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The republic has an extensive navy, consisting of 2040 capital ships, and 275 corvette-class ships. Each of these capital ships are separated into fleets of 100 (with notable exceptions below), with the corvettes used as support vessels. These can of course be subdivided into taskforces, battlegroups and patrols.
1st fleet - Stationed at Coruscant
2nd fleet - Stationed at Kuat
3rd fleet - The Defence fleet "The Anvil"
4th fleet - Stationed at Corellia
5th fleet - The Supreme Commander's personal fleet
6th fleet - Stationed at Mon Calamari
7th fleet - Reserve fleet
8th fleet - Reserve fleet
9th fleet - Stationed at Fondor
10th fleet - Stationed at Gyndine
11th fleet - Reserve fleet
12th fleet - Reserve fleet
13th fleet - The Assault fleet "The Hammer"
14th fleet - Reserve fleet
15th fleet - Reserve fleet
16th fleet - Reserve fleet
17th fleet - Reserve fleet
18th fleet - Reserve fleet
The planets of Coruscant, Corellia, Kuat, Fondor, Mon Calamari and Gyndine all have fleets permanently based, as they are key planets. As befits their importance, the 1st fleet tasked with guarding Coruscant, and the newly christened 13th Assault Fleet, are twice the size of a standard fleet, consisting of 200 ships. This means of 18 Fleets, the Republic can call upon 12 'free' fleets any any given time.
Of course, the navy cannot be everywhere at once. All major core worlds contain orbital defences, these range from unmanned gun platforms to manned stations to mine fields, or combinations of all three.
Again the core planets have an extra defence. Orbital bombard cannons, relying on magnetic acceleration coils, fire slugs of massive displacement into battle lines of enemy ships, able to rip a hole into a modest sized ship. Of course, these guns are a rarity, and only used if necessary.
1st fleet - Stationed at Coruscant
2nd fleet - Stationed at Kuat
3rd fleet - The Defence fleet "The Anvil"
4th fleet - Stationed at Corellia
5th fleet - The Supreme Commander's personal fleet
6th fleet - Stationed at Mon Calamari
7th fleet - Reserve fleet
8th fleet - Reserve fleet
9th fleet - Stationed at Fondor
10th fleet - Stationed at Gyndine
11th fleet - Reserve fleet
12th fleet - Reserve fleet
13th fleet - The Assault fleet "The Hammer"
14th fleet - Reserve fleet
15th fleet - Reserve fleet
16th fleet - Reserve fleet
17th fleet - Reserve fleet
18th fleet - Reserve fleet
The planets of Coruscant, Corellia, Kuat, Fondor, Mon Calamari and Gyndine all have fleets permanently based, as they are key planets. As befits their importance, the 1st fleet tasked with guarding Coruscant, and the newly christened 13th Assault Fleet, are twice the size of a standard fleet, consisting of 200 ships. This means of 18 Fleets, the Republic can call upon 12 'free' fleets any any given time.
Of course, the navy cannot be everywhere at once. All major core worlds contain orbital defences, these range from unmanned gun platforms to manned stations to mine fields, or combinations of all three.
Again the core planets have an extra defence. Orbital bombard cannons, relying on magnetic acceleration coils, fire slugs of massive displacement into battle lines of enemy ships, able to rip a hole into a modest sized ship. Of course, these guns are a rarity, and only used if necessary.
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