Priming Borgo Prime: Penthouse Politics DC

Discussion in 'Difficulty Checks' started by Kayenta Moenkopi, May 31, 2019.

  1. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    RP Thread

    100: Critical success.
    81-99: Rousing success. Everything goes better than expected
    51-80: Success. Everything goes as planned
    26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
    11-25: Mild fail, fail with some minor consequence
    2-10: Major fail, fail with more serious consequence
    1: Critical fail.

    @Korvo
     
  2. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    how many guards manning the front doors. 1d6 x 2

    Thrown die:
    4
     
  3. Korvo

    Korvo World Builder

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    Rolling to determine how many guards Larissa can get the attention of

    Thrown die:
    4
     
  4. Korvo

    Korvo World Builder

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    Rolling to determine how effective Larissa's defenses are

    +5 for defensive dedication
    Thrown die:
    82
     
  5. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    1d4 for how many guards target Nera


    Thrown die:
    4

    Thrown die:
    4
    +10 defense due to level 3
     
  6. Korvo

    Korvo World Builder

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    Rolling two die; first roll is to determine how well Larissa counter-attacks against the remaining two guards (+5 for dedication to defense). IF the first roll is "Success" or higher (minimum 51), second roll comes into effect in order to determine whether or not Larissa can draw attention away from Ner and the others, enabling them a safer means of retaliation (+5 due to attention drawn to her lightsaber).

    If first roll falls below 51, second roll is negated

    Thrown dice:
    44
    34


    EDIT: Dangit -_-
     
  7. Faster Than Light

    Faster Than Light Gentleman Community Admin RP Administrator

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    Don't forget that you need to roll all the dice in one line of code per a post here. Otherwise it's going to give the same results for both dice codes.

    So, if you need to roll two different types of dice you would need to post like

    Code:
    [dice]d4; d100[/dice]
    or do
    Code:
    [dice]2x100[/dice]
    of the same dice.

    Just a friendly reminder :)
     
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  8. Korvo

    Korvo World Builder

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    @Kayenta Moenkopi He's right; in your post, both dice show up as a d4.

    Are these results able to be re-rolled, or do we just proceed forward? @Faster Than Light
     
  9. Faster Than Light

    Faster Than Light Gentleman Community Admin RP Administrator

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    After speaking to the plot admin, if both of @Kayenta Moenkopi's rolls can be re-rolled that would be best since they are both broken due to code. Just need post here with
    Code:
    
    [dice]d4; d100[/dice]
    and edit the IC post accordingly then it will be all good :D
     
  10. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    putz. I thought that was just for the same type of dice, not all dice. I am way out of practice. lol. They can be rerolled @Korvo, I know this because I have a long history of rolling incorrectly and rerolling and the thread still being accepted during review for the mission pack, but then it calls for an edit in both out posts. Which I am fine doing. Or we can just go from here, which I am also fine doing. Let me know!

    haha. sorry FTL. WE replied at the same time.
     
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  11. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    Rerolling post #5, +10 for L3 on second die. God... I just saw i rolled a second d4 even though i was the one who put up the d100 chart . So incompetent!

    Thrown dice:
    2
    13
     
  12. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    Defensive roll, attack roll. L3 +10 to combat.

    Thrown dice:
    35
    79
     
  13. Korvo

    Korvo World Builder

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    Continuing Larissa's counter-attack on the last two guards

    +5 due to defensive dedication
    Thrown die:
    50
     
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  14. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    gaining entry to a turbo lift

    Thrown die:
    46
     
  15. Korvo

    Korvo World Builder

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    Rolling to determine Larissa's efforts in reaching the turbolift

    Thrown die:
    93