- Joined
- Jan 29, 2013
- Messages
- 5,760
- Reaction score
- 3,945
Ranks:
Duke / Protector = Admiral
Count / Captain = Captain
Supercommando = Lieutenant
Fleet Disbursement:
Admirals - 7 Ships
Captains - 5 Ships
Lieutenants - 3 Ships
Ship Values:
Destroyer - 3 Ships
Frigate - 2 Ships
Corvette - 1 Ship
Fighter Squadron (10 Fighters / Bombers) = 1 Ship
Attack Values:
1 Turbolaser = 1 Strike
1 Bomb = 1.5 Strikes
1 Laser Cannon = .5 Strikes
Shields can withstand 5 Strikes, hull can withstand 3 strikes.
If no power is used 2 strikes of shield can be regened per round. If Turbolasers or Engine is used, one strike can be regened per round. If Engines and Turbolasers are used no strikes can be regened. If the shield generator is destroyed, no strikes will be further regened.
To disable a ship you must disable its shields, life support, engines, & bridge.
Turbolasers can fire 4 times per round, and bombers can deploy 3 bombs per round. Regular laser cannons can fire 6 times per round.
Duke / Protector = Admiral
Count / Captain = Captain
Supercommando = Lieutenant
Fleet Disbursement:
Admirals - 7 Ships
Captains - 5 Ships
Lieutenants - 3 Ships
Ship Values:
Destroyer - 3 Ships
Frigate - 2 Ships
Corvette - 1 Ship
Fighter Squadron (10 Fighters / Bombers) = 1 Ship
Attack Values:
1 Turbolaser = 1 Strike
1 Bomb = 1.5 Strikes
1 Laser Cannon = .5 Strikes
Shields can withstand 5 Strikes, hull can withstand 3 strikes.
If no power is used 2 strikes of shield can be regened per round. If Turbolasers or Engine is used, one strike can be regened per round. If Engines and Turbolasers are used no strikes can be regened. If the shield generator is destroyed, no strikes will be further regened.
To disable a ship you must disable its shields, life support, engines, & bridge.
Turbolasers can fire 4 times per round, and bombers can deploy 3 bombs per round. Regular laser cannons can fire 6 times per round.