1. The timeline Fires of Rebellion is ending December 14, 2019, followed by three weeks of an epilogue period for stories to conclude. The new timeline will launch on January 4, 2020.

 Armor Vale's Beskar'gam

Discussion in 'Generic Technology' started by Orbit, Nov 10, 2019.

  1. Orbit

    Orbit Lookin for a fight

    Likes Received:

    Vale's Beskar'gam

    This suit of armor was personally made by Vale as per the traditions of his people. It's made with plates of duroplast and beskar alloy to provide Vale agility and speed over heavy-duty armor. With Vale in Deathwatch, the only colors on his armor are black, helping him blend in the shadows and keep his original clan a secret.


    Highly illegal in Sith space and varies in other territories.


    To create a write up for my character's armor and to keep track of upgrades that the character collects throughout his travels.

    Not yet.

    Type and Coverage

    Type: Medium Armor

    Coverage: (Coverage regions for Light armor are 1-3 regions, Medium is 4-5, Heavy is 6-7)

      • Head: Full coverage duraplast helmet with T-visor
      • Torso: Segmented Beskar alloy plates covering entire torso
      • Back: Segmented Beskar alloy plates covering the entire back
      • Lower Legs: Duraplast plates over knees, entire lower legs, and boots


    Function: Thermal Undersuit
    • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from short blasts from flamethrower weapons or brief exposure to extreme heat, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.

    Function: Dart Launcher
    • Can launch a dart accurately up to 15m. This dart is filled with a fast-acting, short-lived sedative that can render near-humans unconscious, or a sedative tailored to one specific alien physiology. Typically lasts 3 posting rounds. The dart is incapable of penetrating even the lightest armor, or even thick leathers.

    Function 3: Jump Boots
    • This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight and requires a brief engine cool-down before it can be used again (1 post-cool-down).

    Function 4: Grapple Line
    • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist-mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.

    Last edited: Nov 10, 2019
    Faster Than Light likes this.