Approved Armor Tech Functions

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This is the comprehensive list of pre-approved functions that can be used with generitech submissions. Standard wrist or helmet mounted comm links are considered common enough and do not need to be counted as a dedicated function. Please remember that all generitech must still abide by the tech rules, and advanced tech still requires an approved tech plot to acquire.




Function: Rebreather
  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.



Function: Thermal Undersuit
  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from short blasts from flamethrower weapons or brief exposure to extreme heat, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.



Function: Filter
  • Filters are bulky attachments to a helmet or function as part of a mask, and filter out environmental contaminants such as smoke or most airborne toxins. They are susceptible to caustic substances (like acid clouds) and are sensitive to damage (like being crushed).


grapple-gun.jpg

Function: Grapple Line
  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.



Function: Gription-Boots
  • Gription boots are a catch all term for footwear that contains electromagnets, repulsors, or other tech in the soles and allow for steady movement on ferrous surfaces in microgravity, steep gradients, and even upside down. This functionality must be turned on or off manually by a button or switch.


giphy.gif

Function: Concealed Blade
  • Concealed blades are typically 4-6 inches in length and lock into place once extended. They are almost always placed along the fore-arm or boot. They are no substitute for true combat knives as the locking mechanism can break under strong impacts. Still, some people enjoy them as a helpful backup.



Function: Voice Scrambler
  • For the unusually paranoid, this helmet function can scramble a person's voice to unintelligible garbage, while allowing commlink conversations to continue as normal. Alternatively, it can be used to "digitize" a voice into a deep bass tone.



Function: Computer Spike
  • Computer spikes are electronic interface tools used to forcibly decrypt or unlock computer terminals. Most unencrypted civilian systems can be cracked in one full posting round, while most military or hardened systems take two or more.



Function: Dart Launcher
  • Can launch a dart accurately up to 15m. This dart is filled with a fast-acting, short-lived sedative that can render near-humans unconscious, or a sedative tailored to one specific alien physiology. Typically lasts 3 posting rounds. The dart is incapable of penetrating even the lightest armor, or even thick leathers.



Function: Emergency Vac-Suit
  • It's no replacement for a spacesuit if you intend to EVA, but this undersuit, if combined with a helmet, can protect the wearer from the immediate effects of exposure to a vacuum for 5 posting rounds. You still need a way to breathe, however.



Function: Survival HUD
  • Reads atmosphere composition and detects toxins.



Function: Scout HUD
  • Scout HUD - Contains a 4x magnifier and Compass.



Function: Environment Suit
  • While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.



Function: Life-Support Box
  • Life support boxes are emergency gear designed to be worn in conjunction with other safety equipment, such as vac-suits and rebreathers. The device can be manually activated via a switch on the chest box, but most also automatically engage when exposed to vacuum. When activated, the device projects a small mag-shield "bubble" around the user that is just strong enough to contain a tiny amount of livable atmosphere. Life support boxes double the protection provided by vac seals and rebreathers. Without other protective gear, the life support box itself provides only 3 rounds of protection. The system also contains a high power distress beacon that the broadcasts the pilots precise coordinates to any ship within a parsec. The distress beacon can be manually deactivated, and can broadcast for s much longer time than its wearer can survive.



Function: Jump Boots
  • This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).




Function: Recorder
  • The recorder, usually located in the helmet, is a device that records visual audio content for up to an hour. It has to be activated by the user manually for it to begin. It is capable of working with existing HUD systems like advanced zoom (scout HUD) or night vision however as a stand alone function it does not possess any such additional abilities. This recorded data can be transferred to a data storage device or terminal as well after the desired content is captured. A small thumb sized data drive holds the data and can be removed, overwritten or replaced at the disgression of the user.


MUzmRjQ.jpg

Function: Concealed Stun Prod
  • Concealed stun prods are often 2-3 inches in length, composed of two small prongs that lock in place when deployed. They are often placed on the forearm or under the boot for quick deployment and concealed carrying. The weakness of the blades means they can be easily broken by strong strikes, assuming one could block with the shortened blades. The weapon carries 3 light stun charges per power cell, and they are ineffective at piercing armor.



Function: Bola Launcher
  • The gauntlet bola Launcher is a useful addition to a bounty hunters arsenal. Single shot, takes several seconds to reload, and has a max range of 12 meters. A successful hit tangles a foe in a strong durasteel wire to slow down or even capture the target.




Advanced Tech Functions



Function: Wrist Blaster
  • This weapon does the damage of a typical blaster pistol, but is mounted on the forearm. With limited ammunition (5 rounds) and range (15m), it isn't a substitute for carrying a blaster, but it is certainly very useful in close-quarters. The weapon must be manually activated via button or other trigger.



Function: Wrist Rocket
  • Wrist rockets have a flight range of 75 meters before falling inert and a minimum arming distance of 20 meters. They have a blast radius of 3 meters, and do damage equivalent to a fragmentation grenade. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, but do not pierce armor well. The must be manually fired by button or trigger.



Function: Scatterweave
  • An incredibly rare and expensive material. Scatterweave is a coating that reflects very little light, making it extremely useful at night. It also "scatters" the wearer's heat signature, making it difficult for automated systems to get a precise fix on the wearer's location without intense scans. Use on vehicles or ships would be prohibitively expensive to an astounding degree.



Function: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light or thermal vision modes.



Function: Wrist Flamethrower
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.




Function: Jet Pack
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.




Function: Jetboots
  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.


ZxsijH7.jpg

Function: Pneumatic Fist
  • Essentially a bulky impact-fired jackhammer strapped to a user's forearm, the pneumatic fist is a deadly melee weapon. It has the force to knock an unarmored enemy off their feet, and even through armor the impact of the weapon can cause massive internal damage, and a hard swing can even take out small or weak doors. Impact mitigating technology protects the user from the weapon's kick.



Code:
This is the comprehensive list of pre-approved functions that can be used with generitech submissions. Standard wrist or helmet mounted comm links are considered common enough and do not need to be counted as a dedicated function. Please remember that all generitech must still abide by the tech rules, and advanced tech still requires an approved tech plot to acquire.



[abox3=75%][fancybox]
[gfont=Raleway][COLOR=#B0C4DE][SIZE=5]Function:[/SIZE][/COLOR][/gfont] Rebreather
[LIST]
[*]Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.
[/LIST]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Thermal Undersuit
[list][*]Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from short blasts from flamethrower weapons or brief exposure to extreme heat, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Filter
[list][*]Filters are bulky attachments to a helmet or function as part of a mask, and filter out environmental contaminants such as smoke or most airborne toxins. They are susceptible to caustic substances (like acid clouds) and are sensitive to damage (like being crushed).[/list]
[/fancybox][/abox3]

[abox3=75%][center][img]http://moneyinc.com/wp-content/uploads/2016/06/grapple-gun.jpg[/img][/center][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Grapple Line
[list][*] Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Gription-Boots
[list][*]Gription boots are a catch all term for footwear that contains electromagnets, repulsors, or other tech in the soles and allow for steady movement on ferrous surfaces in microgravity, steep gradients, and even upside down. This functionality must be turned on or off manually by a button or switch.[/list]
[/fancybox][/abox3]

[abox3=75%][center][img]https://media.giphy.com/media/U9AMWf6huyjoQ/giphy.gif
[/img][/center][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Concealed Blade
[list][*]Concealed blades are typically 4-6 inches in length and lock into place once extended. They are almost always placed along the fore-arm or boot. They are no substitute for true combat knives as the locking mechanism can break under strong impacts. Still, some people enjoy them as a helpful backup.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Voice Scrambler
[list][*]For the unusually paranoid, this helmet function can scramble a person's voice to unintelligible garbage, while allowing commlink conversations to continue as normal. Alternatively, it can be used to "digitize" a voice into a deep bass tone.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Computer Spike
[list][*] Computer spikes are electronic interface tools used to forcibly decrypt or unlock computer terminals. Most unencrypted civilian systems can be cracked in one full posting round, while most military or hardened systems take two or more.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Dart Launcher
[list][*] Can launch a dart accurately up to 15m. This dart is filled with a fast-acting, short-lived sedative that can render near-humans unconscious, or a sedative tailored to one specific alien physiology. Typically lasts 3 posting rounds. The dart is incapable of penetrating even the lightest armor, or even thick leathers.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Emergency Vac-Suit
[list][*] It's no replacement for a spacesuit if you intend to EVA, but this undersuit, if combined with a helmet, can protect the wearer from the immediate effects of exposure to a vacuum for 5 posting rounds. You still need a way to breathe, however.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Survival HUD
[list][*] Reads atmosphere composition and detects toxins. [/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Scout HUD
[list][*] Scout HUD - Contains a 4x magnifier and Compass.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Environment Suit
[list][*] While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds. [/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Life-Support Box
[list][*] Life support boxes are emergency gear designed to be worn in conjunction with other safety equipment, such as vac-suits and rebreathers. The device can be manually activated via a switch on the chest box, but most also automatically engage when exposed to vacuum. When activated, the device projects a small mag-shield "bubble" around the user that is just strong enough to contain a tiny amount of livable atmosphere. Life support boxes double the protection provided by vac seals and rebreathers. Without other protective gear, the life support box itself provides only 3 rounds of protection. The system also contains a high power distress beacon that the broadcasts the pilots precise coordinates to any ship within a parsec. The distress beacon can be manually deactivated, and can broadcast for s much longer time than its wearer can survive. [/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Jump Boots
[list][*]This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down). [/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]

[gfont=Raleway][COLOR=#B0C4DE][SIZE=5]Function:[/SIZE][/COLOR][/gfont] Recorder
[LIST]
[*]The recorder, usually located in the helmet, is a device that records visual audio content for up to an hour. It has to be activated by the user manually for it to begin. It is capable of working with existing HUD systems like advanced zoom (scout HUD) or night vision however as a stand alone function it does not possess any such additional abilities. This recorded data can be transferred to a data storage device or terminal as well after the desired content is captured. A small thumb sized data drive holds the data and can be removed, overwritten or replaced at the disgression of the user.
[/LIST]
[/fancybox][/abox3]

[CENTER][IMG]https://i.imgur.com/MUzmRjQ.jpg[/IMG]
[/CENTER]
[abox3=75%][fancybox][gfont=Raleway][COLOR=#B0C4DE][SIZE=5]Function:[/SIZE][/COLOR][/gfont] Concealed Stun Prod
[LIST]
[*]Concealed stun prods are often 2-3 inches in length, composed of two small prongs that lock in place when deployed. They are often placed on the forearm or under the boot for quick deployment and concealed carrying. The weakness of the blades means they can be easily broken by strong strikes, assuming one could block with the shortened blades. The weapon carries 3 light stun charges per power cell, and they are ineffective at piercing armor.
[/LIST]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Bola Launcher
[list][*] The gauntlet bola Launcher is a useful addition to a bounty hunters arsenal. Single shot, takes several seconds to reload, and has a max range of 12 meters. A successful hit tangles a foe in a strong durasteel wire to slow down or even capture the target. [/list]
[/fancybox][/abox3]



[b]Advanced Tech Functions[/b]


[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Wrist Blaster
[list][*] This weapon does the damage of a typical blaster pistol, but is mounted on the forearm. With limited ammunition (5 rounds) and range (15m), it isn't a substitute for carrying a blaster, but it is certainly very useful in close-quarters. The weapon must be manually activated via button or other trigger.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Wrist Rocket
[list][*] Wrist rockets have a flight range of 75 meters before falling inert, and a minimum arming distance of 20 meters. They have a blast radius of 3 meters, and do damage equivalent to a fragmentation grenade. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, but do not pierce armor well. The must be manually fired by button or trigger.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Scatterweave
[list][*] An incredibly rare and expensive material. Scatterweave is a coating that reflects very little light, making it extremely useful at night. It also "scatters" the wearer's heat signature, making it difficult for automated systems to get a precise fix on the wearer's location without intense scans. Use on vehicles or ships would be prohibitively expensive to an astounding degree.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Vision Modes
[list][*] This Allows a Helmet HUD to cycle to low-light or thermal vision modes. [/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Wrist Flamethrower
[list][*]Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.[/list]
[/fancybox][/abox3]

[abox3=75%][fancybox]

[gfont=Raleway][COLOR=rgb(176, 196, 222)][SIZE=5]Function:[/SIZE][/COLOR][/gfont] Jet Pack
[LIST]
[*]Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
[/LIST]
[/fancybox][/abox3]

[abox3=75%][fancybox][justify]

[gfont=Raleway][COLOR=#B0C4DE][SIZE=5]Function:[/SIZE][/COLOR][/gfont] Jetboots
[LIST]
[*]Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.
[/LIST]
[/justify][/fancybox][/abox3]

[CENTER][img]https://i.imgur.com/ZxsijH7.jpg[/img][/CENTER]
[abox3=75%][fancybox]
[gfont=Raleway][color=#B0C4DE][size=5]Function:[/size][/color][/gfont] Pneumatic Fist
[list][*]Essentially a bulky impact-fired jackhammer strapped to a user's forearm, the pneumatic fist is a deadly melee weapon. It has the force to knock an unarmored enemy off their feet, and even through armor the impact of the weapon can cause massive internal damage, and a hard swing can even take out small or weak doors. Impact mitigating technology protects the user from the weapon's kick.[/list]
[/fancybox][/abox3]
 
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