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Daughter of Itzcoatl'
Of The Tribe Of Chicomecoatl
_N A M E
QUETZALLI_F A C T I O N
INDEPENDENT_R A N K
PIRATE_S P E C I E S
WREAN_A G E
30_G E N D E R
FEMALEA T T R I B U T E S
STRENGTH: XXXX
DEXTERITY: XXXXX
STAMINA: XXX
CHARISMA: XXX
INTELLIGENCE: XXXXX
WISDOM: XXX
- B I O G R A P H Y
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Quetzalli is a Wrean female, born to the tribe of Chicomecoatl. Like most Wrean, Quetzalli was born and raised in the oceans of the planet Wrea. Thousands of years before the battle of Yavin, Wrea was invaded by the Draeden, not unlike the similar water-planet of Mon Calamari. The Wrean were a nomadic people living and traveling back and forth across the ocean floor in tribes, and thus did not have a large organized army to fend off the invaders. In order to defend their freedom, the Wrean began a campaign of guerrilla warfare against the Draeden. The Republic declined to interfere in the war, but did connect the Wrean people with the people of Mon Calamari who had similarly fended off a Draeden invasion years before. With aid from the Mon Calamari, the Wrean were able to fight the Draeden to a deadlock until the Draeden empire could no longer sustain their hold on the planet of Wrea and were forced to sign a treaty. With the war ending, many Wrean tribes returned to their nomadic lifestyles or began to use their connections with the peoples of Mon Calamari to advance their civilization and build large, permanent cities and even star ports. A few of the Wrean tribes who had played a heavy part in the war against the Draeden continued to train their people to be keen warriors. Over the generations, this warrior culture became entwined in the heritage of these tribes and was continuously passed down. They were not war mongers like the Mandolorians were perceived to be by many, but they were fierce in combat. The Chicomecoatl tribe was one such tribe. Because of this, Quetzalli was raised in a tribe where combat and warfare training was a right of passage for all young Wreans.
Due to Wrea's location beyond the outer rim and outside the asteroid belt known as the smuggler's run, the planet could be considered difficult to get to, and thus was spared any significant Imperial interference during the reign of the Galactic Empire. The Wrean people, likely due to their nomadic background, placed a great amount of value in exploration and experiencing new cultures and places. Many young Wreans ventured out into the galaxy before the era of the clone wars. As the galaxy erupted into conflict, first during the clone wars and then during the Imperial conquest and eventual rule of the Empire, most Wreans retreated back to their home world so as not to become involved in any of the conflict. A select few, though, still ventured out into the stars in search of adventure.
After the Empire fell and the First Order, and the Final Order and the galaxy entered into it’s current state of status quo between the various powers, Quetzalli was born. Being raised in a culture that placed so much value on exploration, and hearing the stories passed through her tribe from various Wrean explorers, she dreamed of one day setting out on her own. When she was old enough, she got herself a freighter and started taking shipping jobs to make money and explore the outer rim. Some of these jobs were legitimate, others were not, and slowly but surely Quetzalli began to become a decent smuggler. Her illegal activities began to increase in number, as they were more profitable than the legal ones. But the almost lawless state of the galaxy would not continue indefinitely. The Free Worlds Alliance, the Sector Rangers and the reformed Jedi order began to grow in size and started playing a bigger role on the galactic stage. Quetzalli was uncomfortable with this new government, as their main goal seemed to be to bring law and order to as much of the galaxy as it could, and the Jedi’s so-called “peacekeepers” seemed more like enforcers to her. Perhaps these groups touted law and order motivated by true justice, but for someone who found their calling skirting the edge of the law like herself, the idea of this Republic spreading across the galaxy was a rather uncomfortable prospect. Though she likely could have found work in the New Republic seeing as some of her early jobs were actually done for the budding Republic worlds, Quetzalli instead found much less-legal work as a gun-runner for various arms dealers across the galaxy. Surprisingly, despite the fact that 'peace' had apparently arrived in the galaxy, there was a huge demand for weapons on the black market.
Quetzalli made a run for the outer rim. She hoped that she would be able to reignite her smuggling career upon returning to the outer rim, but she quickly found that the criminal underworld of the rim had become dominated by large crime syndicates like the Hutts and the syndicates. Quetzalli quickly grew weary of turning over all of her profit by way of tribute to the syndicates, and so, she stopped working with them all together.
As an independent smuggler, Quetzalli believed that she could gain business by offering competitively lower prices for her services than the syndicates. At first her strategy seemed to be succeeding, but the tides quickly turned. It seemed as though all work in the outer rim disappeared for her. No one would work with her for fear of drawing the ire of the syndicates. Quetzalli didn't know which she should fear more, the prospect of being destitute, or the prospect of syndicate retribution coming down on her. The syndicates were not appreciative of competitive business strategy.
For a time, Quetzalli lived in fear. Fear of a bounty being placed on her head. Fear of syndicate assassins around every corner. Fear of not even having the money to refuel her ship. Thoughts of running back home to Wrea danced about her head. But in the end, her fear turned to anger. She was a proud warrior, not some slimy piece of filth too fearful to venture out into the light of day! She would not live this way, and she would not go running to her ancestral home with her tail tucked between her legs. Quetzalli began gathering intel from anywhere she could. Mostly old contacts from her gun-running days. She began to lie, cheat and steal, snaking scores from under syndicate-loyal thieves and smugglers for her own profit. Quetzalli became a ghost, flitting about the outer rim from one score to the next. She had become a pirate in everything but name, and she found that she liked it.
x - P E R S O N A L I T Y
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Quetzalli is the optimistic type, but not to the point of naivety. She is the type of person who believes that anything worth doing could lead to a fight, but she is confident in her ability to handle most conflicts that might arise. One could almost say that she enjoys the conflicts that arise in the activities that she partakes in. From her combat and military training in her youth, to her life as a smuggler, gun runner, and pirate, Quetzalli has grown used to conflict and living life on the edge. She has even come to enjoy such a life.
Quetzalli is not quick to trust anyone, and she views most people as potential enemies, or something of the like (not uncommon for smugglers and criminals) but once she does begin to trust a person or persons, she can be a valuable ally. Quick to jump to the defense of her allies, Quetzalli is more than happy to go into battle to defend those she deems friends and their assets.
x - A B I L I T I E S
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Quetzalli is not force-sensitive, but she does benefit from some traits unique to the Wrean race.
Wreans have a natural athletic build, a wiry physical strength and dense skin that imparts unto them an inborn resilience toward cold temperatures and high-pressure environments. Due to their evolution at ocean floors, Wreans have very acute hearing, extending into infrasound, and have eyesight making them capable of seeing extremely well with very scarce light. As an amphibious aquatic species, Wreans also possessed compact lungs, enabling them to extract oxygen through gaseous or liquid mediums. As a ocean-dwelling species, Wreans can breathe in both salt and fresh water, are superb swimmers with extractable “webbings” between the digits of their fingers and toes.
Due to their adaptation to humid and aquatic environment, Wreans have a natural intolerance toward extended periods within hot and dry environments. Prolonged exposure even induces detrimental physical decay, causing their skin to painfully crack and at its worst, can cause them to rapidly dehydrate. Extremely bright lights or piercing sounds also affect Wreans more intensely than most other Near-Humans, if caught by surprise.
Quetzalli was trained from her youth in various forms of basic combat including hand-to-hand, melee weapons and sharpshooting. Her years spent as a smuggler and a criminal have led to her becoming somewhat adept with a blaster pistol and the quick-draw style of gun fight.
Her years spent as a smuggler led to Quetzalli becoming a skilled pilot, as well as a highly skilled navigator. She possesses especially good knowledge of the outer rim and the various 'navigational anomalies' that criminals like to take advantage of such as the Rishi Maze and the Smuggler's Run asteroid belt as well as various others.
- P O S E S S I O N S
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TECH:
StarX 'Yellow Box' Emergency Vessel Repair Kit
Personav
StarX Welding Putty
ARMOR:
Flight Suit
WEAPONS:
A280C Blaster Rifle
DL-44 Heavy Blaster Pistol
DROIDS:
R6-Series Astromech
ID-21 Seeker Droid
- S H I P S
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SHIPS:
BNG Y-Wing Patrol/Recon Ship
VEHICLES:
FB-997 Pursuit Speeder
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