Semi-wrongfully accused dice

Discussion in 'Difficulty Checks' started by KinkyPrawn, Aug 8, 2019.

  1. KinkyPrawn

    KinkyPrawn Snappy Boi

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    Dice thread for this.

    100: Critical success.
    81-99: Rousing success. Everything goes better than expected
    51-80: Success. Everything goes as planned
    26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
    11-25: Mild fail, fail with some minor consequence
    2-10: Major fail, fail with more serious consequence
    1: Critical fail.

    @Killa Ree
     
  2. Killa Ree

    Killa Ree She's a Killa Queen

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    Thrown die:
    3


    How many guards present?
     
  3. Killa Ree

    Killa Ree She's a Killa Queen

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    Success on accessing the vent

    Thrown die:
    47
     
  4. KinkyPrawn

    KinkyPrawn Snappy Boi

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    Roll to distract the guards

    Thrown die:
    38
     
  5. KinkyPrawn

    KinkyPrawn Snappy Boi

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    Roll to knock out guards once they're in the cell.

    Thrown die:
    79
     
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  6. Killa Ree

    Killa Ree She's a Killa Queen

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    Roll to deactivate ship alarm codes on that floor

    Thrown die:
    77
     
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  7. KinkyPrawn

    KinkyPrawn Snappy Boi

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    roll to get past patrolling guard with disguises

    Thrown die:
    89


    aww yiss
     
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  8. KinkyPrawn

    KinkyPrawn Snappy Boi

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    roll to check odds of keycard opening the armoury door

    Thrown die:
    14
     
  9. Killa Ree

    Killa Ree She's a Killa Queen

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    Rolling to access armory door

    Thrown die:
    79


    Edit: Heh. It worked.
     
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  10. Killa Ree

    Killa Ree She's a Killa Queen

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    Rolling to take out the guard inside

    Thrown die:
    96
     
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  11. KinkyPrawn

    KinkyPrawn Snappy Boi

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    roll to sneak past officers' barracks unnoticed

    Thrown die:
    51
     
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  12. Killa Ree

    Killa Ree She's a Killa Queen

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    Roll to also sneak past.

    Thrown die:
    59
     
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  13. Killa Ree

    Killa Ree She's a Killa Queen

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    Rolling for how many crew are about

    Thrown die:
    7
     
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  14. Killa Ree

    Killa Ree She's a Killa Queen

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    Aaand now rolling for success of opening hangar door

    Thrown die:
    52
     
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  15. KinkyPrawn

    KinkyPrawn Snappy Boi

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    Roll to sneak over and enter the ship without detection

    Fingers crossed

    Thrown die:
    77
     
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  16. KinkyPrawn

    KinkyPrawn Snappy Boi

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    Roll to start the ship up without sounding the alarms.

    Thrown die:
    99
     
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  17. Killa Ree

    Killa Ree She's a Killa Queen

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    Roll to attempt to reach the ship without detection

    Thrown die:
    2


    So, shoot to get out?
     
    Last edited: Aug 14, 2019
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  18. KinkyPrawn

    KinkyPrawn Snappy Boi

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    Roll to grab Eva and get her on board to escape
    fingers crossed


    Thrown die:
    28
     
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