Asset Reclamation Dice Rolls

Headastator

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Rolling to see whats on the other side of the door
 

Catbert

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Rolling 1d6 for the number of enemies that initially come to the aid of the Sullustan.
And 1d100 to see how well Kel handles those enemies.
 
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Catbert

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Kel is trying to sneak towards the control booth, open the hangar door, and jam the controls. How well does it go?

Barely a success (26)... just barely. Kel gets noticed by a guard in the booth and has to shoot him, drawing attention of the guards. He'll have to hold his ground if he wants to open the hangar doors fully, or retreat while leaving the door wide enough for the Siren (-5 to the rolls related passing through the doors).

Kolran and Kyle can keep the heat off Kel if they want to alleviate the risk of "-5".
 
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