Wit's Workshop

Discussion in 'Player Workshops' started by Wit, Jul 9, 2018.

  1. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]

    .

    Bar-Bar Drinks
    [​IMG]
    [​IMG]
    Bar-Bar Drinks was a cantina and sabacc parlor located near Mos Eisley's junkyard on the Outer Rim planet of Tatooine. Owned and operated by Waxillium Andrillian, it is neither the most popular, nor the most profitable business venture on Mos Eisley.

    Unlike some other establishments, the Bar-Bar Drinks cantina's doors were open to all and patrons were not discriminated on the bases of gender, species, or sentience. The cantina has a strict no weapons policy and no fighting of any sort is tolerated within the premises. Anyone caught violating any of these rules is thrown permanently barred form gaining entry to the establishment.

    Description
    [​IMG]
    [​IMG]
    Bar-Bar Drinks is a modest establishment, with sections closed off because Wax does not yet posses the means to hire enough hands to keep the whole place running. A single story, sandstone structure, the cantina consists of a single bar area, a dedicated power generator in its own room, a booth area converted into a small stage for bands to perform from, and a small office for Wax behind the bar.

    Seating consists of tables scattered across the establishment along with private booths along the outer walls. As a more old school establishment, there are no menus or displays at the bar, patrons can request whatever they like and the bartender does his best to provide what they ask.

    There is also a basement below the cantina, a large structure that runs the length of the cantina and is used mostly for storage and more private meetings if and when the need arises. While the basement has a lot of square footage to offer, Wax has neither the money, nor the manpower to use it as anything more than a cellar to store food, drinks, and some equipment.

    Staff
    [​IMG]
    The cantina is run by Wax, with his Rodian companion Gill acting as both his eyes and ears and as a bouncer. A human bartender by the name of Jabe works behind the bar while a Twi'leks server named Lola is the only other employee on the floor. Ever so often Wax will hire a local band to perform in the cantina, though it is not a regular occurrence.

    Intent
    [​IMG]
    To serve as the reward for an upcoming character plot. This will serve as the base of operations for my character, Wax, and add a location on Tatooine to build his business and story out of.

     
    Last edited: Sep 6, 2018
  2. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]

    Idiot's Array Business Card

    AFFILIATION
    Waxillium Andrilian

    MANUFACTURER
    Self produced

    TYPE
    Encoded Business Card
    POWER SUPPLY
    N/A

    SIZE
    Handheld.

    COMPOSITION
    Plastene.

    DESCRIPTION
    A simple plastene Sylop card from a Corellian Spike Sabacc deck, Wax has modified each card to add a special encryption to each card to allow the bearer to make contact directly with Wax over a secure holo-comm line.

    While neither business cards nor encrypted calls are rare in the Galaxy, by tying the two together Wax aims to set up a unique way to set up his network of contacts, only giving out the cards to those he considers worthy contacts or potential clients. The cards can be slipped into any standard datapad, which can then use the encryption encoded on the cards to send a message directly to Wax or even make a call.

    The system employs a two phase encryption system, with the cards storing a small program that places the call to Wax via the data pad it is connected to, and an encryption key that is used to generate the authentication required to gain access to the secure line. Wax holds the second half of the encryption on his side, and any received message is authenticated through another round of decryption. After each use the key is updated from this side for added security.

    The system is not completely secure, and can be hacked by anyone of sufficient skill with access to one of the cards, but Wax is willing to take that risk as he sees anyone capable of bypassing the cards security to contact him as someone worthy of knowing.


    LEGALITY
    Legal. It's just a business card.

    INTENT
    To create a personal business card for my character to provide a degree of flair to the character and the direction I want to take him. While it offers a degree of security, it is intended more for story purposes.

    ADVANCED TECH
    Yes. Though it is not advanced technologically, the intent is to have it be a unique piece of tech that can only be handed out by my character Wax. Would like this to count as advanced tech because it is unique, but totally understand if it does not qualify as advanced tech. Leaving that distinction up to the mods.

     
    Last edited: Sep 6, 2018
  3. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]

    Rogue-Class Shuttle


    Affiliation
    Restricted

    Manufacturer
    Kuat Drive Yards

    Class
    Shuttle

    Role
    Personal Shuttle

    Composition
    Numerous generic materials

    Dimensions
    38m x 18m x 18m

    Crew
    3 (Pilot, copilot/astromech, and gunner)

    Passenger Capacity
    3

    Cargo Capacity
    3 weeks

    Hangar Capacity
    N/A

    Consumables
    3 weeks

    Speed/Maneuverability
    70 MGLT with strong maneuverability


    Armamanet
    • 1x dual forward laser cannon
    • 1x dual aft laser cannon


    Equipment
    • Heat and energy sinks
    • Signal masker
    • Chaff launcher
    • Short range comms
    • Standard civilian shielding
    • 1x 6-being escape pod


    Description
    The centuries of peace following the Sith consolidation of the Galaxy into one Empire gave industries across the Galaxy the opportunity to develop in new and interesting ways. One of the prototypes developed by Kuat Drive Yards was a personal shuttle with rudimentary stealth capabilities, an old and discarded project rejuvenated and seen to fruition. Boasting of strong maneuverability and moderate armament, the Rogue-class Shuttle was supposed to earn a lucrative contract from Imperial Intelligence, but the outbreak of war shifted the company's focus from R&D to accelerated prodution of warships, and only a handful of the stealth vessels were ever made.

    The key component of the infiltrator concept is the internal stealth software modifications. A device has been installed allowing the pilot to either mask the ship from heat and energy scans, or to alter the ship’s energy output characteristics, allowing it to hide from or disguise itself from all but the most aggressive scans (or a keen eyeball). Unfortunately, due to the prototype nature of the system and its substantial power drain, the ships engine efficiency is reduced and weapon and navigation systems cannot be used while the system is active. The system also takes up significant space and computing power, allowing for only a light shield generator and short range comms and sensors, which limits its usefulness in the scouting role for most modern fleets. The cargo and passenger capacity is also very limited, though the small cargo space near the rear ramp does have room for a swoop bike or two. The weapon systems are limited to a forward firing arc- while the lack of a turret makes tactical options limited, it does allow the weapons to be controlled from the cockpit, obliviating the need for a third crewman as a dedicated gunner.

    While the Infiltrator never did pick up any major military contracts, it did generate interest in several smaller independent buyers- among them the Jedi Order. The Jedi Shadows in particular saw potential in the craft as a personal transport capable of dispatching small teams of Shadows to discreetly poke around suspected Exile hideouts. While the Orders numbers have dwindled, so too have the number of Infiltrators still in service. While they were once a relatively common sight on far flung Jedi outposts, the ships are now prized relics of days past, and are only granted to the most dedicated and successful Jedi, who are entrusted to take good care of them.


    Legality
    Restricted. Many localities have laws against private ownership of stealth technology or materials of any sort, as it is often the tool of smugglers and criminals.

    Intent
    A reskin of the Smugglers Nerf herder for a more elegant aesthetic. To serve as the reward for a tech plot to steal a ship using Imperial codes while they are still in use.

    Advanced Tech
    Yes. This is supposed to be a unique prototype shuttle which will require a plot to acquire.

     
    Last edited: Sep 8, 2018
  4. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]

    Twilight-class Star Yacht


    Affiliation
    Open Market

    Manufacturer
    Kuat Drive Yards

    Class
    Yatch

    Role
    Luxury Yacht

    Composition
    Numerous generic materials

    Dimensions
    38m x 18m x 22m

    Crew
    Optimal - 2 (Pilot, copilot/astromech)
    Minimum - 1

    Passenger Capacity
    10

    Cargo Capacity
    5 tons

    Hangar Capacity
    N/A

    Consumables
    5 weeks

    Speed/Maneuverability
    60 MGLT with strong maneuverability


    Armamanet


    Equipment
    • 1x class 5 hyperdrive.
    • 1x ventral docking ring with integrated docking tube
    • 1x military-grade deflector screen generator.
    • 2x 6-being escape pod
    • IFF Spoofer
    • EW suit for monitoring and jamming


    Description
    The centuries of peace following the Sith consolidation of the Galaxy into one Empire gave industries across the Galaxy the opportunity to develop in new and interesting ways. One of the prototypes developed by Kuat Drive Yards was a luxury yacht with enough firepower to venture safely into any corner of the Galaxy. Boasting of strong maneuverability and good armament, the Twilight-class Star Yacht was designed to appeal to the younger generation of rich and wealthy elite in the Sith Empire, providing security, speed, and comfort in a stylish package. But as styles moved on, the Twilight's sharp lines and edgy look went out of style and the expensive craft lost much of its popularity. Though no longer in production, many still remain in service and are not too uncommon a sight in Imperial space.

    The Twilight's greatest strengths are its strong armament and good maneuverability. While its class 5 hyperdrive and above average speed and maneuverability make it ideal for slipping away when things get hairy, with two dual canons and a single proton torpedo launcher, the luxury yacht is just as capable of exchanging a few punches if the need so arises. The addition of military grade shielding was supposed to provide additional protection which would appeal to the young and brash clientele it was aimed towards.


    Legality
    Legal. This is a personal transport that is legal all over the Galaxy.

    Intent
    To provide an advanced ship for characters to use that is not a freighter or a fighter, the yacht class/aesthetic is something that is not covered by any current ships.

    Advanced Tech
    Yes, this a ship with advanced weaponry and will require an appropriate plot to acquire.

     
  5. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]
    NAME: Idril Vizsla
    AGE: 27
    SPECIES: Human
    HEIGHT: 1.6m
    WEIGHT: 56kg
    HAIR: Blond
    EYE COLOR: Blue
    FACTION:Mandalorian
    RANK: Marauder
    FORCE SENSITIVE: No

    STRENGTH:
    █████████
    DEXTERITY:
    ██████████
    CONSTITUTION:
    █████████
    INTELLIGENCE:
    ██████████
    WILLPOWER:
    ██████████
    STAMINA:
    ██████████


    NAVIGATION
    BIOGRAPHY
    PERSONALITY
    SKILLS + POSSESSIONS
    RELATIONSHIPS
    THREADS
    [​IMG]

    BIOGRAPHY
    [​IMG]

    Six years ago, as a newly knighted Jedi, Valin was an insignificant blip on the Sith Brotherhood's radar, just another Jedi fresh out of the academy. He might have had the talent, the famous name, the princely title, but there were far bigger threats for the Sith to be worried about. Fast forward to a week ago and Val amounted to much more than a blip. Leading a small team, a team that had made its name by specializing in killing Sith, he had gained notoriety that worried the Sith and Jedi alike. The Jedi worried he might be falling, the Sith welcomed his fall, but worried that he wasn't falling fast enough. The longer he skirted the edge, the more Sith he would go around killing. And today, today he was in a different situation all together. Left with a severed hand, a dead best friend, a crippled lover who hated his guts and a ruined, dysfunctional droid as his only remaining companion; this was most definitely not the way the young Jedi would have imagined his life panning out when he passed the trails.

    Valin's time in the academy wasn't particularly remarkable, no one could have suspected then that he would become what he was today. He had always been confident in himself, and his abilities, maybe a little too confident for his own good. But then many a young Jedi had the same weakness, hubris. Hailing from royalty might have given him a head start in the arrogance department, but it wasn't anything his masters found too worrying. Little is known of what drove an idealistic, albeit slightly arrogant, Jedi to fall as far as he did. Word is that he was captured by a Sith who thought it would be fun to try and break the young princeling, and the torture left him oh so slightly unhinged. If rumors are to be believed that was the first Sith he killed, and just took too much of a liking to it. He gathered others of a similar disposition, individuals who had reason to hate the Sith and were willing to put their life on the line fighting them. He built a team, though death squad would be a better word to describe them. He wasn't the strongest among them, or the smartest, but he was the most zealous of the lot, and had a way with words and an unmistakable gift with mental aspects of the Force that made it far too easy for him to find companions.

    This group of six, Jedi, Antarian Ranger, Mercenary, a former butcher and two droids, came to be known as the Bridgeburners. The story goes that they burnt down a millennia old bridge to trap and kill a Sith they had been hunting, in the process destroying a treasure of the art world and possibly crippling a planet's economy. The young Jedi and his crusaders, in their bid to rid the Galaxy of the dread of the Sith, had in one fell act earned a reputation that made some address them with the same abhorrence that they themselves treated the Sith. They weren't champions of the people, far from it. They had moulded themselves into an efficient killing machine, willing to take steps that the Jedi or the Border Alliance were unwilling to take. If innocents were to get caught in the crossfire then that was a risk they were willing to take. To Val, the ends after all did justify the means.

    The young Thorne was no swashbuckling hero out of a fairy tail, not any more. But he wasn't really a villain either. He walked a path in between those two extremes. A sometimes brooding, sometimes idiotically humorous anti-hero out of some poorly written story. A half-broken, battered remnant of the man that he was six years ago. Upon his return to the Jedi, he was given menial tasks while the leaders of the Army figured out what to do with the errant Knight. It was one of these tasks that ultimately changed his life forever. Assigned as Shae Vis' watcher, he formed a friendship with the former fallen-Jedi and through that friendship found his own path to redemption. It was because of this friendship that he followed Shae and her husband Corvo into the very heart of the Sith Brotherhood to capture the then Dark Lord of the Sith, Darth Solum.

    It was during this mission that he and a Sith by the name of Malak Arpha were caught up in a powerful Force blast aimed at Corvo. Valin woke up a few days later in Malak's body, everyone believing that Valin Thorne had died days earlier. Realizing the unique opportunity that had been presented to him, he continued living among the Sith as one of their own, working towards making contact with his friends and finding some way back to his old life. He ultimately made contact with Corvo and with his help was able to set off a bomb during a meeting of the Moff Council which resulted in the death of eight Moffs and Dark Council members. He is now making his way back to the Jedi, where once more he knows not what kind of welcome awaits him.

    PERSONALITY
    [​IMG]
    Valin is driven, more than anything else. A man who can identify what he wants and do almost anything to get what he wants. Maybe that is his problem, he just doesn't know when to stop. But this does not mean that he is rash, or foolhardy. Exceedingly smart, and equally patient, he is willing to take a step back in order to reach his target. He can be subtle when bluntness would offer no results, tactful when the need arises, but if brute force will stands a chance of being the quickest solution then that is the one he will pick. He is flexible enough to adapt to his situations, but his preference is always to take the direct path if possible.

    In his crusade against the Sith, his personality has changed from what it was during his time in the academy. This is most evident in his sense of humor, which is much darker than it used to be. He also seems to have developed a certain amount of apathy towards the sufferings of others, losing some of the empathy that should be so vital to a Jedi. While upon his return to the Jedi some of his darker tendencies were suppressed, his time among the Sith has undone whatever he had gained from that time. The destruction of Tython and his own near death has convinced him that the Sith need to be stopped at all costs. He is more sure than ever that in this case the ends do justify the needs.


    SKILLS + POSSESSIONS
    [​IMG]
    [​IMG]
    As a fully trained Jedi, trained since birth to be a warrior and receiving Jedi training since the age of six, Kal is very well versed with the usage of the Force. As a teenager he had an inclination towards the flashy, using the Force in a destructive, exuberant manner. Ironically enough, the time of his slow descent towards the Dark Side taught him to appreciate a more subtle usage of the Force. Where the loud manner in which he previously used the Force had made him deaf to the Force's whispers, he now let it guide him and rarely made use of any extravagant and flashy displays of the Force. That's not to say he isn't capable of it, being very skilled in the use of Telekinesis and enhancing his physical attributes with the Force. But his greatest talent in the Force lies in its mental aspects. He is very, very skilled as using the Force to influence those around him, capable of getting into another's mind and planting ideas or readings their thoughts without leaving any trace of his presence.

    Because he now lives in the body that once belonged to Malak, he now lives with the same limitations and gifts that Malak did. As a result of the experiments that created Malak, Valin possesses near inhuman strength and speed, as well as a tremendous intellect. But a side effect of the same experiments is that his body is unable to keep up with his abilities and is deteriorating at a rapid rate. In an odd genetic mutation that granted him his heightened physical abilities, his body is only able to sustain them by burning energy at an accelerated him. As long as he does not exert himself above and beyond what would be considered normal, the effects are minimal, but as soon as he pushes himself to use an inhuman display of speed or strength, he quickly starts running out of steam. If he went all out in a battle, he would be dead on the floor within an hour. As such a sustained fight is to his disadvantage. Malak was aptly considered a "limp-berserker" by his instructors, for while his unique gifts made him a near unstoppable force, as soon as he ran out of steam he was near defenseless. Palin has to deal with these same limitations, and is slowly coming to terms with them. He is learning to compensate for these shortcomings by conserving his energy in a fight, moving around slowly and carefully before launching an attack in a short and deadly burst. Like a predator, he slowly and meticulously stalks his prey, before lunching a quick, deadly attack. At the same time he uses whatever technology he can to enhance his chances in a fight, from repulsorboots to enhance his maneuverability to blasters and grenades to improve his offensive ability.

    As a duelist, Valin is working to develop a style that complements his physical advantages and compensates for his limitations. Adopting components of various styles, he has come up with a style that bears the greatest resembles to Soresu. An energy efficient defense that focuses on economy of motion, Valin bides his time by wasting as little energy as possible while maintaining a strong defense. But when the opportunity presents itself or he has studied his opponent enough to be able to adapt to their style, he switches into a more aggressive and expansive style inspired by Juyo, relying on quick, unpredictable movements and powerful parries and jabs. The aim is to make conserve his energy as much as possible and blitz his enemy in a few deadly attacks. The myriad combat styles he had picked up in his past life make him a very unpredictable and adaptable fighter, capable of using brute force just as easily as finesse.

    Primary Saber Form:
    Form VI, Niman

    Secondary Saber From:
    Form III, Soresu

    Primary weapons:
    Lightsaber - Green Blade
    Lightsaber - Crimson Blade

    Armor:
    Modified MMCA - Aesthetic modifications

    Primary Firearm:
    Heavy Blaster Pistol

    Sidearm:
    TS-15 - 3 cartridges

    Others:
    Repulsorboots - Professional-grade


    RELATIONSHIPS
    [​IMG]
    [​IMG]
    Name

    Perhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps thingsPerhaps things


    THREADS
    [​IMG]
    The Mof Council: E3 ▬ Complete
    Like a Wraith in the Night ▬ Ongoing
    As The Force Wills It ▬ Ongoing
     
  6. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]

    [​IMG]
    Naevah

    Naevah was a Dathomirian female who lived during the Fires of Rebellion era. She was trained as a shaman and clanswoman of the Nightsisters—a coven of witches who used magicks to manipulate the wilderness around them.
    Biography
    "The first lesson I remember being taught was to fear what lay beyond the stars, for long ago a warrior descended upon Dathomir to wreak havoc on my people. I often wonder whether we paid too great a price to survive annihilation."
    ―Excerpt from Naevah's Book of Shadows
    Born into one of the nomadic covens of the Nightsister Clan that inhabited the wilds of Dathomir, Naevah was soon revealed to have been blessed by the Spirits. She remained isolated during most of her childhood as contacts between sister covens and the witches' male counterparts were usually reserved for seasonal communions and ritual copulation.

    On her sixteenth birthday, she undertook the traditional rite of passage of the Nightsisters. Subduing the powerful creature known as the Sleeper that dwelled in the depths of Dathomir, Naevah brought back one of its tentacles to her Clan Mother. Its flesh was converted into the Water of Life while its hide was recycled into a leather bound Book of Shadows. Pledging her life to the Fanged God, she was welcomed into the Nightsister Clan as a fully realized member of their coven.

    Personality and traits
    "To practice magick is to impose your will upon the Force. The Sith claim such power brings them freedom. It is perhaps because our mastery of the dark side allows us to preserve a sense of self that we are not so presumptuous."
    ―Excerpt from Naevah's Book of Shadows
    Dedication, forthrightness, a strong sense of internal purpose and duty were the hallmarks of Naevah's personality. She would use any means to achieve her ends. Practically-minded to a fault and eminently logical, she relied on brain over brawn causing her contributions to the Nightsister Clan to often be overlooked. She was wholeheartedly devoted to the spiritual traditions of her ancestors and deployed extraordinary efforts to master her craft. Her loyalty to her clan was unquestionable and unwavering. Her perfectionist nature and emotional reservation held her back in social situations.
    Powers and abilities
    "It is said that the most powerful among us can divine the future, change their appearances at will, conjure weapons out of thin air and raise the dead. I began my training with the more mundane arts of levitation and energy manipulation."
    ―Excerpt from Naevah's Book of Shadows
    A practitioner of magick, Naevah was learning to manipulate the spirit ichor that flows through Dathomir. However, she had yet to acquire talismans to access the rarer abilities her kin are known for. Her knowledge, ritualistic practices and life experiences were recorded in her Book of Shadows.
     
    Last edited: Nov 24, 2018
  7. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]
    Biographical information​

    Homeworld
    Born
    Corellia
    6929 BBY

    Physical description​

    Species
    Gender
    Height
    Mass
    Hair color
    Eye color
    Skin color
    Cybernetics
    Thyrsian
    Female
    1.65 meters
    55 kilograms
    Brown
    Brown
    Dark
    None

    Chronological & political information​

    Affiliation(s)
    Fynn Draygo

    .
    Annileen Thaney


    Never throw the first punch. If you have to throw the second, try to make sure they don't get up for a third.
    — Echani Proverb​


    Annileen Thaney is a Thyrsian female from Corellia who was orphaned at a young age and absorbed into one of the many criminal rings that dominated Corellia's lower class. Buying her freedom through sheer audacity and force of will, she made her way off planet and ran into Imperial officer Fynn Draygo. A series of misadventures resulted in a close friendship forming between the two and when he left the Navy and became a smuggler she joined his crew as his first mate and co-pilot.



    Biography
    ____________________________________________________________________

    Fynn was born into a family of life-long Imperials, hard working middle-class people who believed in the Empire and the opportunities it presented. Many a Draygo had served in some branch of the Imperial government and through hard work and dedication earned success and recognition. It was on this belief of freedom and opportunity of all that the family's loyalty to the Empire was born. Fynn grew up learning this same loyalty, a sense of belief that the Empire stood for something good. So it came as a surprise to no-one when he applied to the Imperial academy as soon as he was old enough.

    He did well at the academy, graduating top of his class and earning a commission like he had always wanted to. Life was playing out just as he planned, and he was well on his way to earning a command of his own when rumors started to reach his ears. There was unrest in the Mandalorian sector, supposed rebellion brewing in the Core Worlds, whispers of the return of the Jedi, and worst off all was talk of a schism forming between Coruscant and Korriban. Fynn ignored most of it, almost turning a blind eye to what someone like him should have noticed. But as with most things, it is often easy to ignore something till it happens to you.

    In hindsight he should have noticed that the Empire was not what he had once thought it to be, what he had hoped it to be. It was only after Medriaas was bombarded by the Imperial fleet that his eyes were opened to the truth. There were attempts to cover up what had happened on Medriaas, but Fynn had been on a holo-call with his parents when the bombardment began, and the truth forever etched into his mind.

    For a while he tried to make excuses for what had happened, coming up with some rationale for why the Emperor had done what he had done. But ultimately he realized that there was no way that he could justify what had happened. He had been avoiding coming to the realization that the Empire was not what he had thought it to be, and having lost his family, he had been scared to lose the one remaining constant in his life. But seeing the powers on Coruscant and Korriban treat Medriaas as nothing but peace on a sabbac board, he finally realized the Empire his family had lived for was dead.

    He resigned his commission, and taking what savings he had, bought a ship and began wandering across the Galaxy to seek something to fill the void that had been left in his life after losing almost everything he had cared for. It was during his wandering that he stumbled upon other refugees from Medriaas, left homeless like him with nowhere to go to. In helping them he finally felt some semblance of satisfaction, and finally realized what he could do with his life. The Empire he had believed in might not exist, but that did not mean that he could not live life to those ideals. Since then he has sought out others like him, survivors of Medriaas with nowhere to go, and tried to help them as best as he can. Along the way he has helped those he can, running into some of the rebels he had once only heard rumor off, though despite sharing many ideals with them, he has refused to officially join them. For now his path lies firmly in the establishment of a new home for what remains of the rag-tag population of Medriaas.

    Personality and traits
    ___________________________________________________________________________

    There is one rule, above all others. Whatever comes, face it on your feet.


    Idril is, in her own words, a simple girl seeking a simple life and a simple death. She lives in the moment, and lives to the fullest. Her skills as a warrior are simply a means to ensure the world doesn't stop her form having that life. She has a tendency to create a small bubble around herself and ignoring everything that happens outside that bubble. She did not care for the way the Sith treated her people, or the state of the galaxy, as long as it had no effect on her way of life. As a result she is a very open and accepting person, accepting almost anyone and anything, not thinking once about who they are or what they do.

    But while she might not care for much, if anything or anyone threatens the bubble she has built around herself she will stop at nothing to bring a world of pain on them. She is exceedingly protective of those she cares for, and Dax's death has only strengthened those instincts. She will also, with all her heart, support those she loves and respects, even if she does not share in their beliefs. So even though she didn't personally care about the Sith, she did support her husband Dax, who sought to rid Mandalore of Sith influence. So much so that after his death she took on his dreams as her own, vowing to do whatever she could to bring about the changes he wanted to see.



    Powers and abilities
    ___________________________________________________________________________


    Born into privilege, Fynn was expected to be better than everyone else and aim for loftier goals than the common people of the Galaxy. With money not being an issue to his family, he was given the education and training needed to enable him to achieve those goals. Idril is a smart and determined young woman, quick on the uptake and sharp as a knife. Growing up on Mandalore, Imir taught her everything she could, teaching her not just how to fight but also live like a Mandalorian. Living on an isolated homestead, an hour or so out from the nearest village, Idril and Imir had to oftentimes fend for themselves and hunt to feed themselves. Imir would have Idril accompany her on hunts once she deemed her old enough to learn. Years of practice turned her into a skilled hunter. She is an excellent marksman, be it with hold-out blasters or rifles with their greater ranges, and is good at tracking and moving without attracting too much attention to himself. Living far from most other settlements also meant that they had to take care of themselves in case of injuries, as a result of which Idril was trained by her mother in first aid. And while not a healer by any means, she can patch herself and others up in a pinch without making matters worse.

    Force Affinity — By some weird twist of fate, or some mechanization of the Force, Flynn's latent Force sensitivity was never discovered by his Imperial trainers, some of whom were themselves fully trained Sith. He himself does not yet know of affinity for the Force, but the signs have begun showing themselves, waiting for someone with the right knowledge to catch them and set him on the path.

    Physical Abilities — Idril is in peak physical condition, with her speed, balance, and dexterity being one of her greatest assets. She is very nimble on her feet, possesses very quick reflexes, and years of training has made her exceedingly flexible, graceful in her movements and capable of pulling of feats of acrobatics that can only come with years of practice. She is a practitioner of the movement disciple known as parkour. One of the most important aspects of her training was close-quarters combat, trained in a number of different martial arts, including the Echani art.

    Technological Aptitude — Part of her training as an intelligence operative involved rigorous espionage training. She is a skilled slicer, capable of breaking into secure systems with relative ease and moving into and out of systems while leaving barely a trace. She is also skilled with disguises, a skill that proves to be of particular use to her on infiltration missions. Her skills are greatly enhanced with the addition of the Force to her already impressive arsenal, allowing her to do things and accomplish assignments that might be considered impossible for a normal operative.

    Swordsmanship — Idril is most deadly with a sword and shield in her hand.

    Bounty Hunter — Despite her relative youth, Idril has been working as a bounty hunter for close to two years now, and by learning from her mistakes has grown to be competent at the job. Having learnt how to fly at a young age, she greatly improved her skills as a pilot during these two years, and while not an ace pilot any means, she is nonetheless a good pilot and a navigator, and has also learnt enough about starship repair and maintenance to be able to fix a ship if the need so arises.


    Equipment


    Roleplay Threads
    ___________________________________________________________________________

    Thread ▬ Description
    Thread ▬ Description


     
    Last edited: Nov 19, 2018
  8. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]
    Biographical information​

    Homeworld
    Age
    Concord Dawn
    19

    Physical description​

    Species
    Gender
    Height
    Mass
    Hair color
    Eye color
    Skin color
    Cybernetics
    Human
    Female
    1.68 meters
    58 kilograms
    Blonde
    Blue
    Light
    None

    Chronological & political information​

    Affiliation(s)
    Spouse(s)
    Clan
    House Kryze
    Dax Kryze
    Vizsla

    .
    Idril Vizsla


    Never throw the first punch. If you have to throw the second, try to make sure they don't get up for a third.
    — Mandalorian Proverb​


    Idril Vizsla was a female Human from the planet Mandalore who served as a Mandalorian warrior during the buildup to the wars of the fourth Manda'lor. Following the death of her husband, who sought to overthrow the Sith oppression of the Mandalorian people, Idril took on his dream of restoring Mandalore to its warrior ways of old and sought vengeance against those who killed him.



    Biography
    ____________________________________________________________________

    Early life
    Idril was born on the battlefield, her village was attacked not long before her birth, and her mother died giving birth to her even as she was fleeing the pirates who had attacked the village. The frozen, near dead child was discovered by the Mandalorian warriors who came too late to protect the village form the raiders. The warrior who found her, a veteran named Imir Vau, adopted the child and in line with Mandalorian traditions, raised her as her own. A small band around the child's neck bore her name, and that was all her biological parents left for her. And though she did not bear Imir's name, everyone knew she was her daughter.

    The early years of her life were difficult for Idril, she was a weak and sickly child, and many thought that she would never be a true Mandalorian. But Isabet believed in her and after her seventh birthday, celebrated on the day Isabet had found her, the young Idril finally turned a corner and began growing.

    Ultimately, not long after his fifteenth birthday, the nobleman who ran the gladiator ring that owned Caliban ran out of luck and had all his illegal ventures stopped by Republic intervention. And in his first, and what he claims to be his only, stroke of luck, Caliban's affinity to the Force was noticed by a Jedi Knight who brought him to Ossus for training.


    Shield-maiden
    Even as a child Caliban was larger, stronger, and faster than others his age. Born and raised in an orphanage, the young Caliban caught the eye of a "trainer" whose job was to scout and train fighters for gladiator fights to entertain the wealthy elite of Arkania. Having caught the eye of such a man, a few well placed bribes was all it took for Caliban to be sold off to be trained as a gladiator.

    Due to his abnormally large size, Caliban was seen as a diamond in the rough and a prime candidate to become a successful fighter. The next few years of his life were taken over by training. Dedicated training, a specialized diet, and constant monitoring of almost every aspect of his life resulted in him growing to be a freak of a physical specimen. By the time he was out of his teens he was roughly the size of a small Wookiee, and capable of facing off against one in the fighting pits.

    Ultimately, not long after his fifteenth birthday, the nobleman who ran the gladiator ring that owned Caliban ran out of luck and had all his illegal ventures stopped by Republic intervention. And in his first, and what he claims to be his only, stroke of luck, Caliban's affinity to the Force was noticed by a Jedi Knight who brought him to Ossus for training.


    Marriage
    Life as a Jedi was not difficult for Caliban, mostly because of how simpleminded he was. While his trainers in the gladiator ring had trained him to be a highly potent warrior, they had been unable to beat his kind-hearted nature out of him and now that helped him grow into his new life as a Jedi. Seeings things in simple shades of good and bad, he blindly accepted the Jedi to be the physical embodiment of goodness in the Galaxy and was more than happy to dedicate himself to learn their ways.

    But while his physical prowess allowed him to quickly catch up with, and even surpass, other Jedi his age, in other departments he was always lagging behind. His heart might be in the right place, but many thought that his mind might simply not be up to the task. Till that point he had been practically illiterate, but though he slowly began learning how to read on a very rudimentary level, he was simply unable to keep up in most of his classes.

    Personality and traits
    ___________________________________________________________________________

    There is one rule, above all others. Whatever comes, face it on your feet.


    Idril is, in her own words, a simple girl seeking a simple life and a simple death. She lives in the moment, and lives to the fullest. Her skills as a warrior are simply a means to ensure the world doesn't stop her form having that life. She has a tendency to create a small bubble around herself and ignoring everything that happens outside that bubble. She did not care for the way the Sith treated her people, or the state of the galaxy, as long as it had no effect on her way of life. As a result she is a very open and accepting person, accepting almost anyone and anything, not thinking once about who they are or what they do.

    But while she might not care for much, if anything or anyone threatens the bubble she has built around herself she will stop at nothing to bring a world of pain on them. She is exceedingly protective of those she cares for, and Dax's death has only strengthened those instincts. She will also, with all her heart, support those she loves and respects, even if she does not share in their beliefs. So even though she didn't personally care about the Sith, she did support her husband Dax, who sought to rid Mandalore of Sith influence. So much so that after his death she took on his dreams as her own, vowing to do whatever she could to bring about the changes he wanted to see.



    Powers and abilities
    ___________________________________________________________________________

    [​IMG]
    Idril is a smart and determined young woman, quick on the uptake and sharp as a knife. Growing up on Mandalore, Imir taught her everything she could, teaching her not just how to fight but also live like a Mandalorian. Living on an isolated homestead, an hour or so out from the nearest village, Idril and Imir had to oftentimes fend for themselves and hunt to feed themselves. Imir would have Idril accompany her on hunts once she deemed her old enough to learn. Years of practice turned her into a skilled hunter. She is an excellent marksman, be it with hold-out blasters or rifles with their greater ranges, and is good at tracking and moving without attracting too much attention to himself. Living far from most other settlements also meant that they had to take care of themselves in case of injuries, as a result of which Idril was trained by her mother in first aid. And while not a healer by any means, she can patch herself and others up in a pinch without making matters worse.

    Weapons Proficiency — Like all Mandalorians she was trained to use weapons such as hold-out blasters and vibroblades, along with more exotic ones such as hand claws, shock whips, and zenji needles. But what she is most skilled at is close quarters combat with a blade in her hand. Preferring a simple mandalorian sword to vibroblades, Idril is deadly with the blade, but also competent with a spear.

    Physical Abilities — Idril is in peak physical condition, with her speed, balance, and dexterity being one of her greatest assets. She is very nimble on her feet, possesses very quick reflexes, and years of training has made her exceedingly flexible, graceful in her movements and capable of pulling of feats of acrobatics that can only come with years of practice. She is a practitioner of the movement disciple known as parkour. One of the most important aspects of her training was close-quarters combat, trained in a number of different martial arts, including the Echani art.

    Technological Aptitude — Part of her training as an intelligence operative involved rigorous espionage training. She is a skilled slicer, capable of breaking into secure systems with relative ease and moving into and out of systems while leaving barely a trace. She is also skilled with disguises, a skill that proves to be of particular use to her on infiltration missions. Her skills are greatly enhanced with the addition of the Force to her already impressive arsenal, allowing her to do things and accomplish assignments that might be considered impossible for a normal operative.

    Swordsmanship — Idril is most deadly with a sword and shield in her hand.

    Bounty Hunter — Despite her relative youth, Idril has been working as a bounty hunter for close to two years now, and by learning from her mistakes has grown to be competent at the job. Having learnt how to fly at a young age, she greatly improved her skills as a pilot during these two years, and while not an ace pilot any means, she is nonetheless a good pilot and a navigator, and has also learnt enough about starship repair and maintenance to be able to fix a ship if the need so arises.


    Equipment


    Roleplay Threads
    ___________________________________________________________________________

    Thread ▬ Description
    Thread ▬ Description


     
    Last edited: Oct 26, 2018
  9. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    1. What is going to happen in your plot?
    Greybok will lead a small crew of rebels to acquire the materials to build smuggling compartments in his gentech ship. These compartments will be designed with scatterweave and special shielding to protect them from all but the most thorough (and time-consuming) of scans.

    2. What other players will be a part of this?
    @Valen Pelora, @Wit, @Foolish Guac

    3. Where are all the places (if more than one) that your plot will be taking place?
    Christophsis, Tatooine, Rodia, Savareen

    4. Please provide a basic in-character timeline of what you expect to happen.
    1. [DICE/ASK] (Never Tell Me the Odds) Greybok and crew will head to Christophsis and, disguised as pirates, ambush a shipment of shielding crystals for use in the shielding components of the compartment. Their goal will be to disable the transport and make off with the shipment before it can flee back to the planet and alert law-enforcement.
    2. [DICE/ASK] Next, Greybok and crew venture to Tatooine after having heard that a shipment of scatterweave is arriving for a less-important Hutt in Anchorhead. They will strive to catch the shipment while it is still at the spaceport and make off with without causing much of a stir if at all possible.
    3. [DICE/ASK] Before they can return to base on Savareen, Greybok and crew hit up a fence on Rodia to sell any excess supplies from the stollen shipment so that the other three members of the crew can be paid their share. However, the Rodian fence they are going to see has a distinct dislike of Greybok due to their past interactions. Their objective will be to make it out of the fence's establishment without drawing his ire (and his blaster).
    4. [OPEN] Returning to base on Savareen, Greybok will install the special smuggling compartments on his ship and pay his crew before treating them to a round of drinks on him for their service. (This will be more of a social thread, but will have the compartments installed to round out the plot.)

    5. What do you or your character hope to achieve with this plot? What is the "end-game"?
    To install smuggling compartments on Greybok's ship. The excess from the stollen shipments (should we succeed in getting enough—and selling them) will be used to pay IC credits to the remaining crew members for their services.

    6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
    Nope.
     
    Last edited: Oct 25, 2018
  10. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353

    [​IMG]

    Brighthome-class space station


    AFFILIATION
    Jedi Order

    MANUFACTURER
    Jedi Order

    CLASS
    Brighthome-class

    ROLE
    Jedi temple

    COMPOSITION
    Durasteel and transparisteel

    DIMENSIONS
    1 km x 500 m

    CREW
    150 crew members

    PASSENGER CAPACITY
    1,500 passengers

    CARGO CAPACITY
    225 standard tons

    HANGAR CAPACITY
    12 starfighters and 2 shuttles

    CONSUMABLES
    8 months

    SPEED/MANEUVERABILITY
    Stationary

    EQUIPMENT



    DESCRIPTION
    The Brighthome-class space station was a class of stationary space station developed by the Jedi Order to serve the purpose of space-worthy Jedi temples. The stations were, for all intents and purposes, full-fledged Jedi temples in space and were used for the purposes of training Jedi and acting as a base of operations for the Jedi Order in a particular region of space. These space-temples could operate in deep space, like their namesake Brighthome (a space station Jedi temple in the Mid Rim), or could be placed in orbit above a planet. They were stocked with all of the necessary amenities for a large group of Jedi to survive for eight months at a time.

    The Brighthome-class station was a kilometer from its base to its tallest tower and was five-hundred meters across from docking pad to docking pad. The station had six towers in total: a tall central tower, featuring the statue of a Jedi Knight at the top, two slightly smaller towers on either side of it, two slightly smaller towers on either side and to the back of those, and a final pair of smaller frontward-facing towers. Two "wings" stuck out from either side of the base of the station. Each served as a landing pad for ships. Each also had the capacity to store six starfighters and a single shuttle, for a grand total of twelve starfighters and two shuttles. The base station featured no weaponry, but weapons could be mounted on the tops of all the towers but the central one if the appropriate modifications were made.

    Internally, Brighthome stations were fully-functional Jedi temples. They possessed small apartment-sized rooms for any Jedi who chose to live on-board, fully-stocked classrooms, a medical wing, and a mess hall. Further up in the main tower was a fully operational security room, which allowed those inside to monitor sensor data and internal security. A small armory on-board frequently stored Jedi robes, armors, and lightsabers, as well as any other gear typically used by the Jedi Order. Any and all data from these stations was backed up on the central computer and likewise backed up to the main Jedi temple on Tython, allowing the Order's headquarters to monitor the status of its various space stations. And, of course, at the very top of the spire was a council chamber room for use by any of the Jedi Councils.

    Several Brighthome stations existed prior to the Hundred-Year Darkness. However, only one, the space station class's namesake in the Mid Rim, remained after the war was concluded. The schematics for building new space stations of this class were located in the Jedi Archives on Tython, but, as they were costly to build, maintain, and operate, they were only used in rare instances, such as when a surface-level temple was not optimal or when a secret Jedi temple was needed.

    LEGALITY
    Restricted. This class of space station is entirely unique to the Jedi Order. It is legal within Jedi Space, but their legality is varied outside Jedi space.

    INTENT
    In both their lore, write-ups, and the main temple/Force-site write-ups on the site, Brighthome is included as a Jedi temple. Before writing up the lore article on such a temple, I wanted to get the tech itself approved, in case it came up in PvP or battle scenarios.

    ADVANCED TECH
    Yes. This space station will be restricted to the Jedi Order.

     
  11. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353

    Encrypted Business Card

    AFFILIATION
    Restricted

    MANUFACTURER
    EnCom Securities

    TYPE
    Encoded Business Card
    POWER SUPPLY
    N/A

    SIZE
    Handheld.

    COMPOSITION
    Plastene.

    DESCRIPTION
    A simple plastene business, these encrypted business cards are encoded with a special encryption to allow the bearer to make contact directly with the owner of the business card over a secure holo-comm line.

    While neither business cards nor encrypted calls are rare in the Galaxy, by tying the two together EnCom aims to set up a unique way to set up communication networks for its clients that is more secure than run of the mill comms and much less cheap than highly encrypted secure lines used by governments and other large entities.

    The cards can be slipped into any standard datapad, which can then use the encryption encoded on the cards to send a message directly to owner of the particular card or even make a call. The system employs a two phase encryption system, with the cards storing a small program that places the call to the particular card's owner via the data pad it is connected to, and an encryption key that is used to generate the authentication required to gain access to the secure line. The particular card's owner holds the second half of the encryption on their side, and any received message is authenticated through another round of decryption. After each use the key is updated from this side for added security.

    The system is not completely secure, and can be hacked by anyone of sufficient skill with access to one of the cards, or to the master key encoded that is provided to the owner.


    LEGALITY
    Legal. It's just a business card.

    INTENT
    To create a personal business card for my character to provide a degree of flair to the character and the direction I want to take him. While it offers a degree of security, it is intended more for story purposes.

    ADVANCED TECH
    Yes. A deck of these cards can be acquired in a similar manner to any other advanced tech item. The cards can be handed out to others without the need for a plot once the distributor completes the original plot to acquire a deck.

     
  12. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]
    Biographical information​

    Homeworld
    Born
    Corellia
    6929 BBY

    Physical description​

    Species
    Gender
    Height
    Mass
    Hair color
    Eye color
    Skin color
    Cybernetics
    Human
    Female
    1.60 meters
    52 kilograms
    Brown
    Green
    Light
    None

    Chronological & political information​

    Affiliation(s)
    Spouse(s)
    Clan
    House Kryze
    Dax Kryze
    Vizsla

    .
    Myri Forge


    Never throw the first punch. If you have to throw the second, try to make sure they don't get up for a third.
    — Mandalorian Proverb​


    Myri Forge was a female Human soldier from Corellia and a survivor of the Imperial bombardment of Medriaas. Adopted into the Mandalorian clan of Kryze upon her marriage to Dax Kryze, on Medriaas she knew a family for the first time in her life. Having lost her husband and everyone she loved during the bombardment of Medriaas, she is hell-bent on revenge and will stop at nothing to avenge what she has lost.





    Biography
    ____________________________________________________________________

    Early life
    Idril was born on the battlefield, her village was attacked not long before her birth, and her mother died giving birth to her even as she was fleeing the pirates who had attacked the village. The frozen, near dead child was discovered by the Mandalorian warriors who came too late to protect the village form the raiders. The warrior who found her, a veteran named Imir Vau, adopted the child and in line with Mandalorian traditions, raised her as her own. A small band around the child's neck bore her name, and that was all her biological parents left for her. And though she did not bear Imir's name, everyone knew she was her daughter.

    The early years of her life were difficult for Idril, she was a weak and sickly child, and many thought that she would never be a true Mandalorian. But Isabet believed in her and after her seventh birthday, celebrated on the day Isabet had found her, the young Idril finally turned a corner and began growing.

    Ultimately, not long after his fifteenth birthday, the nobleman who ran the gladiator ring that owned Caliban ran out of luck and had all his illegal ventures stopped by Republic intervention. And in his first, and what he claims to be his only, stroke of luck, Caliban's affinity to the Force was noticed by a Jedi Knight who brought him to Ossus for training.


    Shield-maiden
    Even as a child Caliban was larger, stronger, and faster than others his age. Born and raised in an orphanage, the young Caliban caught the eye of a "trainer" whose job was to scout and train fighters for gladiator fights to entertain the wealthy elite of Arkania. Having caught the eye of such a man, a few well placed bribes was all it took for Caliban to be sold off to be trained as a gladiator.

    Due to his abnormally large size, Caliban was seen as a diamond in the rough and a prime candidate to become a successful fighter. The next few years of his life were taken over by training. Dedicated training, a specialized diet, and constant monitoring of almost every aspect of his life resulted in him growing to be a freak of a physical specimen. By the time he was out of his teens he was roughly the size of a small Wookiee, and capable of facing off against one in the fighting pits.

    Ultimately, not long after his fifteenth birthday, the nobleman who ran the gladiator ring that owned Caliban ran out of luck and had all his illegal ventures stopped by Republic intervention. And in his first, and what he claims to be his only, stroke of luck, Caliban's affinity to the Force was noticed by a Jedi Knight who brought him to Ossus for training.


    Marriage
    Life as a Jedi was not difficult for Caliban, mostly because of how simpleminded he was. While his trainers in the gladiator ring had trained him to be a highly potent warrior, they had been unable to beat his kind-hearted nature out of him and now that helped him grow into his new life as a Jedi. Seeings things in simple shades of good and bad, he blindly accepted the Jedi to be the physical embodiment of goodness in the Galaxy and was more than happy to dedicate himself to learn their ways.

    But while his physical prowess allowed him to quickly catch up with, and even surpass, other Jedi his age, in other departments he was always lagging behind. His heart might be in the right place, but many thought that his mind might simply not be up to the task. Till that point he had been practically illiterate, but though he slowly began learning how to read on a very rudimentary level, he was simply unable to keep up in most of his classes.

    Personality and traits
    ___________________________________________________________________________

    There is one rule, above all others. Whatever comes, face it on your feet.


    Idril is, in her own words, a simple girl seeking a simple life and a simple death. She lives in the moment, and lives to the fullest. Her skills as a warrior are simply a means to ensure the world doesn't stop her form having that life. She has a tendency to create a small bubble around herself and ignoring everything that happens outside that bubble. She did not care for the way the Sith treated her people, or the state of the galaxy, as long as it had no effect on her way of life. As a result she is a very open and accepting person, accepting almost anyone and anything, not thinking once about who they are or what they do.

    But while she might not care for much, if anything or anyone threatens the bubble she has built around herself she will stop at nothing to bring a world of pain on them. She is exceedingly protective of those she cares for, and Dax's death has only strengthened those instincts. She will also, with all her heart, support those she loves and respects, even if she does not share in their beliefs. So even though she didn't personally care about the Sith, she did support her husband Dax, who sought to rid Mandalore of Sith influence. So much so that after his death she took on his dreams as her own, vowing to do whatever she could to bring about the changes he wanted to see.



    Powers and abilities
    ___________________________________________________________________________

    [​IMG]
    Idril is a smart and determined young woman, quick on the uptake and sharp as a knife. Growing up on Mandalore, Imir taught her everything she could, teaching her not just how to fight but also live like a Mandalorian. Living on an isolated homestead, an hour or so out from the nearest village, Idril and Imir had to oftentimes fend for themselves and hunt to feed themselves. Imir would have Idril accompany her on hunts once she deemed her old enough to learn. Years of practice turned her into a skilled hunter. She is an excellent marksman, be it with hold-out blasters or rifles with their greater ranges, and is good at tracking and moving without attracting too much attention to himself. Living far from most other settlements also meant that they had to take care of themselves in case of injuries, as a result of which Idril was trained by her mother in first aid. And while not a healer by any means, she can patch herself and others up in a pinch without making matters worse.

    Weapons Proficiency — Like all Mandalorians she was trained to use weapons such as hold-out blasters and vibroblades, along with more exotic ones such as hand claws, shock whips, and zenji needles. But what she is most skilled at is close quarters combat with a blade in her hand. Preferring a simple mandalorian sword to vibroblades, Idril is deadly with the blade, but also competent with a spear.

    Physical Abilities — Idril is in peak physical condition, with her speed, balance, and dexterity being one of her greatest assets. She is very nimble on her feet, possesses very quick reflexes, and years of training has made her exceedingly flexible, graceful in her movements and capable of pulling of feats of acrobatics that can only come with years of practice. She is a practitioner of the movement disciple known as parkour. One of the most important aspects of her training was close-quarters combat, trained in a number of different martial arts, including the Echani art.

    Technological Aptitude — Part of her training as an intelligence operative involved rigorous espionage training. She is a skilled slicer, capable of breaking into secure systems with relative ease and moving into and out of systems while leaving barely a trace. She is also skilled with disguises, a skill that proves to be of particular use to her on infiltration missions. Her skills are greatly enhanced with the addition of the Force to her already impressive arsenal, allowing her to do things and accomplish assignments that might be considered impossible for a normal operative.

    Swordsmanship — Idril is most deadly with a sword and shield in her hand.

    Bounty Hunter — Despite her relative youth, Idril has been working as a bounty hunter for close to two years now, and by learning from her mistakes has grown to be competent at the job. Having learnt how to fly at a young age, she greatly improved her skills as a pilot during these two years, and while not an ace pilot any means, she is nonetheless a good pilot and a navigator, and has also learnt enough about starship repair and maintenance to be able to fix a ship if the need so arises.


    Equipment


    Roleplay Threads
    ___________________________________________________________________________

    Thread ▬ Description
    Thread ▬ Description


     
  13. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353

    Prestige Tracker - Dax Vizsla

    Shoring Up: Depthfinding - 10
    ...defeat in combat and/or killing a Force-sensitive member of either of the active Sith Empire factions. More prestige is earned if the warrior claims their lightsaber as a trophy. (10 prestige points + 5 for lightsaber trophy)

    Crashing the Party Crashing - 3
    ...establish a small outpost for the Mandalorians in a non-Mandalorian system. (3 prestige points)

    Herding Wookiees - 4
    ...aid an ally of the Mandalorians, whether this be an individual or an entire faction. (4 prestige points)

    Total
    17
     
    Last edited: Nov 17, 2018
    Deviant likes this.
  14. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353



    Dax VIzsla's Mandalorian Armor

    Once a standard issue Republic pilot's flight suit, over the years Kyp has modified his his suit to better serve his needs. Spending more and more time on the ground instead of in the air, Kyp has modified this particular suit to provide him with some measure of protection while also retaining the aesthetic feel and overall maneuverability of the original flight suit.

    Legality

    A personal, and legal, modification on existing legal gear. Legal throughout the galaxy.

    Advanced Technology

    The addition of Mandalorian Vambraces (PvP Reward), a jetpack (Life Day event reward), and a wrist flamethrower (Mission Reward) make this advanced tech, even though the armor itself is generic.

    Type & Coverage

    type — Medium Armor

    coverage
    • Head: Helmet
    • Torso: Chest and abdomen.
    • Back: Upper and lower back.
    • Lower Arms: Mandalorian Vambraces.

    Functions

    Function 1 : Jump Boots
    • This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).
    Function 2.A : Vambraces - Wrist Flamethrower
    • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
    Function 2.B : Vambraces - Bola Launcher
    • The gauntlet bola launcher is a useful addition to a bounty hunters arsenal. Single shot, takes several seconds to reload, and has a max range of 12 meters. A successful hit tangles a foe in a strong durasteel wire to slow down or even capture the target.
    Function 3 : Environmental suit
    • While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.
    Function 4 : Jet Pack
    • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
     
    Last edited: Nov 11, 2018
  15. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353

    [​IMG]

    V-Type Jedi Infiltrator


    AFFILIATION
    Jedi

    MANUFACTURER
    Nubian Design Collective

    CLASS
    Light Freighter/Courier

    ROLE
    Personal Transport/Infiltrator

    COMPOSITION
    Durasteel and transparisteel

    DIMENSIONS
    26m x 15m x 15m

    CREW
    2 (Pilot, copilot)

    PASSENGER CAPACITY
    4

    CARGO CAPACITY
    5 tons

    HANGAR CAPACITY
    None

    CONSUMABLES
    4 weeks

    SPEED/MANEUVERABILITY
    70 MGLT with strong maneuverability


    ARMAMENT

    • 2x dual forward laser cannon

    EQUIPMENT
    • Class 4 Hyperdrive
    • Heat and energy sinks
    • Signal masker
    • Chaff launcher
    • Short range comms
    • Civilian grade shielding
    • Escape pod


    DESCRIPTION

    While the Nubian V-type hull has become recognizable throughout the galaxy as an affordable and unexceptional but luxurious personal transport in the form of the commercially marketed V-type 102, few know that the hull was intended to serve a much different purpose. Nubian Design Collective set our to fill a niche market of a personal transport sized scout ship capable of rudimentary stealth capabilities while still boasting a moderate armament and strong maneuvering characteristics. The end result, the V-type Infiltrator, was a relative design success, but a commercial failure. The ship was ultimately deemed by most potential buyers to be far too expensive to purchase in sufficient numbers for NDC to make significant profit, and several deficiencies made it unsuitable for most military scout work. Poor sales and industrial espionage that resulted in the theft of several key design components further derailed the project, and eventually the initial design philosophy was scrapped, and the hull reused and marketed as the V-Type 102.

    The key component of the infiltrator concept is the internal stealth software modifications. A device has been installed allowing the pilot to either mask the ship from heat and energy scans, or to alter the ship’s energy output characteristics, allowing it to hide from or disguise itself from all but the most aggressive scans (or a keen eyeball). Unfortunately, due to the prototype nature of the system and its substantial power drain, the ships engine efficiency is reduced and weapon and navigation systems cannot be used while the system is active. The system also takes up significant space and computing power, allowing for only a light shield generator and short range comms and sensors, which limits its usefulness in the scouting role for most modern fleets. The cargo and passenger capacity is also very limited, though the small cargo space near the rear ramp does have room for a swoop bike or two. The weapon systems are limited to a forward firing arc- while the lack of a turret makes tactical options limited, it does allow the weapons to be controlled from the cockpit, obliviating the need for a third crewman as a dedicated gunner.

    While the Infiltrator never did pick up any major military contracts, it did generate interest in several smaller independent buyers- among them the Jedi Order. The Jedi Shadows in particular saw potential in the craft as a personal transport capable of dispatching small teams of Shadows to discreetly poke around suspected Exile hideouts. While the Orders numbers have dwindled, so too have the number of Infiltrators still in service. While they were once a relatively common sight on far flung Jedi outposts, the ships are now prized relics of days past, and are only granted to the most dedicated and successful Jedi, who are entrusted to take good care of them.

    LEGALITY
    Restricted. Many localities have laws against private ownership of stealth technology or materials of any sort, as it is often the tool of smugglers and criminals.

    INTENT
    A reskin/nerfing of the Smugglers Nerf herder specifically for the usage of the Jedi. It also serves as an interesting precursor to the Sith Infiltrators that will be seen thousands of years from now. It will also serve as a mission reward for Jedi.

    ADVANCED TECH
    Yes. Jedi Infiltrators are rare ships now, with the destruction of many of the Orders former strongholds and the loss or disappearance of many of the Jedi Shadows who would have commanded them. Small numbers can still be found, mostly collecting dust in hidden Jedi bases or in the hands of deserters and black marketeers.


     
  16. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]
    ANDORIOUS GHENT

    TITLE: Bounty Hunter SPECIES: Duros AGE: 31 HEIGHT: 1.85 m WEIGHT: 75 kg


    Andorious Ghent is a Mandalorian bounty hunter hailing from Core Worlds planet of Duro. Orphaned at a young age, he was taken in by a Mandalorian warrior named Miriam Vizsla and raised as a Mandalorian.



    BIOGRAPHY

    • The Noble and most Ancient House of Pavan was one of the oldest, craziest, and probably one of the most disreputable noble families on Onderon. Centuries of in-fighting, ineptitude, and a general lack of common sense had left them broken and nearly destitute by the time of Vin's birth. Her father, not sharing in most of the family's ways, had left to make a life of his own years before she was born, having met Vin's mother on one of his adventures. But while he had left the family, they had forgotten about him, and when he returned home with a newborn Vin in his hands he was back under their vile influence once more.

      Vin was only three when her abilities with the Force started manifesting, and in his desperation to protect his daughter Liam reached out to the only person he could trust with her life, her mother. News of Vin's powers had already reached members of the house, and within the next year or so three separate attempts were made on her life. Her so called family would much rather see her dead than bear the shame of one of their own grow up to be a Jedi. Unfortunately for Liam he was unable to contact Vin's mother, who had seemingly vanished, but he was ultimately able to reach out to her mentor, a Jedi by the name of Bo-dan Fey. Odd even by the standards of the Order, Fey had exiled himself years ago on Onderon, it was why Vin's mother had been on the planet and met Liam. Out of respect for his lost student's memory, and not one to refuse helping one in need of it, Fey agreed to take Vin under his wing, to train and protect her.

      Adjusting to life with Fey was not easy for Vin. While her father had in no way spoilt her, he had provided her with most comforts, comforts that were now no longer available to her. Transitioning from a life of comfort to the ascetic ways of the Jedi would not be an easy transition for anyone, but Vin was young enough that she was slowly able to grow used to her new life. Young as she was, it didn't take long for Vin to accept her life as a Jedi. Despite still being on Onderon, Fey made sure that they were cut off from the Galaxy at large. By doing so he was able to protect Vin from not just her family, but also from the darkness that was spreading through the Galaxy in the aftermath of the century long conflict with the Exiles.

      Fey had made his home on the outskirts of a large forest, and the two Jedi spent most of their time traveling to the various towns and villages that were scattered around the forest. The villagers saw them as little more than wandering hermits, and mostly left them to themselves. They were considered weird because they lived so close to the forest, which almost all the locals were afraid of. Early on Vin would help Fey help keep the locals safe, stopping crimes when they could, catching criminals when possible. But soon she realized these were the more mundane duties Fey had taken upon himself. The real reason he was there was to guard the forest.

      Vin had grown up hearing stories about the forests that sprawled across Onderon, and the beasts that inhabited them. Almost every town, village, or hamlet had some or the other story about the forests near them. Most were simply tales told to keep children away from the woods and the dangers that lived within. But when Fey finally took her into the forest, Vin sensed what lay within and knew that this forest was different. There was a darkness within the forest, a darkness that was hard to miss even for someone as untrained as her. The real protection the Jedi offered the locals was from this darkness. The feral beasts that lived in the forest, corrupted by the Dark side, posed a threat to any that ran into them. And the darkness had an effect on anyone venturing into the forest, driving them crazy. Fey's training, along with dealing with the darkness within the forest and whatever it had to throw at them meant that Vin was constantly being pushed to the limit.

      Vin didn't know it at the time, but Fey was preparing her to face the darkness that had consumed the Galaxy. For years he had fought the Council when they asked him to send Vin to help with the war, adamant that he would not be forced into rushing her training. While this helped Vin, it ruined Fey's relationship with the Council. So when the time came that the darkness within the forest grew too strong for the two Jedi to handle on their own the Council refused to send help. Left with no alternatives, Fey had to send Vin to the Council to explain their predicament in person and return with whatever aid she could muster. After more than a decade in isolation, the time has come for Vin to face the what the Galaxy had to offer.
    • To be added...



    ABILITIES

    • [​IMG]

      Vin was born with a very strong connection to the Force, and over a decade's worth of training has given her a level of proficiency with the Force that is advanced for her age. She has always possessed raw strength, and years of training has enabled her to consciously tap into that strength. But she still has a ways to go before she is able to harness her full potential and gain the finer control that comes with true mastery of the Force. Still, as a Jedi she is definitely one who relies more on the Force than her skills with a lightsaber.

      Force Sense: Developed over the course of years spent on the alert for an attack by corrupted animals, this is probably her most refined skill. She is very skilled at sensing others around him, particularly other Force users, and being able to sense when she is being lied to.
      Empathy: Be it due to her Zeltron heritage, or just some innate ability, Vin is very sensitive to the feelings of those around her, particularly those she knows well. Her fine tuned senses within the Force open her up to a sea of emotions, which can at times be overwhelming and could even be seen as a weakness that could be used against her.
      Danger Sense: Fey's teaching made her focus less on the more flamboyant applications of the Force, such as Force enhanced acrobatics or waves of telekinetic destruction, and develop a more refined connection to the Force. As Fey explains it, closing off all the loud noises allows her to better hear the whispers of the Force. These whispers have kept her alive through more than one expedition into the forest, giving her warnings about impending danger. This "luck", as she often calls it, is probably the single greatest gift at her disposal.
      Mind Trick: Another skill that benefits from her more subtle approach to the Force is her ability to influence others. The finer control she has over the Force makes it easier for her to influence others. Though she initially struggled with the morals of using the Force to influence someone's thoughts, by being selective about when she uses these powers she has made his peace with this aspect of her abilities. Vin mostly used these powers to calm people in the aftermath of particularly violent attack from the forest's creatures, or to prevent people from panicking during or before such attacks. The frequency of the attacks meant that she had a great deal of practice with her powers.
      Healing: As a young Jedi Telekinesis was the ability Finn showed the greatest affinity for. While he was once very skilled, this is one of the areas where his powers have regressed the most. It is also the clearest reflection of how he has changed over the years, changing from a loud and exuberant teen to a calm and cautious adult. A lack of practice has left him capable of doing little more than floating fruits and dishes across the room, and that too requires some concentration to achieve.
      Telekinesis: As a young Jedi Telekinesis was the ability Finn showed the greatest affinity for. While he was once very skilled, this is one of the areas where his powers have regressed the most. It is also the clearest reflection of how he has changed over the years, changing from a loud and exuberant teen to a calm and cautious adult. A lack of practice has left him capable of doing little more than floating fruits and dishes across the room, and that too requires some concentration to achieve.
    • [​IMG]

      While Fey's training involved building and learning to use a lightsaber, Vin has only ever used her blade to fight animals, practice with a training remote, and the occasional sparring session with Fey. While her Force abilities might be advanced for her age, her skills with a lightsaber are very much at the level of a padawan.
      Form II, Makashi: With the Jedi clashing against the Exiles for almost a century, Fey had mastered the second form of lightsaber combat, and passed on the same knowledge to Vin. She won't be accidentally stabbing herself to death, but she still has a ways to go before she is considered a good swordsman.



    MISCELLANEOUS


    • Blue Lightsaber
      Generic Blaster Pistol
      AR-T4 Astromech Droid (ARTY)​

    • OOC Level: 1
      As a freshly knighted Jedi, Vin is just one in a sea of lightsaber wielding monks that the Galaxy couldn't care about. Neither does she have a reputation to be worried about, nor is she actively looking to gain one.​




    ROLEPLAYS


     
  17. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]
    Biographical information​

    Homeworld
    Born
    Coruscant
    6929 BBY

    Physical description​

    Species
    Gender
    Height
    Mass
    Hair color
    Eye color
    Skin color
    Cybernetics
    Human
    Female
    1.63 meters
    52 kilograms
    Red
    Green
    Light
    None

    Chronological & political information​

    Affiliation(s)

    Master
    Sith Empire
    __Old Empire
    TBA

    .
    Kaye Antares


    War, my friends, is a thing of beauty. Those as says otherwise are losing.
    — Rule of the Strong​


    Kaye Antares was a human female who served as an Acolyte in the Sith Empire during and in the years leading up to civil war between the Imperial Republica and the Old Empire.



    Biography
    ____________________________________________________________________

    Caliban was five when he first realized that he was not like the other kids, he could use the Force. Before his training could begin in earnest, he used the little control he had over his powers to torment and control the other kids his age and his inclination to use the Force in this manner drew an early interest in the kind of Sith he would grow up to be. By the time he was in his late teens he was well on his way to being a fully trained Sith, and was even being groomed for a political career on Coruscant, but the sweet-talking, manipulative ways of the Imperial Court held no sway for him. So when he was finally knighted at the age of nineteen, he left Coruscant and fearing running into more of the same on Korriban, made his way to Imperial Hutta.

    Once there, his name and rank earned him enough influence with some of the weaker planetary governors to more or less travel around doing as he wished with impunity. Acting almost like a bounty hunter, he threw in his lot with actual bounty hunters and began hunting targets most would considered too ambitious.

    But while his physical prowess allowed him to quickly catch up with, and even surpass, other Jedi his age, in other departments he was always lagging behind. His heart might be in the right place, but many thought that his mind might simply not be up to the task. Till that point he had been practically illiterate, but though he slowly began learning how to read on a very rudimentary level, he was simply unable to keep up in most of his classes.

    Personality and traits
    ___________________________________________________________________________

    There is one rule, above all others. Whatever comes, face it on your feet.


    Caliban is a pragmatic young man, with a dark sense of humor, an amoral view of the world, and a distinct lack of lines that he is not willing to cross. Charming, cunning, and possessing a razor sharp wit, he is a firm believer of the tenet that the ends, as long as they are the right ends, do justify the means. But he is also a man blessed with restraint, and a surprising control over his emotions. He is neither sadistic nor a violent person, but he is great at performing acts that can be both extremely sadistic and exceedingly violent. It is his ability to do so only when it serves some purpose he agrees with is what makes him stand out from your run of the mill psychopath.

    He doesn't much care for his own reputation, unless it serves a purpose. His tendency to walk away from battles he knows he can't win has often resulted in labels of coward and craven being thrown at him, but he will ignore those insults unless using such insults as an excuse allows him to justify some other atrocity his twisted mind has cooked up.


    Powers and abilities
    ___________________________________________________________________________

    [​IMG]
    Jade was trained since childhood to become a soldier, accumulating a highly varied skill set, often learning new tricks on a job to job basis. Like all spies she was trained to use weapons such as hold-out blasters and vibroblades, along with more exotic ones such as hand claws, shock whips, and zenji needles. Jade is also a skilled pilot, capable of flying ships ranging in size from those as small as starfighters to bulky freighters. She has also learnt enough about starship repair and maintenance to be able to fix a ship if the need so arises and if not that then she can at the very least identify where the problem lies. She also skilled with first aid and can patch herself up decently enough if injured in the field.

    Force Sensitivity — A fact that she was unaware of for a very long time was that she possessed a very deep connection to the Force. Since joining the Sith and working up to the rank of Knight, Jade has come a long way in mastering her control over the Force. Instead of attempting to learn a vast range of applications of the Force, Jade has picked up on some key abilities that best suit her and has systematically gone about mastering them to the best of her ability. One ability that she has made more or less her own is the precognitive ability to sense the flow of the Force to sense something of the course of conflicts and sense threats to her self. As she tends to keep her usage of the Force to a bare minimum, because of fears of loosing control of her psyche, she is much more open to subtle suggestions from the Force than the average Sith.

    Physical Abilities — Jade is in peak physical condition, with her speed, balance, and dexterity being one of her greatest assets. She is very nimble on her feet, possesses very quick reflexes, and her martial arts training has made her exceedingly flexible, graceful in her movements and capable of pulling of feats of acrobatics that can only come with years of practice. She is a practitioner of the movement disciple known as parkour. One of the most important aspects of her training was close-quarters combat, trained in a number of different martial arts, including the Echani art.

    Espionage— Part of her training as an intelligence operative involved rigorous espionage training. She is a skilled slicer, capable of breaking into secure systems with relative ease and moving into and out of systems while leaving barely a trace. She is also skilled with disguises, a skill that proves to be of particular use to her on infiltration missions. Her skills are greatly enhanced with the addition of the Force to her already impressive arsenal, allowing her to do things and accomplish assignments that might be considered impossible for a normal operative.

    Swordsmanship— Jade's past training and her mastery of gymnastic abilities meant that she was ideally suited to learn the fourth form of lightsaber combat, Ataru, which makes extensive use of acrobatic maneuvers; spinning, jumping and weaving her way through her opponent's defenses. Moving with the grace of a dancer and at almost eye-blurring speed, she is never in one place long enough for her opponent to mount a proper counterattack while attempting to attack them from all sides. Unlike other Sith, who often pick up a second form, Jade has so far kept herself focused on Ataru alone.

    Assassination — As an intelligence operative Jade was trained in stealth and is able to move about unnoticed if she wants to. Since she began her training to be an Exile she learnt to put these stealth skills to develop her skills as an assassin. She is an expert at setting traps and making optimal use of her environment to her own advantage. She is known to use explosives, toxins, rifles and whatever else gets the job done. Having become more than competent in Force based camouflage techniques, she has now added another weapon into her arsenal, one that has greatly increased her effectiveness.

    Equipment
    Armored Clothing
    • Lightsaber - 1 crimson blade
    • Sith Blade - 1 dagger
    Collapsible Vibro-Sword
    CSR-2A blaster pistol- 3 cartridges
    Stinger Stun Blaster
    D7 Blaster Carbine


    Roleplay Threads
    ___________________________________________________________________________

    Thread ▬ Description
    Thread ▬ Description


     
  18. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    "Understood."

    There wasn't really much to it, was there. Kill the bad guys, protect the castle, and don't die in the process. She had played this game many times before, this time it just happened to be playing out in real life. Just meant that these bandits were about to have a really bad day, and she was about to have a really good one.

    She did a last check to make sure all her gear was in working order before pulling out the new bag of tricks she had acquired for this mission, a literal bag full of ball bearings she had borrowed from one of the workers. A coy smile, a few sweet words, and she could have asked him for much more and he would have complied. But the ball bearing were all she had wanted, having already acquired a blaster rifle and a couple of cartridges specially for this mission.

    Turning away from the holo message, as she made sure the rifle was charged, she turned to her companions. "Everyone ready?" She was much more used to sneaking around and taking people out from the shadows, and most of her gear was suited for missions like that. So this was a little outside her area of expertise, and the rifle was something she had picked up to make up for that.

    Turning away from the holo message, as she made sure the rifle was charged, she turned to her companions. "Everyone ready?"

    Turning away from the holo message, as she made sure the rifle was charged, she turned to her companions. "Everyone ready?"

    Turning away from the holo message, as she made sure the rifle was charged, she turned to her companions. "Everyone ready?"

    Turning away from the holo message, as she made sure the rifle was charged, she turned to her companions. "Everyone ready?"

    Turning away from the holo message, as she made sure the rifle was charged, she turned to her companions. "Everyone ready?"

     
  19. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]
    Biographical information​

    Homeworld
    Born
    Korriban
    6,416 BBY BBY

    Physical description​

    Species
    Gender
    Height
    Mass
    Hair color
    Eye color
    Skin color
    Cybernetics
    Human
    Female
    1.57 meters
    52 kilograms
    Silver-Blond
    Violet
    Pale
    None

    Chronological & political information​

    Affiliation(s)

    Master
    Sith Empire
    __Old Empire
    TBA

    .
    Nymeria



    In the end though, everybody dies, but not everybody lives—the climber, though she may die young, will have lived.


    Nymeria was a female Human who served as an Acolyte in the Sith Empire during and in the years leading up to civil war between the Imperial Republica and the Old Empire. Born a slave on Korriban, she bought her freedom through cunning, charm, and sheer force of will, ultimately joining the academy and receiving training to be a Sith Sorceress.



    Biography
    ____________________________________________________________________

    The daughter of a prominent courtesan and an unknown Sith, Nymeria's birth infuriated many who sought her mother's favor. One such Sith had the child sold into slavery and her mother killed, a deed that he himself never gave another thought, but shaped the life of a newborn child.

    Nymeria grew strong and fast, a bright happy child who grew into a beautiful young woman. From a very young age she was prepared to someday become a courtesan like her mother. Given an education in history, literature, high culture, singing, dancing, and almost anything that she might need to entertain her future clients, she excelled in everything that was thrown her way. But there was more that was taught to her besides entertaining her clients, she was also trained to spy on them and steal from them if the opportunity presented itself. She would one day have access to places no one else could reach, and learning a secret here, stealing a tidbit there was an invaluable source of additional income. For all intents and purposes her future was set, to live a life like her mother's, if not for a stroke of luck that earned her the patronage of an old Sith official who was rich enough to buy off her services just for himself. But what others thought was luck was actually the fruit of years of labor on the young Nymeria's part.

    Having realized early on that she did not want the life that was being laid out for her, she began working on a way to buy her freedom. Using the very skills that she had been taught see and listen, she observed those she went to serve in search for the right target. When she was sent to sing at the house of the aging Lord Cett, it didn't take her long to realize that he was the mark she had been looking for and began working her charm on him. Her singing ensured she was called back, and her charm did the rest. She spent almost a year working on Cett, pouring her heart to him, earning his trust, and ultimately taking the first steps towards her own freedom when she earned his patronage.

    For with Cett's patronage came more even greater access to the old Sith, and soon enough she had him twined around her little finger. Everyone thought she was his mistress, though in reality she had never let him touch her, and with that position came access to a whole new world. But that was when she had a genuine stroke of luck. Cett had begun taking her to various social events with her, and it was at one such event that Nymeria and Cett had a run in with a Sith, not some red-skinned fool with not a drop of strength within him like Cett, but a full fledged Sith Lord. He sensed the strength within Nymeria almost at once, and noticed her unconscious use of the Force to control Cett.

    The very next day he visited Nymeria at Cett's manor, and when the old fool tried to keep him from her the Sith Lord didn't hesitate a moment to kill him. Nymeria had thought she had known what power and influence was by observing the lives of fools like Cett, but in that moment she realized just how insignificant Cett had been. She was given an option to continue her life as a courtesan, or go to the Sith academy and see if she was capable of becoming more.

    While she had no love for the Sith, as one had killed her mother and sold her into slavery, Nymeria could not say no to the offer, and so began a new chapter in her life. She excelled at her training, and graduated from the Academy at the top of her class. She returned to Korriban a new woman, with what little remained of Cett's home and fortune waiting for her and the entire Galaxy waiting for her, and the growing tension within the Sith Empire creating the perfect setting for her to climb up the ladders of power.

    Personality and traits
    ___________________________________________________________________________

    The future is a dark place. We all die there.


    Nymeria is pragmatic woman, with a dark sense of humor, an amoral view of the world, and a distinct lack of lines that she is not willing to cross. Charming, cunning, and possessing a razor sharp wit, she is a firm believer of the tenet that the ends, as long as they are the right ends, do justify the means. But she is also blessed with restraint, and a surprising control over her emotions. Her life has shaped her to be the cynic that she is, but her very life depending on keeping her emotions hidden helped her develop tremendous self control. She is neither sadistic nor a violent person, but she is great at performing acts that can be both extremely sadistic and exceedingly violent. It is her ability to do so only when it serves some purpose she agrees with is what makes her stand out from your run of the mill psychopath.

    Powers and abilities
    ___________________________________________________________________________

    [​IMG]
    Sorceress — A powerful user of the Force, Nymeria was instinctively using the Force for years before her talents were discovered. Her powers were weak and insignificant then, little more than the slightest of suggestions that only worked on the old, nearly senile, and weak minded Lord Cett. But on joining the Sith Academy she learned how to really use her talents and has come a long way in improving her control over the Force. Not long after joining the Academy she realized that she was no fighter, and focused entirely on the Force. By the time she graduated from the Academy she was well on her way to being a more than competent Sorceress, learning and mastering both mundane and arcane sides of the Force.

    Physical Abilities — Though not one to prefer physical combat, she did have to undergo the physical regimen all students at the Academy are put through and as such is fit and physically in good condition. Her training as a dancer, along with her small stature made her trainers push her to be fast, nimble, and flexible on her feet. She is fast, a skilled acrobat, and though not particularly strong, not entirely helpless in a fight as she knows how to dance around someone and avoid getting hit.

    Espionage— Nymeria was trained from a young age to fit into high society, to slip in and out of a world no one ever expected her to belong to. Even though she was born a slave, she learnt how to walk, talk, and hold herself like one born into nobility. As a courtesan she was supposed to also serve the roles of a spy and a thief, and she was trained to be good at both.

    Lightsaber Combat — Nymeria prefers to use the Force in favor of a lightsaber, but she does has training with the blade and is a competent practitioner of Ataru. Her skills as a dancer make her particularly suited for the form.

    Equipment
    Armored Clothing
    • Lightsaber - 1 crimson blade
    • Sith Blade - 1 dagger
    Collapsible Vibro-Sword
    CSR-2A blaster pistol- 3 cartridges
    Stinger Stun Blaster
    D7 Blaster Carbine


    Roleplay Threads
    ___________________________________________________________________________

    Thread ▬ Description
    Thread ▬ Description


     
  20. Wit

    Wit Character Mod/Beyond Measure Character Moderator

    Messages:
    7,151
    Likes Received:
    1,353
    [​IMG]
    Biographical information​

    Homeworld
    Born
    Coruscant
    484 ABC

    Physical description​

    Species
    Gender
    Height
    Mass
    Hair color
    Eye color
    Skin color
    Cybernetics
    Human
    Female
    1.7 meters
    54 kilograms
    Blond
    Hazel
    Light
    None

    Chronological & political information​

    Affiliation(s)

    Master(s)
    Jedi Order
    __Sith Empire
    TBA
    TBA

    .
    Alysanne Drast


    War, my friends, is a thing of beauty. Those as says otherwise are losing.
    — Rule of the Strong​


    Alysanne Drast was a young human male who served as an Imperial Agent in the Sith Empire during and in the years leading up to civil war between the Imperial Republica and the Old Empire.

    The last scion of the slowly failing noble house of Venture, his family's wealth and fortune had been depleted long before his birth, and a distant connection to the Drasts was all that helped them hold onto the little prestige that remained. Elend grew up in near poverty, and by his sixteenth birthday his father was forced to sell the family estates after yet another failed venture to turn the family's fortunes around.




    Biography
    ____________________________________________________________________

    Caliban was five when he first realized that he was not like the other kids, he could use the Force. Before his training could begin in earnest, he used the little control he had over his powers to torment and control the other kids his age and his inclination to use the Force in this manner drew an early interest in the kind of Sith he would grow up to be. By the time he was in his late teens he was well on his way to being a fully trained Sith, and was even being groomed for a political career on Coruscant, but the sweet-talking, manipulative ways of the Imperial Court held no sway for him. So when he was finally knighted at the age of nineteen, he left Coruscant and fearing running into more of the same on Korriban, made his way to Imperial Hutta.

    Once there, his name and rank earned him enough influence with some of the weaker planetary governors to more or less travel around doing as he wished with impunity. Acting almost like a bounty hunter, he threw in his lot with actual bounty hunters and began hunting targets most would considered too ambitious.

    But while his physical prowess allowed him to quickly catch up with, and even surpass, other Jedi his age, in other departments he was always lagging behind. His heart might be in the right place, but many thought that his mind might simply not be up to the task. Till that point he had been practically illiterate, but though he slowly began learning how to read on a very rudimentary level, he was simply unable to keep up in most of his classes.

    Personality and traits
    ___________________________________________________________________________

    There is one rule, above all others. Whatever comes, face it on your feet.


    Caliban is a pragmatic young man, with a dark sense of humor, an amoral view of the world, and a distinct lack of lines that he is not willing to cross. Charming, cunning, and possessing a razor sharp wit, he is a firm believer of the tenet that the ends, as long as they are the right ends, do justify the means. But he is also a man blessed with restraint, and a surprising control over his emotions. He is neither sadistic nor a violent person, but he is great at performing acts that can be both extremely sadistic and exceedingly violent. It is his ability to do so only when it serves some purpose he agrees with is what makes him stand out from your run of the mill psychopath.

    He doesn't much care for his own reputation, unless it serves a purpose. His tendency to walk away from battles he knows he can't win has often resulted in labels of coward and craven being thrown at him, but he will ignore those insults unless using such insults as an excuse allows him to justify some other atrocity his twisted mind has cooked up.


    Powers and abilities
    ___________________________________________________________________________

    [​IMG]
    Caliban's pragmatism slips into his fighting style as he never picks a fight he cannot win, which in turn required him to hone his ability to judge the flow of a conflict and know when and if to commit himself and his men. His early education on Coruscant and as a Sith built a very solid foundation for him, but it was the years living in the gutters and fending for himself in the Imperial Hutta that truly forged him into the weapon he is. Tossing away forms, and tradition, he replaced it with an underhanded brutality that is driven by a single-minded focus on staying alive.

    Force Affinity — Caliban was born to be Sith, and was blessed with a strong connection to the Force. While his training began with instructors on Coruscant, it ended with the years spent in the wilderness of the Outer Rim.

    Physical Abilities — Caliban is in peak physical condition, with his speed, stamina, and dexterity being one of his greatest assets. Exceedingly nimble on his feet, he possesses very quick reflexes, and years of fighting has made him aware of the exact limits he can push his body to and uses it like a well oiled machine.

    Technological Aptitude — Part of her training as an intelligence operative involved rigorous espionage training. She is a skilled slicer, capable of breaking into secure systems with relative ease and moving into and out of systems while leaving barely a trace. She is also skilled with disguises, a skill that proves to be of particular use to her on infiltration missions. Her skills are greatly enhanced with the addition of the Force to her already impressive arsenal, allowing her to do things and accomplish assignments that might be considered impossible for a normal operative.

    Swordsmanship — Caliban is a deadly swordsman, not due to being well versed in the various forms of lightsaber combat, but because of his unorthodox and unpredictable style. Using a Sith dagger along with his lightsaber, he will often use insults and underhanded tactics to get under his opponents skin, before using his speed and dexterity to take advantage of chinks in their armor.

    Bounty Hunter — Despite her relative youth, Idril has been working as a bounty hunter for close to two years now, and by learning from her mistakes has grown to be competent at the job. Having learnt how to fly at a young age, she greatly improved her skills as a pilot during these two years, and while not an ace pilot any means, she is nonetheless a good pilot and a navigator, and has also learnt enough about starship repair and maintenance to be able to fix a ship if the need so arises.


    Equipment
    Armored Clothing
    • Lightsaber - 1 crimson blade
    • Sith Blade - 1 dagger
    Collapsible Vibro-Sword
    CSR-2A blaster pistol- 3 cartridges
    Stinger Stun Blaster
    D7 Blaster Carbine


    Roleplay Threads
    ___________________________________________________________________________

    Thread ▬ Description
    Thread ▬ Description