Arthur knows the value in remaining anonymous, which is why he very rarely uses his lightsabers and very subtly uses the force. Keeping the man and the Sith apart from each other is extremely important and valuable. But when the Sith is made known, this also requires secrecy. He can't afford to have someone recognize him, so when it's needed he will don a special armour he keeps hidden just for special occasions.
The armour is quite special in a few ways. He wears a black trench coat over a set of formal, yet practical clothing that is covered by a strong blast vest. The coat is lined with armourweave and features a hood that he can wear when needed for an extra layer of secrecy. On his face he wears an enclosed helmet meant not only to protect him, but to keep his identity hidden as well. Its quality is immaculate, clearly the work of some very fine craftsmen and tailors. He also added some functions to help him out in some situations. A voice scrambler keeps his voice distorted and unrecognizable. The filter helps him survive toxic conditions, while the vision modes helps him see to save his concentration of the force for more serious situations.
Illegal. Given the situation in the galaxy against the Sith Eternal, wearing this outfit in public is very likely to draw a lot of unwanted attention.
To create a custom write up of my character's uniform he will be using to keep his true identity hidden if he does ever go overt in his actions.
Type and Coverage
Type: Medium Armor
Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
Head: Duraplast helmet covering the entire head and face, with transparisteel visor
Lower Arms: Duraplast vambraces covering forearms and hands
Lower Legs: Duraplast armour covering the shins, knees, and feet
Function 1: Filter
Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
Function 2: Voice Scrambler
For the unusually paranoid, this helmet function can scramble a person's voice to unintelligible garbage, while allowing commlink conversations to continue as normal. Alternatively, it can be used to "digitize" a voice into a deep bass tone.
Function 3: Armorweave Accessory
Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function 4: Vision Modes
This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.