Little Spitfire Dice Rolls

Discussion in 'Difficulty Checks' started by Lazy Swordsman, Dec 18, 2018.

  1. Lazy Swordsman

    Lazy Swordsman Sub-par Swordsman

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    Rolls for self dmed faction thread Little Spitfire.

    Gonna use the below which I found in another thread!

    D20 Reference
    20 — Epic success
    15-19 — Complete success
    10-14 — Moderate success
    5-9 — Moderate failure
    2-4 — Complete failure
    1 — Epic failure
    +1 modifier for every character level above 1.

    @Foolish Guac
    @Kayenta Moenkopi
     
  2. Lazy Swordsman

    Lazy Swordsman Sub-par Swordsman

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    Rolling to see how initially approaching Sonna Deli goes.

    Thrown die:
    20
     
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  3. Foolish Guac

    Foolish Guac New Member

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    Swoop gang arrival check
    Thrown die:
    20
     
  4. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    investigation check for bathroom hall... any swoop members already there?

    Thrown die:
    10
     
  5. Lazy Swordsman

    Lazy Swordsman Sub-par Swordsman

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    To see if Aurelian identifies the Swoop Gangers beginning to come out of the back rooms.

    Thrown die:
    8
     
  6. Foolish Guac

    Foolish Guac New Member

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    Did they arrive check
    Thrown die:
    7
     
  7. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    Intimidation check: does gang member #3 do as he's told?

    Thrown die:
    12
     
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  8. Lazy Swordsman

    Lazy Swordsman Sub-par Swordsman

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    Rolling to see if distraction lets Allerius get into grapple range.

    Thrown die:
    5


    edit: damnit
     
  9. Lazy Swordsman

    Lazy Swordsman Sub-par Swordsman

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    Rolling to see if Aurelian's shot hits the ganger after distraction failed.


    1-5: Miss
    6-10: Body Shot
    11-15: Head Shot
    16-20: Eyes


    Thrown die:
    9


    edit:
    -2 due to rushing (Drawing and shooting)
    Total = 7
     
    Last edited: Dec 21, 2018
  10. Foolish Guac

    Foolish Guac New Member

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    Test to see if you can roll 2 dice on one post
    Thrown dice:
    8
    16
     
  11. Foolish Guac

    Foolish Guac New Member

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    Roll 1: Does Jorrin notice the third ganger at the bar
    Roll 2: Does Jorrin also notice the commotion at the front
    Roll 3: If Jorrin does see the ganger at the bar, how well does he shoot
    Roll 4: If Jorrin does notice the commotion, how well does he start to sneak the zabrak away

    Thrown dice:
    15
    11
    20
    3
     
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  12. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    Does Ner'giz'a shot at Vizo pull to the right as she draws her other blaster? 1d6 even = yes, odd = no

    Thrown die:
    2


    Athletic's Check: leap to the bar?

    Thrown die:
    2


    Do the goons at the bar who were cruising for a fight jump into the mix? 1d6 even = yes, odd = no

    Thrown die:
    2
     
  13. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    Vizo tries to grab Ner'Giza as she leaps. d20 check

    Thrown die:
    10
     
  14. Lazy Swordsman

    Lazy Swordsman Sub-par Swordsman

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    d20 checks.

    To see if he can knock out the injured guy grabbing Ner'Giza.
    Thrown die:
    18


    To draw the new swoop ganger arrivals attention.
    Thrown die:
    18
     
  15. Lazy Swordsman

    Lazy Swordsman Sub-par Swordsman

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    The above was bugged cause of how rolling works so rolling second d20 again.

    Thrown die:
    19


    edit: For clarity, this rounds rolls where 18 and 19
     
  16. Foolish Guac

    Foolish Guac New Member

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    Roll to get Zabrak closer to the kitchen/staff exit
    Thrown die:
    11
     
  17. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    Intimidation Check: Do the biker's move toward the wall opposite the bar?

    Thrown die:
    19
     
  18. Kayenta Moenkopi

    Kayenta Moenkopi She Who Doth Cause The Sun To Shine

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    Intimidation Check: Do the bikers drop their blasters?

    Thrown die:
    15
     
  19. Lazy Swordsman

    Lazy Swordsman Sub-par Swordsman

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    Performance check: Keeping the gangers eyes away from the Zabrak and Jorrin.

    Thrown die:
    7
     
  20. Foolish Guac

    Foolish Guac New Member

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    Roll to continue sneaking away
    Thrown die:
    7