- Joined
- Jan 28, 2016
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The Shadow Conclave
Theme ❖ Expanded Info ❖ Contracts ❖ Sign-ups ❖ Missions
Self-proclaimed arbiters of peace, the Shadow Conclave is a reclusive organization, rarely stepping forth from the shadows other than when duty bids them.
Eons ago, the Conclave at its core strove to create a balance between the greater powers that ruled the Galaxy. Over the years, especially with defeat of the Sith Empire 100 years ago, the Conclave dwindled in power and influence until they were merely a whisper of memory. Today, there are those who still hold to the ideals of the past, but there are others that take up the Mantle with their own interests in mind.
The more idealistic of the Shadow Conclave don’t believe that any of the major factions are outright evil, but no single organization should be allowed to gain complete control over the Galaxy. While not above aligning themselves with any of these factions for mutual interests, they hold no permanent ties to any. It is not uncommon to see the Conclave working with any of the factions to hinder the destructive efforts of the others. Aside from assembling bases of operations, ‘acquiring’ resources, or interfering with the other factions, the Shadow Conclave also runs a contract system, where other factions and people may hire members of the Conclave to hunt down specific targets for a large fee.
Stationed across the galaxy are multiple expertly hidden safehouses, listening posts, and residences. The Shadow Conclave does not claim governance over the planets on which these bases are located, but instead utilize them primarily as pit-stops for their agents as they travel abroad. While many of these stations are fairly small in size, some of them are great fortress-monasteries, standing strong and prepared to defend the Conclave’s numbers should the need arise. Though these bases are well-kept and well-defended by their residents, the main force of the Conclave is nomadic, drifting across the galaxy and intervening whenever they please.
When adherents of the Conclave don their armour for a mission, referred to traditionally as “taking up the Mantle”, they must not wear any kind of identifying marks or insignia. It is also highly recommended that members utilize darker armour shades and ample amounts of Scatterweave to prevent detection.
Eons ago, the Conclave at its core strove to create a balance between the greater powers that ruled the Galaxy. Over the years, especially with defeat of the Sith Empire 100 years ago, the Conclave dwindled in power and influence until they were merely a whisper of memory. Today, there are those who still hold to the ideals of the past, but there are others that take up the Mantle with their own interests in mind.
The more idealistic of the Shadow Conclave don’t believe that any of the major factions are outright evil, but no single organization should be allowed to gain complete control over the Galaxy. While not above aligning themselves with any of these factions for mutual interests, they hold no permanent ties to any. It is not uncommon to see the Conclave working with any of the factions to hinder the destructive efforts of the others. Aside from assembling bases of operations, ‘acquiring’ resources, or interfering with the other factions, the Shadow Conclave also runs a contract system, where other factions and people may hire members of the Conclave to hunt down specific targets for a large fee.
Stationed across the galaxy are multiple expertly hidden safehouses, listening posts, and residences. The Shadow Conclave does not claim governance over the planets on which these bases are located, but instead utilize them primarily as pit-stops for their agents as they travel abroad. While many of these stations are fairly small in size, some of them are great fortress-monasteries, standing strong and prepared to defend the Conclave’s numbers should the need arise. Though these bases are well-kept and well-defended by their residents, the main force of the Conclave is nomadic, drifting across the galaxy and intervening whenever they please.
When adherents of the Conclave don their armour for a mission, referred to traditionally as “taking up the Mantle”, they must not wear any kind of identifying marks or insignia. It is also highly recommended that members utilize darker armour shades and ample amounts of Scatterweave to prevent detection.
The Umbral Creed
Thou shalt not intentionally harm, wrong, betray, or deceive thy brother or sister; this is the highest offense and is punishable by death.
When thou takest up the Mantle to do thine duty, never reveal thine identity. Protect it as thou wouldst protect thy life.
Ignore not the power that knowledge wields.
The Force, be it Light or Dark, is an instrument of thine will. Use and respect it accordingly.
The falsification of a Marked kill brings the greatest dishonour upon both the Conclave and thyself. This is punishable by death.
Follow the Conclave’s traditions; they are most sacred and are the foundation of our order.
Above all, strive to preserve the balance. Cause not needless strife, but do not leave the powers that be unhindered.
When thou takest up the Mantle to do thine duty, never reveal thine identity. Protect it as thou wouldst protect thy life.
Ignore not the power that knowledge wields.
The Force, be it Light or Dark, is an instrument of thine will. Use and respect it accordingly.
The falsification of a Marked kill brings the greatest dishonour upon both the Conclave and thyself. This is punishable by death.
Follow the Conclave’s traditions; they are most sacred and are the foundation of our order.
Above all, strive to preserve the balance. Cause not needless strife, but do not leave the powers that be unhindered.
Intent
The Shadow Conclave provides an entirely new kind of faction to the table, with some themes and elements that have not been implemented before. A great deal of the faction’s interactions are fluid and rely primarily on the activity of the main factions, though there will be internal missions as well. As such, it will allow for many different stories, plots, and interactions both amidst the faction and with the other main factions.
Ultimately, the Conclave functions around the theme of stealth. Another primary underlying theme is a semi-cultist set of traditions, which serve to keep the faction unified despite the difference in ideology shared between its members. While some can be idealistic and follow the beliefs that the Conclave held eons ago, others may not, simply working among them for their own personal gain and self interests. The faction also hoards as much information as possible, and in some cases will deem certain knowledge to be too important or dangerous for others to know, and will often go about stealing holocrons, artifacts, and information from other factions. The Conclave isn’t going to be focused on territorial gain, and will have comparatively much fewer assets than Main Factions and other Independent Factions. The faction will instead rely primarily on the assets of its members and their individual strength. In addition to the various ranks within the faction, it will also include a special title or achievement system to provide interest, motivation, and dedication.
The Shadow Conclave also utilizes a unique contract system that hasn’t been used yet in Dawn of the Republic. This differs from a normal bounty board in that only members of the Conclave are able to take on these contracts to attempt assassinating an NPC or PC. Other factions and PCs may approach the Deacon (Conclave NPC), who resides on Denon, to sign the hit contract for the Shadow Conclave to fulfill. Other factions and players that wish to form a contract may do so here.
Due to its secretiveness and the professionalism of its members, it is nigh impossible ICly to contact the faction outside of the Deacon. He refuses any discussion aside from his duty in peddling the Shadow Conclave’s elite services. With this in mind, ICly new members only join by having the Shadow Conclave reach out to them even though members still sign up OOCly on the sign-up board.
Ultimately, the Conclave functions around the theme of stealth. Another primary underlying theme is a semi-cultist set of traditions, which serve to keep the faction unified despite the difference in ideology shared between its members. While some can be idealistic and follow the beliefs that the Conclave held eons ago, others may not, simply working among them for their own personal gain and self interests. The faction also hoards as much information as possible, and in some cases will deem certain knowledge to be too important or dangerous for others to know, and will often go about stealing holocrons, artifacts, and information from other factions. The Conclave isn’t going to be focused on territorial gain, and will have comparatively much fewer assets than Main Factions and other Independent Factions. The faction will instead rely primarily on the assets of its members and their individual strength. In addition to the various ranks within the faction, it will also include a special title or achievement system to provide interest, motivation, and dedication.
The Shadow Conclave also utilizes a unique contract system that hasn’t been used yet in Dawn of the Republic. This differs from a normal bounty board in that only members of the Conclave are able to take on these contracts to attempt assassinating an NPC or PC. Other factions and PCs may approach the Deacon (Conclave NPC), who resides on Denon, to sign the hit contract for the Shadow Conclave to fulfill. Other factions and players that wish to form a contract may do so here.
Due to its secretiveness and the professionalism of its members, it is nigh impossible ICly to contact the faction outside of the Deacon. He refuses any discussion aside from his duty in peddling the Shadow Conclave’s elite services. With this in mind, ICly new members only join by having the Shadow Conclave reach out to them even though members still sign up OOCly on the sign-up board.
Roster
Note: all members must have an alias or callsign by which they are referred to within the faction.
Reclusiarch
@Shalken - Duke Shiro Blagden “Huginn”
Pontiffs
@Vosrik - Lucius Vasch “Vertigo” (AFL)
Apostles
Disciples
@The Prophet - Aizahk Ahriz IV
@Cainhurst Crow - Nassana Espera “The White Lion”
@StratusGold - Letiak Sandor “Nighthawk”
@Darasuum - Leveana Runda “Jade”
@Namira Heart - Falora Sera Ki
Neophytes
Reclusiarch
@Shalken - Duke Shiro Blagden “Huginn”
Pontiffs
@Vosrik - Lucius Vasch “Vertigo” (AFL)
Apostles
Disciples
@The Prophet - Aizahk Ahriz IV
@Cainhurst Crow - Nassana Espera “The White Lion”
@StratusGold - Letiak Sandor “Nighthawk”
@Darasuum - Leveana Runda “Jade”
@Namira Heart - Falora Sera Ki
Neophytes
Assets
Bases of Operations
Fleet
NPCs
Fortress-monasteries on Myrkr and Mygeeto.
Listening Post on one of the Moons of Iego.
Safehouse on Serenno.
Three settlements on Hoth, Mimban, and Obroa-skai.
Various other residences and hideouts scattered across the Galaxy; contact has been lost over years of disuse.
Listening Post on one of the Moons of Iego.
Safehouse on Serenno.
Three settlements on Hoth, Mimban, and Obroa-skai.
Various other residences and hideouts scattered across the Galaxy; contact has been lost over years of disuse.
Fleet
The Majula; Yhorm-class Light Carrier
NPCs
The Deacon, the faction’s contract writer on Denon.
6,600 NPCs serving the Conclave on its fleet and at its bases.
30,000 civilian NPCs living in their settlements.
6,600 NPCs serving the Conclave on its fleet and at its bases.
30,000 civilian NPCs living in their settlements.
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