moderatius no vel. In ignota omnium qui, tale nostro ut his.

In sit maluisset referrentur suscipiantur. Mei cibo corrumpit ex, te consequat efficiendi eam, illum tritani dolores ad pri. Has dicit laudem dissentias no. Vituperata posidonium eloquentiam at quo, an sit dictas corrumpit efficiendi.

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Eam no vitae utroque reprehendunt. Ex vero fierent voluptatum pri, ei vidit consequat vix. No usu etiam augue iudicabit, duo te quis minim malorum. Veniam gloriatur vel in, at sed tibique offendit, duo an audiam delectus. Melius scribentur ea sed. Accusata nominati cu vix, vim eu etiam eripuit tacimates, te alienum omittam reformidans vix.

x
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E Q U I P M E N T


    • Personal armor TBA
    • Prob a gun
    • A datapad

x
T H R E A D S
[/list]
 
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Bran

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_N A M E
TRINITY

_F A C T I O N
SITH ETERNAL

_R A N K
LEGIONNAIRE

_S P E C I E S
HUMAN

_A G E
22

_G E N D E R
FEMALE

_H E I G H T
1.68m

_W E I G H T
55kg

_F O R C E
CONFIRMED

_T H E M E S
THEME




B I O G R A P H Y

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I

'I’m often stricken by a forceful reaction over those who live a peaceful life filled with heartfelt emotions, truly entranced with those going day by day without a care in the world. It makes my mouth water, my hands sweat and my heart palpitate. I may not ever be able to have that feeling, but oh how sweet it is to take it all away.'

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Born into an aristocratic family on the idyllic planet of Naboo, Trinity Voss emerged a stone-faced babe. At first the surrounding medical personnel had thought her stil-born as she neither screamed not wept however she was in fact alive. Her mother on the other hand, was not so fortunate. After shedding one last joyful tear at the birth of her daughter, the life trickled away from her eyes and the room fell silent. Nestled in her arms, an amber eyed girl fell asleep.

Trinity’s father was distraught at the passing of his wife and mother of his child. For many years he showered her with gifts and affection, blindly giving what was left of his heart to his little girl however every act of love was met without reciprocation even as a baby she neither laughed nor cried, smiled or frowned. It ate away at him day by day, knowing that his kind and loving partner had given her everything so that this… Shell could live. As the years passed and she grew, his resentment of her did as well.

It started off with little things, aggressive outbursts of language, rough handling, anything to get any sort of reaction out of Trinity. When that inevitably failed he would begin to take... More drastic measures. As she reached her teenage years her mind began to ponder at what ‘it’ was exactly that she was without. Emotions, feelings, happiness, sadness, hopefulness, hopelessness, these words meant as much to her as a single nerf meant to the rest of the galaxy. Although she neither felt them nor could she hope to comprehend them, due to the very core of human nature concerning things one does not own, she craved them… Obsessively.


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Trinity at age 15



The seeds of this obsessive behaviour began when she encountered a group of her classmates playing in the street. They raced in between buildings, laughing and jesting aloud. Intrigued by this phenomenon she began to emulate the sounds. It started as a maniacal screeching that drew many concerned gazes from local pedestrians however over time she refined it until it was identical to those of her peers, in fact she could mimic each of their laughs individually with perfect pitch and timbre.

While this mimicry of happiness fuelled her intrigue, it paled in comparison to the rush she received from the more ‘negative emotions'. All her life, she had never understood the purpose and what it hoped to achieve however she was determined to uncover its mystery. To make herself cry required in the outset, she would inflict some painful injury on herself, just harsh enough to trigger a natural bodily reaction of tears. Over time she learned how to call upon tears at a whim. From her findings she realised that she would often receive heightened levels of ‘pity’ from others and found that to be a useful way to manipulate others. Still she remained unfulfilled.

On and on she went, tackling each emotion, mastering its portrayal and moving to the next one. Each one providing more or less the same empty feeling as the next. Eventually she grew impatient and almost concluded that she was forever to be an empty shell. That was until one fateful night.

Trinity’s father came home late into the night. Stumbling. Drunk. He had just arrived from one of his binge drinking sessions that had become an almost daily affair. He dragged his feet through the house to the door of Trinity’s room. Without knocking, he entered. Trinity lay in bed awake, the glint of a cortosis blade catching her eye. In one brutal movement he crossed the room and grabbed Trinity by the neck and pressed the vibrating blade to it. A small trickle of blood seeped from the shallow wound yet she did not react. “I don’t know what kind of sick monster you are but you certainly aren’t my daughter.” He spat in disgust.


Once again he neared the blade to her face, intending to cut deeper than he had before. This time however, out of pure survival instinct she sent out a wave of force, sending him crashing into the wall and freeing her from his grasp. Her father’s eyes widened in fear. Her heart began to beat faster. Trinity raised her hand, somehow gripping his from across the room. He struggled to wrench his hand free from the blade but it was to no avail. She twisted her hand and so too twisted the knife. He began to plead, tears welling in his eyes. There it is. Her heart raced. She walked slowly towards him. The knife descended. Tears were streaming down her father’s face and his voice was trembling. Fear, adrenaline, surprise, hatred, regret. It was all there, mangled and meshed together. The knife began to pierce through his chest. Horror, pain, panic. Her face stopped but centimeters from his, her amber eyes locked on his, soaking it all in. Finally his breathing grew slow and faded, the life ebbing away. In his eyes she caught the last of them. Calm, relief, tranquility. Her hands were shaking and she could barely breathe herself as she calmed from the euphoria.

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News of her father’s ‘suicide’ spread quickly amongst the local community and Trinity was taken in by law enforcement until a suitable relative could be found to take her in. Unbeknownst to them, a different faction had already set their eyes on her and in the dead of night, a swift group of darkly clad figures swept through and kidnapped her. When she awoke, she found herself behind bars in a dank cell. She was perplexed yet her mind was calm. One of the figures entered and explained to her the trials she was to face and that should she survive, she would join their order and all secrets shall be unveiled.

Again and again she was pitted against others like her, young girls and boys kidnapped from families across the galaxy, forced to fight for scraps and eventually for pleasure. As a young initiate she quickly dispatched her competitors in the many trials that they were forced to take. While the rest of them were ready to consume themselves in the dark, none were quite capable of killing without hesitation as Trinity was.

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Many of the more powerful members of the Sith cult detested her joining, claiming that she was an affront to the core teachings of their order and that her lack of raw emotion would leave her flawed and weak. Others however quickly took advantage of her abilities and it was then that she was stripped of her previous name had passed her trial and was inducted as an assassin of the Sith Eternal. Stripped of her previous name and all ties back to her origin, she arose with an alias anew. Trinity.





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P E R S O N A L I T Y

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Although Trinity is incapable of harbouring emotions herself, she has mastered the ability of falsifying them. She is manipulative down to her very core and is unable of empathising to any degree. Despite the fact that deep down she is cold, unforgiving and generally without care, she is almost always putting on some sort of emotional ‘guise’. Each front is custom made for every interaction and may range anywhere from a giddy air-headed girl to a diabolical evil-doer.

Trinity has set her sights on gaining the ability to harness her emotions, intent on properly understanding the teachings of the Sith. She believes herself stripped bare by the force and only through it can she hope to regain what taken from her. Although she is committed to this, she often finds herself frustrated when little to no progress is made. This impatience can lead to rash actions being taken both in and out of combat.

While resentment and hate are concepts Trinity struggles to grasp, she too is unlikely to show mercy. Her stone-faced demeanour, blind obedience and general lack of conscience have all served to bolster her abilities as an assassin and allowed her to garner favour amongst the more powerful members of the Sith.


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A B I L I T I E S

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Having been inducted into the Order of the Sith Eternal later in life than most, one would assume that her ability would have suffered. However, to the surprise of many she flourished. Her versatility in both melee and hand-to-hand combat was unmatched amongst her fellow initiates and her attacks were often unpredicatable and untelegraphed.

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Having a naturally unassuming appearance, Trinity prefers to hide in plain sight, often making use of a variety of personalities and force illusions to pass by unnoticed and fulfill her duties. When engaged in combat, however, her feline-like agility mixed with the enhancements provided by the force allow her to strike at lightning speed and with great power.

While Trinity does holster a single lightsaber blade on her waist, she much prefers to make use of a small vibroblade. In her mind, a large brightly glowing blade does not suit the dealings of an assassin all too well. If compromised however, she will not refrain from using her saber to deflect blaster fire and engage other saber wielding opponents. As she prefers clean, silent kills, her stamina in a drawn out saber fight is lacking and may result in her making more reckless decisions than she usually would.

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E Q U I P M E N T

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T H R E A D S
[/list]
 
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Bran

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Witch Hunt



What is going to happen in your plot?

After deciphering ancient myths and fables pertaining to the Nightsisters and their culture, the two members of the Sith Eternal Cult, Trinity and Alyse Ti'Varnus will stumble across a clue as to the location of one of the nightsister witches that had survived the culling of their clan, Shelish. Following this revelation, the two cultists (posing as passionate historians) and hired mercenary X will travel to the remote planet of Jhas Krill to seek out what remains of the lone Nightsister and if there are any remnants of their dark teachings to be recovered. After traversing the wilderness of the humid planet and confronting any wildlife or environmental hazard that may pose an obstacle on the way (the corruption of which intensifying as they near their destination), they will arrive at the delapidated hut of Shelish.

Unbeknownst to the group, the Nightsister's abode is guarded by Shelish's companion, the ex-wookiee pirate now turned insane, Owacchi. After the death of the witch many years prior, the wookiee, as a result of his isolation and latent corruption of the surrounding area had been driven mad. In a territorial rage he confronts the party. If Alyse, Trinity and X are successful in neutralizing Owacchi, they will gain access to his bowcaster and enter Shelish's hut, however to their dismay it had already been ransacked and anything of value had been taken. After a close inspection of the hut and any clues left behind (if the wookiee is left alive he is a possible lead), they discover that it was in fact Shelish's daughter, Deathstick who had recovered her possessions after her death and had taken them back to her order of assassins the Kouhun on Mataou.

Out of fear of exposure, the cultist duo would continue without their mercenary friend and follow the lead to the desert planet Mataou, intent on finding the Kouhun. They vigourously question (in some cases with the force) the local population for any clues as to where their base of operations is, with seemingly no luck. On the verge of giving up, Alyse and Trinity find themselves caught in an ambush by masked figures and are swiftly knocked unconcious. After an unknown amount of time the two awake in the Necropolis of Mataou, the ancient burial site of the hutts and the staging ground for the Kouhun rituals. Trinity and Alyse are forced to drink the water of truth and are subsequently interrogated by members of the assassin order and forced to complete certain trials. If the two survive the trials, The kouhun will admit that what the duo seeks is in the possession of the order but Deathstick, same as her mother had passed many years ago. They will be allowed to leave with Shelish's copy of The Book of Shadows and her journal on the condition that the two swear secrecy and to never mention the Kouhun again, lest they find a dagger in their sleep.



What other writers (and their characters) will be a part of this?

@Topher - Alyse T'Varnus (all 5 threads)
@Bran - Trinity (All 5 threads)
1 Indie/Five Syndicates Merc (Threads 2 & 3)

Where are all the locations in which your plot will take place?

Bakura - Alyse's residence
Jhas Krill - Wilderness, Shelish's Hut
Mataou - Town, Necropolis

Please provide a basic in-character timeline of what you expect to happen. Include opposition type for each thread:

[*] - Conditional on previous thread success


[1] Burning the Midnight Oil
Self-DM​

Well past midnight and into the early hours of the morn, within Alyse Ti'Varnus' family residence. The blonde haired-guardian and Trinity decode the location of Shelish from one of the books of fables and myths from Alyse's library. This dathomirian witch was of the few Nightsisters to survive the culling during the Clone Wars. Deciding that this was obviously worth following up on, the two immediately begin to prepare for the journey.





[*2] Chasing Shadows
Dice​

Arriving on Jhas Krill, the widely uninhabited moon of Jhas in the Anoat Sector of the outer rim, the two cultists posing as avid historians and a hired mercenary trek through the wilderness. Following the signs of dark side corruption and tainted wildlife, they must fight through hazardous environmental conditions and the creatures that stalk in the dark until they reach their destination.











[*3] Encounter! A Furry Surpise
DM/Dice​

Upon arrival at Shelish's abode, the group is met by a foul-stenched wookiee by the name of Owacchi. Having been a close companion of the long since passed Nightsister witch, he had fallen to madness due to his isolation and the dark side taint left by the witches magicks. The party must find a way to subdue the monster by any means necessary if they hope to gain access to the witch's hut. Upon completion the two cultists will realise that the witch's possessions are nowhere to be found, however with a thorough investigation they will be able to track the looter down to Mataou, with only a single name as a lead, Kouhun.






[*4] In Kouhouts
Self-DM
Deciding that the following venture might require use of dark side techniques, the two Sith cultists decide to relieve their mercenary of his duties. Alyse and Trinity will proceed to travel to Mataou ask around town to uncover the meaning behind the name Kouhun. Little success will be found from the locals however their reckless questioning will attract the attention of a group of masked figures. Just as the duo are about to throw in the towel, they are ambushed, knocked unconscious and kidnapped.






[*5] Trial By Water
DM/Dice​

Waking in an mysterious place, Alyse and Trinity are forced to drink the Waters of Truth, a concentrated dose of a deadly neuro-toxin that will slowly cause degeneration of both the mind and body. They will then be interrogated by the Kouhun as to their motives and be faced with a trial to determine their willingness to survive and their worthiness to spared.











What do you or your character hope to achieve with this plot? What is the "end-game?” Link any items you’re seeking if applicable.

On completion of thread 3:
Owacchi's bowcaster will be given to whichever mercenary accompanies the Sith Cultists.

On completion of thread 5:
Alyse will add the book of shadows to her collection of dark side texts and will study its secrets. Shelish's journal will provide more clues that can be decoded and used for future plots involving Nightsister/dark side artifacts.

Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.

Owacchi can be staff DMed or self-DMed at the discretion of the staff since he is an obscure canon character.
 
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Bran

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TEHARI RHOAN

AGE: 42 - HEIGHT: 1.75m - WEIGHT: 80kg - EYE COLOUR: Mahogany - THEME

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FACTION: Jedi Order - RANK: Jedi Knight


BIOGRAPHY

The opening chapter to the ventures of Tehari Rhoan would begin at the end of his quiet life on Dantooine. Having been raised by a pair of good-hearted farmers, he had strong values of stoicism and a warm kindness that would encourage him to lend aid whenever possible. As a young man having just come of age, his youthful energy and eagerness to divulge from his sedentary path would lead to Tehari joining the sector rangers. It was with them that he would learn the true nature of conflict and how to handle himself in dangerous situations, alongside his fellow rangers he rushed recklessly into combat on many an occasion.

Unbeknownst to the young ranger, he harboured a strong connection to the Force which was only uncovered during one of his missions on Coruscant where he first came into contact with a member of the Jedi Order. An elderly master of the Order that would offer him tutelage of the Force and a better understanding of himself. After hearing the legends of the enigmatic religion and their exploits, he accepted without a second thought. Although he retained his reckless nature, Tehari would flourish as a Jedi padawan, honing his skills as a combatant and mediator and within a couple of years he achieved the rank of knight.

Not long after he attained his new rank was he assigned a padawan to mentor. Jakk Rynn, a young teenage boy with the same fiery attitude as Tehari. The two quickly became an inseparable duo, that swiftly brought justice wherever they went and while Tehari knew the Jedi were against instigating violence, he was not afraid to engage should the opportunity present itself. It was only on the eve of his young padawan's ascension would Tehari learn the true consequences of his actions. Returning from a successful mission whereby the dynamic duo had dismantled a pirate organisation in the outer rim, their vessel was boarded by a lone group of the very same pirates out for revenge. While the two fought valiantly and held the brigands at bay, Tehari was overwhelmed and pinned to the floor. It was then where he was forced to watch his young pupil get beaten until the fire in his eyes died out and his body went limp. Distraught by the events, Tehari tapped into a darker part of himself that he never knew resided there, laying waste to the remaining pirates and escaping with the body of Jakk Rynn.

Ashamed of his actions and with the guilt of Jakk Rynn lying heavily on his shoulders, rather than return to the Order, Tehari chose instead to seclude himself in the unknown regions. It was there that he spent many years repenting his reckless behaviour and meditating to try and find his center. To those that recognised him, the now older Tehari Rhoan would return to the Jedi Order a changed man. Wiser, calmer and more withdrawn, the Jedi knight would swear never to take on another student.

PERSONALITY

Having lost his youthful vigour, Tehari now spends much of his time in quiet contemplation. Often brooding and mulling over his own thoughts. Despite this he rarely appears to be phased when embroiled in a problematic situation, often seeming to be extraordinarily stoic . When he feels his mind is getting overwhelmed, he retreats into deep meditation to reset his psyche and once again 'find his center'. Tehari can seem quite cold and uncaring from a distance. He likes to keep his distance and refrains from making deep and meaningful connections, however deep down he is still kindhearted and morally just.

Tehari has learnt many lessons from his past mistakes and now when faced with danger, instead of charging into the fray, he always attempts to find some sort of work-around. Now fearful of what he might do in a deadly encounter, the Jedi Knight has been known to intentionally hold back on attack and focuses instead on defensive maneuvers and retreat.


ABILITIES

DhJEIfI.jpg

In his prime, Tehari was a fierce combatant that made use of an oppressive flurry of attacks to act as his defense. Now due to negligence of practice and his age he has lost his reflexive knack for battle. Despite this, he has grown immensely in his strategic capabilities and his deeper connection to the Force allows him to circumvent battle through other... more persuasive means. His training as a sector ranger and Jedi has left him with a competent ability to use nearly all types of weapons should the need arise. As a result of his travels in seclusion, he has a wide base of languages through which to communicate, and he too garnered an innate street sense that has since kept him alive.


EQUIPMENT

- Comlink and Datapad
- Green Dual-phase, Double-bladed Lightsaber
- Frayed Brown Jedi Robes



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