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 Iriador Guard

Discussion in 'Independent Factions Archives' started by Brand, May 15, 2011.

  1. Brand

    Brand tell me a story

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    Iriador Guard

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    Overview

    The Iriador Guard was created for the sole purpose of opening the door to high ranking VIPs, and, at some times, senators, to be provided an escort into less than reputable areas. The Guard operates as a mercenary private military contractor, employing veterans from multiple factions. It's main purpose is to provide escorts, on space and land, and also take out contracts on Search, Locate, and Annihilate operations.

    The Guard was formed after it's current commandant, Teylas Veraq, retired from the Republic military and found a lack of high end private military contractors willing to bend the rules when necessary. Teylas pulled some strings, using old contacts within the Republic and outside, first buying a freighter and hiring some old friends who also were veterans without an application for their skills. The Guard began by taking on smaller jobs, escorting some members of the royal houses of Serenno and gaining popularity in the galactic market. As they gained in wealth and in strength they decided to base themselves on Dantooine, close enough to the Core to be useful but also able to move quickly into the Rim.

    The Guard have set up a fairly large base in the system, with their arsenal and fleet based there. The Iriador jumped in popularity when word of mouth from a Senator brought a noticeable increase in the demand of their talents and purpose. The Guard currently operates around 85 trained mercenaries, and 70 naval personnel. The Iriador have not had much real history with either factions in the Hutt War, aside from escorting nobles from both sides, although with their talents in independent military contracting a deal would not be infeasible in the near future.

    Equipment

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    Iriador Guardsmen use a mismatch of weapons and armor during operations. They employ soldiers of all different races, and as such have a diversified armory, including bullpup design blaster carbines like the LR-7, slugthrowers, sniper rifles, etc. Guardsmen are generally allowed to keep any kit they bring in once they have joined up.

    Training

    All Guardsmen are put through a two week training camp, to asses their skills and qualify them with weapons they will be frequenting in the future. Almost all members of the Guard have had past military experience, and if they do not pass basic weaponry and fitness tests they will not be hired. Prospective applicants are also taught basic squad level tactics unique to the Guard. ​
     
    Last edited by a moderator: May 15, 2011
  2. Brand

    Brand tell me a story

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    Could an admin delete this thread? I'm going to hold off on running this faction, for now at least (same with the sign up thread :x).
     
  3. Ender

    Ender The Role Play Houdini

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    Yeah, cause the Blue Meanies just came into town...(Senate Guard)
     
  4. Brand

    Brand tell me a story

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    Yea, that's why.