vamp's workshop

Discussion in 'Player Workshops' started by vamp, Mar 15, 2019.

  1. vamp

    vamp aka matt

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    [​IMG]
    Biographical information​

    Homeworld
    Born
    Aliases
    Serenno
    475 ABC
    None

    Physical description​

    Species
    Gender
    Height
    Mass
    Hair color
    Eye color
    Skin color
    Cybernetics
    Scars

    Human
    Male
    1.78 meters
    65 kilograms
    Brown
    Blue
    White
    None
    None

    Chronological & political information​

    Affiliation(s)

    Master
    Independent
    __Stock broker
    None


    .

    Jon Demici


    "That's business, baby."
    —Jon, shortly before selling his speeder for one third its price.​


    Jon Demici was a male human stock broker and former noble living during the Fires of the Rebellion era. The seventh son born into the wealth of House Demici, he was sent off to Coruscant to live with his relatives. After a disagreement with his parents when back on Serenno, they sent him back, and he went on to study finance. He dropped out halfway into the course, seeking to start his own brokerage firm among the lower levels.




    Biography

    Jon was the seventh son of a noble family in Serenno, and by the time he was born, there were no scraps left to hand down to him. His parents, considerate as ever, shipped him off to live with his two uncles on Coruscant, in hopes that they may raise him with the attention he would never receive on Serenno. He was only a few months old when he arrived to the city-planet, a world that would grow to be his real home. His uncles were happy to take up the task, and raised him like the son they never had.

    Jon grew up somewhere near the middle levels, though his uncles—who had been cut off the family tree following their marriage—occasionally took him to whatever noble events they were invited to. He didn't care much for the galas and balls though, instead basking in the credits his relatives showered him. He grew to appreciate the value of the credits much as he breezed through an unremarkable childhood. Once in his teens, his uncles slowly allowed him access to their vast knowledge of family gossip, from the mundane to the shocking—and even disgusting. He slowly came to know that he was adopted, though he was not upset as one might expect; he was happy to have been adopted by an actual loving family. Jon also came to know that Uncle Demici had been kicked out of the House when he married his boyfriend, who was nothing more than a commoner he'd met on a space station. Uncaring, the two left Serenno and came to Coruscant, where they made a life tailoring suits for the planet's businessmen, politicians, and nobility. Jon, too, was set to become a tailor, until one fateful visit to Serenno when he was 18, where he met his biological parents for the first time.
    [​IMG]
    It was a normal gala that they had organized so that they could showcase their seventh and youngest son, to show what brilliant young man he had become. Jon, however, showed up strung out on spice, and procedeed to pick a fight with his father, during which he not only taught the nobles present some new expletives from Coruscant, but also revealed several closely guarded family secrets in front of representatives from every great house in Serenno. This, quite obviously, didn't sit nicely with his father, and Jon suffered the same fate his uncle had. He was struck off the family tree, then shipped back home to Coruscant, where he went on to study finance.

    After a few years, finding that it was not for him, Jon dropped out and started up his own brokerage firm in the lower levels, where he made a business taking advantage of the poorer denizens of Coruscant.

    Personality & Traits

    "Dog eat dog—sure—but how about dog eat cat? Dog eat mouse, even."

    Jon has grown to be quite the charming young businessman. At least, that's what he appears to be to his clients, whom he manipulates into investing large sums of money into small companies to bring up the commission, only to con them out of their hard earned credits. He had no moral compass when it comes to business, and he considers himself to be a visionary. When he isn't robbing people of their money, he's partying or doing drugs—or both. Jon has become very well known in the cantinas around his office as the life of the party and a valuable client due to his habit of just throwing credits around.

    But he's a rookie. There's a reason he operates among the lower levels. Jon is too new to the scene for anyone to actually take him seriously, so he's forced to stick with conning the poor man while he eyes the motherlode. He's driven, and knows what his goal is and where to achieve it—all he needs to do is go out and do it.

    He's vulgar, self-absorbed, and maybe a little fekked in the head—but goddamn is he effective.​


    Powers & Abilities

    Persuasive — Jon could convince a bantha into the jaws of a sarlacc. He knows how to phrase things to make them sound as convincing as possible, all the while serving them with so much charm you want to bring him home to your parents. And the best part? He doesn't even need the Force to do it.

    Educated — Sort of. He did start studying finance, but dropped out. Still, Jon got just enough information out of school to ensure he knows what he's doing. As for everything he doesn't know—he's learning as he goes.

    The Little Guy — He's got no interest in the war. Jedi, Sith, Republic, Empire—it doesn't matter to Jon, so long as his business is profitable. Every government will be a pain in the ass when it comes to the illegal side of his firm, so he doesn't care what seal the enforcers knocking at his door wear.

    ________________________________________________​

    Equipment
    He's got no reason to carry a gun, but when walking home late at night, Jon remains strapped with a hold-out blaster, just in case the scum of the lower levels decide to have a go at the pretty boy in the suit. Usually close by—either in his speeder or in his office—he's got a VBP-11 at the ready. Other than that, he carries the usual: commlink, datapad, wallet, keys, and always—and I mean always—a bag of spice and a deathstick, tucked away in a small box in the inside of his suit.

    Assets
    SS-44 Bident, Jon's vehicle of choice​


    Roleplay Threads

    • Chapter I: Fresh Out of School

      1. Thread name — Thread description.

     
    Last edited: Apr 10, 2019
    Nor'baal likes this.
  2. vamp

    vamp aka matt

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    Jordan Demici was a male human stock broker and former noble living during the Fires of the Rebellion era. The seventh son born into the wealth of House Demici, he was sent off to Coruscant to live with his relatives. After a disagreement with his parents when back on Serenno, they sent him back, and he went on to study finance. He dropped out halfway into the course, seeking to start his own brokerage firm among the lower levels.
     
  3. vamp

    vamp aka matt

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    [​IMG]
    Battle of Al'doleem​

    Date

    Place

    Outcome












    500 ABC

    Al'doleem

    Imperial tactical victory
    •The Galactic Alliance is forced to flee​

    Rebel strategic victory
    •Galactic Alliance successfully evacuates the base on Al'doleem
    •Many Sith are killed​

    Combatants​

    Old Empire

    Imperial Republica​
    Galactic Alliance

    Mandalorians

    Commanders​

    Several Imperial Overseers​
    Several rebel Generals

    Strength​

    Old Empire
    Many Acolytes
    Many Agents
    1 mercenary
    Many ground troops​

    Imperial Republica
    Many Acolytes


    Galactic Alliance
    1 Jedi Master
    Luy
    Many Jedi Padawans
    1 mercenary
    H5PAD
    Many ground troops​




    Mandalorians
    2 Marauders
    1 War Councilor
    Daniel Solus†​

    Casualties​

    Old Empire

    Imperial Republica
    Galactic Alliance
    Aro Saa




    Mandalorians

    Lore information​

    Type

    Site lore

    .

    Battle of Al'doleem​

    "Come and play, you bastards."
    —Aro Saa⁽¹⁾

    The Battle of Al'doleem, also known as the assault on Al'doleem was a major battle fought in 500 ABC and was considered to have been won by no one. The battle was an Imperial invasion, aimed at destroying the Galactic Alliance's Old Temple hidden on the remote river moon Al'doleem.
    Contents
    1.Prelude

    2. The Battle





    3. Aftermath

    4. Intent

    Prelude

    During the Kaggath between Darth Vrael and Empress Lyanna Drast, a skirmish occurred on Nar Shaddaa. Varyn Rask, Tasha Blackwell, and Zul Kressh encountered Jedi Master Aurora Blackwood, her Padawan Arda Breaux, and rebel Tyler Ward, their verbal exchange on the street quickly heating up and turning to combat. Though the Sith originally assumed they were dealing with Mandalorians, Padawan Breaux quickly proved them wrong by igniting her lightsaber at the beginning of the fight. Following a scuffle, Master Blackwood and Tyler Ward both fled, leaving Arda alone. She was captured by the Sith and taken before Darth Vrael. The interrogation that followed saw her divulging the information of nearly every rebel base in the Galaxy, after which she was quickly discarded and thrown back to her cell.

    Shortly after, Jedi Master Valentine Rayth sneaked into the Sith Academy on Korriban and rescued Padawan Breaux, who later alerted the Alliance that their locations had been compromised. The rebels packed up and started the evacuation effort, but they were not fast enough...


    Red Right Hand

    "Do you feel that in the air, Vian? You must feel it... it's the Change."
    —Valar Dohaeris​

    The attack began with the first Imperial units being deployed just a few kilometers away from the base. A team was sent early to check the perimeter and ensure no traps had been set, lead by Acolyte Valar Dohaeris and Acolyte Vian Windrider. The two encountered opposition shortly after Imperial forces clashed with the rebels, and the two engaged Marauder Radth Kelborn and Padawan Pho Gorcru in battle. It was a short skirmish, only lasting a minute at most, but much happened.

    Vian fell to Radth's blaster bolts, which razed from his hip upward into his gut from point blank—impossible for the Sith to dodge. The Mandalorian did not even have time to cool his blaster before the second Sith fell; Valar accidentally ignited one of his lightsabers prematurely during a saber lock in a move that should have ended the duel but resulted in him cutting his own arm off. He fell, and Radth double tapped both Sith to ensure they would stay down. Imperial forces pushed through, nevertheless, though many fell to traps that the two should have disabled.

    No Escapees

    "It's a quiet day, all things considered."
    —Wes Thul-Drast​

    Aware that the rebels may still be using the base—despite reports indicating it had been abandoned—the Empire sent several troops to man anti-air guns into position to shoot down any escapees. This team was lead by Acolytes Wes Thul-Drast and Doz Noth, two Sith tasked with overseeing as the technicians set up the cannons—and to defend them.

    Jedi Master Luy—who had been one of the founding members of the new Jedi Order—arrived shortly after Sith moved in. Marauder Varus Wren appeared as backup, sticking to the trees, from where he attempted to shoot at the Sith as they dueled the Jedi Master. Wes Thul-Drast fell shortly after the battle began, as he tried to pivot from a slash from Luy, only to turn directly into a flurry of bolts Varus had shot at him.

    Doz Noth, being a combat medic, sought to help her fallen companion, but was taken down by the Jedi shortly after. What had been meant to be a support to the main battle had turned into disastrous failure. The Alliance claimed the cannons, and Wren shot both of the fallen Sith while Master Luy looked the other way.

    Many rebels escaped, but there was still the main attack going on.

    First Steps
    "Welcome to Al'doleem, you black-hearted bastards. Let's dance."
    —Aro Saa​

    The main attack saw Imperial troops storm the gates of the Temple, with a small team lead by Varyn Rask and Artarion Sekt. The two were stopped a few moments after entering by Mandalorian War Councilor Dan Solus and Jedi Padawan Aro Saa. What commenced was a brutal firefight, with the Jedi originally standing back and firing potshots at the Sith while Daniel took the brunt of the hits, but quickly ran into the thick of the fight. Steel clashed with plasma as Mandalorian fought Sith, but quickly found he was no match. Dan was bisected at the waist while trying to fire a violator, cut down after being outsmarted by Artarion. His Jedi companion fell quickly after, burned to death by Varyn Rask.

    It was a brutal end to a brutal fight, and Sith forces pushed deeper into the temple, taking no prisoners. Some were even ready to chalk it up as a victory, but they soon found they were mistaken.

    For the Empire
    "There is a Force user nearby. Use caution."
    —Sythe​

    Reports came in of a small pocket of rebels hiding out in outpost less than a kilometer away from the base, and a team of Imperials were sent to investigate, aided by a mercenary. Agent Q'san Torobah, Sith Acolyte Sythe, and Red Skull Gang member Markus Valentine sought to lay siege to the base, but the operation went South. Despite being outnumbered, Jedi Padawan Devrim Wolfe and assassin droid H5PAD held their ground, putting up a fight. After a brief scuffle, the Jedi was able to shoot Sythe to death as H5PAD took out Markus with several blaster bolts—one from a Lullaby heavy pistol. The assassin succumbed to his injuries shortly after, finding that Markus still had a little fight in him—as the mercenary fell, he got off a few shots on the droid, downing him for the fight.

    Seeing his teammates fall, Q'san fled without a second's thought, off to base to lick his wounds. The Jedi had fought hard and saved the rebels; they were considered successful by most accounts, though the Empire would never admit it.

    Aftermath

    Most rebels not on the front lines managed to flee the base during battle, resulting in a mission success for the Alliance. The Empire's losses were staggering—they lost 5 Acolytes and a mercenary in quick succession, alongside the rest of the ground troops that fell. The Mandalorians, however, only lost a single man—but that was enough. Having a War Councilor fall while defending a Jedi base angered the leading House Solus, and shortly after the events of Al'doleem, they pulled out of their alliance with the Galactic Alliance.

    Only 3 of the leading Acolytes and Agents made it out of Al'doleem: Varyn Rask, Q'san Torobah, and Artarion Sekt. Artarion fell shortly later to Mandalorian forces, but Q'san persisted, going on to fight in several other campaigns. Varyn rose quickly through the ranks and eventually defected from the Imperial Republica, becoming a Sith Lord in the Old Empire. When Darth Vrael was assassinated by Raz and Leandros Solus, Varyn stepped up and took the throne and became the new Emperor.

    The Jedi were forced to abandon one of their first temples and the Alliance's central base, and Al'doleem was not the only world they evacuated—during the events on the river moon, rebels were also fleeing from Naboo, Tatooine, and Hoth, scattering throughout the Galaxy. This exodus ensured the Alliance would live to see another day, but many rebels and Jedi went MIA shortly after.

    Intent

    To have a write up for an important historical event that took place this TL and to help newbies make sense of one of the early battles.
     
    Last edited: Apr 12, 2019 at 8:14 PM
  4. vamp

    vamp aka matt

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    [​IMG]
    General information​

    Organization type
    Leader(s)
    Subgroup(s)
    Members





    Headquarters
    Locations

    Criminal organization
    @Milo Vemec Drast
    None
    @vamp
    @Cardinal Paroaria
    @Kholvar Varaxes
    @Louis Daele
    @Drask the Hutt
    @Hask Jen
    Dromund Kaas
    Kessel, Dromund Kaas

    Historical information​

    Date founded

    500 ABC

    Other information​

    Affiliation

    Neutral

    .

    The Exchange


    "U kulle rah doe kankee kung."
    —Nor'baal Fanth upon being killed by Milo Vemec-Drast⁽¹⁾


    The Exchange was a criminal organization founded by Caitlin Aislin with the help of Gillian Rel. When Cait betrayed Gil and turned to the Sith, the latter chose to leave the organization, and Hutt crime boss Nor'baal Hutt took advantage of the power vacuum that followed to take control. Following a few decisions that angered the Empire, the Emperor dispatched Milo Vemec-Drast, a long time associate (and friend) of Nor'baal's. Milo killed Nor'baal and absorbed all of his assets, taking on leadership of the Exchange under another persona—Olin Tisbar, enterprising spacer.

    History

    The roots of the Exchange were planted in the Lusty Lekku, a small cantina on Nar Shaddaa, popular in the area and known for its friendly vibe. Caitlin Asilin originally started it to be an organization that specialized in spice, smuggling, and information brokering, though its membership grew quickly and saw it become much more than that. At its peak, the Exchange was one of the best-known criminal organizations in Hutt space—which soon became Mandalorian space—and many called on them for everything from protection to cheap muscle, with many of its lower-ranking members looking to prove themselves by taking on jobs of varying importance to showcase skill.

    Cait had originally trained on Korriban but fled back home to Nar Shaddaa before the Exchange was created, and she soon found her past catching up with her as the organization slowly grew. People in high places slowly began to take note of the Acolyte that had fled, and one soon took interest. After Cait met with Darth Vrael to organize a mutually beneficial partnership with the Empire—resulting in the construction of a facility on Dromund Kaas—Dark Councilor Darth Victress began contacting the woman, and slowly grew to wield more and more power over Caitlin. She issued her ultimatum after the Emperor died—become a Sith, or face the consequences.

    Too far gone down the path of the dark side, Cait met with Gillian and informed him of her apprenticeship to the Sith Lord. The man did not take it well, and their relationship slowly stagnated—until their final meeting, when she assaulted him, nearly taking his life with her lightsaber and then fleeing to finish her training in Sith space.

    But she never arrived. Cait went missing, and Gil did not want to take the helm. He took a few assets and left the Exchange, leaving it to the Councilors of the organization to decide what they will do. Nor'baal Fanth quickly stepped up and took power, and the Hutt had just gotten into the swing of things when he made a grave mistake.

    He issued a bounty both on Cait and on her master, Darth Victress, the latter of which reached the ears of the Emperor. Taking note that one of the Sith he had found he could rely in—Milo Vemec-Drast—was a close friend of Nor'baal's, he asked the Drast to show his loyalty to the Empire in a simple, but powerful way—through the betrayal and killing of Nor'baal Fanth.

    No sooner had the issue been ordered that the slug lay dead, and Milo took all of Nor'baal's assets, claiming ownership of the Exchange under the name Olin Tisbar. His persona was that of an enterprising spacer who had risen through the ranks and stepped up during the power vacuum following the Hutt's death, and for the most part, the Exchange returned to its normal activities—smuggling, mining and distributing spice, and everything else it formerly did.

    Organization

    The Exchange is ruled by a CEO—also known as "Boss", "Overlord", or "Lorda," with a Council that advises him and wields control over various assets. Its Enforcers are tasked with keeping the order among the lower ranks and serving as an extension of the will of the Council and the CEO. Its operatives are its foot-soldiers, doing all the dirty work from chasing bounties to forcefully seizing new business space.

    • The CEO — Also known as Boss, Overlord, or Lorda, the CEO is the supreme leader of the Exchange, wielding sole executive power over the organization. The CEO has the ability to mobilize any of its assets at any time for whatever purpose, and they effectively "own" the organization.
    • Councilor — The Council is a small group of individuals (usually 3 to 5) that serve as "managers" for whatever assets they are given control over. They advise the CEO, who may call on the Council to vote on important decisions, and serve as the leaders of the Exchange in case anything happens to the CEO, democratically deciding on a new leader or direction for the organization.
    • Enforcers — The Enforcers are the "officers" of the Exchange, tasked with keeping order at its establishments, facilities, and among its ranks during strikes. They usually wield control over small groups of well-trained thugs, as well as over some facilities and territories.
    • Operatives — Operatives are the bulk of the Exchange's ranks, serving as its ground troops. They take on the less delicate tasks, from seizing property from others to quelling any uprisings in Exchange-owned mines and the like, among other things. They are the standard mercenaries, loyal only to the Exchange, and are known to sometimes take on other jobs such as bounties and the like in their spare time.



    Assets

    Locations

    Though it began on Nar Shaddaa, the Exchange no longer has holdings on the planet, as a result of Gil taking the Lusty Lekku and the spice-storing warehouse on the moon. Instead, the HQ of the Exchange is on Dromund Kaas, inside the LL Manufacturing factory.

    Locations include:
    • LL Manufacturing — A stim manufacturing facility, LL Manufacturing has become the Exchange's Head Quarters in its time of need, despite its location inside Sith space.
      • NPC staff
    • Spice mine on Kessel — The first of the Exchange's more important aspects, its spice mine quickly became a very valuable asset and a steady source of income for the organization. It is guarded heavily and visitors are generally only permitted by the CEO or a Councilor, though Enforcers are allowed to conduct business if they need to.
      • NPC guards and staff

    Vehicles

    The Exchange has no "fleet" other than the ships of its members and a few freighters and starfighters at various locations.

    Misc.

    Currently N/A



    Blue indicates a strong alliance/friendship
    Yellow indicates neutrality
    Red indicates an enemy



    CEO
    @Milo Vemec Drast as Olin Tisbar​

    Councilors
    N/A​

    Enforcers

    Operatives


    To provide a write-up for the Exchange.​
     
    Last edited: Apr 14, 2019 at 9:52 PM
  5. vamp

    vamp aka matt

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    [​IMG]
    General information​

    Alignment
    User(s)
    Neutral
    Many

    Lore information​

    Type

    Site lore

    .

    Force Sight​


    "Foolish to assume one needs eyes to see."
    —Unknown Miraluka

    Force sight, also known as Force vision, is a Force ability that permits its user to "see" their surroundings through use of the Force. Known to be used by some species (such as the Miraluka) from birth, most Force sensitive beings were able to practice Force sight in some way or another, while more experienced users had a better grasp of the ability.
    Contents
    1.Overview

    2. Intent

    Overview

    Force sight is one of the most common and universally taught abilities in the Galaxy, being used by Sith and Jedi alike to train younglings the basics of wielding the Force. Some species, like the Miraluka, learn it from birth and "see" using the Force their whole lives. When using Force sight, users generally report an understanding of their surroundings in 360° as if they are looking with their eyes. Additionally, many report that each different Force user—when not hiding their presence—has their own aura, which ranges in color, size, and shape, based on the person. Individuals known for their valiant acts and iron will to protect all life can have a white or light blue aura, for example, which extends and has a very prominent presence in the Force. Feared champions of the dark side may have black or red auras, which drip onto the fabric of the Force like tar, emanating various feelings, from coldness to hotness, or rage to pure bloodlust, among others. This is not always the case, as no two auras are the same, and are known to manifest in every conceivable color.
    [​IMG]
    Another example of what a user sees through Force sight.
    Force sight lends users with a three-dimensional map of their surroundings in their mind, "showing" them everything from the obvious—nearby objects or people—to the more specific details for more experienced users—wind patterns, cracks in the foundation of buildings. This ability can be life saving, being a useful tool for any Force user that finds themselves blinded—whether it be because of stun/concussive grenade, or any other reason. Different Force users have different perceptions of the world while using Force sight, finding that it manifests in various ways—for some, it acts like a radar, while others see the world as it is, but tinted another color, usually white.

    Force users are constantly using Force sight, to an extent. It is what helps them feel when something is amiss or when someone is tapping into the Force, but it takes a conscious effort to become aware of their surroundings when their eyes can't help them. While not particularly taxing, it takes training to properly learn how to use Force sight; average users settle with being aware of things in their immediate vicinity, while others go on to learn how to sense which way the wind is coming from, or how to notice small details in one's body language that can indicate anything from their emotion to whether they're lying.


    Level Requirements

    This is a Force power that can be used when a character is at Level 1. It does not require a plot to learn, but users will find that their ability to use Force sight becomes more and more refined as they level up.​

    Intent

    To have a write up for one of the most basic Force abilities for reference.
     
    Last edited: Apr 15, 2019 at 2:33 PM
  6. vamp

    vamp aka matt

    Messages:
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    [​IMG]
    General information​

    Alignment
    User(s)
    Neutral
    Many

    Lore information​

    Type

    Site lore

    .

    Psychometry​


    "Hindsight is 20/20."
    —Old Galactic saying

    Psychometry, is the Force ability of acquiring information about people or events associated with an object solely by touching it. Whoever uses this ability receives input from sight, sound, and emotions from the object. Psychometry is a difficult skill to master, and is frowned upon among the Jedi due to the possibility that the strong feelings may taint one with the dark side.
    Contents
    1.Overview

    2. Intent

    Overview

    Psychometry is an old ability, passed down for generations through tomes, holocrons, and word of mouth. Those trained in it can be found among the ranks of many Force-sensitive groups, but not many grow to fully grasp how to practice psychometry. It allows the user to view events as if they were there, including the sights, sounds, and feelings, both emotional and physical, that the wielder of the object experienced. Psychometry is easier to use on personal objects that were used frequently. Objects that were used once or by several people often make the use of this power difficult, though it is still possible. This skill is useful for tracking though it is not useful in open battle and would fail to render useful information at times. It takes a few seconds—sometimes even minutes—to properly get all the information out of an object, and thus requires the undivided concentration of its user.

    Dark siders are able to use psychometry to tear information even from the minds of those recently diseased, though only minutes after they died. Attempting it on a living being is not only dangerous, but impossible, and can result in the painful death of the victim. Jedi tend to shy away from psychometry due to the emotional toll it can sometimes take; practicing it to track the frequent wielder of a weapon that has been used to murder can taint the user of this ability with the dark side, as well as show them sights and force them to feel emotions that can be traumatizing. Thus, it is generally restricted among the Jedi Order. Sith, however, are free to learn all they can about psychometry from archives, provided they can find the information on it.

    Level Requirements

    This is a Force power that can be used when a character is at Level 2. Due to its complexity, it requires a 1-2 thread plot to learn.​

    Intent

    To flesh out a canon Force power.