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- Dec 15, 2017
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- #1
What is going to happen in your plot?
Flynn and his new-found allies are going to kick in the teeth of a group of slavers for a multitude of reasons. Firstly that they're slavers and some members of the party object to this on principle. Secondly, and most importantly for Flynn, is that slavers carry credits around and lovely little goodies that most people can't usually get their hands on.
Oh and some slaves will be freed of course. This will not be the end of this merry little band of slavers however.
What other writers (and their characters) will be a part of this?
@Killa Ree
@Insalius
@AutoFox
@Darasuum
Where are all the locations in which your plot will take place?
Tatooine
Space
Please provide a basic in-character timeline of what you expect to happen. Include opposition type for each thread:
[*]Getting the Band Together - The group need to actually come to terms with what they are actually going to be doing and that means a planning session is in order. Of course having basically announced their plans to a whole cantina, a few local agents of the slavers in question rudely decide to interrupt their oh-so productive party planning session. Dice.
[*]All Aboard - The slavers, being an industrious lot, have one of their main bases on the planet of Tatooine in what used to be a prosperous (For Tatooine) moisture farming community that had a magrail link to true centres. To try and get the jump on the slavers at the station at the end of the line, the gang will attempt to stealthily takeover the train. Dice.
[*]End of the Line - Regardless of the success or failure of the stealthy approach, the train comes into the station and the gang needs to take out the slavers currently holed up in the old moisture farming community-turned slave pen. If stealth has failed then the number of opposition will be doubled and a minor negative will be added to the first two combat rolls for each character. Dice.
[*]A Mad Scramble - Last step is using their ships to provide support/cover to the escaping slaves as some of the slavers return in ships of their own. The slavers need to be dealt with on a local level before the loot can be taken. Dice.
What do you or your character hope to achieve with this plot? What is the "end-game?” Link any items you’re seeking if applicable.
Main priority is to get the group working together.
Second priority is ship for Flynn and his allies.
Nefieslab (Flynn) - 1x Rambler-Class Freighter
Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
No.
Flynn and his new-found allies are going to kick in the teeth of a group of slavers for a multitude of reasons. Firstly that they're slavers and some members of the party object to this on principle. Secondly, and most importantly for Flynn, is that slavers carry credits around and lovely little goodies that most people can't usually get their hands on.
Oh and some slaves will be freed of course. This will not be the end of this merry little band of slavers however.
What other writers (and their characters) will be a part of this?
@Killa Ree
@Insalius
@AutoFox
@Darasuum
Where are all the locations in which your plot will take place?
Tatooine
Space
Please provide a basic in-character timeline of what you expect to happen. Include opposition type for each thread:
[*]Getting the Band Together - The group need to actually come to terms with what they are actually going to be doing and that means a planning session is in order. Of course having basically announced their plans to a whole cantina, a few local agents of the slavers in question rudely decide to interrupt their oh-so productive party planning session. Dice.
[*]All Aboard - The slavers, being an industrious lot, have one of their main bases on the planet of Tatooine in what used to be a prosperous (For Tatooine) moisture farming community that had a magrail link to true centres. To try and get the jump on the slavers at the station at the end of the line, the gang will attempt to stealthily takeover the train. Dice.
[*]End of the Line - Regardless of the success or failure of the stealthy approach, the train comes into the station and the gang needs to take out the slavers currently holed up in the old moisture farming community-turned slave pen. If stealth has failed then the number of opposition will be doubled and a minor negative will be added to the first two combat rolls for each character. Dice.
[*]A Mad Scramble - Last step is using their ships to provide support/cover to the escaping slaves as some of the slavers return in ships of their own. The slavers need to be dealt with on a local level before the loot can be taken. Dice.
What do you or your character hope to achieve with this plot? What is the "end-game?” Link any items you’re seeking if applicable.
Main priority is to get the group working together.
Second priority is ship for Flynn and his allies.
Nefieslab (Flynn) - 1x Rambler-Class Freighter
Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
No.
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