"It worked great! Couldn't be happier! I was a little worried about getting caught before I got to the target- these things will get you an instant Death Mark on Imperial worlds- and then, not gonna lie, I almost panicked when I pulled the trigger and people started to notice that high pitched squeal from the charging capacitor. It all worked out in the end though. The poor Hutt-slime didn't realize what was happening until it was too late. There was a big green flash, and next thing you know the sucker face is practically vaporized on the spot- literally dust in the wind. It was crazy to see! I'll have to try it on some other organics, see if it makes them puff into different colors or something... The smell was pretty awful though." -Tutanka Heecho the Third, Desajillic Cartel Assassin "Introducing the brand new RX-5 Starfighter by Barancar Action Systems- the number one provider of snubfighters in the Tion Cluster! Like all of our high quality and reliable starcraft, the RX-5 sets a new standard in the "escort fighter" market and is already a favorite among many major shipping companies and system defense agencies, and now you too have the chance to own one of these remarkable craft*! The RX-5, with its classic lines and sturdy frame, incorporates the latest advances in starfighter technology, boasting twin laser cannons and a concussion missile launcher to protect its charges during aggressive negotiations, and a top of the line Core Galaxy Systems Class 6 hyperdrive, making it the fastest escort-snubfighter in the Galaxy- all without a significant sacrifice in sublight speeds**! True to our "pilot focused" development philosophy here at Barancar Action Systems, the RX-5 comes equipped standard with a number of safety and creature-comfort systems, including an integrated escape capsule, bantha leather retention belts, a bodily-waste processing system for those long haul hyperspace jumps, and even cup holders for your favorite caf-mug! See your local dealer today for additional upgrade options, take advantage of our top-notch in house financing options, and fly the friendly space lines in your very own RX-5! *All local laws and restrictions apply **Not a verified claim" -Barancar Action Systems Promotional display The March of Progress The 7th Timeline brought with it many huge changes to the site- among them a major revamp of the Tech Rules and the way items were submitted and approved. This covered everything from the way armor worked, categories of weapon damage, the gentech boards themselves, and many many other items. For the 8th TL, many folk will be happy to hear that the bulk of the current rules will remain intact, along with most of the templates and processes that you've become familiar with. We have, however, made a number of tweaks and adjustments to re-balance things and fix a few issues, and introduce a little more variety and options to certain types of tech. I'll remind people that it's important to READ THE RULES before you submit new tech next timeline, but here's a summary of the most important changes: Making Blasters Great Again: Blaster weapons were severely underpowered in the 7th Timeline if the death results are anything to go by, and armor that protected against them was over powered- especially when combined with the numerous other methods of defense most characters had at their disposal. For the new Timeline, weapon damage categories have been better defined and are generally much more deadly. Taking a blaster bolt is no longer something to be shrugged off and all but ignored. To balance this a bit better and bring things more in line with canon, they are also much slower firing than they have been portrayed very often this TL. Armor: On a similar note, the new armor system wasn't entirely balanced as-is. We've made some changes to the coverage areas to make things better defined, adjusted the descriptions and limitations of wearing heavier armor, and changed the way it offers protection. Armor is less protective than it was before- it will save your life from an otherwise deadly blow, but in most cases you'll still suffer an injury. Starships: We've loosened the restrictions on the capabilities of starfighters and better defined crew requirements for larger ships. You can once again zip around in your own personal starfighter, if you put in the effort to acquire a good one, but it's still gonna be slow and uncomfortable. With the continued perfection of regular old blasters, Pulse Wave guns have finally seen the end of their operational lifespan and have been almost entirely phased out. In their place though, the use of new weapons called "Disruptors" is the new hot commodity for vicious and painful destruction of ones targets... That's the high points, but I've also done a lot of clean up and minor tweaks as well, so be sure to read everything when the full text is released or I will happily archive all your stuff. Theres been small changes to faction, generic, and advanced tech guidelines all three, new blurbs on droids and cybernetics, and more. Now, before I open things up for the inevitable barrage of questions, I'd like to leave you all with one last major reminder: ALL TECH AND GENTECH IS BEING ARCHIVED So if you have anything you're really attached to, copy it over to your workshops now. @AutoFox and I (and when I say "Autofox and I" what I really mean is "mostly just Autofox") are busy working up loads- literally numerous pages- of all new baseline tech, and while we may reuse some items from this TL we cannot give an exhaustive list and we dont have time to move things on request, so if you want something it's your responsibility to grab it before it's gone. And... that's it. That's all I've got. Let's do this.