Discussion in 'Difficulty Checks' started by Axym, Feb 6, 2019.
As instructed, here is the dice thread for the Last Remnants thread.
@Alhon @Kur Harwutma
Rolling successful kills against the guards.
Plus 10 for their stupidity.
Throwing down the result chart
100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.
And a roll for Alastair's accessing the system.
Plus 20 for having their access cards.
rolling to lock the guards in their rooms providing a safe route to the Ambassador
rolling a d6 to see how many guards are with the Ambassador
edit- 4 guards and 1 ambassador
Rolling for Alastair to engage and (hopefully) kill the guards.
Follow up d4 for death count.
Edit: aww yeah.
finding a back-door roll
Separate names with a comma.