Five Syndicates "Blackout" Tresshk

Rorren

Member
SWRP Writer
Joined
Oct 12, 2016
Messages
222
Reaction score
235
NAME: Tresshk, though he thought "Blackout" sounded cool, so you should totally call him that!
FACTION: Finding himself tied in with the Zaa Fenn.
RANK: Scoundrel with aspirations of an Enforcer.
SPECIES: Trandoshan
AGE: 18
GENDER: Male
HEIGHT: 6'6" / 2~meters
WEIGHT: 220 lbs / 100 kilos
FORCE SENSITIVE: No

ABOUT:
Tresshk is tall, dark, and... handsome? The sight of him is certainly enough to make shivers go down a woman’s spine, and while he may attribute it to his charm and impressive physique, it’s likely from the fear of a tattooed lizardman grinning down at them with rows of sharp teeth.

image3.jpg


The trandoshan stands at an impressive 6’6”, with dark-green scales and black-striped patterns, though it’s hard to know if they are all natural, or added on with his other tattoos. A coiled serpent travels from the palm of his right hand, over his back, and to his left bicep, where the head comes over his arm. Another simple tattoo bands around his wrist, spelling out ‘Blackout’ in aurabesh. These seem to be his only tattoos, at least that can be seen while he’s still wearing pants, and most people probably prefer him that way beyond himself. His eyes are a piercing yellow and amber, and he has a pierced ring in his right horn.

Tresshk is still young with all things considered, though he’s made plenty of troubles throughout the eighteen standard cycles he’s had. He's certainly no idealist or cultist, having no love for any authority. He's been in and out of jail for various ‘public disturbances’, earning himself a rather sour reputation with Free Worlds peacekeepers. Tresshk once belonged to the Black Sun, taken in as a servant after his clan failed to make good on a promise of Wookie Slave labor being delivered. Many of their offspring soon made up for the payment. Here he found an odd home, and did anything the Sun required of him. Most of his actions weren't enough to land him serious time behind ray shielded bars, especially with much of the resources for the loose government allegiances being focused elsewhere. There was one major job that was botched, or major in regards to the meager trandoshan's status at the very least, that required less than legal actions to escape jail from. Because of this, Tresshk has a minor warrant for his arrest, and is very sour about the topic. The lizardman normally has an almost eerily chipper attitude, with a love for action and chaos, but mention certain things and he'll want to bite your head off...literally.

Tresshk hasn’t just worked alone to do his devious deeds, and has certain underworld ties that put him further at odds with several factions. It’s a miracle the trandoshan hasn’t wound up shot, dead, and forgotten in a trash compactor, but the mercenary type seems to have some kind of true determination to him, something keeping him around. Despite his more flaunting and casual attitude, the large male has a chip on his shoulder for somebody, and nobody, be it resurging Galactic Government or sinister Sith Cult, will stop him.
____

In Tresshk's quest to ruin the life of whatever sorry sucker that signed his 'severance package' from the Black Sun, he tracked down another past member who was leading her own path. This woman had become the leader of her own crime family when she took the helm of the Zaa Fenn, and she saw some capability in the trandoshan when he took out some unruly rebels at her request. This small mission got Tresshk a presence with the new criminal headfigure, who then convinced the trandoshan he could have a new place among her ranks. While Tresshk still fully intends to focus on seeking out his vengeance, he couldn't pass up the opportunity of armament and refuge among the Zaa Fenn, and most importantly the fun of it.

ATTRIBUTES/SKILLS:
Tresshk is headfirst and headstrong, riding the line of chaos and danger frequently. While this can put him in bad situations, it also gives him an almost eerie calm and even excitement to get through lethal encounters...albeit often with a good amount of scratches. He's one to banter, and usually gets rambunctious rather than mad, barring a few choice subjects. Tresshk's youth, stature, and dedication to his work make him an athletic workhorse, both in strength and endurance, and he's a prime choice for anyone that needs some muscle that doesn't ask questions. Not that he'll keep his mouth shut, the trandoshan is forward and persistent with his fun. If you can stand him, you'll find yourself a strong fighter who is surprisingly loyal, with a strange sense of his own morals despite his deep ties in the crime world. Tresshk may be trying to be tracking his past, but he still moves ahead without regret. Or at least, none he'd admit to...

Tresshk can pilot a ship, and he's a pretty damn decent shot, though his philosophy leans into overwhelming firepower over precision targeting. Explosives and repeater rifles suit him over subtle poisons or a clean sniper shot. He knows enough about tech and weapons to get by in the criminal underworld, but he'll rarely be the smartest in the room when it comes to schematics, slicing, sabotage, or sales of technology. However, get Tresshk in a ring and watch him drop the other man with surprising odds. He grew up doing bloodsport cagefighting for the entertainment of Black Sun ringleaders, and it was his impressive showing and tenacious victories which left his opponents bloodied...or worse...that got him a spot among the Syndicate's ranks. The trandoshan soon saw the Black Sun as his family, even though they owned him. The thrill of the chaos in his work was enough to have his loyalty, and the power that Tresshk's work provided was something that gave him a purpose. That was, until he was discarded and left to rot in prison after a conspicuously botched smuggling mission. Sure he'd gotten caught up in a patrol search, but Tresshk had it all under control! That was when the turrets of his light freighter turned on an FWA patrol and opened fire. He soon found himself in custody and put away for a long time, longer than Tresshk cared for. Getting backing with a few other unruly criminals, Tresshk managed to escape during a prison riot, able to climb the grounds wall and fight through the pain of his retainment collar until he ripped it away. Now his only goal is to track down whoever was responsible and get to the bottom of what he surmises was a betrayal, and Tresshk exceeds in tracking. It's in his blood as a hunter, with heightened senses and thermal vision of his species. While in their ranks, he was regularly used in tracking down those missing payments for the Black Sun. Now he'll do anything to have his vengeance, with little regard in saving his own skin but for surviving long enough to ruin whoever left him to die in a Free Worlds Alliance cell.

image2.jpg

SKILL SUMMARY:
-Not always the smartest tool in the killshed, but he's got guts and nerve
-Knows some technobabble
-Able to pilot
-Capable shot
-Natural and trained athletic ability
-Expert in CQC combat
-Heightened senses and thermal vision, trained tracker

GEAR:
AZ-7 Light Repeater
BM-664 Heavy Blaster Rifle
A3 DuoTec Self Defense Sidearm
QuickGrip Vibroknife Vz.II
2 Hellhaze dispenser grenades (Smoke dispensers with simple gas or eye, lung, and skin irritants)
2 Thermal Detonators
74-Z Speeder Bike

Tresshk currently has no personal ship, using jobs as crew or security on freighter ships to get where he needs to go in the galaxy. He similarly doesn't wear armor, preferring the protection of his natural scales and nothing more to weigh him down or give him away when on the hunt. The 'hunt' also depends on what equipment Tresshk brings along, as his AZ-7 is less than legal in many areas, leading him to choose his Heavy Blaster as his go to when he finds himself in reputable sectors, as rare as that is.

image0.jpg


CHARACTER INFO:
-The Zaa Fenn

  • New Blood...To Spill - Tresshk seeks out a meeting with Marissa Hesse, eliminating some political enemies to do so. Complete
  • Ain't That a Kick in the Head? - Fresh off his successful partnership with the rodian, Tresshk assists Preef Callo in working out a potential business arrangement with uncertain ties. Incomplete
  • Eriadu Boogaloo - Tresshk puts on his best look and accompanies his new boss to acquire a new stomping grounds for the family, one way or another. Incomplete
  • Imperial Gold - The Zaa Fenn go exploring on their home turf of Eriadu for some fancy toys left behind by an important Imperial moff.
-Independent
  • Distractions Up on Nar Shaddaa - Tresshk attempts to impress some new arrivals to a fight night bar, or at least use them as an excuse for him to have one hell of a brawl with the undefeated dowutin in the ring. Incomplete
  • It's the Next Best Thing to Be ~ Free as a Bird - Our intrepid trandoshan finds himself tangled up in a hunt against a Sith, and tries to find himself on the right side of her blade. Incomplete
  • Nowhere to Go - Tresshk's natural affinity for hunting is put to the test when he wakes up on some form of freighter with no memory of how he got there, and potential threats around every corner. The trandoshan couldn't imagine a more fun way to spend his night. Incomplete
  • The Zygerrin Sport - Tresshk finds himself tricked into a manhunt where he himself is the prey for once. That won’t stop him from enjoying himself as he tries to escape certain death!
  • I’m On Holiday! - Tresshk takes his own time off from Zaa Fenn debauchery to get up to some of his own.
  • Liquor, Lust and Luck - The trandoshan shows up to a party just in time for kriff to go down.
 
Last edited:

Aberforth

(not on discord)
Administrator
Joined
May 29, 2015
Messages
1,613
Reaction score
2,047
Nice drawings! Am I to assume you made them?

It will be fun to see what kind of shenanigans your character gets up to! Perhaps our crooks will have a chance to cross paths.
 

Rorren

Member
SWRP Writer
Joined
Oct 12, 2016
Messages
222
Reaction score
235
Nice drawings! Am I to assume you made them?

It will be fun to see what kind of shenanigans your character gets up to! Perhaps our crooks will have a chance to cross paths.
I did, thanks!

I'd be more than happy to get up to no good, just let me know if you're looking for a partner in crime
 

Tulos

We The North
SWRP Writer
Joined
May 24, 2016
Messages
624
Reaction score
328
I think my character and this guy could have a lot of fun! I usually have her rolling around with a Trandoshan, just haven't gotten around to it this time line. We should thread sometime, brother!
 
Top