1. The timeline Fires of Rebellion is ending December 14, 2019, followed by three weeks of an epilogue period for stories to conclude. The new timeline will launch on January 4, 2020.

 Armor Kyram's Beskar'gam

Discussion in 'Generic Technology' started by Malave, Nov 13, 2019.

  1. Malave

    Malave New Member

    Messages:
    9
    Likes Received:
    0



    Kyram's Beskar'gam

    This armor was created by Kyram's parents specifically for him. He had full intents on creating his own attire, yet they insisted to make their son's gear before he set off. With that, he wished to do honor to them and their tribe. And so, he painted his entire kit in the red color to represent them. As a highlight, he chose wite to showcase their purity and carry that pride into battle with him.

    LEGALITY

    Highly illegal in Sith space and varies in other territories

    INTENT

    To create a write up for my character's armor and to keep track of upgrades

    ADVANCED TECH
    No advanced technology as of yet.



    Type and Coverage

    Type: Medium Armor

    Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


      • Head: Full coverage duraplast helmet with T-visor
      • Torso: Segmented Beskar alloy plates covering entire torso
      • Back: Segmented Beskar alloy plates covering entire back
      • Lower Legs: Duraplast plates over knees, entire lower legs, and boots



    Functions



    Function 1: Wrist Blades


      • The big, mean cousin of the standard concealed blade, these twin, 25-30 centimeter, cortosis-alloy gauntlet blades are designed for combat. They are durable enough to take the shock of an impact and their jagged design is perfect for causing damage to soft targets. The blades are so large, however, that they can no longer be concealed, being clearly visible even when collapsed into the gauntlet for storage.
    Function 2: Dart Launcher

      • Can launch a dart accurately up to 15m. This dart is filled with a fast-acting, short-lived sedative that can render near-humans unconscious, or a sedative tailored to one specific alien physiology. Typically lasts 3 posting rounds. The dart is incapable of penetrating even the lightest armor, or even thick leathers.
    Function 3: Jump Boots

      • This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).
    Function 4: Grapple Line

      • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.

     
    Last edited by a moderator: Nov 14, 2019