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COORDINATES: M-5
TRADEROUTES: Braxant Run and the Celanon Spur
CLIMATE: Warm and Dry
TERRAIN: Forests and Oceans
INHABITANTS Human (90%), Cathar (6%) & Rodian (4%)
RESOURCES: Mainly timber and binka fruit
GOVERNMENT Sith Empire proxy
CULTURE: Rustic Agrarian
TECHNOLOGY: Imperial design
SATTELITES: One sun, two moons
AGAMAR
RECENT EVENTS
Agamar was a peaceful place that busied itself with community farming and and peaceful coexstence with the alien settlements. Recently, however, the Sith Brotherhood ventured way out of their own territory to conquer the planet that seemed so insignificant. The annexation of the planet went unopposed by both the Republic who saw no greater trade value in the backwater planet, as the Jedi who failed to prevent the dissolvement of the Agamarian Council and the death of its most prominent member.
The strong presence of the Sacred Band of Ziost has evicted local Cathar gang 'The Nightprowlers' and while all seems to be reasonable quiet and peaceful, the void left behind in the planet's underworld caused suspicious speeder accidents and frame-ups leading to the Sacred Band executing criminal kingpins without actually knowing who they are or who had been responsible for the murders in the first place. To regain some measure of control in the Calna Muun underworld many believed a crime lord was needed to lay down the rules. Around this time the criminal enterprise known as the Exchange came to prominence in the galaxy, but while other worlds were affected heavily the organization apparently saw little of value in a agricultural world under strict Sith rule.
DESCRIPTION
A terrestrial world, Agamar's surface featured several landmasses separated by oceans, including the Bil Da'Gari and the Crescent Sea. The climate was warm and dry,though the planet had large expanses of arable land. Over time, natural bridges had developed on the planet's surface.
INHABITANTS
The Agamarian settlers were mostly Human, though at least some other species were present on the planet, including Rodians and Cathar, and Galactic Basic Standard was the planet's primary language. Most inhabitants of the simple agriworld made a living as farmers, merchants and craftspeople, and relied on each other's help to prosper. Their rustic lifestyle necessitated a degree of stubbornness and durability, and as a result, Agamarians developed a reputation as unsophisticated rubes, famous for their apparent stupidity. Agamar's ruling body was the Agamarian Council, whose delegates sat in Calna Muun and were led by a speaker. Shortly after the annexation the ruling body had been suspended and the planet ruled over be Governor Athal Mon, a representative of the Sith Brotherhood and former admiral in the Sacred Band of Ziost. However, when the governor was abducted by Jedi and replaced by a military man, the council regained her legislative powers and allowed the interim-governor to step back to become the new Speaker. As the Empire depends heavily on its military prowess, the Moff of Agamar enjoys veto rights and a hefty budget, yet holds no sole legislative powers. The Council will always need to vote on matters of legislation and policy.
A recent addition to the planet's sentient makeup was a small settlement of Cathar, many of whom were former slaves from Outer Rim criminal organizations and their offspring. Due to their bad experience with societies and humans, and the undesirable ferocity of its male members, they lived far from Calna Muun in a wily forest where they tried to adhere to their old Cathar tribal ways and made their homes in the large trees. They didn't bother the other inhabitans of the planet and they in return left them their much needed peace. Even the Sith Brotherhood, notorious for their discrimination against certain aliens, decided to just stay out of their forests after its attempt to march a regiment in to detain them, but failed due to heat exhaustion prior to even reaching the settlement. A few years before the annexation, the settlement had started to follow Agamarian custom and made a living from herding mugruebe and harvesting their own Binka orchards. At odds with the 'old ways' of the Cathar people, the women started to deem the ferocity or their men undesirable and those that could not be controlled were exiled to 'the city'. There these uncontrollable and ferocious male Cathar banded together and started the 'Nightprowlers' gang, focused on burglaring and racketeering. With the Invasion of the Sith Brotherhood and the Sacred Band's crackdown on crime, many of the formerly ferocious males died, left the planet, or returned to the settlement content with their claws clipped and content to being a simple farmer.
One group that flourished after the annexation were the Rodians that made Agamar their home. After the Sith Brotherhood built an outpost in close proximity to a settlement on the banks of the Crescent Sea, Rodians were reported leaving their menial jobs on mugruebe farms and Binka orchids and instead reformed themselves as engineers and technicians. With the Sith Brotherhood's greater focus on technology, having to maintain spacecrafts bigger than Calna Muun in it's entirity, the rodians were a thankful sight and received plenty of pay for plenty of work. While they flourish as individuals, their settlement has largely disbanded due to their preference to live closer to their jobs in either Calna Muun or the Sith outpost.
LOCATIONS
Agamar's capital was Calna Muun, which was also the largest city on the planet and referred to as the "Big City" by the Agamarians. Located on the coast, the city served as the planet's main starport and also had a harbor from which tourists could take rides along the floor of the Bil Da'Gari ocean in transparent submersibles. The small town of Tondatha was not located far from Calna Muun, on the other side of one of the world's many binka forests. Despite its proximity to Calna Muun, Tondatha was considered a fairly backwater town by even the native Agamarians, including some of its own residents.
INTENT
While the Sith Brotherhood simply called it the 'Annexation of Agamar' and left one of the first real PvP encounters of this timeline behind us not to look at this seemingly random captured planet ever again, I've decided to give the SBZ-occupation of the planet some shape and give the planet more potential story-angles to promote using it as home- or mission world. As I'm no longer Sith AFL I cannot include specific Sith Empire activities and they'll be removed from the write-up. Instead, Agamar will be the stage for many stories only loosely centered around the main conflict. Connected by traderoutes with the Republic and located between the Jedi Army's headquarters on Ilum and Sith territory, this write-up will reflect on all intergalactic events. Whether it's shown by either settlements of war refugees, terrorist and separatists cells or an influx of criminal entities, Agamar will be and remain a vibrant part of this timeline's galaxy.
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