Dice - Jawas and Droids

Discussion in 'Difficulty Checks' started by Cazar, Dec 17, 2018.

  1. Cazar

    Cazar Member

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    @Malon @Plebometer

    Rolling first to see how many problematic droids are causing trouble outside.

    Thrown die:
    1
     
  2. Malon

    Malon Veteran Member

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    Dice Roll System:

    Roll a d10 dice.
    • 9-10 (total success)
    • 7-8 (reasonable success)
    • 5-6 (stalemate/deadlock)
    • 3-4 (failure)
    • 1-2 (abysmal failure)

    You can add your Level to the roll for improved odds if you use a skill specifically mentioned in your character sheet.
     
  3. Malon

    Malon Veteran Member

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    Rolling to see if Grey can hit the problematic droid from this distance. +1 for being a good shooter

    Thrown die:
    9
     
    Cazar likes this.
  4. Plebometer

    Plebometer PaintshopPro Addict

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    Roll to see if Eisa has any joy through her investigations

    Thrown die:
    3
     
  5. Plebometer

    Plebometer PaintshopPro Addict

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    And to take a risk if Ditto can get to the truth

    Thrown die:
    2
     
  6. Malon

    Malon Veteran Member

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    Surprise! Tusken Raiders Ambush Mechanics!
    Use the d100 dice!
    1-10: Ambush! The party comes under attack by Tusken Raiders who have overheard the ruckus!
    11-20: Oops! You have a minor slip up that may increase chances of detection.
    30-70: No effect, write your post as usual.
    71-80: Hmmm. Something is off! You detect the presence of a nearby Tusken ambush. +1 to ambush roll.
    81-90: Trouble is on the horizon! You see the ambush coming before they see you! +2 to tracking or ambush roll.
    91-100: Not only did you see them coming, but you were ready for them! The ambush is thwarted and the sandcrawler is safe!
     
  7. Malon

    Malon Veteran Member

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    Rolling for Tusken ambush mechanics

    Thrown die:
    11
     
  8. Malon

    Malon Veteran Member

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    How many Tuskens are in the area?

    Thrown die:
    8
     
  9. Malon

    Malon Veteran Member

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    Rolling to see if I can make it closer to the sandcrawler without issue:

    Thrown die:
    1


    -1 for increasing chances of detection
     
  10. Plebometer

    Plebometer PaintshopPro Addict

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  11. Plebometer

    Plebometer PaintshopPro Addict

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    Attempt to make it over / Jawas

    Thrown die:
    16
     
  12. Plebometer

    Plebometer PaintshopPro Addict

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    Ignore the last one, went by d20 mechanics.... got threads mixed up LOL

    Rerolling for D10

    Thrown die:
    10
     
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  13. Plebometer

    Plebometer PaintshopPro Addict

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    Rolling to see if things remain calm?

    Thrown die:
    8
     
  14. Cazar

    Cazar Member

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    I’ll post tonight. Sorry for my delay guys. Travel had worse WiFi than u thought.
     
  15. Cazar

    Cazar Member

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    Roll for Mig trying to follow Eisa through cover of dust

    Thrown die:
    5
     
  16. Cazar

    Cazar Member

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    Rolling to see if Migs lack of cover causes action from tuskens

    Thrown die:
    10
     
  17. Malon

    Malon Veteran Member

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    Rolling to see if Grey can protect Mig from the Tuskens:

    Thrown die:
    7


    +1 visibility
     
  18. Malon

    Malon Veteran Member

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    How many can Grey kill while protecting Mig:

    Thrown die:
    5
     
  19. Malon

    Malon Veteran Member

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    Rolling to scare off the other three:

    Thrown die:
    5


    +1 killed their friends
    +1 scary Wookiee
     
  20. Plebometer

    Plebometer PaintshopPro Addict

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    Roll for Eisa being Eisa

    Thrown die:
    6