- Joined
- Feb 11, 2009
- Messages
- 11,769
- Reaction score
- 65
CARD
Products and Services
CARD has a wide variety of services and products that are available to various black market customers, be they organizations or individuals. CARD [usually] won't ask questions when making a sale - anyone with enough credits is a welcome customer in CARD's eyes.
Also, please note that CARD is a highly competitive black market retailer. We offer discounts on bulk purchases and will make special offers to our favored customers. Especially trusted customers may even be privvy to equipment that is usually restricted to CARD's own security forces, such as the ACE cybernetic augmentation process and the 'Virgil' battle control program and its quantum computer.
NOTE: If you wish to make a purchase, please skim to the bottom of this document and read the order form.
Fighter Craft
While many of CARD's current fighter craft are either for internal use only or are still in development, a few models have been released for sale to interested buyers - they may be expensive, but the performance is well worth the cost.
Designed and built from the ground up by CARD’s most gifted aerospace engineers and military technicians, the YF902/S is the pinnacle of fighter technology. Hailed by her pilots as being ‘at least a generation ahead of all other fighters’, this advanced warplane boasts tremendous speed and agility, unprecedented stealth, high survivability, and surprising modularity. Capable of outrunning, out-turning, and outgunning any other fighter in its weight class, the Dante is much-loved by its pilots, and much-feared by its enemies.
The core of this ‘wonder fighter’ is her advanced internal systems. Powered by dual micro-fusion generators and managed by CARD’s proprietary QC/x ‘blue box’ quantum computer. These quantum computers manage the fighter’s innumerable number of complex systems, from basic stability management while in-flight to power management. They sync with other Dante-class fighters via optical data bursts and subspace comms, creating a web of tactical information called a ’battle net’, which allows the pilots in a wing to make more tactically informed decisions, as well as giving them the ability to monitor the status of their squad mates.
These computers can be upgraded with a battle control program known as ‘Guide’, or more popularly as ‘Virgil’. These guide gives the pilot of the Dante invaluable assistance; Virgil can control targeting functions, remotely pilot missiles, constantly tune the fighter for maximum in-flight performance, and otherwise ensure that the Dante performs at top capacity. Furthermore, Virgil is even capable of using the Dante’s LADAR suite to scan, identify, and tag weak spots on a target, making the software absolutely invaluable to the 902’s pilot. Lastly, Virgil is capable of seizing control of the YF902/S in the event that the Dante’s pilot is killed, and unlike the standard auto-return function programmed into the basic Dante, Virgil is capable of actively engaging and destroying targets without any human input. The program is, however, in its infancy and lacks the skill or finesse of a living pilot. As Virgil programs have to be individually installed and adjusted to work with any given quantum computer, each ‘Virgil’ develops his -or her, or its, or even ‘their’- own unique personality. Unfortunately, this also drives up cost exponentially, with a single Virgil sometimes costing fifty percent of the fighter itself or more. As such, production fighters are never equipped with Virgil; only CARD's defensive fighters are given such a luxury. This is, in part, to preserve CARD's tactical dominance in the unlikely event that a customer attempts to use a Dante against them.
Though the Dante is a leap forward in the world of networked fighter craft, this is not where the fighter truly shines. Her stealth systems are arranged in tiers of passive defenses -provided by sensor-ablative paint and hull plating and special thermally-shielded engine exhausts that make detection difficult save for directly behind the fighter- and active defenses - consisting of LADAR-scrambling ‘diffusion’ lasers that make the fighter appear to be an amorphous blob or asteroid to enemy LADAR, with active jamming masking the fighter’s comms systems, energy output, and other features. These two layers of defenses vastly increase the Dante’s survivability. Where they fail, her rugged reinforced titanium/durasteel frame and honeycomb composite armor give her enough staying power to survive a few stray blasts. However, her best defense is not her armor, rather, her speed and stealth; capable of fading in and out of enemy detection, a single Dante can attack from a dozen different directions in a very short period of time, making it difficult to track and destroy one of these advanced stealth fighters.
Once discovered, however, they’re in for a rough time of things; their shielding is minimal, designed only to minimize air resistance when in-atmosphere and traveling at hypersonic speeds, and their armor is relatively lackluster even when compared to lighter fighters. These are not designed for durability, rather, they are designed to survive by avoiding detection - something they perform remarkably well in.
UNIT PRICE:
$300 Million Galactic Standard Credits for standard model. 'Stripped down' models available for as little as $250 million. All models equipped with Virgil software are restricted for CARD use only and are not available for sale. SPECS:
[Scales are 1-10 with 10 being the greatest]Class: Multi-Role Stealth Fighter
Length: 18M
Crew: 1
Consumables: 2 days food/air
Top Speed in Atmosphere: 10 [15 when ‘boosting’ with shields up]
Top Speed in Space: 9.5
Agility in Atmosphere: 10
Agility in Space: 8.5
Hyperdrive: 8
Armor Rating: 1.5
Shield Rating: 1.5
WEAPONRY:
-2x C41 20MM gauss cannons. ROF: 2,000RPM per gun. Located on either side of the chin underneath the cockpit. Ammo stored is 4,000 rounds for each gun; ammo 'belts' are composed of 3 rounds of armor piercing to 1 round of armor piercing incendiary tracer.
-2x ‘Tradesman’ Multirole Internal Bomb Racks. Mounted on either side of the belly, internal. 6 slots per rack capable of holding anything from 3-round Anti-Fighter missile pods to 120-round 78MM hypervelocity rocket pods to a single Anti-Material Missile or heavy bomb.
-1x ‘Whisper’ Mini-Missile Rack. Mounted directly behind the cockpit. 40-round micro missile rack firing in automatic 10-missile spread volleys. Used to fend off harassing star fighters. Each missile packs the punch of a oversized hand grenade, is short ranged, but fairly nimble and speedy. Can also be fired in single-shot mode to eliminate ground targets.
-4x ‘Shade’ Countermeasure Launchers. Two located on the top, two on the belly. Each holds 30 ‘Shade’ combination flare/electronic chaff rounds used to distract and draw away incoming missiles. Triggered automatically when incoming missiles are detected.
MISC:
-L3 ‘Minuteman’ Active/Passive Multirole Targeting Sensor Suite
-MnL52 LADAR
-Kn/X High-grade Sensor Package
-‘Shadowmaster’ Sensor Jamming Suite
NOTE: The YF902/S and all its components are constructed entirely within CARD. As such, it bears no manufacturing insignia save for a simple VIN inscribed on every component, which serves to register the vehicle and its components within CARD for quality control purposes. Also note that, due to cost and manufacturing restraints, CARD maintains less than 30 of these fighters within its ranks, with two 5-fighter wings residing at each of their three main installations/ships.
SSF 38/A5 ‘Angelwing’
The SSF 38, known affectionately by its pilots as ‘Old Ironwing’ or ‘Angelwing’, is the YF902 ‘Dante’s’ bigger, tougher, meaner brother. Long before the Dante was even on the drawing boards, the Angelwing was constructed to serve CARD as a general purpose fighter capable of fulfilling a long and diverse list of needs. The fighter that CARD needed was required to be capable of defending their fleet and their installations; it needed to be able to fly close air support for ground troops; it needed to function as an interceptor and a air/space superiority fighter; it needed to be capable of quickly hauling small amounts of cargo from one side of the galaxy to the other; and lastly, it needed to be tough enough to complete its mission and return home intact, no matter the resistance it faced or the environmental conditions it had to endure.
The Angelwing was the answer provided to that lengthy list of requirements. As the designers believed that survivability was key to a successful fighter, they first crafted the fighter’s chassis and engine compartments. Both were heavily armored and reinforced, with a triple canopy of defense: A layer of non-explosive reactive armor and ablative plating covered the hull, while the hull itself was built of a lightweight honeycombed composite armor placed onto a titanium skeleton. Underneath that central layer was a thin plasteel plate backed with spall-catching armorweave, with a layer of shock-absorbing gel placed between the plasteel plate and the composite armor. Together, these three layers of defense have rendered the craft completely proof against machineguns and cannon fire, with only heavy cannon -exceeding 25MM in power- proving truly effective against the craft.
To provide speed and agility to such a heavy frame, the decision was made to use not one but two fusion reactors to power the craft, along with the most powerful drives that could be fitted into the craft. [The designers ended up having to extend the chassis by two meters and place additional repulsorlifts and maneuvering thrusters to accommodate the length and weight of the engine/reactor assembly.] Built into a removable cradle with its own internal shielding and capable of being jettisoned in the event of reactor containment failure, the Angelwing boasts perhaps the most powerful engines ever fitted to a fighter. Despite this, an Angelwing is not actually a very fast fighter - it can keep pace with most typical fighters, but an interceptor can outrun it without much difficulty. It is, however, incredibly nimble for its size. Capable of acrobatics equal to those performed by lighter starfighters such as those fielded by the Hutts and Republic, the SSF 38 can hold its ground against most any opponent.
With its goals of survivability and speed accomplished, and rapid hyperspace travel facilitated by the addition of an attachable stand-alone hyperdrive pod, the design team turned to the remaining two necessary systems: Weapons and sensors. They constructed the craft’s weapon systems first. The team agreed that the craft would perform best as a balanced gun and missile platform, and so thusly integrated modular missile and gun bays into the design, disguising them as the distinctive ‘air intakes’ located around the cockpit and on the belly. After furnishing the craft with a sensor system that ultimately be the forerunner of the YF902’s sensors, a test platform was produced. This prototype was equipped with a belly-mounted 30MM Gatling gun, anti-tank ‘Thunderbolt’ missiles, and anti-fighter ‘Dagger’ missiles; it proved the worth of the Angelwing program when the experimental blasted its way through an entire division of drone fighter and robot tanks.
It was pushed into production shortly after its trial run. As always, CARD has maintained a preference for extreme quality over quantity; powerful and rugged though the Angelwing might be, it is expensive and only found in any number within CARD’s own hangars, where it is used as a local defense fighter. As CARD feels it necessary to maintain a force that is superior to any other in a one-on-one engagement, this fighter is not available for sale in its standard configuration. The only Angelwings sold are designated ‘SSF 39 Blackwing’, and are intentionally reworked to be capable of only half the weapons stowage, armor capability, and sensor power of an actual Angelwing. The upshot is that the Blackwings are nearly 30 million credits cheaper and are actually slightly faster.
UNIT COST:
$140 Million Credits [Angelwing]$90 Million Credits [Blackwing]
SPECS:
[Specs are 1-10 with 10 being the greatest.]Class: Heavy Multi-role Fighter/Bomber
Length: 22M
Crew: 1
Consumables: 2 days food/air
Top Speed in Atmosphere: 5
Top Speed in Space: 7.5
Agility in Atmosphere: 7.5
Agility in Space: 8
Hyperdrive: 4 [Detachable Pod Type]
Armor Rating: 9
Shield Rating: 5
WEAPONS
6x ‘Shade’ Electronic Chaff/Flare Launchers. Two on the top of the fighter, four on the belly. Each launcher holds 120 combination chaff/flare rounds capable of luring away and prematurely detonating most guided missiles. 6x Heavy Modular Gun/Missile Bays, four surrounding the cockpit, two below the cockpit, and two on the belly. Disguised as air intakes. While these can be loaded with several tons of ordinance, a typical loadout consists of the following weapons.
Standard Loadout:
-2x K89 ‘Stampede’ 30MM Gauss Gatling Guns, mounted in the two belly bays. Rate of fire is 2,000RPM per gun. 8,000 rounds of ammo is provided in total; 4,000 rounds to a gun. Ammunition is soft-jacketed tungsten cored ammo, giving each round considerable tank and ship killing power.
-2x M09 ‘Archer’ General-Purpose Missile Pods, mounted in the upper bays on either side of the cockpit. Each pod holds 12 missiles. The targeting computer is capable of locking onto and engaging up to 20 targets simultaneously, so the Archer missiles are often used for opening ‘ripple barrages’, with a wing of Angelwings focusing their fire on a specific group of targets to overwhelm them with sheer weight of fire.
-2x L51 ‘Rampage’ high-ROF laser cannons, mounted in the lower set of gun bays flanking the cockpit. Each blast is roughly as powerful as a 20MM explosive cannon shell and the guns have a rate of fire of 2,500 rounds per minute. So long as the reactors are online, these have essentially infinite ammo, though their rate of fire is limited by overheating. Pilots are therefore encouraged to fire in 5 second bursts.
-2x R8 ‘Harbinger’ Heavy Missile Racks. Each rack holds 6 Harbinger missiles. While slow and as graceful as a brick, a Harbinger missile more than makes up for its shortcomings with raw destructive powerful. Its powerful proton warhead is almost double the power of the typical proton torpedo, and is capable of dealing massive damage to both ground and space targets. Hitting a fighter is a bit outside its capabilities, though, and so it is recommended for use only on slow moving or stationary targets.
MISC:
-L1v ‘Sentinel’ Active/Passive Targeting Sensor Suite
-N4 FLIR [Forward Looking Infrared] Targeting/Optics Pod.
-Kn/X High-Grade Sensor Package
NOTES:
The Angelwing's cockpit actually serves as an escape pod with its own built-in life support and thruster unit. It's capable of atmospheric entry and can slow its descent by deploying parachutes once in-atmo. In the event of zero atmosphere, it relies on repulsor pods and braking rockets. The windows are made from armor-grade transparasteel and are proof even against heavy machinegun rounds.The Angelwing's computing systems and comms systems are connected to allow the sharing of targeting data, but in the event that the pilot believes he is being hacked, he can physically disconnect the two systems simply by pulling a manual lever inside the cockpit, which forcibly severs the connection and makes the onboard computers impossible to remotely hack.
Gunships and Dropships
CARD produces and maintains a small number of dropships. Most of these vessels are produced for corporate use only and never see export - what few ships are seen in civilian hands are usually owned by former CARD pilots who were respected enough to be given their ship as a gift upon their retirement.
The AD19 is CARD’s most heavily armed and armored sub-capital ship, and one of few designs dating back from the corporation’s days as a legitimate public entity. It is made even more unique amongst the corporate fleet by the fact that Valiant Spirits are not available for sale - they are owned and operated solely by CARD and those lucky few crews who retired from CARD and were allowed to take their Valiant with them as a reward for their service to the company.
Designed for a single purpose, the AD19 was created simply to take men from orbit and put them on the ground, then bring them back alive. It has earned a reputation for doing just that, with dozens of accounts talking of Valiant Spirits that sailed through walls of anti-aircraft fire to pick up stranded men and bring them home. Crewed almost exclusively by former Republic Navy personnel, these ships and their pilots are a comforting sight to CARD personnel, for the creed of all Valiant crews is ‘No matter the danger to ourselves, no matter the damage to our ships, we shall not abandon you. So long as we draw breath, so long as this Valiant Spirit flies, we will leave no man behind.’
The incredible bravery and skill of these dedicated men and women, combined with the might of their ships, has brought countless Security Personnel and Legionnaires back from the brink. Because of this, the growl of the Valiant’s cannon, the shriek of her missiles, and the thunderous roar of her main drives has become a source of indescribable comfort to everyone serving under CARD’s banner.
Morale value aside, the AD19, in spite of its single-minded design, has proven itself to be a remarkably practical design that can serve in a wide host of roles. Capable of acting as a gun platform, an armored freighter, a missile boat, and an escort gunship just as easily as it serves as a combat dropship, the Valiant has replaced virtually every other dropship and gunship serving within CARD’s hangars, with the exception of the SD8 Stealth Dropship.
Her modular turrets, massive internal weapons stores, thick composite armor, and powerful engines have ensured her continued value as a combat vessel. An extensive upgrade program has been carried out by CARD over the years, adding upgrades such as enhanced sensors and avionics, non-explosive reactive armor applique panels, and shield generators. These upgrades have ensured that the AD19 will continue to serve the corporation for decades more. Even if it is retired in fifty years, it will never be forgotten - the Valiant Spirit is ingrained in the psyche of CARD’s military arms and its legacy will endure for all eternity.
UNIT COST: $230 Million
Specs:
[Specs are 1-10 with 10 being the greatest.]
Class: Assault Dropship
Length: 65M
Crew: 6
Consumables: 2 weeks food/air
Top Speed in Atmosphere: 4
Top Speed in Space: 6.5
Agility in Atmosphere: 4.5
Agility in Space: 6
Hyperdrive: 7
Armor Rating: 10
Shield Rating: 7
WEAPONS:
12x ‘Shade’ Electronic Chaff/Flare Launchers. Four on the top of the dropship, four on the belly, two on either side of the ship’s midsection. Each launcher holds 300 combination chaff/flare rounds capable of luring away and prematurely detonating most guided missiles.
-8x Missile Bays. Spinally mounted, 4 on either side of the ship. These bays hold 3 ‘Kali’ anti-shipping missiles in internal rotary magazines, giving the ship a total of 24 Kali missiles that it can unleash at will. It takes about five seconds to reload each bay.
-4x Modular Turrets. Two atop the vessel at the stern, two on the underside of the bow. The turrets can be equipped with a host of weapons, from heavy energy cannons to missile launchers. A typical loadout calls for two stern missile launchers and two forward cannons. Such a loadout is as follows:
-2x M1 70MM Rotary Breech Autocannons. [Bow]. High rate of fire, long range, high velocity cannons lobbing armor-defeating sabot shells, high explosive incendiary tracer shells, or thermobaric tracer shells. Rate of fire is 1,200 rounds per minute. Velocity is 5,000 feet per second. Ammunition supplied is 2,000 rounds per turret.
-2x C540 ‘Whirlwind’ Heavy Missile Launchers. [Stern] 9-shot missile launchers holding ‘Baby Kali’ anti-ship/fighter heavy missiles. Each missile contains a quarter of a ton of high explosives and boasts surprising speed and maneuverability. The launchers are capable of tracking starfighters or attacking specific components of a hostile capital ship, and the ship’s targeting computer allows it to engage up to 10 targets simultaneously, allowing it to lay down a withering missile barrage.
One alternative to the 70MM bow cannon turrets are twin-linked GC30 30MM Gatling Gauss Cannons. These Gatling Cannons boast a muzzle velocity of 7,000 feet per second -higher when using anti-armor rounds - and can fire high explosive incendiary, armor piercing incendiary, and armor piercing incendiary tracer rounds. Ammunition belts supplied are a 1 to 1 to 1 ratio, in that there is one of each round in every 3 round section of any given ammo belt. With a rate of fire of 3,000 rounds per minute, these guns are capable of tearing virtually everything to shreds - from starfighters hapless enough to cross into its field of fire to armored ground vehicles.
MISC:
-KL3 Advanced LADAR Suite [Capable of terrain mapping.]
-LxN 9,000 High Performance Sensor Package
-ND40 Sensor Jamming Suite
-EDK ‘Avenger’ ECM and ECCM Suites
-MK XII Active/Passive Targeting Sensor Suite
NOTES:
As a fully functional dropship, the Valiant Spirit is capable of hauling 40 fully armed and equipped personnel in its internal cargo bay, or up to 100 tons of cargo. The bay is large enough to fit a single Liberator battle tank or a pair of BAU walkers, provided the walkers are stowed on a low-profile grav sled and they are folded into a compact storage configuration. It can also serve as a mobile medical ship, capable of housing 20 patients and a fully equipped combat surgical suite. In this configuration, Valiant Spirits are usually nicknamed ‘Armored Angels’.
The Crew have access to their own bunks, a compact galley, a bathroom furnished with a stowable shower, and enough food and supplies to last two to three weeks. In the event of an emergency, the entire crew section of the ship -including the cockpit- can jettison and act as a lifeboat, furnished with its own emergency hyperdrive. The windows are made of heavy transparasteel, and sturdy titanium shutters can cover the entire cockpit within a second, though this forces the crew to rely on their FLIR system and other sensor suites for navigational purposes.
For years, the AD19 Valiant Spirit held the enviable position of being CARD’s largest and most powerful sub-capital ship. However, it lost its position when the need for a truly dedicated assault ship became apparent. CARD’s design teams, using the AD19 as a source of inspiration, drew up and put into production the AD38 ‘Firewalker.’ Created to go toe-to-toe with any military force or fortification and come out on top, the Firewalker is thick-skinned and boasts a mean bite.
The AD38 is often compared to a flying tank, and that’s a reputation she’s earned the hard way. With a thick hull can shrug off most anti-aircraft fire, powerful engines, and more firepower than an entire armored company, the Firewalker can lay waste to vast swathes of enemy forces within moments of arriving on the battlefield. Her heavy missile systems and guns combine to lay down a withering barrage that only the most heavily armored of foes can withstand, while her high-end engines make her nearly as sprightly as a Valiant Spirit.
To top it all off, the ship had so much internal space left over that the designers made her capable of hauling armored vehicles. With a innovative double-deck cargo bay, she can hold up to 4 heavy battle tanks or 8 BAU combat walkers, provided the walkers ‘crouch’ when they enter the ship. Alternatively, up to 200 troops and their equipment can ride in the back, or several hundred tons of munitions and supplies can be hauled. These ships can also be fitted out with command and control centers or mobile hospitals, allowing them to function in virtually any capacity.
UNIT COST: $330 Million
Specs:
[Specs are 1-10 with 10 being the greatest.]
Class: Assault Dropship
Length: 89M
Crew: 14 + 200 Passengers
Consumables: 2 months food/air
Top Speed in Atmosphere: 4
Top Speed in Space: 5.5
Agility in Atmosphere: 4
Agility in Space: 4
Hyperdrive: 7.5
Armor Rating: 10
Shield Rating: 10
WEAPONS:
12x ‘Shade’ Electronic Chaff/Flare Launchers. Four on the top of the dropship, four on the belly, two on either side of the ship’s midsection. Each launcher holds 300 combination chaff/flare rounds capable of luring away and prematurely detonating most guided missiles.
-12x Missile Bays. Spinally mounted, 6 on either side of the ship, typically concealed by thick armored panels. These bays hold 5 ‘Kali’ anti-shipping missiles in internal rotary magazines, giving the ship a total of 60 Kali missiles that it can unleash at will. It takes about five seconds to reload each bay. Can also be replaced with single-man piloted drop pods.
-2x M1 Rotary Breech Autocannons Fixtures, twin-linked, chin mounted. High rate of fire, long range, high velocity cannons lobbing armor-defeating sabot shells, high explosive incendiary tracer shells, or thermobaric tracer shells. Rate of fire is 1,200 rounds per minute. Velocity is 5,000 feet per second. Ammunition supplied is 2,000 rounds per gun fixture. Mounts boast limited flexibility, enabling them to hit anything in front of or immediately below/above the bow.
-2x N40 ‘Centaur’ 40x230MM Gauss Point Defense Cannon Turrets. Twin-linked, mounted on either side of the ‘hammerhead’ fixture behind the cockpit, in front of the missile bays. Fires soft-jacketed tungsten-cored rounds with incendiary tracer compound. Rate of fire is 2,500 rounds per minute. Velocity is 6,000 feet per second. Ammunition provided per turret is 10,000 rounds. Guns are computer-controlled for use as CIWS system.
-2x M24 ‘Repentance’ 100x1,250MM Magnetic Accelerator Cannon Turrets. Twin linked, mounted either side of the vessel amidships. Rate of fire is 10 rounds per minute. Velocity is 3KM/s. Ammunition provided is 80 rounds of alloy-jacketed fragmented tungsten core solid slug ammunition. Ammo ‘shatters’ as it penetrates the target, creating massive damage and a tremendous high-heat explosion at the impact point. Naturally, the blast produces a mushroom cloud upon impact. Blast radius is relatively small, however, being comparable to a 1,000 pound bomb.
MISC:
-KL3 Advanced LADAR Suite [Capable of terrain mapping.]
-LxN 9,000 High Performance Sensor Package
-ND40 Sensor Jamming Suite
-EDK ‘Avenger’ ECM and ECCM Suites
-MK XII Active/Passive Targeting Sensor Suite
NOTES:
The Firewalker is very similar to an upscaled Valiant in that it possesses crew quarters. Its accomodations, however, are far superior to a Valiant’s, in that each crew member has their own bunk room. A dedicated crew lounge is provided, as is a complete galley and on-board medbay with its own team of three medical droids.
The cockpit is heavily armored and, if necessary, can be further reinforced by lowering heavy durasteel blast panels over the viewports. This forces the pilots to fly by instrument, using their FLIR system and terrain-mapping LADAR.
Last edited by a moderator: