Remnant Dice thread

Discussion in 'Difficulty Checks' started by Axym, Feb 6, 2019.

  1. Axym

    Axym Coffee!!

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  2. Axym

    Axym Coffee!!

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    Rolling successful kills against the guards.

    Plus 10 for their stupidity.

    Thrown die:
    86
     
  3. One For Sorrow

    One For Sorrow Two for Joy

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    Throwing down the result chart

    100: Critical success.
    81-99: Rousing success. Everything goes better than expected
    51-80: Success. Everything goes as planned
    26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
    11-25: Mild fail, fail with some minor consequence
    2-10: Major fail, fail with more serious consequence
    1: Critical fail.

    And a roll for Alastair's accessing the system.

    Plus 20 for having their access cards.

    Thrown die:
    7
     
  4. Axym

    Axym Coffee!!

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    rolling to lock the guards in their rooms providing a safe route to the Ambassador

    Thrown die:
    68
     
  5. Axym

    Axym Coffee!!

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    rolling a d6 to see how many guards are with the Ambassador

    Thrown die:
    4



    edit- 4 guards and 1 ambassador
     
  6. One For Sorrow

    One For Sorrow Two for Joy

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    Rolling for Alastair to engage and (hopefully) kill the guards.

    Thrown die:
    57
     
  7. One For Sorrow

    One For Sorrow Two for Joy

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    Follow up d4 for death count.

    Thrown die:
    4


    Edit: aww yeah.
     
  8. Axym

    Axym Coffee!!

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    finding a back-door roll

    Thrown die:
    79