Breaking into Frostbite Prison - Dice rolling

Powerfullhorus

Member
SWRP Writer
Joined
Aug 9, 2016
Messages
119
Reaction score
67
First things first:

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.


Testing the strength of Kraud's bridge:
 

Algarus

Active Member
SWRP Writer
Joined
Sep 22, 2015
Messages
2,299
Reaction score
1,087
Roll to Catch Astra if things go bad
 

Powerfullhorus

Member
SWRP Writer
Joined
Aug 9, 2016
Messages
119
Reaction score
67
Rolling to sense incoming prisoners or not

edit:

k well Kraud is not sensing shit I guess
 

Algarus

Active Member
SWRP Writer
Joined
Sep 22, 2015
Messages
2,299
Reaction score
1,087
Rolling to see if Mila senses danger
 

Sunfrog

Ribbet ribbet
SWRP Supporter
SWRP Writer
Joined
Sep 10, 2019
Messages
53
Reaction score
52
How well Astra fares against these bad bois:
 

Algarus

Active Member
SWRP Writer
Joined
Sep 22, 2015
Messages
2,299
Reaction score
1,087
Mila will...um....do stuff?
 

Algarus

Active Member
SWRP Writer
Joined
Sep 22, 2015
Messages
2,299
Reaction score
1,087
Mila to defend herself after running into a trap
 

Sunfrog

Ribbet ribbet
SWRP Supporter
SWRP Writer
Joined
Sep 10, 2019
Messages
53
Reaction score
52
Astra sensing the way to go & an attack
 
Top