Ars Dagons Beskar'gam

Nor'baal

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Ars Dagons Beskar'gam

LEGALITY

Mandalorian armour, though rare, is not illegal in most places. That said, wearing a full-face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

INTENT

This is to provide my character Ars Dagon a set of armor that he uses to complete his missions and to adhere to the traditions of the Mandalorian people. I will also be using this as a way to keep track of upgrades, losses to armor, etc.

ADVANCED TECH
No.

Type and Coverage

Type: Heavy Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Head: Beskar helmet
  • Torso: Three sectioned durasteel breastplate and gorget.
  • Back: Durasteel back plate
  • Upper Arms: Durasteel pauldrons
  • Lower Arms: Durasteel braces
  • Upper Legs: Durasteel groin and thigh plates
  • Lower Legs: Durasteel knee guards and greaves





Functions


Function 1: Jet Pack

  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.

Function 2: Vision Modes

  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.

Function 3: Whipcord Thrower

  • The whipcord launcher was a personal weapon that fired a thin fibercord whip which then wrapped around and ensnared the target to restrict mobility up to 10 meters away while remaining attached to the mount point. It was detachable with a second use of the firing button. The whipcord launcher was favored by bounty hunters, as it was easy to carry and use and it virtually always ensured a live capture, though it could be cut by a vibro blade with ease.


Function 4: Wrist Rocket

  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.


Function 5: Flame Thrower

  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.




 
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