Trix Mix

Trix

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Preparing for the Storm - Missions



Mission 1 - Supply and Demand [Ask, Dice]

As you can probably guess, the Galactic Alliance will take whatever it can get from buying equipment from others. But credits and trusted sellers are few in number. This has caused the Rebellion to steal and plunder what it can from the Empire or Criminal organizations. For this mission, you are assigned to raid a shipment of star-fighters on route to its Imperial buyers station. The fighters are on board three large freighters.

2 Participants - @Mae (@Trix) — Sign-UP

Mission 2 - Parts Not Included [Ask, Dice]

As you can probably guess, the Galactic Alliance will take whatever it can get from buying equipment from others. But credits and trusted sellers are few in number. This has caused the Rebellion to steal and plunder what it can from the Empire or Criminal organizations. For this mission, you are assigned to raid a shipment of laser cannon parts. These things can be made fairly simple enough but in the quantities needed for the big picture, its better to raid and steal them instead. Raid any shipment being sold to the Empire or individuals of the criminal nature.

2 Participants - — Sign-UP

Mission 3 - Dragon Fruit [Ask, Dice]

As you can probably guess, the Galactic Alliance will take whatever it can get from buying equipment from others. But credits and trusted sellers are few in number. This has caused the Rebellion to steal and plunder what it can from the Empire or Criminal organizations. For this mission, you are assigned to raid a shipment of refined and unrefined Durasteel. Of course refined would be preferred. There is a shipment currently heading to an Imperial construction yard on board 3-5 freighters, unfortunately, the freighters holding the refined and unrefined are unknown.

2 Participants - —
Sign-UP


Mission 4 - Retaiation [Open PvP, Dice]

With all of these raids on Imperial assets, no matter how small and meaningless, it is going to call some attention from the Empire. Your mission is to divert any unwanted attention away from these raids and if the situation asks for it, termination of that attention.

2 Participants -
Sign-UP







Code:
[b]Character Subaccount:
Desired Mission:[/b]

NOTE: You will be responsible for starting the threads yourself.
 
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Trix

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Wolf Squadron (Personal Lore)​


Wolf Squadron, also known as Wolf Group is a starfighter squadron in the Galactic Alliance Starfleet. The squadron was formed by Mae in an attempt to build a Sister/Brotherhood to complete missions with and watch each others backs. Their commanding officer is a human wanderer Mae, who has been involved in many conflicts for the Galactic Alliance at the controls of her Star-fighter, is building something special to improve the strength of the Rebellion.

Members & Call Signs

The following are all members of Wolf Squadron. Their official call-signs are also included.
Composition

Wolf Squadron is led by Mae and her MI Nova, a heavily-modified star-fighter others in the squadron fly their own modified MI Novas, however, may fly other type of star-fighters and freighters.

Missions Undertaken

The following are missions the squadron as either successfully or unsuccessfully taken for the Galactic Alliance:

Intent

To earn mission rewards by creating a starship squadron and also to form a posse for doing missions with. Here is an interest check to sign-up!
 
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Multi-Purpose Reinforced Container

Affiliation:
Open Market

Manufacturer:
Various

Type:
Ship Upgrade
Power Supply:
N/A

Size:
20m long x 20m wide x 14m tall

Composition:
Various durable materials

DESCRIPTION
This structure is made for multiple roles. Each of the four sides are made with the option of becoming a drop door or removed all together. Additionally, a docking ring has been placed on both top and bottom of the container to add more versatility to the container.

When cargo ships need extra cargo space, they will often purchase an extra cargo container. This model in particular is too big for small freighters and is often only found with medium to large freighters. The container needs reinforced locks to equip to most ships in motion or the strain of said motion could cause damage or destruction of the container.

Alternatively, the container may be used as a make shift weapons platform with adequate work. A land based, small garage or warehouse is another role that this has played as well.

LEGALITY
Because the containers can be dropped in open space for easy pickup by another, these containers are a little more heavily searched and inspected in customs but other than that, are legal anywhere in the galaxy.

INTENT
Created to give extra cargo space to large cargo or mining ships. Also created to give myself a base platform to make weapon inplacements.

ADVANCED TECH
Yes. Only usable by medium to large freighters or ships of equal or greater size for storage container purposes. This takes a (1) thread to acquire.


 
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fetch

Trixal Rotary Repeater


AFFILIATION
Open Market

MANUFACTURER
Trix Manufacturing

SIZE
1.4m length

WEIGHT
29kg

COMPOSITION
Stamped Durasteel frame and furniture
WEAPON TYPE
Heavy Rotary Repeater

DAMAGE TYPE
Heavy

AMMUNITION CAPACITY
1500 with two breaks

FIRE SELECTOR
Fully Automatic

MAX RANGE
50 m Acurrate
350 m Max


DESCRIPTION
The Trixal was originally designed as a custom make for its creator. Weapons of this size normally take a larger individual to carry and use, but this model is equipped with a mini repulsar lift under the barrel. With this device equipped on the weapon, it would almost float in mid air by itself. When the trigger of the weapon is pulled the lift lowers its power by half to reduce kickback.

The weapon is carried with one hand on the trigger grip and the second on a small vertical grip on the top of the repeater to further reduce kickback. Both the lift and upper handle do nothing in improving the accuracy of the weapon other than keeping it firing in the direction intended.

The lift can be adjusted for the different heights of its controller.

The ammo is attached you a backpack carrying case which has 1500 rounds. The Trixal has a self cooldown period of 30 sec after every 500 rounds.

The weapon is never accurate, but the spread of its rounds are less within 50m. The main function of the weapon is to keep fire superiority and provide surppressing fire.

LEGALITY
Repeaters of all varieties are highly illegal for civilian use in Sith space and many other civilized jurisdictions without special licensing.

INTENT
This weapon serves as the baseline rotary repeater for troops on the battlefield. To give a heavy weapon that even my tiny character can wield.

ADVANCED TECH
No. (Possibly yes? I'm not sure.)

 
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The Blue Flame


Roster

  • Title - OOC Members - IC Chars
  • CEO/Board Chairman - NPC - Alic Fillar
  • Board Member - Trix - Mae
  • Board Member - Coach - Rex Wolfbane
  • Board Member - Empty
  • Commander - Trix - Mae
  • Commander - Coach - Rex Wolfbane
  • Commander - Empty/NPC
  • Commander - Empty/NPC

Assets

  • Office on Coruscant, Corellia, and Nar Shaddaa.
  • 1x Celtic-3 M&M
  • 3x Minor Mining Skiffs
  • 2x Small Manufacturing Plants on Corellia and Nar Shaddaa.
  • 2x Light Freighters
  • 8x Light Star Fighters
  • Player Controlled Ships

Products

  • Light Laser Cannons
  • Light Components
  • Light Hull
  • Light Armor
  • Civilian Shields
  • Communications
  • Ejection Seats
  • Escape Pods
  • Windows
  • Weapon System Components
  • Light Engines
  • Light Rocket Launcher
  • Light Rockets
  • System Controls
  • Various Ship Amenities
  • Light Fighters
Overview
The Blue Flame is a new organization established by Mae and Alic Fillar (NPC). Originally, Mae was an avid manufacturer in her free time, and also worked as a pilot for hire. However, the expense of the materials led her to pursue her own mining opportunities so that she could actually make a profit. Having worked with clients from various backgrounds, she has very good insights into what merchandise and products are marketable throughout the galaxy. As a result, Mae connected with her wealthier clients to approach them about investing into her business ventures in turn for a share of the profits. Unfortunately, this was a dry well, and she had to seek out investments elsewhere. It was harder than she thought to gain the funding for her business, even the crime families would not lone to her without a credible reputation. This is where Alic Fillar (NPC) came in. He had both reputation for being good on his investments to the Banking clan and the crime families. Alic took on the risk in exchange for a high percentage of the profits, leading control of the company, as well as a large buyout arrangement.

The initial funding went towards acquiring a Celtic-3 M&M ship to set up supply and manufactured goods. The initial employees have worked to streamline a product purchasing model that connects with distributors all across the galaxy. Although the company has allegiances to a few factions over others, it would be extremely bad for business if they denied service to anyone due to those allegiances. Mae recognizes the value in appealing to all customers, however, she has built her business model around mass production of high profit items with the occasional custom job from time to time.

Mae’s goals are to start small and eventually expand beyond anything she could have ever achieved on her own. Her goal is to pull together the best of the best for a team that will drive innovation and technology to give her firm a brand name across the galaxy. She intends to one day, hopefully soon, buyout Alic and gain full control of the company.​

Organization
The Blue Flame is broken down into several divisions of interests. While all of these are small for now, there is plenty of opportunity for growth in each. The focus to start is mining, weapons/armaments and star fighter production. The core of the organization is that the product is made completely from start to finish through the company. This means from raw ore, to refined ore, to manufactured product. Limited contracts with suppliers, along with housing their own manufacturing to provide the most in-demand weapons and technology to the galaxy. Their products will aid in the war effort for all sides, and the company aims to remain neutral in its allegiances.

The Blue Flame also hopes to venture into science and R&D efforts to innovate and create entirely new prototypes for technologies. They are always trying to hire the brightest minds in science and technology, and there is plenty of opportunity for growth. As the company grows, there will be executive roles to fill. Players in these roles will be tasked with leading their own divisions and growing their own field of expertise.

  • Weapons and Armamants
  • Bioweapons/Medical
  • Innovation and Experimental
  • Corporate Efforts and Relationship Management


Intent
To create a corporation that hopes to eventually become a large enterprise that supplies technology and other products to players/factions as a whole. The intent is to create a very organic concept that offer tangible benefits and canon ties to existing technologies. This is ran by NPC but will eventually become a PC ran by Mae with sufficient membership and plot threads completed.

Plots


 
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Zeke Zomora

AGE

► 57
SPECIES
► Human
HEIGHT
► 5'11''
WEIGHT
► 230lbs
EYE COLOR
► Brown
HAIR COLOR
► Dark Grey
HOMEWORLD
► The Moon Jedha
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY
Born to a begger family, his father worked as much as he could to bring little to his family and soon succumbed to the fever caused by his over working. His mother turned to begging the pilgrims who came to the planet for warship to get her son and herself by. Zeke later apprenticed at a local ship port as a repair tech and scrounger. It did not pay much but it got his mother off the streets and the knowledge he gained from his apprenticeship would be invaluable for his lifetime.

Shortly after his mothers death, by natural causes, Zeke, at age 25, went into service for himself hitching a ride on the first ship that was hiring able crewmen. Zeke served as a deck hand on the smuggling ship "Drifter" for 5 years before moving on to his next job. His time on the Drifter was also a learning experience within itself. He got to learn about the different species of the galaxy, their customs and the art of trade. The pay over the course of his time there was little to nothing more than room and board. What little he saved up, he was able to buy a somewhat respectable clothing and armor to stick himself out and take training courses in the ports they visited to further expand his knowledge base. The Drifter only got into a few scuffles, but when it did, Zeke was either at the command of one of the gun emplacements aboard the ship or on fire control duties, gaining him knowledge and respect for both.

When Zeke decided his time was done aboard the Drifter, he sought out work elsewhere including brief time spent on Luxury Cruisers in the inner core planets, deck crew for some large mining operations, and Co-pilot on some trade and cargo ships. On his last duty as a co-pilot of a trade ship, they were raided by a group of Pirates lead by *NAME HERE* and ended up joining the crew as the trade ship was scuttled shortly after.

Zeke has made surprisingly, lasting friendships with his crew-mates aboard the pirate ship that he now calls home.

PERSONALITY & TRAITS
Zeke is a quite man who talks more with his body language than anything else. He judges people he meets by the stories that they tell. He trusts few and likes even fewer. He is loyal to his captain, crew-mates, and ship. He is talented at both maintaining the ships tech and at the controls of the gun emplacements on the ship, but has little to no experience using a blaster rifle although he is always seen carrying a blaster pistol at his side, no one has actually seen him use it.



Squido Deflor

AGE

► 36
SPECIES
► Quarren
HEIGHT
► 6'1''
WEIGHT
► 235lbs
EYE COLOR
► Brown
HAIR COLOR
► None
HOMEWORLD
► Mon Calamari
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY
Born to a average family, Squido grew up fairly easily with little to worry about. At the age of 20, he ceased his education at the local academy and went to work with his father at the ship yards. He made a living for the next 15 years as a component installer and interface technician for the shipyards. He knew his way around any ship just by looking at it. Unfortunately for Squido, he had a problem with gambling his pay away and became a hardship on his family. He took the next available shuttle off the planet to join one of the other shipyards in the galaxy.

On his way to his new job and new life, his ship was raided by a group of Pirates lead by *NAME HERE* and ended up joining the crew as the shuttle ship was scuttled shortly after.



PERSONALITY & TRAITS
Squido is good at working on or around spacecraft, his other skills with pretty much anything else is sub par to poor. He has a gambling addiction. He fell in with pirates because it allows him to continue to gamble his earnings away without judgement.
 
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Taz Mirgor

AGE

► 33
SPECIES
► Aqualish
HEIGHT
► 6'0''
WEIGHT
► 205lbs
EYE COLOR
► Black
HAIR COLOR
► Red/Brown
HOMEWORLD
► Ando
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No




Rork Mirgor

AGE

► 32
SPECIES
► Aqualish
HEIGHT
► 5'9''
WEIGHT
► 185 lbs
EYE COLOR
► Black
HAIR COLOR
► Red/Brown
HOMEWORLD
► Ando
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No




Mog Mirgor

AGE

► 30
SPECIES
► Aqualish
HEIGHT
► 6'6''
WEIGHT
► 295lbs
EYE COLOR
► Black
HAIR COLOR
► None
HOMEWORLD
► Ando
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No




BIOGRAPHY
The 3 brothers were born on Ando and lived fairly quite and easy lives until early childhood when their youngest of 5 siblings was killed in an act of bullying gone extreme. At that moment, something in Taz, the eldest brother, snapped and he became or better forced himself to be the toughest person on the block. With his next 2 younger brothers, Rork and Mog always at his side. The 3 were later conscripted into the local militia when they were barely adults and forced to go to war for their clan. In the war, they each picked up various skills and traits. Each were excellent shots with the blaster pistol and rifles but Taz took on more of a Leadership role while Rork took on a support role and Mog took on the roll of a brute. After being sent on a suicide mission, the 3 deserted the service and fled the planet. Working together on a mining barge for nearly a year landed them in a space port where they sought after better work fitting their skill set. This is where they met *Name Here*, who was shopping for a ship of his own and needed an able crew.


PERSONALITY & TRAITS
Taz shipboard skills lay in piloting as his primary skill and gunner as his secondary. He is skilled in both but lacks the technical smarts to know how they run and work. Rork's primary shipboard responsibility is in engineering as technical genius, however is poor to very poor in flying or arming gunner spots. Mog is a pure Brute, easily angered, he is kept away from others and is primarily used as a gunner and cargo manager.
 
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Pia

AGE

► 27
SPECIES
► Drabatan
HEIGHT
► 4'9''
WEIGHT
► 100 lbs
EYE COLOR
► Brown
HAIR COLOR
► None
HOMEWORLD
► Pipada
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY
Pia was born to a lowly mining family, he himself grew up in the mines and a carrier for the management before getting big enough to mine himself. He specialized in the explosives needed to blast through the rocks. He liked blowing things up too much and often snuck explosives out of the mine to use for fun. Later, after leaving the mines and joining the local governments military, he was happy to join the ranks of the explosive experts.

Becoming a pirate was a pure accident in his case. He accidentally blew up his training shuttle, luckily with no one in it, but marooned himself on a desolate moon. He was picked up and saved by *NAME HERE* and instead of returning to his commander with the shameful news of his accident, and surely court-marshall, he decided to join the mans crew.

PERSONALITY & TRAITS
Pia is a joyful little man who gets pleasure out of meeting new people and blowing things up. His main space-board responsibility is gunner and his secondary is leading boarding operations by blowing openings in enemy ships. On his free time, he helps build ammunition for the ship. He lacks some technical knowledge and is not destined to operate any heavy engineering to tech.



Blaze

AGE

► 27
SPECIES
► Human
HEIGHT
► 5'11''
WEIGHT
► 135lbs
EYE COLOR
► Blue
HAIR COLOR
► White/Red
HOMEWORLD
► None, born in the Stars (aboard a ship)
GENDER
► Female
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY
Born a slave on a slave ship heading to an outer rim planet, Blaze spent her life being sold from one person to another so many times that she does not know where she truly belongs. She has served many masters and many different responsibilities. She learned quickly as a slave that if she ever wished to be free one day, she would need to gather as much knowledge as possible first. So every time she had a chance to learn whether through her own slave profession at the time or from a passing stranger, she would do so. Her favorite responsibilities were when she was able to pilot a land speeder or on the rare occasions, space shuttles. She loved piloting and she took every opportunity to get back into a cockpit. When she finally was freed upon her last masters death, she found herself wondering an outer rim space port for work. A mining vessel full of "Hungry" men, took her on and she spent the next few years as a pilot of one of their mining drones. She then dreamed of piloting a star-fighter and being free in the stars.

On one of the mining ships transfers at a space port, Blaze met *Name here* and was offered a position as a star fighter pilot. She eagerly took the position.



PERSONALITY & TRAITS
Blaze is a kind and caring individual, but the long life as a slave has made it hard for her to trust someone. She has a dark past with some of her slave masters and men on the mining ship that makes her harder to trust men. She is attractive and has taken many tattoos upon herself to hide that beauty as much as possible. she has never operated a blaster rifle and is a poor shot with a pistol but has one by her side all the same. Her true love and skill is in the cockpit.
 
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*TBD by Yuan*

AGE

► 23
SPECIES
► Mon Calamari
HEIGHT
► 5'10''
WEIGHT
► 190 lbs
EYE COLOR
► Brown
HAIR COLOR
► None
HOMEWORLD
► Mon Calamara
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY
*Name* grew up in the shipyards above his home-world. He dreamed of one day becoming a pilot. After serving as a laborer for many years in his youth, he finally made his dream a reality as he became a construction drone pilot for his construction crew.

After nearly 2 years as a pilot on the construction crew over Mon Calamara, he became very skilled in tight maneuvers around space debris and other ships. His talent was recognized by a local Contractor and was recruited to pilot his private shuttle. When the contractor was killed on a raid by a local Pirate, he had a choice to join or death. He chose to live and became a pilot for the pirates who let him live.

*Name* was unsure about his new life as a pirate, however, he was treated with respect and paid, besides, it allowed him to be a pilot of his very own spacecraft.

PERSONALITY & TRAITS
*Name* is skilled at piloting and construction so he is able to help modify his and others ships. He however is not very skilled at ground combat at the moment and probably could not hit the side of a Mon Calamari Cruiser with a blaster pistol while standing 50 feet away. The good news however, is that he is a quick learner. He is quick to trust others which can be a good or bad trait.



*TBD by Yuan*

AGE

► 27
SPECIES
► Karkarodon
HEIGHT
► 6'5''
WEIGHT
► 255lbs
EYE COLOR
► Blue
HAIR COLOR
► None
HOMEWORLD
► Karkaris
GENDER
► Male
FACTION
► Independent
FORCE SENSITIVITY
► No
BIOGRAPHY
Most pirates end up a pirate from a somewhat harmless background and were forced into the world by unforeseen circumstances. *Name*, however, was born to a warrior guild of his home-world and was raised to be a vicious killing machine. While being extremely deadly in the water, he grew to love and seek a life in the stars. This drive to one day go to the stars alienated him from his guild and was soon after, banished.

While seeking a new life for himself, he found a life as a pirate an easy one until one day, he met *name here* who recruited him to become a pilot wingman.



PERSONALITY & TRAITS
He excels as a warrior in the water, he much less deadly while on land, but is learning to become a deadly pilot in the service of his pirate captain.
 
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Fighter.jpg
"Red Light" - Fighter

AFFILIATION
None - Open Market

MANUFACTURER

Corellia Engineering Corp

CLASS

Fighter

ROLE

Escort Ship

COMPOSITION

Duranium and transparisteel.

DIMENSIONS

13m L x 11m W x 7m T



CREW

1 minimum, 1 optimum.

PASSENGER CAPACITY

1

CARGO CAPACITY

5 standard tons.

HANGAR CAPACITY

None.

CONSUMABLES

1 standard month.

SPEED/MANEUVERABILITY

The Red Light can reach 75 MGLT maximum acceleration and has quick maneuvering characteristics.

ARMAMENT




    • 2x medium forward facing laser canons.
    • 1x Medium Ion forward facing canon.
EQUIPMENT

DESCRIPTION
After the **** War, local systems decided that they needed local security to protect themselves from outside threats. The market was flooded with different craft to fill this role, the Red Light Fighter was one of these craft made as a result of this. What sets this fighter apart from others, is that not only is it equipped with the standard laser cannons of its ship type, but it is also equipped with a medium ion cannon to disable its foe for the purpose of boarding and seizing.

LEGALITY
Restricted. These ships were made for local security, so seeing one in private ownership is extremely rare and would be immediately inspected.
INTENT
To create a fighter for my pirate character.

Made by @Insalius, submitted as Republic AFL with the Republic FL (@Sreeya's) approval.

ADVANCED TECH
No. As the tech of the TL is at this stage.

 

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c42ee16e12e4ebf07b08f58c5fe97598-crop.jpg

LCX STARFIGHTER

AFFILIATION

Various.

MANUFACTURER

Free Chandrilla Fleetworks & Rekklemat Products.

CLASS

Starfighter.

ROLE

Strike starfighter.

COMPOSITION

Alusteel and transparisteel.

DIMENSIONS

Length - 15 meters.

CREW
1 pilot.

PASSENGER CAPACITY

N/A.

CARGO CAPACITY

50 kilograms.

HANGAR CAPACITY

N/A.

CONSUMABLES

5 standard days.

SPEED/MANEUVERABILITY

An LCX starfighter can reach 100 MGLT maximum speed and has decent maneuvering characteristics.

ARMAMENT




    • 4x medium laser cannon.
EQUIPMENT

DESCRIPTION
The LCX is a snubfighter that was originally manufactured by the Free Chandrilla Fleetworks, a research and manufacturing outfit created by the Rebel Alliance and originally staffed mainly by technical personnel from Senator Mon Mothma's home-world of Chandrilla. FCF later absorbed defectors from a number of Imperialized manufacturers, notably including a team from the Incom Corporation, which had created the Alliance's mainstay starfighter, the T-65B X-Wing.

Though the X-Wing was a capable machine, and was well liked by its pilots, Alliance Starfighter Command had constant issues with procurement. Although Rebel shipyards - with the help of Incom defectors - had managed to reverse engineer and start production of their own X-Wings, the design was complex and laborious to assemble, especially given the primitive conditions many Rebel production lines operated under. On top of this, the various components required by the design were expensive and difficult to source. Desperate to alleviate the constant shortages of equipment Rebel units faced due to production bottlenecks, Starfighter Command tasked the Free Chandrilla Fleetworks with developing an alternative to the X-Wing that would be simpler and cheaper to mass-produce in Rebel factories, but which would preferably not sacrifice the X-Wing's strengths.

Taking this difficult task in stride, FCF went to work.

The Low Cost X-wing, or LCX, was based on a simple design criteria; identify all the most complicated aspects of the X-Wing, and if possible, replace them with cheaper, simpler alternatives. The resulting vessel resembled almost a cross between an X-Wing and a TIE Interceptor; the type indeed recycled the main fuselage of the T-65B, albeit with a number of internal alterations, but the trademark variable geometry strike foils ("S-foils") had been replaced with long, fixed thermal regulation vanes, which eliminated costly, complex moving parts. The drive units, too, had been replaced; the four Incom 4L4 fusial thrust engines had been substituted for 2 units sourced from Koensayr Manufacturing. These units, while less sophisticated than those used by the X-Wing, were in the same family as those used by the BTL-A4 Y-Wing starbomber, and could use many of the same replacement parts, easing maintenance and repair; indeed, the LCX ended up having 50% overall parts commonality with the Y-Wing. Armament was essentially the same as the X-Wing, including 4 wing-mounted medium laser cannons, as will as 2 proton torpedo launchers of the same type found in the X-Wing. The LCX also carried a deflector screen generator, giving it the X-Wing's combat durability as well.

There were a few areas where the LCX came up short, of course. With its long thermal vanes in place of the X-Wing's compact S-foils, its overall length was greater by a full 2.5 meters, making it a bit more cumbersome for shipboard operations, and a larger target in general during combat. While the type was easier to manufacture and service, it was also slightly less forgiving; corners were cut with the ship's controls and avionics, giving it harsher handling characteristics than the X-Wing, and making it unsuitable for green pilots. Finally, and perhaps most glaringly in the eyes of many who had experience with the X-Wing, the LCX dispensed with its predecessor's astromech interface socket; this not only deprived pilots of their often beloved droid co-pilots, but reduced the ship's overall survivability, as the X-Wing's onboard droid was often used to affect in-flight repairs which the LCX, with no droid, could not undertake. Hyperspace travel was still possible, however, as the droid socket had been substituted for a simple navicomputer, although jumps were now accomplished with a slower class 2 drive compared to the X-Wing's class 1.

FCF submitted the first LCX prototypes to Starfighter Command at the beginning of 1 ABY, and within a year, flight testing had been completed. Starfighter Command had misgivings about the design, but ultimately had little choice but to adopt it, as the Alliance was still experiencing a severe bottleneck in starfighter procurement. Production of the LCX began in 2 ABY, with the first frontline units receiving the type in the early part of 3 ABY, a few months prior to the Battle of Hoth.

Ultimately, the LCX would never be a true replacement for the T-65B, which would continue in production at various Alliance factories. The LCX was mainly issued as a replacement unit for pilots who had survived the destruction of their X-Wings. It was not especially well liked by those who received it, being seen as a cheaper, coarser alternative to the more refined X-Wing; flying it was penance for wasting good equipment. Only a handful of Alliance squadrons ever used the type as a mainstay, and after X-Wing production finally picked up steam, of course, the type was increasingly marginalized.

The LCX did have its proponents, of course. Being dangerous for novice pilots due to its unforgiving controls, it was issued almost exclusively to pilots who had some prior experience, giving the type better overall results in combat. At least a few of these pilots attained ace status while flying the LCX, notably including Lieutenant Vivren Elker of Yellow Squadron, who downed an estimated 17 TIEs of various models during the Battle of Endor. The LCX, despite its unsuitability for rookie pilots, also served in an important role with the Alliance's pilot training program; it equipped the 254th Aggressor Squadron, who carried out dissimilar aerospace combat exercises against training squadrons equipped with other fighter and bomber types, including X-Wings. This training proved invaluable in providing green recruits with the skills needed to survive in combat against the Empire.

After the Battle of Jakku and the end of the Galactic Civil War, LCX production finally came to an end, with the New Republic understandably preferring the standard X-Wing line as its mainstay starfighter. This was not the end of the road for the LCX, however; examples retired from New Republic service were sold off to various Outer Rim governments, and a number even made it onto the open market. The type's simple design and ease of maintenance has kept them in service for decades. Indeed, in recent years a few of the mothballed production lines were sold off to Rekklemat Products, a small starship manufacturer which specializes in finding markets for obsolete designs. Rekklemat produces spare parts, and has even been building complete new LCX starfighters for several years, mainly selling them to collectors as reproduction warbirds.

LEGALITY
Restricted. Without proper licensing and/or bribes/connections, an LCX starfighter is legal only for recognized military and paramilitary groups.

INTENT
To create a standard type of old starfighter.

ADVANCED TECH
No. LCX starfighters are relatively easy to attain, although being legally restricted makes them non-trivial for the average individual to own.

 

Trix

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RAMBLER-CLASS FREIGHTER

AFFILIATION

Various.

MANUFACTURER

Republic Sienar Systems.

CLASS

Medium freighter.

ROLE

Long-haul cargo transport.

COMPOSITION

Durasteel and transparisteel.

DIMENSIONS

Length - 60 meters.

CREW
2 minimum, 4 optimum.

PASSENGER CAPACITY

16.

CARGO CAPACITY

90 standard tons.

HANGAR CAPACITY

N/A.

CONSUMABLES

6 standard months.

SPEED/MANEUVERABILITY

A Rambler-class freighter can reach 40 MGLT maximum speed and has average maneuvering characteristics.

ARMAMENT


EQUIPMENT

DESCRIPTION
The Rambler-class freighter is a medium cargo transport produced by Republic Sienar Systems. One of the company's rare entries to the civilian market, the Rambler was built to fill a niche, and has done so quite nicely.

Out on the frontiers of the known Galaxy, logistics are a matter of life and death. Colonies and outposts which have not yet reached self-sufficiency rely on shipments of food, fuel and equipment, items which can only be brought in by ship. In these remote regions, however, shipping of anything can be a difficult and often dangerous proposition. Astrogation is often shoddy, with few direct hyperlanes, and there is constant danger from various natural phenomena, not to mention the scourge of pirates who haunt the Galaxy's lonely backrocket regions.

Typically, shipping through these regions is done with convoys, fleets of ships which can support one-another, and which are protected by heavily armed escorts, the weapons of most cargo freighters being less than adequate against the dangers they face. This method is safer, but costly; though much more freight can be transported this way, the cost per ton is more than many fledgling settlements can easily afford.

Designed by Sienar to meet the needs of these remote planets and outposts, the Rambler is a long-haul transport, resembling as much a far-ranging scout ship as it does a cargo hauler. Designed around the needs of remote planets and outposts, the Rambler has the consumables to delve deep into the thicket of ad-hoc hyperlanes at the edge of known space, able to stay in space for up to 6 months at a time without resupply. Crucially, it also does not, under most circumstances, require an escort; with twin quad laser turrets, it can fend off almost any threat it comes across. This, combined with a sturdy hull, means that the Rambler can travel solo even through dangerous regions, eschewing the need for a convoy or dedicated escorts.

All this, and the Rambler can carry a respectable payload. Cargo is loaded and unloaded primarily through two large hatches located amidships on the port and starboard sides, which open directly into two cavernous holds, each with a 45 ton capacity, for a total of 90. For oversized loads, the partitions between these two bays can be removed, creating a single enormous space.

Aside from the cargo hold, the Rambler has better-than-average crew and passenger accommodations, an important consideration on long voyages. Each of the 4 crew are allotted a private cabin with an attached refresher, extravagant compared to most freighters. The 16 total passengers are not quite so lucky, being forced to double up in 8 separate cabins, although these are considered spacious by freighter standards as well. Other amenities include a full galley with a high-end autochef, as well as separate crew and passenger lounges, located to port and starboard, respectively.

Notably, the Rambler is equipped with a medical suite, useful for handling emergencies in deep space. Often, these shipboard med-bays are the closest thing to a real med-center many remote colony worlds will see for decades, and when such vessels land, colonists will often travel to get appointments with a ship's doctor or even medical droid.

The Rambler can only make 40 MGLT in realspace, but is equipped with a class 2 hyperdrive, giving in excellent speed over interstellar distances.

Overall, the Rambler is a capable vessel, and has proven popular within its market. The type is most commonly found plying remote "bush" routes in the Outer Rim and Wild Space, and has gained a significant following among the pilots who make their living in such regions. Needless to say, the type has been a success for Sienar, and a lifeline to the Galaxy's most inaccessible worlds.

LEGALITY
Legal. Rambler-class freighters are considered innocuous enough under most jurisdictions, and can be registered without undue fuss.

INTENT
To create a long-range freighter suited to conditions on the frontiers of civilization.

ADVANCED TECH
Yes. Rambler-class freighters are heavily armed and have a much more potent hyperdrive than most freighters. As such, they require a plot of at least 2 threads to acquire.

 
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