Among the Rytt Clan, armor is imbued with special signifigance; the souls of those who wear it are believed to continue to inhabit them and aid in the protection of the wearer. Adenns Armor is Ancient, handed down from Besk'in Rytt all the way through the ages. Damaged and reforged, painted and painted again, for 600 years. And now it has been passed from Adenns Father, Benjin, to him. It is a heavy armor constructed from Beskar Alloy. Around his waist he wears a sash made from Armorweave, which is red with white diamonds, it does not have Sruba. Along his armor are inscriptions, as perscribed by the Rytt Chaplins, to inspire courage and zeal. The skeletal designs are made to appear like a Demon from the depths of hell and to inspire fear into the hearts of his enemies.
A Mandalorian's Armor is more or less legal in most of the galaxy.
to protect Adenn from Harm and also to serve as an offensive tool in combat.
Type and Coverage
Type: Heavy Armor
Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
Upper Arms: Covered
Lower Arms: Covered
Upper Legs: Covered
Lower Legs: Covered
Function 1: Whipcord Launcher What function?
The whipcord launcher was a personal weapon that fired a thin fibercord whip which then wrapped around and ensnared the target to restrict mobility up to 10 meters away while remaining attached to the mount point. It was detachable with a second use of the firing button. The whipcord launcher was favored by bounty hunters, as it was easy to carry and use and it virtually always ensured a live capture, though it could be cut by a vibro blade with ease.
Force User Compatible?: No
Function 2:Armorweave Accessory What Function?
Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Force User Compatible?: Yes
Function 3: Wrist Flamethrower What Function?
Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.