Rolling 1d4 for any other fighters.
Rolling to see if the missed bombs alert any other forces.
Rolling to use Proton Bombs to completely kriff up the rest of the array. +10 for successful maneuver
Rolling to find some first aid for himself and Saorise. -5 for missing eye
@Rowan Harlow for mission 3
Rolling to kill the last fighter due to masterful flying. +10 for successful maneuver
Rolling to dodge the last fighter's fire. +10 for previous success
Rolling to kriff the other two guards UP.
Edit: Oh SNAP
Rolling to attack two of the four enemies.
Rolling to determine how many defenders the array has. 1D10+2
100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned...
Rolling to see how many guards Rowan managed to walk in on. 1D4+1
Rolling to find some sweet sweet swag to steal.
Rolling to jump to the roof.
Separate names with a comma.