ATTN: Clan Leaders

Lupe

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I'd like to have a meeting on Messenger sometime soon. Myself, Mars, clan leaders, and clan lieutenants would be participating. We'll discuss a few plot ideas and what steps we can take to get activity back up. I'd like to do it sometime this weekend. If that's not possible, let me know and we'll think up another time for it.

Also, I've asked Bac to switch out the Clan Vencu sub-forum for Clan Bralor. Clan Vencu hasn't had near as much activity as the other clans and I can't effectively manage it as the faction leader, so I think this is for the best. Kiro will most likely become the clan leader (she has my vote), but she is still discussing everything at length with Silverface.

I'll be away for most of tonight, I might get on at 1am EST but idk
 

Vencu

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We'll figure something out. Maybe tomorrow sometime?
 

Apollyon

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Kiro has the brass to lead, she has my vote too.
 

Vencu

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Shortly after the events at Teth and Rothana, the Mandalorians will move on their first major target and what I hope will be a series of fun, engaging battles over the fate of the Hapes Cluster. I'd like to work closely with you, GABA, to ensure these battles run smoothly for both sides and that few, if any, issues arise.

I'd like to plan a campaign that moves along a path we determine and branches off here and there depending on which side attains victory at certain points.

HapesClusterMap-TEA.jpg


The first attack would come in the form of a commando raid on the Roqoo Depot, a refueling station located on a key hyperlane leading into the Hapan Cluster. The objective of the Mandalorians would be to secure the station as a forward base and staging area for their invasion. However, they wish to do so without alerting the Royal Navy. So, from that we get our scenario.

The Mandalorian commandos stow away on a civilian transport, board the station, and attempt to subdue the crew and assume their roles as if nothing ever occurred. The Hapan security team role-played by GA/Jedi members would be outnumbered and outgunned, but their primary objective wouldn't be to fight, but rather to activate an emergency beacon. Their secondary objective would be to escape in a transport, evade capture, and then jump to the nearest Hapan system to report the attack.

Obviously this "battle" may seem very one-sided, but this first one is merely a plot device. It sets the scene so we can tell the rest of the story. If the security team activates the emergency beacon, the Hapan fleet arrives and the Mandalorians are faced with a prepared enemy and they must fight to gain entry to the Hapes Cluster. If the security team fails to activate the beacon, but manages to escape in a transport and report the attack, we immediately progress into a fleet-on-fleet battle around Roqoo Depot (since both the Mandalorians and the Hapans would have had time to send their fleets in). If the security team is eliminated or captured, the Mandalorian fleet arrives around Roqoo Depot unchallenged and we progress to the phase of the attack.

The second attack, depending on the outcome of the first, would either be a surprise (if the Mandalorians succeeded in preventing the Roqoo Depot security team from alerting anyone) or an even match (if the security team activated the security beacon or escaped in a transport). If the Mandalorians were beaten back at Roqoo Depot, then this attack won't happen at all. If it does occur, there would be a fleet engagement in orbit above Terephon which would then be followed by a ground battle. The side that wins the battle in orbit will have access to reinforcements, orbital strikes (on key NPC targets), and air support (gunships and bombing runs) during the battle on the planet surface.

Win or lose, every outcome has a benefit or a consequence. I'd like each battle to utilize that concept.

I'd also like to keep these battles to 1v1 or 2v2 at the most. Anymore than that and the chances that these threads will stall increase substantially.

Thoughts?

Just copying this from the FL board for all of you to see. Let me know what you think. It's roughly what we've already discussed on Messenger, but I've worked on it a bit more since then.
 
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Kiro

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I like it. It's got a very realistic feel to it, with every result having different consequences.

My only niggle would be the "1v1" and "2v2" thing. I understand the want to keep the threads flowing and such, but I think it might end up with people feeling left out, considering. That problem will be fixed by having more battles of course, and prioritizing whomever haven't been in combat recently.

In the depot mission, I'd prioritize players that are skilled in stealth. We want to catch them by surprise, not go in guns blazing. That'll alert the guards for sure, and considering it's a giant supply depot, it'll risk the entire tactical worth of the mission. A stray missile or blaster bolt might blow up a fuel tank, or a rack of missiles, or, or, or.
 

Vencu

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Yeah, I see your point... and trust me, I'd rather have large battles with a lot of people involved, it just doesn't seem to work well here... at least not with so few GA/Jedi members.

Anyway, that's essentially what I had in mind. We'd give priority to those who haven't had a chance to be on a mission. Maybe we'll try a few 3v3 so that a veteran commander can be present with the others... we'll see how it works out.
 

Silverface

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Sounds good. Sadly, none of the inital battles fit my character unless I put him on a Basilisk for the fleet actions. But that's plainly irrelevant to this. The initial premise sounds solid, and we can progress the campaign logically from there with plenty of cause/effect situations coming up as we venture further into the Hapes Cluster.


Infact, I'd suggest the cause/effect style of events be emphasized so the NJO/GA members don't feel screwed over when they're so obviously outnumbered in terms of active players.
 

Vencu

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The closer we get to the Hapan "core worlds," the more substantial their advantage will be... not only are we fighting on the Hapan's home turf, but we will be stretching our own supply lines. Not only that, but by that time, the GA and the Jedi will have sent reinforcements. Even so, when we win a key world or battle, we'll gain an advantage that may help us in the next battle or in the next several battles... the same can be said for them. If they win a key battle, it may determine who the victor is in the next few battles. See what I'm getting at?
 

Kiro

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Unless they pull another Mando Civil War on the Hapan.
 

Silverface

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Ayup. I'm just being considerate.


Honestly, I got full trust in you Corden that this campaign will be fun, realistic and ultimately a victory for us.
 

Lupe

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So who's leading the first battle?
 

Kiro

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Well, if I remember, Silver and I have to finish up Rothana first, if Trellheim ever posts.
 

Vencu

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Yeah, Rothana and Teth come first, then we'll discuss the finer details.
 

Apollyon

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I don't mind letting others lead the build up plots, A'den will be strategizing based on their victories or losses.for the main campaign of Hapes. He however will be in on the campaigns :P
 

Kiro

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Honestly, the more we can win through stealth and keep our presence in the Hapes Cluster a secret, the better.

The longer they are in the dark of a Mandalorian invasion, the longer it will take for the GA to shift their resources from the frontlines against the Sith to respond to Hapes' distress calls and reinforce their allies already impresive naval forces.

We should modify our strategems to block their communications first. Strike hard and fast. Perhaps even consider sending in sabotage teams in ahead of our main fleets. Then have our fleets jump in as close to the planet as is safe, and unleashing hell.
 

Apollyon

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Oribatal bombardments...I am all for turning planets into rubble :D
 

Kiro

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Who said anything about turning perfectly viable planets into rubble?
 

Apollyon

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There are less viable planets that we could burn I am sure :)
 
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