Armor Aska Ryun's Custom Armour

Tulos

We The North
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Aska’s Custom Combat Armour



Designed by a renowned armourer on Coruscant by Aska Ryun’s commission, this durasteel medium armour was created to give the clone an edge when entering combat. A segmented durasteel frame to allow for an adequate amount of protection without sacrificing a great deal of mobility, this suit of armour finds a fair middle of ground between durability and maneuverability of the wearer. After adding a few bonus ‘toys’ for increased functionality and lethal intent, this suit is as unique as the owner. To further push it’s adaptability, the designer has included Phrik Alloy bracers should Aska ever find herself in combat against a lightsaber wielding maniac.



LEGALITY



Legal in most Inner and Outer Rim civilizations, this armour will likely draw the attention of authorities on more civilized and core-ward colonies. While the armour itself will pass most scrutiny, close inspection of it’s hidden armament would likely lead to it’s confiscation.



INTENT



To supply Aska with a more fitting suit of armour for her bounty hunting career and to serve as a possible reward from the Boonta Eve Event.



RESTRICTIONS


Restricted to Aska Ryun only. Possible reward from Boonta Eve Event.



Type and Coverage



Type: Medium Armor



Coverage:



  • Torso: Chest and Shoulder segmented durasteel plating covering from neck line to belt line.
  • Back: Back segmented durasteel plating covering from neck line to belt line.
  • Lower Arms: Phrik Alloy bracers and leather gloves
  • Upper Legs: Wrap around molded durasteel plating covering front and back of thighs, groin protector
  • Lower Legs: Armored Boots with durasteel shin (up to the jointed knees), calf, and toe plating








Functions







Function 1: Dart Launcher


  • Can launch a dart accurately up to 15m. This dart is filled with a fast-acting, short-lived sedative that can render near-humans unconscious, or a sedative tailored to one specific alien physiology. The dart is incapable of penetrating even the lightest armor, or even thick leathers. The dart has the same practical effect as a medium stun bolt.

Function 2: Jet Boots

  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.

Function 3: Repulsor

  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.

Function 4: Gauntlet Buckler (Both Arms)

  • Liked by bounty hunters and mercenaries, this small deployable shield on one forearm that provides protection over the space of 40 cm diameter circle, which is enough to usually cover the distance of the arm from fist to elbow. It can protect the wearer from 1 medium damage attack or 2 light damage attacks before deactivating. Heavy damage attacks are partially reduced, and deal "bleed through" equivalent to light damage. Once used, the shield must recharge and cannot be used again for the duration of the thread. The buckler has to be manually activated and deactivated. No other gauntlet functions may be used while the shield is deployed.

 
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