Rats in a Maze

Nefieslab

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100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

For this thread Rats in a Maze with my boy @Mr. Teatime
 

Nefieslab

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First roll;

There are four directions they could have gone from where Lorcan and Hannibal are currently because of how the tunnels branch off. Roll is to determine Lorcan's level of success in figuring out which tunnel they used.
 

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Second roll;

Hannibal's attempt at determining where the criminals went.
 

Nefieslab

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Roll to determine if Lorcan is actually able to see/function this posting round due to how potent stun weaponry is

Needs to be 51 or higher for him to be moving around this round

Edit: Lorcan is able to recover by the end of this round but is unable to contribute further to the search this round as further consequence for past roll.
 

Mr. Teatime

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Following the path right, how well do Hannibal's instincts guide him?
 

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Force Heal! How well does Hannibal recover from a flashbang to the face?
 

Nefieslab

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Response force to the duo of tripped traps; rolling 3 dice, 1d6 for each player and 1d6 for how well equipped the response force is (6 being top of the line tech)

Edit: 6 men respond with good quality weapons and armor. Great >.>
 

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Rolling for Lorcan's initial attack on the responders;

Edit: Nice.
 

Mr. Teatime

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Hostiles in cover! How about no? How many can Hannibal pull off their feet?
 

Nefieslab

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Due to the success of Hannibal's pull, I'm going to give a +10 modifier to Lorcan's attempt to stun the three men while they're still knocked on the ground from the Force Pull. Considered not even rolling for it but it's not really a menial action so...

Attempt to stun the three downed men with a +10 modifier;

Edit: And I needed it gdi - total of 17
 

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Hannibal has recovered from the flashbang! How many thugs get taken out by returned blaster fire during his advance?
 

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Good enough! How much Force can Hannibal put into a bit of persuasion for them to stand down against a Jedi?
 

Nefieslab

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How much of an arse is Lorcan to the Force-subdued guards?

Edit: Just for giggles but he's gone full arse.
 

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Interrogation of remaining guard to try and learn more about what's ahead of them - actual mission roll
 

Mr. Teatime

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Hannibal's got info and a helmet! +10 to Force Tracking.

Edit: 110. Noice.
 

Mr. Teatime

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Now that he knows where to go and how to avoid all the traps, among other things, how many traps can he remove of their grenades for later use?

Roll two: How many men in the scavenger den?

Roll three: Surprise, a Jedi's here! Hannibal uses the element of surprise to get the drop on the criminal scum. +5 due to preparedness and helmet grenade

Edit: Rip
 
Last edited:

Nefieslab

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Time to see if Lorcan can pull of a dynamic entry!

Edit: Kinda.
 

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Hannibal's wounded, but the droid has been removed of its blaster! Can Hannibal manage to hold it in place despite his wound? -10 to the roll.

Edit: Noice, 75
 

Nefieslab

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Taking into account the chokehold - adding a +10 from Hannibal's handy job on the neck!

Attack when they're guard is down; like a hero!

Edit: 78. I love it!
 
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